19 lines
561 B
Lua
19 lines
561 B
Lua
-----------------------------------
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-- xi.effect.ASPIR_DAZE
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-- Notes:
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-- Debuff applied to an entity when hit by an another entity's party that have a corresponding Samba effect active.
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-- sourceTypeParam for Daze effects stores the ID of the attacker. See battleutils.cpp "HandleEnspell"
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-----------------------------------
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---@type TEffect
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local effectObject = {}
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effectObject.onEffectGain = function(target, effect)
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end
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effectObject.onEffectTick = function(target, effect)
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end
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effectObject.onEffectLose = function(target, effect)
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end
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return effectObject
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