70 lines
2.2 KiB
Lua
70 lines
2.2 KiB
Lua
-----------------------------------
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-- func: checklocalvar <varName> { 'player'/'mob'/'npc' } { name/ID }
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-- desc: checks player or npc local variable and returns result value.
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'sss'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!checklocalvar <variable name> { \'player\', \'mob\', or \'npc\' } { name or ID }')
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end
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commandObj.onTrigger = function(player, arg1, arg2, arg3)
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local zone = player:getZone()
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local varName = arg1
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local targ = arg3
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if varName == nil then
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error(player, 'You must provide a variable name.')
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return
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end
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if arg2 == nil then
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targ = player:getCursorTarget()
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elseif arg3 ~= nil then
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local entityType = string.upper(arg2)
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if entityType == 'NPC' or entityType == 'MOB' then
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arg3 = tonumber(arg3)
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if zone and zone:getTypeMask() == xi.zoneType.INSTANCED then
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local instance = player:getInstance()
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if not instance then
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return
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end
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-- TODO: Solve param type mismatch from number? to integer
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---@diagnostic disable-next-line: param-type-mismatch
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targ = instance:getEntity(bit.band(arg3, 0xFFF), xi.objType[entityType])
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elseif entityType == 'NPC' then
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---@diagnostic disable-next-line param-type-mismatch
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targ = GetNPCByID(arg3)
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else
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---@diagnostic disable-next-line param-type-mismatch
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targ = GetMobByID(arg3)
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end
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elseif entityType == 'PLAYER' then
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targ = GetPlayerByName(arg3)
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else
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error(player, 'Invalid entity type.')
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return
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end
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else
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error(player, 'Need to specify a target.')
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return
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end
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if targ == nil then
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error(player, 'Invalid target.')
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return
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end
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player:printToPlayer(string.format('%s\'s variable \'%s\' : %i', targ:getName(), varName, targ:getLocalVar(varName)))
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end
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return commandObj
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