landsandboat/scripts/effects/march.lua

23 lines
856 B
Lua

-----------------------------------
-- xi.effect.MARCH
-- getPower returns the TIER (e.g. 1, 2, 3, 4)
-- DO NOT ALTER ANY OF THE EFFECT VALUES! DO NOT ALTER EFFECT POWER!
-- TODO: Find a better way of doing this. Need to account for varying modifiers + CASTER's skill (not target)
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
target:addMod(xi.mod.HASTE_MAGIC, effect:getPower())
target:addMod(xi.mod.DEX, effect:getSubPower()) -- Apply Stat Buff from AUGMENT_SONG_STAT
end
effectObject.onEffectTick = function(target, effect)
end
effectObject.onEffectLose = function(target, effect)
target:delMod(xi.mod.HASTE_MAGIC, effect:getPower())
target:delMod(xi.mod.DEX, effect:getSubPower()) -- Remove Stat Buff from AUGMENT_SONG_STAT
end
return effectObject