landsandboat/scripts/effects/tabula_rasa.lua
claywar 7bba1bdc3a
[type] Add type annotations to Effect scripts
Fix delStatusEffect in atma.lua
2024-08-24 21:26:29 -04:00

90 lines
3.6 KiB
Lua

-----------------------------------
-- xi.effect.TABULA_RASA
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
local regen = effect:getSubPower()
local helix = effect:getPower()
if
target:hasStatusEffect(xi.effect.LIGHT_ARTS) or
target:hasStatusEffect(xi.effect.ADDENDUM_WHITE)
then
target:addMod(xi.mod.BLACK_MAGIC_COST, -30)
target:addMod(xi.mod.BLACK_MAGIC_CAST, -30)
target:addMod(xi.mod.BLACK_MAGIC_RECAST, -30)
target:addMod(xi.mod.LIGHT_ARTS_REGEN, math.ceil(regen / 1.5))
target:addMod(xi.mod.REGEN_DURATION, math.ceil((regen * 2) / 1.5))
target:addMod(xi.mod.HELIX_EFFECT, helix)
target:addMod(xi.mod.HELIX_DURATION, 108)
elseif
target:hasStatusEffect(xi.effect.DARK_ARTS) or
target:hasStatusEffect(xi.effect.ADDENDUM_BLACK)
then
target:addMod(xi.mod.WHITE_MAGIC_COST, -30)
target:addMod(xi.mod.WHITE_MAGIC_CAST, -30)
target:addMod(xi.mod.WHITE_MAGIC_RECAST, -30)
target:addMod(xi.mod.LIGHT_ARTS_REGEN, regen)
target:addMod(xi.mod.REGEN_DURATION, regen * 2)
target:addMod(xi.mod.HELIX_EFFECT, math.ceil(helix / 1.5))
target:addMod(xi.mod.HELIX_DURATION, 36)
else
target:addMod(xi.mod.BLACK_MAGIC_COST, -10)
target:addMod(xi.mod.BLACK_MAGIC_CAST, -10)
target:addMod(xi.mod.BLACK_MAGIC_RECAST, -10)
target:addMod(xi.mod.WHITE_MAGIC_COST, -10)
target:addMod(xi.mod.WHITE_MAGIC_CAST, -10)
target:addMod(xi.mod.WHITE_MAGIC_RECAST, -10)
target:addMod(xi.mod.LIGHT_ARTS_REGEN, regen)
target:addMod(xi.mod.REGEN_DURATION, regen * 2)
target:addMod(xi.mod.HELIX_EFFECT, helix)
target:addMod(xi.mod.HELIX_DURATION, 108)
end
end
effectObject.onEffectTick = function(target, effect)
end
effectObject.onEffectLose = function(target, effect)
local regen = effect:getSubPower()
local helix = effect:getPower()
if
target:hasStatusEffect(xi.effect.LIGHT_ARTS) or
target:hasStatusEffect(xi.effect.ADDENDUM_WHITE)
then
target:delMod(xi.mod.BLACK_MAGIC_COST, -30)
target:delMod(xi.mod.BLACK_MAGIC_CAST, -30)
target:delMod(xi.mod.BLACK_MAGIC_RECAST, -30)
target:delMod(xi.mod.LIGHT_ARTS_REGEN, math.ceil(regen / 1.5))
target:delMod(xi.mod.REGEN_DURATION, math.ceil((regen * 2) / 1.5))
target:delMod(xi.mod.HELIX_EFFECT, helix)
target:delMod(xi.mod.HELIX_DURATION, 108)
elseif
target:hasStatusEffect(xi.effect.DARK_ARTS) or
target:hasStatusEffect(xi.effect.ADDENDUM_BLACK)
then
target:delMod(xi.mod.WHITE_MAGIC_COST, -30)
target:delMod(xi.mod.WHITE_MAGIC_CAST, -30)
target:delMod(xi.mod.WHITE_MAGIC_RECAST, -30)
target:delMod(xi.mod.LIGHT_ARTS_REGEN, regen)
target:delMod(xi.mod.REGEN_DURATION, regen * 2)
target:delMod(xi.mod.HELIX_EFFECT, math.ceil(helix / 1.5))
target:delMod(xi.mod.HELIX_DURATION, 36)
else
target:delMod(xi.mod.BLACK_MAGIC_COST, -10)
target:delMod(xi.mod.BLACK_MAGIC_CAST, -10)
target:delMod(xi.mod.BLACK_MAGIC_RECAST, -10)
target:delMod(xi.mod.WHITE_MAGIC_COST, -10)
target:delMod(xi.mod.WHITE_MAGIC_CAST, -10)
target:delMod(xi.mod.WHITE_MAGIC_RECAST, -10)
target:delMod(xi.mod.LIGHT_ARTS_REGEN, regen)
target:delMod(xi.mod.REGEN_DURATION, regen * 2)
target:delMod(xi.mod.HELIX_EFFECT, helix)
target:delMod(xi.mod.HELIX_DURATION, 108)
end
end
return effectObject