75 lines
1.7 KiB
Lua
75 lines
1.7 KiB
Lua
---@meta
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-- luacheck: ignore 241
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---@class CSimulation
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local CSimulation = {}
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---@class SpawnPlayerParams
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---@field zone? xi.zone
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---@field job? xi.job
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---@field level? integer
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---@field race? xi.race
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---@field new? boolean If true, spawn as a new player with zero playtime (for testing first login scenarios)
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---Spawn a test player with specified configuration
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---@param params? SpawnPlayerParams
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---@nodiscard
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---@return CClientEntityPair player The test player (combined client and entity)
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function CSimulation:spawnPlayer(params)
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end
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---@param ... xi.tick? Task boundary types to advance to. Defaults to xi.tick.ZONE if none provided.
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---@return nil
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function CSimulation:tick(...)
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end
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---@param entity CBaseEntity
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---@return nil
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function CSimulation:tickEntity(entity)
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end
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---@param regionId xi.region
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---@param nationId xi.nation
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---@return nil
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function CSimulation:setRegionOwner(regionId, nationId)
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end
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---Set the random seed for the simulation's RNG
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---@param seed integer
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---@return nil
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function CSimulation:setSeed(seed)
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end
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---Sets a new random seed
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---@return nil
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function CSimulation:seed()
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end
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---Advances the steady clock.
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---@param seconds integer
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---@return nil
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function CSimulation:skipTime(seconds)
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end
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---@param hour integer
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---@param minute integer
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---@return nil
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function CSimulation:setVanaTime(hour, minute)
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end
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---@param day xi.day
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---@return nil
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function CSimulation:setVanaDay(day)
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end
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---Skip to midnight (00:00) of the next Vana'diel day
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---@return nil
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function CSimulation:skipToNextVanaDay()
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end
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---Returns mobs in a spawn slot as a table
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---@param zoneId xi.zone
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---@param slotId integer
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---@return CTestEntity[]
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function CSimulation:getSpawnSlot(zoneId, slotId)
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end
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