landsandboat/scripts/commands/reset.lua
Frankie-hz 5bac7219ba [lua] Add remove curse and doom effects to !reset
Add remove curse and doom effects to !reset

Co-Authored-By: Damarus <105614059+paladindamarus@users.noreply.github.com>
2025-02-12 17:17:03 -05:00

69 lines
1.6 KiB
Lua

-----------------------------------
-- func: reset <player>
-- desc: If no name is specified, resets your own JA timers.
-- If a player name is specified, resets all of that players JA timers.
-----------------------------------
---@type TCommand
local commandObj = {}
commandObj.cmdprops =
{
permission = 1,
parameters = 's'
}
local function error(player, msg)
player:printToPlayer(msg)
player:printToPlayer('!reset (player)')
end
commandObj.onTrigger = function(player, target)
-- validate target
local targ
if not target then
targ = player
else
targ = GetPlayerByName(target)
if targ == nil then
error(player, string.format('Player named "%s" not found!', target))
return
end
end
-- reset target recasts
targ:resetRecasts()
if targ:getID() ~= player:getID() then
player:printToPlayer(string.format('Reset %s\'s recast timers.', targ:getName()))
end
-- Clear debilitating effects from player
player:eraseAllStatusEffect()
-- Table of non-erasable effects
local effects =
{
xi.effect.TERROR,
xi.effect.SLEEP_I,
xi.effect.SLEEP_II,
xi.effect.LULLABY,
xi.effect.STUN,
xi.effect.SILENCE,
xi.effect.WEAKNESS,
xi.effect.PARALYSIS,
xi.effect.BLINDNESS,
xi.effect.AMNESIA,
xi.effect.CHARM_I,
xi.effect.CHARM_II,
xi.effect.POISON,
xi.effect.PETRIFICATION,
xi.effect.DOOM,
xi.effect.CURSE_I,
xi.effect.CURSE_II,
}
for _, v in pairs(effects) do
player:delStatusEffect(v)
end
end
return commandObj