landsandboat/scripts/items/imperial_omelette.lua

70 lines
1.9 KiB
Lua

-----------------------------------
-- ID: 4331
-- Item: imperial_omelette
-- Food Effect: 240Min, All Races
-----------------------------------
-- Non Elvaan Stats
-- Strength 5
-- Dexterity 2
-- Intelligence -3
-- Mind 4
-- Attack % 22
-- Attack Cap 70
-- Ranged ATT % 22
-- Ranged ATT Cap 70
-----------------------------------
-- Elvaan Stats
-- Strength 7
-- Health 30
-- Magic 30
-- Intelligence -1
-- Mind 6
-- Charisma 5
-- Attack % 20 (cap 80)
-- Ranged ATT % 20 (cap 80)
-----------------------------------
---@type TItemFood
local itemObject = {}
itemObject.onItemCheck = function(target, item, caster)
return xi.itemUtils.foodOnItemCheck(target, xi.foodType.BASIC)
end
itemObject.onItemUse = function(target, user, item, action)
target:addStatusEffect(xi.effect.FOOD, { duration = 14400, origin = user, sourceType = xi.effectSourceType.FOOD, sourceTypeParam = item:getID() })
end
itemObject.onEffectGain = function(target, effect)
local targetRace = target:getRace()
if
targetRace == xi.race.ELVAAN_M or
targetRace == xi.race.ELVAAN_F
then
effect:addMod(xi.mod.STR, 5)
effect:addMod(xi.mod.DEX, 2)
effect:addMod(xi.mod.INT, -3)
effect:addMod(xi.mod.MND, 4)
effect:addMod(xi.mod.FOOD_ATTP, 22)
effect:addMod(xi.mod.FOOD_ATT_CAP, 70)
effect:addMod(xi.mod.FOOD_RATTP, 22)
effect:addMod(xi.mod.FOOD_RATT_CAP, 70)
else
effect:addMod(xi.mod.FOOD_HP, 30)
effect:addMod(xi.mod.FOOD_MP, 30)
effect:addMod(xi.mod.STR, 7)
effect:addMod(xi.mod.DEX, 3)
effect:addMod(xi.mod.INT, -1)
effect:addMod(xi.mod.MND, 6)
effect:addMod(xi.mod.CHR, 5)
effect:addMod(xi.mod.FOOD_ATTP, 20)
effect:addMod(xi.mod.FOOD_ATT_CAP, 80)
effect:addMod(xi.mod.FOOD_RATTP, 20)
effect:addMod(xi.mod.FOOD_RATT_CAP, 80)
end
end
itemObject.onEffectLose = function(target, effect)
end
return itemObject