landsandboat/scripts/actions/abilities/dark_shot.lua
2026-02-20 18:42:33 -07:00

95 lines
3.2 KiB
Lua

-----------------------------------
-- Ability: Dark Shot
-- Consumes a Dark Card to enhance dark-based debuffs. Additional effect: Dark-based Dispel
-- Bio Effect: Attack Down Effect +5% and DoT + 3
-----------------------------------
---@type TAbility
local abilityObject = {}
abilityObject.onAbilityCheck = function(player, target, ability)
--ranged weapon/ammo: You do not have an appropriate ranged weapon equipped.
--no card: <name> cannot perform that action.
if
player:getWeaponSkillType(xi.slot.RANGED) ~= xi.skill.MARKSMANSHIP or
player:getWeaponSkillType(xi.slot.AMMO) ~= xi.skill.MARKSMANSHIP
then
return 216, 0
end
if
player:hasItem(xi.item.DARK_CARD, 0) or
player:hasItem(xi.item.TRUMP_CARD, 0)
then
return 0, 0
else
return 71, 0
end
end
abilityObject.onUseAbility = function(player, target, ability, action)
action:setRecast(math.max(0, action:getRecast() - player:getMod(xi.mod.QUICK_DRAW_RECAST)))
local duration = 60
local bonusAcc = player:getStat(xi.mod.AGI) / 2 + player:getMerit(xi.merit.QUICK_DRAW_ACCURACY) + player:getMod(xi.mod.QUICK_DRAW_MACC)
local resist = xi.combat.magicHitRate.calculateResistRate(player, target, 0, 0, 0, xi.element.DARK, 0, 0, bonusAcc)
if resist < 0.25 then
ability:setMsg(xi.msg.basic.JA_MISS_2) -- resist message
return 0
end
duration = duration * resist
local effects = {}
local bio = target:getStatusEffect(xi.effect.BIO)
if bio ~= nil then
table.insert(effects, bio)
end
local blind = target:getStatusEffect(xi.effect.BLINDNESS)
if blind ~= nil then
table.insert(effects, blind)
end
local threnody = target:getStatusEffect(xi.effect.THRENODY)
if threnody ~= nil and threnody:getSubPower() == xi.mod.LIGHT_MEVA then
table.insert(effects, threnody)
end
if #effects > 0 then
local effect = effects[math.random(1, #effects)]
-- TODO: duration here overwrites all previous values, this logic needs to be verified
duration = effect:getDuration()
local startTime = effect:getStartTime()
local tick = effect:getTick()
local power = effect:getPower()
local subpower = effect:getSubPower()
local tier = effect:getTier()
local effectId = effect:getEffectType()
local subId = effect:getSubType()
power = power * 1.5
subpower = subpower * 1.5
target:delStatusEffectSilent(effectId)
target:addStatusEffect(effectId, { power = power, duration = duration, origin = player, tick = tick, subType = subId, subPower = subpower, tier = tier })
local newEffect = target:getStatusEffect(effectId)
if newEffect then
newEffect:setStartTime(startTime)
end
end
ability:setMsg(xi.msg.basic.JA_REMOVE_EFFECT_2)
local dispelledEffect = target:dispelStatusEffect()
if dispelledEffect == xi.effect.NONE then
-- no effect
ability:setMsg(xi.msg.basic.JA_NO_EFFECT_2)
end
local _ = player:delItem(xi.item.DARK_CARD, 1) or player:delItem(xi.item.TRUMP_CARD, 1)
target:updateClaim(player)
return dispelledEffect
end
return abilityObject