landsandboat/scripts/commands/addlights.lua

69 lines
1.7 KiB
Lua

-----------------------------------
-- func: addlights <light type> <amount> <target player>
-- desc: Adds the amount of specified light to the player
-----------------------------------
-- lights: 1: pearl, 2: azure, 3: ruby, 4: amber, 5: gold, 6: silver, 7: ebon
-----------------------------------
---@type TCommand
local commandObj = {}
commandObj.cmdprops =
{
permission = 1,
parameters = 'sis'
}
local lightType =
{
pearl = 1,
gold = 2,
silver = 3,
ebon = 4,
azure = 5,
ruby = 6,
amber = 7,
}
local function error(player, msg)
player:printToPlayer(msg)
player:printToPlayer('!addlights <light type> <amount> (player)')
end
commandObj.onTrigger = function(player, light, amount, target)
-- validate target
local targ
if target == nil then
targ = player
else
targ = GetPlayerByName(target)
if targ == nil then
error(player, string.format('Player named "%s" not found!', target))
return
end
end
local selectedLight = tostring(light)
if lightType[selectedLight] == nil or selectedLight == nil then
error(player, 'Invalid light type.\nValid light types: pearl, azure, ruby, amber, gold, silver, ebon')
return
end
local setLight = 0
if lightType[selectedLight] ~= nil then
setLight = lightType[selectedLight]
end
-- validate amount
if amount == nil or amount < 1 then
error(player, 'Invalid amount.')
return
end
xi.abyssea.addPlayerLights(targ, setLight, amount)
local newAmount = targ:getCharVar(light..'Light')
player:printToPlayer(string.format('%s was given %i %s light, for a total of %i.', targ:getName(), amount, light, newAmount))
end
return commandObj