landsandboat/scripts/commands/getstats.lua
2025-09-19 13:42:49 +02:00

159 lines
7.9 KiB
Lua

-----------------------------------
-- func: getstats
-- desc: prints stats of cursor target into chatlog, for debugging.
-----------------------------------
---@type TCommand
local commandObj = {}
local options =
{
[1] = 'base',
[2] = 'defensive',
[3] = 'offensive',
[4] = 'elements',
}
commandObj.cmdprops =
{
permission = 1,
parameters = 's'
}
commandObj.onTrigger = function(player, option)
local target = player:getCursorTarget()
if target == nil then
player:printToPlayer('Target something first.')
return
end
local targetType = target:getObjType()
if targetType == xi.objType.NPC then
player:printToPlayer('Target something other than an NPC..They don\'t have stats!')
return
end
-- map integer option to a name for easier reading in if/else for convenient use
if
options[tonumber(option)]
then
option = options[tonumber(option)]
end
player:printToPlayer('Stats for ' .. target:getName(), xi.msg.channel.SYSTEM_3)
switch(option): caseof
{
['base'] = function()
player:printToPlayer(string.format('MainJob(jID: %s) LV: %i / SubJob(jID: %s) LV: %i ',
target:getMainJob(), target:getMainLvl(), target:getSubJob(), target:getSubLvl()), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('HP: %i/%i MP: %i/%i (current/max) ',
target:getHP(), target:getMaxHP(), target:getMP(), target:getMaxMP()), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Total STR: %i ', target:getStat(xi.mod.STR)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Total DEX: %i ', target:getStat(xi.mod.DEX)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Total VIT: %i ', target:getStat(xi.mod.VIT)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Total AGI: %i ', target:getStat(xi.mod.AGI)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Total MND: %i ', target:getStat(xi.mod.MND)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Total INT: %i ', target:getStat(xi.mod.INT)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Total CHR: %i ', target:getStat(xi.mod.CHR)), xi.msg.channel.SYSTEM_3)
if targetType == xi.objType.PC then
player:printToPlayer(string.format('Total Subtle Blow: %i ', target:getMod(xi.mod.SUBTLE_BLOW)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Total Store TP: %i ', target:getMod(xi.mod.STORETP)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('%s\'s base Treasure Hunter with current equipment: %i', target:getName(), target:getMod(xi.mod.TREASURE_HUNTER)), xi.msg.channel.SYSTEM_3)
elseif targetType == xi.objType.MOB then
player:printToPlayer(string.format('Mob\'s current Treasure Hunter Tier: %i', target:getTHlevel()), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Battletime: %i ', target:getBattleTime()), xi.msg.channel.SYSTEM_3)
end
end,
['offensive'] = function()
player:printToPlayer(string.format('Food Accuracy%% bonus: %i ', target:getMod(xi.mod.FOOD_ACCP)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Accuracy Base: %i ', target:getMod(xi.mod.ACC)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Total Accuracy: %i ', target:getStat(xi.mod.ACC)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Attack Base: %i ', target:getMod(xi.mod.ATT)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Total Attack: %i ', target:getStat(xi.mod.ATT)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Main Weap Dmg: %i ', target:getWeaponDmg()), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('RAccuracy Base: %i ', target:getMod(xi.mod.RACC)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Total RAccuracy: %i ', target:getStat(xi.mod.RACC)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Ranged Weap Dmg: %i ', target:getRangedDmg()), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Magic Attack bonus: %i ', target:getMod(xi.mod.MATT)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Magic Accuracy bonus: %i ', target:getMod(xi.mod.MACC)), xi.msg.channel.SYSTEM_3)
return
end,
['defensive'] = function()
player:printToPlayer(string.format('EVA Base: %i ', target:getMod(xi.mod.EVA)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('EVA Total: %i ', target:getStat(xi.mod.EVA)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Magic EVA Base: %i ', target:getMod(xi.mod.MEVA)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Defense Base: %i ', target:getMod(xi.mod.DEF)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Total Defense: %i ', target:getStat(xi.mod.DEF)), xi.msg.channel.SYSTEM_3)
player:printToPlayer(string.format('Magic Defense bonus: %i ', target:getMod(xi.mod.MDEF)), xi.msg.channel.SYSTEM_3)
return
end,
['elements'] = function()
local eleMessages = {}
for k, v in pairs(xi.element) do
if v > 0 then
local message = k
-- Right padding to line up lines (not perfect as the font )
for i = 1, 8 do
if string.len(k) < i then
message = ' ' .. message .. ' '
end
end
message = message .. ' SDT: ' .. target:getMod(xi.data.element.getElementalSDTModifier(v))
message = message .. ' resRank: ' .. target:getMod(xi.data.element.getElementalResistanceRankModifier(v))
message = message .. ' Null%: ' .. target:getMod(xi.data.element.getElementalNullificationModifier(v))
message = message .. ' Absorb%: ' .. target:getMod(xi.data.element.getElementalAbsorptionModifier(v))
message = message .. ' MEva: ' .. target:getMod(xi.data.element.getElementalMEVAModifier(v))
eleMessages[v] = message
end
end
-- Because pairs(xi.element) doesn't guarantee order
for _, message in ipairs(eleMessages) do
player:printToPlayer(message, xi.msg.channel.SYSTEM_3)
end
if targetType == xi.objType.MOB then
-- Print immunities
local printString = 'Immunities:'
local hasImmunities = false
for k, v in pairs(xi.immunity) do
if v > 0 then
if target:hasImmunity(v) then
printString = printString .. ' ' .. k
hasImmunities = true
end
end
end
if not hasImmunities then
printString = printString .. ' None'
end
player:printToPlayer(printString, xi.msg.channel.SYSTEM_3)
end
return
end,
['default'] = function()
-- Not found in switch statement, so we didn't match an option
local printString = 'Please choose a report type:'
for k, v in ipairs(options) do
printString = printString .. ' ' .. v .. '-' .. k
end
player:printToPlayer(printString)
player:printToPlayer('Example: !getstats base or !getstats 1')
end,
}
end
return commandObj