81 lines
2.1 KiB
Lua
81 lines
2.1 KiB
Lua
-----------------------------------
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-- func: spawnmob
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-- desc: Spawns a mob.
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'iii'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!spawnmob <mob ID> (despawntime) (respawntime)')
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end
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commandObj.onTrigger = function(player, mobId, despawntime, respawntime)
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local zone = player:getZone()
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if not zone then
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return
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end
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if zone:getTypeMask() == xi.zoneType.INSTANCED then
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local instance = player:getInstance()
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-- validate mobId
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if mobId == nil then
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error(player, 'You must provide a mob ID.')
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return
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end
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if GetMobByID(mobId, instance) == nil then
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error(player, 'Invalid mobID')
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return
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end
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if GetMobByID(mobId, instance):isSpawned() then
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error(player, 'Mob is already spawned')
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return
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end
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SpawnMob(mobId, instance)
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player:printToPlayer(string.format('Spawned %s %s in %s.', GetMobByID(mobId, instance):getName(), mobId, instance))
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else
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-- validate mobId
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if mobId == nil then
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error(player, 'You must provide a mob ID.')
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return
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end
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local targ = GetMobByID(mobId)
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if targ == nil then
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error(player, 'Invalid mob ID.')
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return
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end
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if targ:isSpawned() then
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error(player, 'Mob is already spawned')
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return
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end
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-- validate despawntime
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if despawntime ~= nil and despawntime < 0 then
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error(player, 'Invalid despawn time.')
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return
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end
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-- validate respawntime
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if respawntime ~= nil and respawntime < 0 then
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error(player, 'Invalid respawn time.')
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return
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end
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SpawnMob(targ:getID(), despawntime, respawntime)
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player:printToPlayer(string.format('Spawned %s %s.', targ:getName(), mobId))
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end
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end
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return commandObj
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