landsandboat/scripts/commands/haskeyitem.lua

56 lines
1.5 KiB
Lua

-----------------------------------
-- func: haskeyitem <ID> <player>
-- desc: Checks if player has specified KeyItem.
-- Can use either of number or the variable string from keyitems.lua
-----------------------------------
---@type TCommand
local commandObj = {}
commandObj.cmdprops =
{
permission = 1,
parameters = 'ss'
}
local function error(player, msg)
player:printToPlayer(msg)
player:printToPlayer('!haskeyitem <key item ID> (player)')
end
commandObj.onTrigger = function(player, keyId, target)
-- validate itemId
if keyId == nil then
error(player, 'You must provide a key item ID.')
return
else
keyId = tonumber(keyId) or xi.ki[string.upper(keyId)]
if keyId == nil or keyId < 1 then
error(player, 'Invalid key item ID.')
return
end
end
-- validate target
local targ
if target == nil then
targ = player:getCursorTarget()
if targ == nil or not targ:isPC() then
targ = player
end
else
targ = GetPlayerByName(target)
if targ == nil then
error(player, string.format('Player named "%s" not found!', target))
return
end
end
-- report hasKeyItem
if targ:hasKeyItem(keyId) then
player:printToPlayer(string.format('%s has key item %i.', targ:getName(), keyId))
else
player:printToPlayer(string.format('%s does not have key item %i.', targ:getName(), keyId))
end
end
return commandObj