Implements Overdrive / Tactical Switch / Cleans up some functions in automaton.lua / Fixes burden calculations.
1121 lines
78 KiB
Lua
1121 lines
78 KiB
Lua
-----------------------------------
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-- These values are the codes that represent any statistic possible on an entity.
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-- These are NOT the actual status effects such as weakness or silence,
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-- but rather arbitrary codes chosen to represent different modifiers to the effected characters and mobs.
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--
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-- Even if the particular mod is not completely (or at all) implemented yet, you can still script the effects using these codes.
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--
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-- Example: target:getMod(xi.mod.STR) will get the sum of STR bonuses/penalties from gear, food, STR Etude, Absorb-STR, and any other STR-related buff/debuff.
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-- Note that the above will ignore base statistics, and that getStat() should be used for stats, Attack, and Defense, while getACC(), getRACC(), and getEVA() also exist.
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-----------------------------------
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xi = xi or {}
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---@enum xi.mod
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xi.mod =
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{
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-- IF YOU ADD ANY NEW MODIFIER HERE, ADD IT IN src/map/modifier.h ASWELL!
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NONE = 0,
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DEF = 1,
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HP = 2,
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HPP = 3,
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CONVMPTOHP = 4,
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MP = 5,
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MPP = 6,
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CONVHPTOMP = 7,
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STR = 8,
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DEX = 9,
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VIT = 10,
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AGI = 11,
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INT = 12,
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MND = 13,
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CHR = 14,
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WEAKNESS_PCT = 1093, -- Weakness HP/MP reduction term, -1 = - 1% HP/MP
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CURSE_PCT = 1094, -- Curse HP/MP reduction term, -1 = - 1% HP/MP
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BASE_HP = 1095, -- Base HP bonus (like merits)
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BASE_MP = 1096, -- Base MP bonus (like merits)
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FOOD_HP = 1130, -- Food HP (this is added after curse)
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FOOD_MP = 1131, -- Food MP (this is added after curse)
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EXP_LVL_MOD = 1196, -- Modifies level during /check, exp calculation and certain packets only
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TWOHAND_STR = 218, -- Same as STR, but only active when using a two handed weapon (e.g. Hasso)
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-- Magic Evasion versus elements
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-- This has been repeatedly mixed up with SDT - be careful!
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FIRE_MEVA = 15,
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ICE_MEVA = 16,
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WIND_MEVA = 17,
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EARTH_MEVA = 18,
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THUNDER_MEVA = 19,
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WATER_MEVA = 20,
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LIGHT_MEVA = 21,
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DARK_MEVA = 22,
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-- Magic Evasion RANK versus elements (resistance ranks)
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FIRE_RES_RANK = 192, -- Fire Resistance Rank
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ICE_RES_RANK = 193, -- Ice Resistance Rank
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WIND_RES_RANK = 194, -- Wind Resistance Rank
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EARTH_RES_RANK = 195, -- Earth Resistance Rank
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THUNDER_RES_RANK = 196, -- Thunder Resistance Rank
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WATER_RES_RANK = 197, -- Water Resistance Rank
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LIGHT_RES_RANK = 198, -- Light Resistance Rank
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DARK_RES_RANK = 199, -- Dark Resistance Rank
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-- Magic Evasion RANK versus status effects (resistance ranks)
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PARALYZE_RES_RANK = 1160,
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BIND_RES_RANK = 1161,
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SILENCE_RES_RANK = 1162,
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SLOW_RES_RANK = 1163,
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POISON_RES_RANK = 1164,
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LIGHT_SLEEP_RES_RANK = 1165,
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DARK_SLEEP_RES_RANK = 1166,
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BLIND_RES_RANK = 1167,
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STUN_RES_RANK = 1186,
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ATT = 23,
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RATT = 24,
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ACC = 25,
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RACC = 26,
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TWOHAND_ACC = 219, -- Same as ACC, but only active when using a two handed weapon (e.g. Hasso)
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ENMITY = 27,
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ENMITY_LOSS_REDUCTION = 427,
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MATT = 28, -- Magic attack bonus
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MDEF = 29,
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MACC = 30, -- This is NOT item level "magic accuracy skill" ! That happens in item_weapon.sql instead
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MEVA = 31,
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-- Elemental mods
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FIRE_MAB = 32, -- Elemental "Magic Attack Bonus" aka "Affinity"
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ICE_MAB = 33, -- Elemental "Magic Attack Bonus" aka "Affinity"
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WIND_MAB = 34, -- Elemental "Magic Attack Bonus" aka "Affinity"
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EARTH_MAB = 35, -- Elemental "Magic Attack Bonus" aka "Affinity"
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THUNDER_MAB = 36, -- Elemental "Magic Attack Bonus" aka "Affinity"
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WATER_MAB = 37, -- Elemental "Magic Attack Bonus" aka "Affinity"
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LIGHT_MAB = 38, -- Elemental "Magic Attack Bonus" aka "Affinity"
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DARK_MAB = 39, -- Elemental "Magic Attack Bonus" aka "Affinity"
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FIRE_MACC = 40,
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ICE_MACC = 41,
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WIND_MACC = 42,
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EARTH_MACC = 43,
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THUNDER_MACC = 44,
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WATER_MACC = 45,
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LIGHT_MACC = 46,
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DARK_MACC = 47,
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FIRE_STAFF_BONUS = 347, -- Elemental staff bonus (DMG and MACC).
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ICE_STAFF_BONUS = 348, -- Elemental staff bonus (DMG and MACC).
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WIND_STAFF_BONUS = 349, -- Elemental staff bonus (DMG and MACC).
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EARTH_STAFF_BONUS = 350, -- Elemental staff bonus (DMG and MACC).
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THUNDER_STAFF_BONUS = 351, -- Elemental staff bonus (DMG and MACC).
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WATER_STAFF_BONUS = 352, -- Elemental staff bonus (DMG and MACC).
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LIGHT_STAFF_BONUS = 353, -- Elemental staff bonus (DMG and MACC).
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DARK_STAFF_BONUS = 354, -- Elemental staff bonus (DMG and MACC).
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FIRE_AFFINITY_PERP = 553,
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ICE_AFFINITY_PERP = 554,
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WIND_AFFINITY_PERP = 555,
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EARTH_AFFINITY_PERP = 556,
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THUNDER_AFFINITY_PERP = 557,
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WATER_AFFINITY_PERP = 558,
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LIGHT_AFFINITY_PERP = 559,
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DARK_AFFINITY_PERP = 560,
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-- Day/Weather elemental bonuses.
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FORCE_FIRE_DWBONUS = 531, -- Set to above 0 to force fire day/weather elemental bonuses. Penalties are NOT forced.
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FORCE_ICE_DWBONUS = 532, -- Set to above 0 to force ice day/weather elemental bonuses. Penalties are NOT forced.
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FORCE_WIND_DWBONUS = 533, -- Set to above 0 to force wind day/weather elemental bonuses. Penalties are NOT forced.
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FORCE_EARTH_DWBONUS = 534, -- Set to above 0 to force earth day/weather elemental bonuses. Penalties are NOT forced.
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FORCE_LIGHTNING_DWBONUS = 535, -- Set to above 0 to force lightning day/weather elemental bonuses. Penalties are NOT forced.
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FORCE_WATER_DWBONUS = 536, -- Set to above 0 to force water day/weather elemental bonuses. Penalties are NOT forced.
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FORCE_LIGHT_DWBONUS = 537, -- Set to above 0 to force light day/weather elemental bonuses. Penalties are NOT forced.
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FORCE_DARK_DWBONUS = 538, -- Set to above 0 to force dark day/weather elemental bonuses. Penalties are NOT forced.
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FORCE_DW_BONUS_PENALTY = 1156, -- Set to above 0 to force all day/weather elemental bonus AND penalties. This is used by "Hachirin-no-Obi".
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WSACC = 48,
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ATTP = 62,
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DEFP = 63,
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COMBAT_SKILLUP_RATE = 64, -- % increase in skillup combat rate
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MAGIC_SKILLUP_RATE = 65, -- % increase in skillup magic rate
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RATTP = 66,
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EVA = 68, -- Evasion stat (Not Combat Skill Evasion)
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RDEF = 69,
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REVA = 70,
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MPHEAL = 71,
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HPHEAL = 72,
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STORETP = 73,
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-- These are NOT item Level skill, they are skill in your status menu. iLvl "skill" happens in item_weapon.sql
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HTH = 80,
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DAGGER = 81,
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SWORD = 82,
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GSWORD = 83,
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AXE = 84,
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GAXE = 85,
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SCYTHE = 86,
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POLEARM = 87,
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KATANA = 88,
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GKATANA = 89,
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CLUB = 90,
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STAFF = 91,
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RAMPART_DURATION = 92, -- Rampart duration in seconds
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FLEE_DURATION = 93, -- Flee duration in seconds
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MEDITATE_DURATION = 94, -- Meditate duration in seconds
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WARDING_CIRCLE_DURATION = 95, -- Warding Circle duration in seconds
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BOOST_EFFECT = 97, -- Boost power in tenths
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CAMOUFLAGE_DURATION = 98, -- Camouflage duration in percents
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-- These are NOT item Level skill, they are skill in your status menu. iLvl "skill" happens in item_weapon.sql
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AUTO_MELEE_SKILL = 101, -- Do not apply to items in item_mods_pet.sql, apply only to master (it does not work properly on pet mods)
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AUTO_RANGED_SKILL = 102, -- Do not apply to items in item_mods_pet.sql, apply only to master (it does not work properly on pet mods)
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AUTO_MAGIC_SKILL = 103, -- Do not apply to items in item_mods_pet.sql, apply only to master (it does not work properly on pet mods)
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ARCHERY = 104,
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MARKSMAN = 105,
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THROW = 106,
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GUARD = 107,
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EVASION = 108,
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SHIELD = 109,
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PARRY = 110,
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-- Magic Skill modifiers
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DIVINE = 111,
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HEALING = 112,
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ENHANCE = 113,
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ENFEEBLE = 114,
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ELEM = 115,
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DARK = 116,
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SUMMONING = 117,
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NINJUTSU = 118,
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SINGING = 119,
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STRING = 120,
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WIND = 121,
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BLUE = 122,
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GEOMANCY_SKILL = 123,
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HANDBELL_SKILL = 124,
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CHAKRA_MULT = 1026, -- Chakra multiplier increase
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CHAKRA_REMOVAL = 1027, -- Extra statuses removed by Chakra
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SUPPRESS_OVERLOAD = 125, -- Kenkonken "Suppresses Overload" mod. Unclear how this works exactly. Requires testing on retail.
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BP_DAMAGE = 126, -- Blood Pact: Rage Damage increase percentage
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FISH = 127,
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WOOD = 128,
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SMITH = 129,
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GOLDSMITH = 130,
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CLOTH = 131,
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LEATHER = 132,
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BONE = 133,
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ALCHEMY = 134,
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COOK = 135,
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SYNERGY = 136,
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RIDING = 137,
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-- Damage taken modifiers. All damage modifiers are base 10000, so 375 = 3.75% YES WE KNOW retail is using base 256.
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DMG = 160, -- Modifies all/any damage taken.
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DMGPHYS = 161, -- Modifies physical damage taken. Caps at 50%
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DMGPHYS_II = 190, -- Physical Damage Taken II % (Burtgang). Bypasses previous cap.
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UDMGPHYS = 387, -- Uncaped.
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DMGBREATH = 162, -- Modifies breath damage taken. Caps at 50%
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UDMGBREATH = 388, -- Uncaped.
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DMGMAGIC = 163, -- Modifies magical damage taken. Caps at 50%
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DMGMAGIC_II = 831, -- Magic Damage Taken II % (Aegis). Bypasses previous cap.
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UDMGMAGIC = 389, -- Uncaped.
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DMGRANGE = 164, -- Modifies ranged damage taken. Caps at 50%
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UDMGRANGE = 390, -- Uncaped.
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DMG_AOE = 158, -- Mob only. Damage Taken % when not main target of an AoE action. (Ex: Locus Mobs). Uncaped.
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RECEIVED_DAMAGE_CAP = 221, -- Caps the damage taken recieved by the attacker
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RECEIVED_DAMAGE_VARIANT = 222, -- The variance that you want the damage cap to changed by. Ex: If you want the damage to be from 90-100 instead of a flat 100 you can set this to 10. It will random the value between 90-100 if the damage is above 100.
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SLASH_SDT = 49, -- Overrides mob_resistances.sql.
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PIERCE_SDT = 50, -- Overrides mob_resistances.sql.
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IMPACT_SDT = 51, -- Overrides mob_resistances.sql.
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HTH_SDT = 52, -- Overrides mob_resistances.sql.
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FIRE_SDT = 54, -- Overrides mob_resistances.sql.
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ICE_SDT = 55, -- Overrides mob_resistances.sql.
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WIND_SDT = 56, -- Overrides mob_resistances.sql.
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EARTH_SDT = 57, -- Overrides mob_resistances.sql.
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THUNDER_SDT = 58, -- Overrides mob_resistances.sql.
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WATER_SDT = 59, -- Overrides mob_resistances.sql.
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LIGHT_SDT = 60, -- Overrides mob_resistances.sql.
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DARK_SDT = 61, -- Overrides mob_resistances.sql.
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-- Occasionally annuls damage taken. Modifier value = chance in %
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NULL_DAMAGE = 142, -- Occasionally annuls all/any damage.
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NULL_PHYSICAL_DAMAGE = 416, -- Occasionally annuls physical damage.
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NULL_BREATH_DAMAGE = 143, -- Occasionally annuls breath damage.
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NULL_MAGICAL_DAMAGE = 476, -- Occasionally annuls magical damage.
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NULL_RANGED_DAMAGE = 239, -- Occasionally annuls ranged damage.
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FIRE_NULL = 467, -- Occasionally annuls fire elemental damage.
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ICE_NULL = 468, -- Occasionally annuls ice elemental damage.
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WIND_NULL = 469, -- Occasionally annuls wind elemental damage.
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EARTH_NULL = 470, -- Occasionally annuls earth elemental damage.
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LTNG_NULL = 471, -- Occasionally annuls thunder elemental damage.
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WATER_NULL = 472, -- Occasionally annuls water elemental damage.
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LIGHT_NULL = 473, -- Occasionally annuls light elemental damage.
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DARK_NULL = 474, -- Occasionally annuls dark elemental damage.
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-- Occasionally absorbs damage taken. Modifier value = chance in %
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ABSORB_DMG_CHANCE = 480, -- Occasionally absorbs all/any damage.
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PHYS_ABSORB = 512, -- Occasionally absorbs physical damage. USED FOR RANGED ASWELL.
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MAGIC_ABSORB = 475, -- Occasionally absorbs magical damage.
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FIRE_ABSORB = 459, -- Occasionally absorbs fire elemental damage.
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ICE_ABSORB = 460, -- Occasionally absorbs ice elemental damage.
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WIND_ABSORB = 461, -- Occasionally absorbs wind elemental damage.
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EARTH_ABSORB = 462, -- Occasionally absorbs earth elemental damage.
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LTNG_ABSORB = 463, -- Occasionally absorbs thunder elemental damage.
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WATER_ABSORB = 464, -- Occasionally absorbs water elemental damage.
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LIGHT_ABSORB = 465, -- Occasionally absorbs light elemental damage.
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DARK_ABSORB = 466, -- Occasionally absorbs dark elemental damage.
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-- Action-type power multipliers
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POWER_MULTIPLIER_BASIC_ATTACK = 1173, -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100)
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POWER_MULTIPLIER_BASIC_RANGED = 1174, -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100)
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POWER_MULTIPLIER_SPELL = 1175, -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100)
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POWER_MULTIPLIER_WEAPONSKILL = 1176, -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100)
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POWER_MULTIPLIER_JOB_ABILITY = 1177, -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100)
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POWER_MULTIPLIER_MOBSKILL = 1178, -- Base 100. Multiplies the power/damage of the action like so: power * (1 + mod / 100)
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CRITHITRATE = 165,
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CRITHITRATE_ONLY_WEP = 141,
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CRIT_DMG_INCREASE = 421,
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RANGED_CRIT_DMG_INCREASE = 964, -- Increases ranged critical damage by a percent
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CRITICAL_HIT_EVASION = 166,
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CRIT_DEF_BONUS = 908, -- Reduces crit hit damage
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MAGIC_CRITHITRATE = 562,
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MAGIC_CRITHITRATE_II = 1168, -- Raises chance to add a critical 1.25 magic damage multiplier.
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MAGIC_CRIT_DMG_INCREASE = 563,
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HASTE_MAGIC = 167,
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SPELLINTERRUPT = 168,
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-- Movement speed modifiers in use order.
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-- See CBattleEntity::UpdateSpeed
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MOUNT_MOVE = 972, -- % Mount Movement Speed
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MOVE_SPEED_STACKABLE = 75, -- Additive modifier. Applied before multipliers. Gear movement speed penalties.
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MOVE_SPEED_WEIGHT_PENALTY = 77, -- Multiplicative modifier. For Gravity and curse.
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MOVE_SPEED_FLEE = 1085, -- Multiplicative modifier.
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MOVE_SPEED_CHEER = 1087, -- Multiplicative modifier from "cheer" type KI's.
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MOVE_SPEED_GEAR_BONUS = 76, -- Multiplicative modifier. Gear movement speed bonuses. DOES NOT STACK with each other, only highest applies.
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MOVE_SPEED_QUICKENING = 78, -- Additive modifier. Applied after multipliers. Jig, spreinter shoes, etc. Shares cap with Mazurka.
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MOVE_SPEED_MAZURKA = 79, -- Additive modifier. Applied after multipliers. Song movement speed. Shares cap with Quickening,
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MOVE_SPEED_BOLTERS_ROLL = 1086, -- Additive modifier. Applied after multipliers.
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MOVE_SPEED_OVERRIDE = 169, -- Modifier used to overide regular speed caps. (GM speed and Feast of Swords)
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FASTCAST = 170,
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UFASTCAST = 407,
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CURE_CAST_TIME = 519,
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ELEMENTAL_CELERITY = 901, -- Quickens Elemental Magic Casting
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HEALING_MAGIC_RECAST = 1183, -- Recast delay (percent, usually negative)
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ENFEEBLING_MAGIC_RECAST = 1184, -- Recast delay (percent, usually negative)
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ENHANCING_MAGIC_RECAST = 1185, -- Recast delay (percent, usually negative)
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DELAY = 171,
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RANGED_DELAY = 172, -- This is in-game delay not milliseconds
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MARTIAL_ARTS = 173,
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SKILLCHAINBONUS = 174, -- Damage bonus applied to skill chain damage (/100). Modifier from effects/traits
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SKILLCHAINDMG = 175, -- Damage bonus applied to skill chain damage (/10000). Modifier from gear (multiplicative after effect/traits)
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MAX_SWINGS = 978,
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ADDITIONAL_SWING_CHANCE = 979,
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FOOD_HPP = 176,
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FOOD_HP_CAP = 177,
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FOOD_MPP = 178,
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FOOD_MP_CAP = 179,
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FOOD_ATTP = 180,
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FOOD_ATT_CAP = 181,
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FOOD_DEFP = 182,
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FOOD_DEF_CAP = 183,
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FOOD_ACCP = 184,
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FOOD_ACC_CAP = 185,
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FOOD_RATTP = 186,
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FOOD_RATT_CAP = 187,
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FOOD_RACCP = 188,
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FOOD_RACC_CAP = 189,
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FOOD_MACCP = 99,
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FOOD_MACC_CAP = 100,
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FOOD_DURATION = 937, -- Percentage to increase food duration
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VERMIN_KILLER = 224,
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BIRD_KILLER = 225,
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AMORPH_KILLER = 226,
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LIZARD_KILLER = 227,
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AQUAN_KILLER = 228,
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PLANTOID_KILLER = 229,
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BEAST_KILLER = 230,
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UNDEAD_KILLER = 231,
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ARCANA_KILLER = 232,
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DRAGON_KILLER = 233,
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DEMON_KILLER = 234,
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EMPTY_KILLER = 235,
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HUMANOID_KILLER = 236,
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LUMINIAN_KILLER = 237,
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LUMINION_KILLER = 238,
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-- Status effect Job trait resistance modifiers.
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SLEEPRES = 240,
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POISONRES = 241,
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PARALYZERES = 242,
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BLINDRES = 243,
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SILENCERES = 244,
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VIRUSRES = 245,
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PETRIFYRES = 246,
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BINDRES = 247,
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CURSERES = 248,
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GRAVITYRES = 249,
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SLOWRES = 250,
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STUNRES = 251,
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CHARMRES = 252,
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AMNESIARES = 253,
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LULLABYRES = 254,
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DEATHRES = 255,
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STATUSRES = 958, -- "Resistance to All Status Ailments"
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-- Status effect Magic Evasion modifiers.
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SLEEP_MEVA = 200,
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POISON_MEVA = 201,
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PARALYZE_MEVA = 202,
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BLIND_MEVA = 203,
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SILENCE_MEVA = 204,
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VIRUS_MEVA = 205,
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PETRIFY_MEVA = 206,
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BIND_MEVA = 207,
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CURSE_MEVA = 208,
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GRAVITY_MEVA = 209,
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SLOW_MEVA = 210,
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STUN_MEVA = 211,
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CHARM_MEVA = 212,
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AMNESIA_MEVA = 213,
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LULLABY_MEVA = 214,
|
|
DEATH_MEVA = 215,
|
|
STATUS_MEVA = 216,
|
|
|
|
-- Status effect magic Evasion modifiers.
|
|
SLEEP_IMMUNOBREAK = 261,
|
|
POISON_IMMUNOBREAK = 262,
|
|
PARALYZE_IMMUNOBREAK = 263,
|
|
BLIND_IMMUNOBREAK = 264,
|
|
SILENCE_IMMUNOBREAK = 265,
|
|
PETRIFY_IMMUNOBREAK = 266,
|
|
BIND_IMMUNOBREAK = 267,
|
|
GRAVITY_IMMUNOBREAK = 268,
|
|
SLOW_IMMUNOBREAK = 269,
|
|
ADDLE_IMMUNOBREAK = 270,
|
|
|
|
AFTERMATH = 256,
|
|
PARALYZE = 257,
|
|
MIJIN_RERAISE = 258,
|
|
DUAL_WIELD = 259,
|
|
DOUBLE_ATTACK = 288,
|
|
DOUBLE_ATTACK_DMG = 1038, -- Increases "Double Attack" damage/"Double Attack" damage + (in percents, e.g. +20 = +20% damage)
|
|
SUBTLE_BLOW = 289,
|
|
SUBTLE_BLOW_II = 973, -- Subtle Blow II Effect (Cap 50%) Total Effect (SB + SB_II cap 75%)
|
|
ENF_MAG_POTENCY = 290, -- Increases Enfeebling magic potency %
|
|
ENF_MAG_DURATION = 1151, -- Increases enfeebling magic duration %
|
|
COUNTER = 291,
|
|
KICK_ATTACK_RATE = 292,
|
|
AFFLATUS_SOLACE = 293,
|
|
AFFLATUS_MISERY = 294,
|
|
CLEAR_MIND = 295,
|
|
CONSERVE_MP = 296,
|
|
ENHANCES_SABOTEUR = 297, -- Increases Saboteur Potency %
|
|
STEAL = 298,
|
|
DESPOIL = 896,
|
|
PERFECT_DODGE = 883, -- Increases Perfect Dodge duration in seconds
|
|
BLINK = 299,
|
|
STONESKIN = 300,
|
|
PHALANX = 301,
|
|
PHALANX_RECEIVED = 1182, -- Phalanx +N when Phalanx is received (cast on self or from other player)
|
|
TRIPLE_ATTACK = 302,
|
|
TRIPLE_ATTACK_DMG = 1039, -- Increases "Triple Attack" damage/"Triple Attack" damage + (in percents, e.g. +20 = +20% damage)
|
|
TREASURE_HUNTER = 303,
|
|
TREASURE_HUNTER_PROC = 1048, -- Increases Treasure Hunter proc rate (percent)
|
|
TREASURE_HUNTER_CAP = 1049, -- Increases the Treasure Hunter Cap (e.g. THF JP Gift)
|
|
TAME = 304,
|
|
RECYCLE = 305,
|
|
ZANSHIN = 306,
|
|
UTSUSEMI = 307,
|
|
UTSUSEMI_BONUS = 900, -- Extra shadows from gear
|
|
UTSUSEMI_AOE = 1179, -- "Utsusemi" effect extends to an area
|
|
NINJA_TOOL = 308,
|
|
BLUE_POINTS = 309, -- Tracks extra blue points
|
|
BLUE_LEARN_CHANCE = 945, -- Additional chance to learn blue magic
|
|
DMG_REFLECT = 316,
|
|
ROLL_ROGUES = 317,
|
|
ROLL_GALLANTS = 318,
|
|
ROLL_CHAOS = 319,
|
|
ROLL_BEAST = 320,
|
|
ROLL_CHORAL = 321,
|
|
ROLL_HUNTERS = 322,
|
|
ROLL_SAMURAI = 323,
|
|
ROLL_NINJA = 324,
|
|
ROLL_DRACHEN = 325,
|
|
ROLL_EVOKERS = 326,
|
|
ROLL_MAGUS = 327,
|
|
ROLL_CORSAIRS = 328,
|
|
ROLL_PUPPET = 329,
|
|
ROLL_DANCERS = 330,
|
|
ROLL_SCHOLARS = 331,
|
|
-- Corsair Rolls Level 65+
|
|
ROLL_BOLTERS = 869,
|
|
ROLL_CASTERS = 870,
|
|
ROLL_COURSERS = 871,
|
|
ROLL_BLITZERS = 872,
|
|
ROLL_TACTICIANS = 873,
|
|
ROLL_ALLIES = 874,
|
|
ROLL_MISERS = 875,
|
|
ROLL_COMPANIONS = 876,
|
|
ROLL_AVENGERS = 877,
|
|
ROLL_NATURALISTS = 878,
|
|
ROLL_RUNEISTS = 879,
|
|
BUST = 332,
|
|
FINISHING_MOVES = 333,
|
|
SAMBA_DURATION = 490, -- Samba duration bonus
|
|
WALTZ_POTENCY = 491, -- Waltz Potency Bonus
|
|
JIG_DURATION = 492, -- Jig duration bonus in percents
|
|
VFLOURISH_MACC = 493, -- Violent Flourish accuracy bonus
|
|
STEP_FINISH = 494, -- Bonus finishing moves from steps
|
|
STEP_ACCURACY = 403, -- Accuracy bonus for steps
|
|
WALTZ_DELAY = 497, -- Waltz Ability Delay modifier (-1 mod is -1 second)
|
|
SAMBA_PDURATION = 498, -- Samba percent duration bonus
|
|
WALTZ_COST = 139, -- Reduce Waltz cost by 5tp (50 post 1000tp scale)
|
|
WIDESCAN = 340,
|
|
BARRAGE_ACC = 420,
|
|
BARRAGE_COUNT = 138, -- Increases Barrage shots by 1
|
|
ENSPELL = 341, -- Stores the type of enspell active (0 if nothing)
|
|
SPIKES = 342,
|
|
ENSPELL_DMG = 343,
|
|
ENSPELL_CHANCE = 856,
|
|
ENSPELL_DMG_BONUS = 432, -- Adds to the base damage of the enspell before bonuses and reductions
|
|
ENSPELL_DMG_PCT = 1195, -- Adds to the multiplier applied to enspell damage after base damage is calculated, before day and weather bonuses and reductions
|
|
SPIKES_DMG = 344,
|
|
TP_BONUS = 345,
|
|
SPIKES_DMG_BONUS = 1079, -- Increases Blaze/Ice/Shock spikes damage by percentage (e.g. mod value 50 = +50% spikes damage)
|
|
|
|
-- fTP modifiers
|
|
FIRE_FTP_BONUS = 544, -- Gives bonus fTP when weaponskill has a Fire property. (Elemental beltes and gorgets) /256
|
|
ICE_FTP_BONUS = 545, -- Gives bonus fTP when weaponskill has a Ice property. (Elemental beltes and gorgets) /256
|
|
WIND_FTP_BONUS = 546, -- Gives bonus fTP when weaponskill has a Wind property. (Elemental beltes and gorgets) /256
|
|
EARTH_FTP_BONUS = 547, -- Gives bonus fTP when weaponskill has a Earth property. (Elemental beltes and gorgets) /256
|
|
THUNDER_FTP_BONUS = 548, -- Gives bonus fTP when weaponskill has a Thunder property. (Elemental beltes and gorgets) /256
|
|
WATER_FTP_BONUS = 549, -- Gives bonus fTP when weaponskill has a Water property. (Elemental beltes and gorgets) /256
|
|
LIGHT_FTP_BONUS = 550, -- Gives bonus fTP when weaponskill has a Light property. (Elemental beltes and gorgets) /256
|
|
DARK_FTP_BONUS = 551, -- Gives bonus fTP when weaponskill has a Dark property. (Elemental beltes and gorgets) /256
|
|
ANY_FTP_BONUS = 1144, -- Gives bonus fTP when weaponskill has a (any) property. (Fotia Gorget, Fotia Belt) /256
|
|
DAY_FTP_BONUS = 1145, -- Gives bonus fTP when weaponskill has a property that matches current day. (Mekira Oto, Gavialis helm, etc...) /256
|
|
|
|
-- Warrior
|
|
BERSERK_POTENCY = 948, -- Augments "Berserk"/Enhances "Berserk" effect (Conqueror)
|
|
BERSERK_DURATION = 954, -- Berserk Duration
|
|
AGGRESSOR_DURATION = 955, -- Aggressor Duration
|
|
DEFENDER_DURATION = 956, -- Defender Duration
|
|
ENHANCES_RESTRAINT = 1045, -- Enhances "Restraint" effect/"Restraint" + (Increases the damage bonus of Restraint by XXX%)
|
|
ENHANCES_BLOOD_RAGE = 1046, -- Enhances "Blood Rage" effect/"Blood Rage" duration +
|
|
|
|
-- Monk
|
|
ADDITIVE_GUARD = 1092, -- Additive % bonus to final Guard rate (adds after clamp)
|
|
AUGMENTS_IMPETUS = 1097, -- see https://www.bg-wiki.com/ffxi/Impetus, adds Crit Hit Damage & Accuracy for Impetus
|
|
|
|
-- Black Mage
|
|
ENHANCES_ELEMENTAL_SEAL = 1149, -- Bonus magic damage when using Elemental Seal (percent)
|
|
ELEMENTAL_DEBUFF_EFFECT = 1150, -- Increase stat reduction by N, and DoT by N/2 HP per tick
|
|
|
|
-- Paladin
|
|
ENHANCES_CHIVALRY = 1061, -- Enhances "Chivalry" effect (increases the base TP modifier by the provided value / 100, e.g. mod value 5 = +0.05)
|
|
ENHANCES_DIVINE_EMBLEM = 1062, -- Enhances "Divine Emblem" effect/"Divine Emblem" + (increases the ability's special enmity bonus by the provided value)
|
|
ENHANCES_FEALTY = 1063, -- Enhances "Fealty" effect (increases Fealty's duration by 4 seconds per Fealty merit)
|
|
ENHANCES_IRON_WILL = 1064, -- Enhances "Iron Will" effect (adds +3% Fast Cast per Iron Will merit to Rampart)
|
|
ENHANCES_GUARDIAN = 1065, -- Enhances "Guardian" effect (increases Sentinel's duration by 2 seconds per Guardian merit)
|
|
PALISADE_BLOCK_BONUS = 1066, -- Increases base block rate while under the effects of Palisade (additive, not multiplicative)
|
|
REPRISAL_BLOCK_BONUS = 1067, -- Increases block rate while under the effects of Reprisal (multiplicative, not additive)
|
|
REPRISAL_SPIKES_BONUS = 1068, -- Increases Reprisal spikes damage by percentage (e.g. mod value of 50 will increase spikes damage by 50%)
|
|
SHIELD_BARRIER = 1082, -- Grants a bonus to Protect spells cast by self while a shield is equipped.
|
|
|
|
-- Ranger
|
|
BOUNTY_SHOT_TH_BONUS = 826, -- Boosts base TH level of bounty shot
|
|
RETAIN_CAMOUFLAGE = 1189, -- Camouflage may be retained after ranged attacks
|
|
RETAIN_UNLIMITED_SHOT = 1190, -- Unlimited Shot is retained if the ranged attack misses
|
|
RA_IGNORE_LVL_DIFF = 1191, -- Ranged attacks ignore pDIF level correction penalty
|
|
|
|
-- Dark Knight
|
|
ARCANE_CIRCLE_DURATION = 858, -- Arcane Circle extended duration in seconds
|
|
ARCANE_CIRCLE_POTENCY = 1069, -- Increases the potency of the Arcane Circle effect (e.g. mod value 2 = +2% Arcana Killer)
|
|
SOULEATER_EFFECT = 96, -- Souleater power in percents
|
|
SOULEATER_EFFECT_II = 53, -- Uncapped additive Souleater bonus in percents, 10 = .1
|
|
DESPERATE_BLOWS = 906, -- Adds ability haste to Last Resort
|
|
STALWART_SOUL = 907, -- Reduces damage taken from Souleater
|
|
DREAD_SPIKES_EFFECT = 998, -- Percent increase to total HP drain for Dread Spikes
|
|
DARK_MAGIC_CAST = 1071, -- Reduces Dark Magic Casting Time by percentage (e.g. mod value -10 = -10% cast time)
|
|
DARK_MAGIC_DURATION = 1072, -- Increases Dark Magic spell durations by percentage (e.g. mod value 10 = +10% duration)
|
|
ENHANCES_BLOOD_WEAPON = 1070, -- Enhances "Blood Weapon" effect (increases Blood Weapon's duration in seconds)
|
|
ENHANCES_DARK_SEAL = 1073, -- Enhances "Dark Seal" effect (Increases Dark Magic spell durations by 10% per Dark Seal merit while Dark Seal active)
|
|
ENHANCES_DIABOLIC_EYE = 275, -- Diabolic Eye duration + "modifier-value" seconds per Diabolic Eye merit.
|
|
ENHANCES_NETHER_VOID = 1083, -- Enhances "Nether Void" effect (Increases the potency of the next Absorb or Drain Dark Magic by <value>%
|
|
ENHANCES_MUTED_SOUL = 1084, -- Enhances "Muted Soul" effect (Adds 3% Zanshin rate per MUTED_SOUL merit level)
|
|
ENHANCES_ABSORB_EFFECTS = 1136, -- Absorb Spell duration +x seconds (Enhances "Absorb" effects)
|
|
AUGMENTS_ABSORB = 1137, -- Non-Liberator Absorb Spell potency +x% (Augments "Absorb" effects)
|
|
ABSORB_EFFECT_DURATION = 1138, -- Absorb Spell duration +% ("Absorb" effect duration +x%)
|
|
AUGMENTS_ABSORB_TP = 1153, -- Increases absorb-TP potency, stacks with AUGMENTS_ABSORB
|
|
|
|
-- Beastmaster
|
|
TANDEM_STRIKE_POWER = 271, -- Grants a bonus to your and your pet's accuracy and magic accuracy when you and your pet are attacking the same target.
|
|
TANDEM_BLOW_POWER = 272, -- Reduces amount of TP gained by enemies when striking them if you and your pet are attacking the same target.
|
|
ENHANCES_MONSTER_CORRELATION = 1155, -- Grants acc +X and attp +X% against a weaker opposing ecosystem. Typically applied to pet, not owner (item_mods_pet.sql)
|
|
ENHANCES_SPUR = 1157, -- Increases Store TP bonus by the mod amount when using job ability Spur
|
|
|
|
-- Samurai
|
|
SENGIKORI_SC_DMG_DEBUFF = 1088, -- % Increase to closing skillchain damage. Applied to defender.
|
|
SENGIKORI_MB_DMG_DEBUFF = 1089, -- % Increase to magic burst damage. Applied to defender.
|
|
SENGIKORI_BONUS = 1090, -- additive % increase to Sengikori
|
|
HASSO_ZANSHIN_BONUS = 1187, -- Enables Hasso to occasionally trigger Zanshin after landing normal attacks
|
|
SEIGAN_COUNTER_BONUS = 1188, -- Enables Seigan counter bonus based on Zanshin rate
|
|
|
|
-- Ninja
|
|
ENHANCES_SANGE = 1091, -- 1 = +1 attack for Daken during Sange per Sange merit (i.e. 20 with 5 merits = +100 attack during Sange)
|
|
ENHANCES_FUTAE = 1148, -- Adds to the +50% bonus damage to elemental ninjutsu provided by Futae (percent)
|
|
YONIN_UTSUSEMI_ENMITY = 1192, -- Enables extra enmity from Utsusemi spells while under Yonin
|
|
SANGE_MULTI_HIT = 1193, -- Sange uses shadow-based multi-hit ranged attack instead of Daken boost
|
|
|
|
-- Dragoon
|
|
WYVERN_LVL_BONUS = 1043, -- Wyvern: Lv.+ (Increases wyvern's base level above 99)
|
|
WYVERN_SHOW_READYING = 1195, -- Pet shows readying animation instead of suppressing it (e.g., wyvern breath)
|
|
|
|
-- Summoner
|
|
AVATAR_LVL_BONUS = 1040, -- Avatar: Lv. ###/+ (Increases all avatar's base level above 99)
|
|
CARBUNCLE_LVL_BONUS = 1041, -- Carbuncle: Lv.+ (Increases Carbuncle's base level above 99)
|
|
CAIT_SITH_LVL_BONUS = 1042, -- Cait Sith: Lv.+ (Increases Cait Sith's base level above 99)
|
|
ENHANCES_MANA_CEDE = 74, -- Bonus % to Mana Cede effect, +1 = 1%
|
|
SUMMONING_MAGIC_CAST = 1078, -- Summoning magic casting time reduction in seconds
|
|
SPIRIT_CAST_REDUCTION = 140, -- Spirit Pact casting time reduction in seconds
|
|
|
|
-- Puppetmaster
|
|
AUTOMATON_LVL_BONUS = 1044, -- Automaton: Lv. (Increases automaton's base level above 99)
|
|
TACTICAL_SWITCH_TP_BONUS = 1199, -- TP bonus granted by Tactical Switch (percent)
|
|
OVERDRIVE_BONUS_DURATION = 1200, -- Extra seconds added to Overdrive
|
|
|
|
-- Blue Mage
|
|
ENHANCES_BURST_AFFINITY = 1139, -- Increases WSC bonus on spells cast with Burst Affinity (percent)
|
|
ENHANCES_CHAIN_AFFINITY = 1140, -- TODO: Increases WSC bonus on spells cast with Chain Affinity (base damage +)
|
|
BLUE_MAGIC_RECAST = 1147, -- Recast time for blue magic spells (percent, usually negative)
|
|
|
|
-- Geomancer
|
|
FULL_CIRCLE = 1025, -- Increases the initial multiplier on MP returned via Full Circle
|
|
BOLSTER_EFFECT = 1028, -- Adds bonus duration as +N seconds
|
|
LIFE_CYCLE_EFFECT = 1029, -- Adds bonus HP% returned to the luopan when using Life Cycle
|
|
AURA_SIZE = 1030, -- Used to extend aura size, the formula is 6.25 + (PEntity->getMod(Mod::AURA_SIZE) / 100) so adding 100 will make this 7.25
|
|
|
|
-- Rune Fencer
|
|
ENHANCES_BATTUTA = 1004, -- Used by RUN merit point cat 2 to add +N% bonus damage to parry spikes during Battuta effect
|
|
ENHANCES_ELEMENTAL_SFORZO = 1005, -- Bonus duration
|
|
ENHANCES_SLEIGHT_OF_SWORD = 1006, -- Used by RUN merit point cat 2 to add +N Subtle Blow to Swordplay
|
|
ENHANCES_INSPIRATION = 1007, -- Used by RUN merit point cat 2 to add +N Fast Cast to Vallation/Valiance
|
|
SWORDPLAY = 1008, -- Adds bonus starting ticks to Swordplay
|
|
LIEMENT = 1009, -- Adds bonus duration as +N seconds
|
|
VALIANCE_VALLATION_DURATION = 1010, -- Adds bonus duration as +N seconds
|
|
PFLUG = 1011, -- Adds flat additional all-resist rate in +N%
|
|
VIVACIOUS_PULSE_POTENCY = 1012, -- Adds final HP bonus +N% to calculation of Vivacious Pulse
|
|
AUGMENTS_VIVACIOUS_PULSE = 1013, -- Adds random erase/-na to Vivacious Pulse
|
|
RAYKE_DURATION = 1014, -- Adds bonus duration as +N seconds
|
|
ODYLLIC_SUBTERFUGE_DURATION = 1015, -- Adds bonus duration as +N seconds
|
|
SWIPE = 1016, -- Adds bonus damage to the Swipe/Lunge magic damage calculation
|
|
LIEMENT_DURATION = 1017, -- Adds bonus duration as +N seconds
|
|
GAMBIT_DURATION = 1018, -- Adds bonus duration as +N seconds
|
|
EMBOLDEN_DURATION = 1019, -- Adds bonus duration as +N seconds
|
|
LIEMENT_EXTENDS_TO_AREA = 1020, -- Epeolatry's (RUN Ergon weapon) special effect, makes Liement AoE to party instead of self target only.
|
|
INSPIRATION_FAST_CAST = 1021, -- Inspiration's fast cast, additive with normal fast cast for a cap beyond 80%
|
|
PARRY_SPIKES = 1022, -- Battuta parry spikes rate
|
|
PARRY_SPIKES_DMG = 1023, -- Battuta parry spikes damage
|
|
SPECIAL_ATTACK_EVASION = 1024, -- Foil "Special Attack" evasion
|
|
AUGMENTS_SLEIGHT_OF_SWORD = 277, -- Enhances bonus "Subtle Blow" per merit.
|
|
|
|
ADDS_WEAPONSKILL = 355,
|
|
BP_DELAY = 357,
|
|
STEALTH = 358,
|
|
RAPID_SHOT = 359,
|
|
CHARM_TIME = 360,
|
|
FAMILIAR_BONUS = 1169, -- Bonus minutes of charm and haste when using familiar
|
|
JUMP_TP_BONUS = 361, -- bonus tp player receives when using jump
|
|
JUMP_SPIRIT_TP_BONUS = 285, -- bonus tp player receives when using jump for spirit jump only
|
|
JUMP_ATT_BONUS = 362, -- ATT% bonus for all jumps
|
|
JUMP_SOUL_SPIRIT_ATT_BONUS = 286, -- ATT% bonus for Soul & Spirit jump only
|
|
JUMP_ACC_BONUS = 936, -- accuracy bonus for all jumps
|
|
JUMP_DOUBLE_ATTACK = 888, -- DA% bonus for all jumps
|
|
HIGH_JUMP_ENMITY_REDUCTION = 363, -- for gear that reduces more enmity from high jump
|
|
ENHANCES_STRAFE = 282, -- Strafe merit augment, +50 TP gained per merit level on breath use.
|
|
ENHANCES_SPIRIT_LINK = 281, -- Adds erase/-na to Spirit Link
|
|
REWARD_HP_BONUS = 364,
|
|
SNAPSHOT = 365,
|
|
|
|
DMG_RATING = 287, -- adds damage rating to weapon (+DMG augments, maneater/blau dolch etc hidden effects)
|
|
MAIN_DMG_RATING = 366, -- adds damage rating to mainhand weapon
|
|
SUB_DMG_RATING = 367, -- adds damage rating to off hand weapon
|
|
RANGED_DMG_RATING = 376, -- adds damage rating to ranged weapon
|
|
MAIN_DMG_RANK = 377, -- adds weapon rank to main weapon http://wiki.bluegartr.com/bg/Weapon_Rank
|
|
SUB_DMG_RANK = 378, -- adds weapon rank to sub weapon
|
|
RANGED_DMG_RANK = 379, -- adds weapon rank to ranged weapon
|
|
|
|
REGAIN = 368,
|
|
REFRESH = 369,
|
|
REGEN = 370,
|
|
|
|
-- Perpetuation Cost
|
|
AVATAR_PERPETUATION = 371,
|
|
WEATHER_REDUCTION = 372,
|
|
DAY_REDUCTION = 373,
|
|
PERPETUATION_REDUCTION = 346,
|
|
HALF_PERPETUATION_CARBUNCLE = 356, -- if > 0, halves perpetuation cost if summon is Carbuncle (Carby Mitts, Asteria Mitts +1)
|
|
HALF_PERPETUATION_DAY = 1170, -- if > 0, halves perpetuation cost if summon matches day element (Caller's Bracers +1)
|
|
HALF_PERPETUATION_WEATHER = 1171, -- if > 0, halves perpetuation cost if summon matches weather element (Beckoner's Bracers)
|
|
|
|
CURE_POTENCY = 374,
|
|
CURE_POTENCY_II = 260, -- % cure potency II | bonus from gear is capped at 30
|
|
CURE_POTENCY_RCVD = 375,
|
|
CURE_POTENCY_BONUS = 1051, -- TODO: Increases amount healed by Cure spells (fixed amount)
|
|
DELAYP = 380,
|
|
RANGED_DELAYP = 381,
|
|
EXP_BONUS = 382,
|
|
HASTE_ABILITY = 383,
|
|
HASTE_GEAR = 384,
|
|
TWOHAND_HASTE_ABILITY = 217, -- Only applies to auto attacks when using two handed weapons, additive to HASTE_ABILITY
|
|
SHIELD_BASH = 385,
|
|
KICK_DMG = 386,
|
|
CHARM_CHANCE = 391,
|
|
WEAPON_BASH = 392,
|
|
BLACK_MAGIC_COST = 393,
|
|
WHITE_MAGIC_COST = 394,
|
|
BLACK_MAGIC_CAST = 395,
|
|
WHITE_MAGIC_CAST = 396,
|
|
BLACK_MAGIC_RECAST = 397,
|
|
WHITE_MAGIC_RECAST = 398,
|
|
ELEMENTAL_MAGIC_RECAST = 1146, -- Recast time for elemental magic spells (percent, usually negative)
|
|
ALACRITY_CELERITY_EFFECT = 399,
|
|
LIGHT_ARTS_EFFECT = 334,
|
|
DARK_ARTS_EFFECT = 335,
|
|
LIGHT_ARTS_SKILL = 336,
|
|
DARK_ARTS_SKILL = 337,
|
|
LIGHT_ARTS_REGEN = 338, -- Regen bonus HP from Light Arts and Tabula Rasa
|
|
REGEN_DURATION = 339,
|
|
HELIX_EFFECT = 478,
|
|
HELIX_DURATION = 477,
|
|
STORMSURGE_EFFECT = 400,
|
|
SUBLIMATION_BONUS = 401,
|
|
GRIMOIRE_SPELLCASTING = 489, -- "Grimoire: Reduces spellcasting time" bonus
|
|
WYVERN_BREATH = 402,
|
|
UNCAPPED_WYVERN_BREATH = 284, -- Uncapped wyvern breath boost. Used on retail for augments, normal gear should use WYVERN_BREATH.
|
|
REGEN_DOWN = 404, -- poison
|
|
REFRESH_DOWN = 405, -- plague, reduce mp
|
|
REGAIN_DOWN = 406, -- plague, reduce tp
|
|
MAGIC_DAMAGE = 311, -- Magic damage added directly to the spell's base damage
|
|
MP_COST_REDUCTION = 1197, -- Reduces MP cost of all spells by percentage (e.g. mod value 10 = -10% MP cost)
|
|
|
|
-- Gear set modifiers
|
|
DA_DOUBLE_DMG_RATE = 408, -- Double attack's double damage chance %.
|
|
TA_TRIPLE_DMG_RATE = 409, -- Triple attack's triple damage chance %.
|
|
ZANSHIN_DOUBLE_DAMAGE = 410, -- Zanshin's double damage chance %.
|
|
RAPID_SHOT_DOUBLE_DAMAGE = 479, -- Rapid shot's double damage chance %.
|
|
EXTRA_DUAL_WIELD_ATTACK = 481, -- Chance to land an extra attack when dual wielding
|
|
EXTRA_KICK_ATTACK = 482, -- Occasionally allows a second Kick Attack during an attack round without the use of Footwork.
|
|
SAMBA_DOUBLE_DAMAGE = 415, -- Double damage chance when samba is up.
|
|
QUICK_DRAW_TRIPLE_DAMAGE = 417, -- Chance to do triple damage with quick draw.
|
|
BAR_ELEMENT_NULL_CHANCE = 418, -- Bar Elemental spells will occasionally nullify damage of the same element.
|
|
GRIMOIRE_INSTANT_CAST = 419, -- Spells that match your current Arts will occasionally cast instantly, without recast.
|
|
COUNTERSTANCE_EFFECT = 543, -- Counterstance effect in percents
|
|
DODGE_EFFECT = 552, -- Dodge effect in percents
|
|
FOCUS_EFFECT = 561, -- Focus effect in percents
|
|
MUG_EFFECT = 835, -- Mug effect as multiplier
|
|
ACC_COLLAB_EFFECT = 884, -- Increases amount of enmity transferred
|
|
HIDE_DURATION = 885, -- Hide duration increase (percentage based
|
|
GILFINDER = 897, -- Gil % increase
|
|
MOGHANCEMENT_GIL_BONUS_P = 1158, -- Kill shot gil bonus and "open the armoury crate" bonus (yes, really)
|
|
REVERSE_FLOURISH_EFFECT = 836, -- Reverse Flourish effect in tenths of squared term multiplier
|
|
SENTINEL_EFFECT = 837, -- Sentinel effect in percents
|
|
REGEN_MULTIPLIER = 838, -- Regen base multiplier
|
|
AUGMENT_SONG_STAT = 1003, -- Stat MOD Value based on song element
|
|
|
|
DOUBLE_SHOT_RATE = 422, -- The rate that double shot can proc
|
|
VELOCITY_SNAPSHOT_BONUS = 423, -- Increases Snapshot whilst Velocity Shot is up.
|
|
VELOCITY_RATT_BONUS = 424, -- Increases Ranged Attack whilst Velocity Shot is up.
|
|
SHADOW_BIND_EXT = 425, -- Extends the time of shadowbind
|
|
ABSORB_PHYSDMG_TO_MP = 426, -- Absorbs a percentage of physical damage taken to MP.
|
|
SHIELD_MASTERY_TP = 485, -- Shield mastery TP bonus when blocking with a shield
|
|
PERFECT_COUNTER_ATT = 428, -- Raises weapon damage by 20 when countering while under the Perfect Counter effects. This also affects Weapon Rank (though not if fighting barehanded).
|
|
FOOTWORK_ATT_BONUS = 429, -- Raises the attack bonus of Footwork. (Tantra Gaiters +2 raise 100/1024 to 152/1024)
|
|
|
|
MINNE_EFFECT = 433, --
|
|
MINUET_EFFECT = 434, --
|
|
PAEON_EFFECT = 435, --
|
|
REQUIEM_EFFECT = 436, --
|
|
THRENODY_EFFECT = 437, --
|
|
MADRIGAL_EFFECT = 438, --
|
|
MAMBO_EFFECT = 439, --
|
|
LULLABY_EFFECT = 440, --
|
|
ETUDE_EFFECT = 441, --
|
|
BALLAD_EFFECT = 442, --
|
|
MARCH_EFFECT = 443, --
|
|
FINALE_EFFECT = 444, --
|
|
CAROL_EFFECT = 445, --
|
|
MAZURKA_EFFECT = 446, --
|
|
ELEGY_EFFECT = 447, --
|
|
PRELUDE_EFFECT = 448, --
|
|
HYMNUS_EFFECT = 449, --
|
|
VIRELAI_EFFECT = 450, --
|
|
SCHERZO_EFFECT = 451, --
|
|
ALL_SONGS_EFFECT = 452, --
|
|
MAXIMUM_SONGS_BONUS = 453, --
|
|
SONG_DURATION_BONUS = 454, --
|
|
SONG_SPELLCASTING_TIME = 455, --
|
|
|
|
AVATARS_FAVOR_ENHANCE = 1154, -- Adds 1 rank to avatars favor
|
|
|
|
QUICK_DRAW_DMG = 411, --
|
|
QUICK_DRAW_MACC = 191, -- Quick draw magic accuracy
|
|
QUAD_ATTACK = 430, -- Quadruple attack chance.
|
|
|
|
ABSORB_DMG_TO_MP = 516, -- Unlike PLD gear mod, works on all damage types (Ethereal Earring)
|
|
|
|
WARCRY_DURATION = 483, -- Warcy duration bonus from gear
|
|
AUSPICE_EFFECT = 484, -- Auspice Subtle Blow Bonus
|
|
TACTICAL_PARRY = 486, -- Tactical Parry TP Bonus
|
|
INHIBIT_TP = 488, -- Inhibits TP Gain (percent)
|
|
|
|
GOV_CLEARS = 496, -- Tracks GoV page completion (for 4% bonus on rewards).
|
|
|
|
-- Reraise (Auto Reraise, will be used by ATMA)
|
|
RERAISE_I = 456, -- Reraise.
|
|
RERAISE_II = 457, -- Reraise II.
|
|
RERAISE_III = 458, -- Reraise III.
|
|
|
|
ITEM_ADDEFFECT_LVADJUST = 278, -- level correction factor to use, if any
|
|
ITEM_ADDEFFECT_PLACEHLD = 279, -- placeholder, want to keep these together and 99% sure we'll use this
|
|
ITEM_ADDEFFECT_DSTAT = 280, -- value = attacker modifier to use as bonus dmg (mnd, int, etc)
|
|
ITEM_ADDEFFECT_TYPE = 431, -- see procType table in scripts\globals\additional_effects.lua
|
|
ITEM_SUBEFFECT = 499, -- Animation ID of Spikes and Additional Effects
|
|
ITEM_ADDEFFECT_DMG = 500, -- Damage of an items Additional Effect or Spikes
|
|
ITEM_ADDEFFECT_CHANCE = 501, -- Chance of an items Additional Effect or Spikes
|
|
ITEM_ADDEFFECT_ELEMENT = 950, -- Element of the Additional Effect or Spikes, for resist purposes
|
|
ITEM_ADDEFFECT_STATUS = 951, -- Status Effect ID to try to apply via Additional Effect or Spikes
|
|
ITEM_ADDEFFECT_POWER = 952, -- Base Power for effect in MOD_ITEM_ADDEFFECT_STATUS
|
|
ITEM_ADDEFFECT_DURATION = 953, -- Base Duration for effect in MOD_ITEM_ADDEFFECT_STATUS
|
|
ITEM_ADDEFFECT_PRIORITY = 1180, -- Set to 1 to check add effect anyway even if enspells etc have already occured
|
|
ITEM_ADDEFFECT_SCRIPTED = 1181, -- Set to 1 to run item script directly instead of through scripts\globals\additional_effects.lua
|
|
|
|
FERAL_HOWL_DURATION = 503, -- +20% duration per merit when wearing augmented Monster Jackcoat +2
|
|
MANEUVER_BONUS = 504, -- Maneuver Stat Bonus
|
|
OVERLOAD_THRESH = 505, -- Overload Threshold Bonus
|
|
BURDEN_DECAY = 847, -- Increases amount of burden removed per tick
|
|
REPAIR_EFFECT = 853, -- Removes # of status effects from the Automaton
|
|
REPAIR_POTENCY = 854, -- Note: Only affects amount regenerated by a %, not the instant restore!
|
|
PREVENT_OVERLOAD = 855, -- Overloading erases a water maneuver (except on water overloads) instead, if there is one
|
|
EXTRA_DMG_CHANCE = 506, -- Proc rate of OCC_DO_EXTRA_DMG. 111 would be 11.1%
|
|
OCC_DO_EXTRA_DMG = 507, -- Multiplier for "Occasionally do x times normal damage". 250 would be 2.5 times damage.
|
|
|
|
REM_OCC_DO_DOUBLE_DMG = 863, -- Proc rate for REM Aftermaths that apply "Occasionally do double damage"
|
|
REM_OCC_DO_TRIPLE_DMG = 864, -- Proc rate for REM Aftermaths that apply "Occasionally do triple damage"
|
|
|
|
REM_OCC_DO_DOUBLE_DMG_RANGED = 867, -- Ranged attack specific
|
|
REM_OCC_DO_TRIPLE_DMG_RANGED = 868, -- Ranged attack specific
|
|
|
|
MYTHIC_OCC_ATT_TWICE = 865, -- Proc rate for "Occasionally attacks twice"
|
|
MYTHIC_OCC_ATT_THRICE = 866, -- Proc rate for "Occasionally attacks thrice"
|
|
|
|
APPRECIATE_GYSAHL_GREENS = 156, -- Enhances food effect of Gysahl Greens
|
|
|
|
EAT_RAW_FISH = 412, -- Without this, only Mithra can eat raw fish (item cannot be used)
|
|
EAT_RAW_MEAT = 413, -- Without this, only Galka can eat raw meat (item cannot be used)
|
|
DRINK_DISTILLED = 159, -- Without this, Distilled Water cannot be consumed (item can still be used)
|
|
|
|
EQUIPMENT_ONLY_RACE = 276, -- An 8-bit flag that denotes that only a certain race(s) can use this equipment (0 means all races can use)
|
|
|
|
ENHANCES_CURSNA_RCVD = 67, -- Potency of "Cursna" effects received
|
|
ENHANCES_CURSNA = 310, -- Raises success rate of Cursna when removing effect (like Doom) that are not 100% chance to remove
|
|
ENHANCES_HOLYWATER = 495, -- Used by gear with the "Enhances Holy Water" or "Holy Water+" attribute
|
|
ENHANCES_PROT_SHELL_RCVD = 977, -- Enhances Protect and Shell Effects Received (Binary MOD)
|
|
ENHANCES_PROT_RCVD = 1050, -- TODO: Enhances Protect Received (Percent)
|
|
|
|
RETALIATION = 414, -- Increases damage of Retaliation hits
|
|
THIRD_EYE_COUNTER_RATE = 508, -- Adds counter to 3rd eye anticipates & if using Seigan counter rate is increased by 15%
|
|
THIRD_EYE_RETENTION_RATE = 839, -- Increases retention rate of third eye with Seigan. 50 = 50%
|
|
|
|
CLAMMING_IMPROVED_RESULTS = 509, --
|
|
CLAMMING_REDUCED_INCIDENTS = 510, --
|
|
CHOCOBO_RIDING_TIME = 511, -- Increases chocobo riding time
|
|
HARVESTING_RESULT = 513, -- Improves harvesting results
|
|
LOGGING_RESULT = 514, -- Improves logging results
|
|
MINING_RESULT = 515, -- Improves mining results
|
|
EGGHELM = 517, -- Egg Helm (Chocobo Digging)
|
|
|
|
SHIELDBLOCKRATE = 518, -- Affects shield block rate, percent based
|
|
SCAVENGE_EFFECT = 312, --
|
|
DIA_DOT = 313, -- Increases the DoT damage of Dia
|
|
SHARPSHOT = 314, -- Sharpshot accuracy bonus
|
|
ENH_DRAIN_ASPIR = 315, -- % damage boost to Drain and Aspir
|
|
SNEAK_ATK_DEX = 830, -- % DEX boost to Sneak Attack (if gear mod, needs to be equipped on hit)
|
|
TRICK_ATK_AGI = 520, -- % AGI boost to Trick Attack (if gear mod, needs to be equipped on hit)
|
|
NIN_NUKE_BONUS_INNIN = 223, -- Ninjutsu damage multiplier from Innin.
|
|
NIN_NUKE_BONUS_GEAR = 522, -- Ninjutsu damage multiplier from gear. Ex: Koga Hatsuburi.
|
|
DAKEN = 911, -- Chance to throw shuriken on attack
|
|
AMMO_SWING = 523, -- Follow-up swing rate w/ virtue stone ammo (Jailer weapons). Does nothing for non-players.
|
|
ROLL_RANGE = 528, -- Additional range for COR roll abilities.
|
|
PHANTOM_ROLL = 881, -- Phantom Roll+ Effect from SOA Rings.
|
|
PHANTOM_DURATION = 882, -- Phantom Roll Duration +.
|
|
PHANTOM_RECAST = 1076, -- Phantom Roll Recast -.
|
|
|
|
ENHANCES_REFRESH = 529, -- "Enhances Refresh" adds +1 per modifier to spell's tick result.
|
|
NO_SPELL_MP_DEPLETION = 530, -- % to not deplete MP on spellcast.
|
|
STONESKIN_BONUS_HP = 539, -- Bonus "HP" granted to Stoneskin spell.
|
|
ENHANCES_ELEMENTAL_SIPHON = 540, -- Bonus Base MP added to Elemental Siphon skill.
|
|
BP_DELAY_II = 541, -- Blood Pact Delay Reduction II
|
|
JOB_BONUS_CHANCE = 542, -- Chance to apply job bonus to COR roll without having the job in the party.
|
|
DAY_NUKE_BONUS = 565, -- Bonus damage from "Elemental magic affected by day" (Sorc. Tonban)
|
|
DAY_WEATHER_PROC_BONUS = 1194, -- Bonus damage from Twilight cape which works with both day OR weather procs.
|
|
IRIDESCENCE = 566, -- Iridescence trait (additional weather damage/penalty)
|
|
BARSPELL_AMOUNT = 567, -- Additional elemental resistance granted by bar- spells
|
|
RANDOM_DEAL_BONUS = 220, -- % chance to reset 2 abilities
|
|
BARSPELL_MDEF_BONUS = 827, -- Extra magic defense bonus granted to the bar- spell effect
|
|
RAPTURE_AMOUNT = 568, -- Bonus amount added to Rapture effect
|
|
EBULLIENCE_AMOUNT = 569, -- Bonus amount added to Ebullience effect
|
|
WYVERN_EFFECTIVE_BREATH = 829, -- Increases the threshold for triggering healing breath
|
|
ENHANCE_DEEP_BREATHING = 283, -- Add 5/256 to deep breathing bonus per merit level when calculating healing breath
|
|
AQUAVEIL_COUNT = 832, -- Modifies the amount of hits that Aquaveil absorbs before being removed
|
|
SONG_RECAST_DELAY = 833, -- Reduces song recast time in seconds.
|
|
ENH_MAGIC_DURATION = 890, -- Enhancing Magic Duration increase %
|
|
ENHANCES_COURSERS_ROLL = 891, -- Courser's Roll Bonus % chance
|
|
ENHANCES_CASTERS_ROLL = 892, -- Caster's Roll Bonus % chance
|
|
ENHANCES_BLITZERS_ROLL = 893, -- Blitzer's Roll Bonus % chance
|
|
ENHANCES_ALLIES_ROLL = 894, -- Allies' Roll Bonus % chance
|
|
ENHANCES_TACTICIANS_ROLL = 895, -- Tactician's Roll Bonus % chance
|
|
OCCULT_ACUMEN = 902, -- Grants bonus TP when dealing damage with elemental or dark magic
|
|
|
|
QUICK_MAGIC = 909, -- Percent chance spells cast instantly (also reduces recast to 0, similar to Chainspell)
|
|
|
|
-- Automaton mods
|
|
AUTO_MAB_COEFFICIENT = 157, -- Applies a MAB multiplier to automatons. This value is the bonus %.
|
|
AUTO_DECISION_DELAY = 842, -- Reduces the Automaton's global decision delay
|
|
AUTO_SHIELD_BASH_DELAY = 843, -- Reduces the Automaton's global shield bash delay
|
|
AUTO_MAGIC_COOLDOWN = 844, -- Adjusts the Automaton's global magic cooldown (negative value reduces cooldown, positive value increases cooldown)
|
|
AUTO_HEALING_DELAY = 845, -- Reduces the Automaton's global healing delay
|
|
AUTO_HEALING_THRESHOLD = 846, -- Increases the healing trigger threshold
|
|
AUTO_SHIELD_BASH_SLOW = 848, -- Adds a slow effect to Shield Bash
|
|
AUTO_TP_EFFICIENCY = 849, -- Causes the Automaton to wait to form a skillchain when its master is > 90% TP
|
|
AUTO_SCAN_RESISTS = 850, -- Causes the Automaton to scan a target's resistances
|
|
AUTO_STEAM_JACKET_REDUCTION = 939, -- Percent damage reduction from Steam Jacket
|
|
AUTO_SCHURZEN = 940, -- Prevents fatal damage leaving the automaton at 1HP and consumes an Earth manuever
|
|
AUTO_EQUALIZER = 941, -- Reduces damage received according to damage taken
|
|
AUTO_PERFORMANCE_BOOST = 942, -- Increases the performance of other attachments by a percentage
|
|
AUTO_ANALYZER = 943, -- Causes the Automaton to mitigate damage from a special attack a number of times
|
|
AUTO_RANGED_DELAY = 1001, -- Decreases the amount of time between ranged attacks
|
|
AUTO_RANGED_DAMAGEP = 1002, -- Increases Automaton Ranged Weapon damage by a %
|
|
VOLT_GUN_POTENCY = 1198, -- AE Potency Bonus for Volt Gun (percent)
|
|
|
|
-- Mythic Weapon Mods
|
|
AUGMENTS_ABSORB_LIBERATOR = 521, -- Direct Absorb spell increase while Liberator is equipped (percentage based) (Augments "Absorb" spells)
|
|
AOE_NA = 524, -- Set to 1 to make -na spells/erase always AoE w/ Divine Veil
|
|
AUGMENTS_CONVERT = 525, -- Convert HP to MP Ratio Multiplier. Value = MP multiplier rate.
|
|
AUGMENTS_SA = 526, -- Adds Critical Attack Bonus to Sneak Attack, percentage based.
|
|
AUGMENTS_TA = 527, -- Adds Critical Attack Bonus to Trick Attack, percentage based.
|
|
AUGMENTS_FEINT = 502, -- Feint will give another -10 Evasion per merit level
|
|
AUGMENTS_ASSASSINS_CHARGE = 886, -- Gives Assassin's Charge +1% Critical Hit Rate per merit level
|
|
AUGMENTS_AMBUSH = 887, -- Gives +1% Triple Attack per merit level when Ambush conditions are met
|
|
AUGMENTS_AURA_STEAL = 889, -- 20% chance of 2 effects to be dispelled or stolen per merit level
|
|
AUGMENTS_CONSPIRATOR = 912, -- Applies Conspirator benefits to player at the top of the hate list
|
|
JUG_LEVEL_RANGE = 564, -- Decreases the level range of spawned jug pets. Maxes out at 2.
|
|
FORCE_JUMP_CRIT = 828, -- Force critical hit for all jumps
|
|
QUICK_DRAW_DMG_PERCENT = 834, -- Percentage increase to QD damage
|
|
|
|
-- Crafting/Synthesis modifiers
|
|
SYNTH_SUCCESS_RATE = 851, -- Success rate bonus (percent) for all synths except desynths.
|
|
SYNTH_SUCCESS_RATE_DESYNTHESIS = 916, -- Success rate bonus (percent) for desynths, specifically.
|
|
SYNTH_SUCCESS_RATE_WOODWORKING = 1098, -- Success rate bonus (percent) for Woodworking, specifically.
|
|
SYNTH_SUCCESS_RATE_SMITHING = 1099, -- Success rate bonus (percent) for Smithing, specifically.
|
|
SYNTH_SUCCESS_RATE_GOLDSMITHING = 1100, -- Success rate bonus (percent) for Goldsmithing, specifically.
|
|
SYNTH_SUCCESS_RATE_CLOTHCRAFT = 1101, -- Success rate bonus (percent) for Clothcraft, specifically.
|
|
SYNTH_SUCCESS_RATE_LEATHERCRAFT = 1102, -- Success rate bonus (percent) for Leahercraft, specifically.
|
|
SYNTH_SUCCESS_RATE_BONECRAFT = 1103, -- Success rate bonus (percent) for Bonecraft, specifically.
|
|
SYNTH_SUCCESS_RATE_ALCHEMY = 1104, -- Success rate bonus (percent) for Alchemy, specifically.
|
|
SYNTH_SUCCESS_RATE_COOKING = 1105, -- Success rate bonus (percent) for Cooking, specifically.
|
|
|
|
SYNTH_SKILL_GAIN = 852, -- Synthesis skill gain rate
|
|
|
|
SYNTH_SPEED_WOODWORKING = 1106, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
|
|
SYNTH_SPEED_SMITHING = 1107, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
|
|
SYNTH_SPEED_GOLDSMITHING = 1108, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
|
|
SYNTH_SPEED_CLOTHCRAFT = 1109, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
|
|
SYNTH_SPEED_LEATHERCRAFT = 1110, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
|
|
SYNTH_SPEED_BONECRAFT = 1111, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
|
|
SYNTH_SPEED_ALCHEMY = 1112, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
|
|
SYNTH_SPEED_COOKING = 1113, -- Escutcheon (Phase 3 & 4). Bonus to synth speed (Makes process faster. Assuming miliseconds)
|
|
|
|
SYNTH_ANTI_NQ_WOODWORKING = 1114, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
|
|
SYNTH_ANTI_NQ_SMITHING = 1115, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
|
|
SYNTH_ANTI_NQ_GOLDSMITHING = 1116, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
|
|
SYNTH_ANTI_NQ_CLOTHCRAFT = 1117, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
|
|
SYNTH_ANTI_NQ_LEATHERCRAFT = 1118, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
|
|
SYNTH_ANTI_NQ_BONECRAFT = 1119, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
|
|
SYNTH_ANTI_NQ_ALCHEMY = 1120, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
|
|
SYNTH_ANTI_NQ_COOKING = 1121, -- Escutcheon (Phase 4) "Artisanal Knowledge" Enchantment. Prevents NQ results, making them fails.
|
|
|
|
SYNTH_ANTI_HQ_WOODWORKING = 144, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
|
|
SYNTH_ANTI_HQ_SMITHING = 145, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
|
|
SYNTH_ANTI_HQ_GOLDSMITHING = 146, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
|
|
SYNTH_ANTI_HQ_CLOTHCRAFT = 147, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
|
|
SYNTH_ANTI_HQ_LEATHERCRAFT = 148, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
|
|
SYNTH_ANTI_HQ_BONECRAFT = 149, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
|
|
SYNTH_ANTI_HQ_ALCHEMY = 150, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
|
|
SYNTH_ANTI_HQ_COOKING = 151, -- Craft Rings. They ONLY prevent their associated skill type HQs, even if item description doesn't state it.
|
|
|
|
SYNTH_HQ_RATE = 862, -- High-quality success rate (not a percent)
|
|
SYNTH_HQ_RATE_WOODWORKING = 1122, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
|
|
SYNTH_HQ_RATE_SMITHING = 1123, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
|
|
SYNTH_HQ_RATE_GOLDSMITHING = 1124, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
|
|
SYNTH_HQ_RATE_CLOTHCRAFT = 1125, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
|
|
SYNTH_HQ_RATE_LEATHERCRAFT = 1126, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
|
|
SYNTH_HQ_RATE_BONECRAFT = 1127, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
|
|
SYNTH_HQ_RATE_ALCHEMY = 1128, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
|
|
SYNTH_HQ_RATE_COOKING = 1129, -- High-quality success rate (not a percent) for specific skill. Used by Escutcheon's enchantment.
|
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SYNTH_MATERIAL_LOSS = 861, -- Material loss rate (percent) for all synths.
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SYNTH_MATERIAL_LOSS_WOODWORKING = 925, -- Material loss rate (percent) when doing woodworking
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SYNTH_MATERIAL_LOSS_SMITHING = 926, -- Material loss rate (percent) when doing smithing
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SYNTH_MATERIAL_LOSS_GOLDSMITHING = 927, -- Material loss rate (percent) when doing goldsmithing
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SYNTH_MATERIAL_LOSS_CLOTHCRAFT = 928, -- Material loss rate (percent) when doing clothcraft
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SYNTH_MATERIAL_LOSS_LEATHERCRAFT = 929, -- Material loss rate (percent) when doing leathercraft
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SYNTH_MATERIAL_LOSS_BONECRAFT = 930, -- Material loss rate (percent) when doing bonecraft
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SYNTH_MATERIAL_LOSS_ALCHEMY = 931, -- Material loss rate (percent) when doing alchemy
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SYNTH_MATERIAL_LOSS_COOKING = 932, -- Material loss rate (percent) when doing cooking
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SYNTH_MATERIAL_LOSS_FIRE = 917, -- Material loss rate (percent) when using a fire crystal (or HQ version)
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SYNTH_MATERIAL_LOSS_ICE = 918, -- Material loss rate (percent) when using a ice crystal (or HQ version)
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SYNTH_MATERIAL_LOSS_WIND = 919, -- Material loss rate (percent) when using a wind crystal (or HQ version)
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SYNTH_MATERIAL_LOSS_EARTH = 920, -- Material loss rate (percent) when using a earth crystal (or HQ version)
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SYNTH_MATERIAL_LOSS_THUNDER = 921, -- Material loss rate (percent) when using a lightning crystal (or HQ version)
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SYNTH_MATERIAL_LOSS_WATER = 922, -- Material loss rate (percent) when using a water crystal (or HQ version)
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SYNTH_MATERIAL_LOSS_LIGHT = 923, -- Material loss rate (percent) when using a light crystal (or HQ version)
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SYNTH_MATERIAL_LOSS_DARK = 924, -- Material loss rate (percent) when using a dark crystal (or HQ version)
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-- Weaponskill modifiers
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WEAPONSKILL_DAMAGE_BASE = 570, -- Specific to 1 Weaponskill: See modifier.h for how this is used
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ALL_WSDMG_ALL_HITS = 840, -- Generic (all Weaponskills) damage, on all hits.
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-- Per https://www.bg-wiki.com/bg/Weapon_Skill_Damage we need all 3..
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ALL_WSDMG_FIRST_HIT = 841, -- Generic (all Weaponskills) damage, first hit only.
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WS_NO_DEPLETE = 949, -- % chance a Weaponskill depletes no TP.
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INQUARTATA = 963, -- additive % bonus to base parry rate
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WS_STR_BONUS = 980, -- % bonus to str_wsc.
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WS_DEX_BONUS = 957, -- % bonus to dex_wsc.
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WS_VIT_BONUS = 981, -- % bonus to vit_wsc.
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WS_AGI_BONUS = 982, -- % bonus to agi_wsc.
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WS_INT_BONUS = 983, -- % bonus to int_wsc.
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WS_MND_BONUS = 984, -- % bonus to mnd_wsc.
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WS_CHR_BONUS = 985, -- % bonus to chr_wsc.
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PET_ATK_DEF = 990, -- Increases pet physical attack, ranged attack, and physical defense
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PET_ACC_EVA = 991, -- Increases pet physical accuracy, ranged accuracy, and evasion
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PET_MAB_MDB = 992, -- Increases pet magic attack and magic defense
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PET_MACC_MEVA = 993, -- Increases pet magic accuracy and evasion
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PET_ATTR_BONUS = 994, -- Increases pet attributes
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PET_TP_BONUS = 995, -- Increases pet TP bonus
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-- Circle Abilities Extended Duration from AF/AF+1
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HOLY_CIRCLE_DURATION = 857,
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HOLY_CIRCLE_POTENCY = 1141, -- Increases the potency of the Holy Circle effect (e.g. mod value 2 = +2% Undead Killer)
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ANCIENT_CIRCLE_DURATION = 859,
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ANCIENT_CIRCLE_POTENCY = 1142, -- Increases the potency of the Ancient Circle effect (e.g. mod value 2 = +2% Dragon Killer)
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WARDING_CIRCLE_POTENCY = 1143, -- Increases the potency of the Warding Circle effect (e.g. mod value 2 = +2% Demon Killer)
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-- Other
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CURE2MP_PERCENT = 860, -- Converts % of "Cure" amount to MP
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DIVINE_BENISON = 910, -- Adds fast cast and enmity reduction to -Na spells (includes Erase). Enmity reduction is half of the fast cast amount
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SAVETP = 880, -- SAVETP Effect for Miser's Roll / ATMA / Hagakure.
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SMITE = 898, -- Att increase with H2H or 2H weapons
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TACTICAL_GUARD = 899, -- Tp gain increase when guarding
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GUARD_PERCENT = 976, -- Guard Percent
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COUNTER_DAMAGE = 1047, -- Increases Damage from Counter Attacks (adds to base damage)
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FENCER_TP_BONUS = 903, -- TP Bonus to weapon skills from Fencer Trait
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FENCER_CRITHITRATE = 904, -- Increased Crit chance from Fencer Trait
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SHIELD_DEF_BONUS = 905, -- Shield Defense Bonus
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SNEAK_DURATION = 946, -- Additional duration in seconds
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INVISIBLE_DURATION = 947, -- Additional duration in seconds
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CARDINAL_CHANT = 959,
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CARDINAL_CHANT_BONUS = 1132, -- Geomancy galero
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INDI_DURATION = 960,
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GEOMANCY_BONUS = 961, -- Used to increase potency of "Geomancy +" items (only the highest value is counted)
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WIDENED_COMPASS = 962,
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MENDING_HALATION = 968, -- This mod should never exceed 1 as the multiplier is the merit, this is basicaly just a bool mod
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RADIAL_ARCANA = 969,
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CURATIVE_RECANTATION = 970,
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PRIMEVAL_ZEAL = 971,
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COVER_TO_MP = 965, -- Converts a successful cover's phsyical damage to MP
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COVER_MAGIC_AND_RANGED = 966, -- Redirects ranged and single target magic attacks to the cover ability user
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COVER_DURATION = 967, -- Increases Cover Duration
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WYVERN_SUBJOB_TRAITS = 974, -- Adds subjob traits to wyvern
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GARDENING_WILT_BONUS = 975, -- Increases the number of Vanadays a plant can survive before it wilts
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CALL_BEAST_DELAY = 273, -- Lowers Call Beast recast
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WYVERN_BREATH_MACC = 986,
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REGEN_BONUS = 989,
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SUPERIOR_LEVEL = 997, -- SU0..5
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ONE_HOUR_RECAST = 996, -- Decreases the recast time of one-hour abilities by n minutes.
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PENGUIN_RING_EFFECT = 152, -- +2 on fishing arrow delay / fish movement for mini - game
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ALBATROSS_RING_EFFECT = 153, -- adds 30 seconds to mini - game time
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PELICAN_RING_EFFECT = 154, -- adds extra skillup roll for fishing
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FISHING_SKILL_GAIN = 155, -- food increase for fishing skill ups
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BLOOD_BOON = 913, -- Occasionally cuts down MP cost of Blood Pact abilities. Does not affect abilities that require Astral Flow.
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EXPERIENCE_RETAINED = 914, -- Experience points retained upon death (this is a percentage)
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CAPACITY_BONUS = 915, -- Capacity point bonus granted
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CONQUEST_BONUS = 933, -- Conquest points bonus granted (percentage)
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CONQUEST_REGION_BONUS = 934, -- Increases the influence points awarded to the player's nation when receiving conquest points
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CAMPAIGN_BONUS = 935, -- Increases the evaluation for allied forces by percentage
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CONSERVE_TP = 944, -- Conserve TP trait, random chance between 10 and 200 TP
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AUTO_ELEM_CAPACITY = 987, -- Increases the automaton's elemental capacity for attachments
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MAX_FINISHING_MOVE_BONUS = 988, -- Increases the maximum number of finishing moves that may be stored
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TRIPLE_SHOT_RATE = 999, -- Percent increase to Triple Shot Rate
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NINJUTSU_DURATION = 1000,
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-- AF3 Set Bonus Modifiers
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AUGMENT_CONSERVE_MP = 1031, -- Percent chance to deal extra damage based on Conserve MP Amount (BLM AF3 Sets)
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AUGMENT_COMPOSURE = 1032, -- Percent Enhancing Duration Extension for Others (RDM AF3 Sets)
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AUGMENT_DAMAGE_HP = 1033, -- Percent chance to increase damage based on player HP% (DRK AF3 Sets)
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AUGMENT_DAMAGE_PET_HP = 1034, -- Percent chance to increase damage based on pet HP% (BST/DRG AF3 Sets)
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AUGMENT_BLOOD_BOON = 1035, -- Percent chance to deal extra damage based on Blood Boon Amount (SMN AF3 Sets)
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AUGMENT_BLU_MAGIC = 1036, -- Percent chance for BLU magic to receive 3x WSC value for spell (BLU AF3 Sets)
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GEOMANCY_MP_NO_DEPLETE = 1037, -- Percent chance for Geomancy to cost 0 MP (GEO AF3 Sets)
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-- Job Point Gifts
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SIC_READY_RECAST = 1052, -- SIC/Ready recast reduction (seconds)
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TRUE_SHOT_EFFECT = 1053, -- TODO: True Shot Ranged Damage increase (percent)
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DEAD_AIM_EFFECT = 1054, -- TODO: Dead Aim Critical Damage increase (percent)
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THIRD_EYE_BONUS = 1055, -- TODO: Bonus Third Eye Evasions (count)
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WYVERN_ATTRIBUTE_DA = 1056, -- Adds an amount of Double Attack to Dragoon each time Wyverns Attributes Increase (percent)
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DRAGOON_BREATH_RECAST = 1057, -- Restoring/Smithing Breath Recast Reduction (seconds)
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BLUE_JOB_TRAIT_BONUS = 1058, -- TODO: Increases job traits gained from equipped blue magic (percent)
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BLUE_MAGIC_EFFECT = 1059, -- TODO: Bonus to Attribute Value of spell (percent)
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QUICK_DRAW_RECAST = 1060, -- Quick Draw Charge Reduction (seconds)
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STRATAGEM_RECAST = 1159, -- Recast reduction in seconds
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DIG_BYPASS_FATIGUE = 1074, -- Chocobo digging modifier found in "Blue Race Silks". Modifier works as a direct percent.
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DIG_RARE_ABILITY = 1133, -- Chocobo digging modifier found in "Black Chocobo Suit" and "Denim Pants +1".
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BREATH_DMG_DEALT = 1075, -- Breath damage dealt
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STEP_TP_CONSUMED = 1077, -- Modifies the amount of TP consumed by dancer steps
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DAMAGE_LIMIT = 1080, -- Damage Limit increase, found on some traits. It's a flat value added to pDIF (maxpDIF + DL/100) https://www.bg-wiki.com/ffxi/Damage_Limit%2B
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DAMAGE_LIMITP = 1081, -- Damage Limit +% increase, found on some gear. It's a multiplier added after flat Damage Limit ((maxpDIF + DL/100)*(100 + DLP/100)/100) https://www.ffxiah.com/forum/topic/56649/physical-damage-limit/
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MAGIC_BURST_BONUS_CAPPED = 487, -- Magic Burst Bonus I from gear, Ancient Magic Merits, Atmas. Cap at 40% bonus (1.4 multiplier)
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MAGIC_BURST_BONUS_UNCAPPED = 274, -- Magic Burst Bonus II from gear, JP Gifts, BLM JPs and Job traits. No known cap.
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DESPAWN_TIME_REDUCTION = 1134, -- Reduction in seconds. 1 = 1 second less to despawn.
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PARRY_HP_RECOVERY = 1135, -- Recover <Mod Value> HP on successful parry.
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-- TODO: These mods are not yet implemented.
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REWARD_RECAST = 1152, -- TODO: Reduces Reward recast time (seconds)
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KNOCKBACK_REDUCTION = 1172, -- Reduces distance knocked back
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-- IF YOU ADD ANY NEW MODIFIER HERE, ADD IT IN src/map/modifier.h ASWELL!
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-- The spares take care of finding the next ID to use so long as we don't forget to list IDs that have been freed up by refactoring.
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-- 570 - 825 used by WS DMG mods these are not spares.
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-- For Next ID, see modifier.h
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}
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