73 lines
1.8 KiB
Lua
73 lines
1.8 KiB
Lua
-----------------------------------
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-- func: !checkquest <logID> <questID> (player)
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-- desc: Prints status of the quest to the in game chatlog
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-----------------------------------
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local logIdHelpers = require('scripts/globals/log_ids')
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'sss'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!checkquest <logID> <questID> (player)')
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end
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local questStatusString =
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{
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[0] = 'AVAILABLE',
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[1] = 'ACCEPTED',
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[2] = 'COMPLETED',
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}
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commandObj.onTrigger = function(player, logId, questId, target)
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-- validate logId
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local questLog = logIdHelpers.getQuestLogInfo(logId)
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if questLog == nil then
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error(player, 'Invalid logID.')
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return
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end
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local logName = questLog.full_name
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logId = questLog.quest_log
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-- validate questId
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local areaQuestIds = xi.quest.id[xi.quest.area[logId]]
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if questId ~= nil then
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questId = tonumber(questId) or areaQuestIds[string.upper(questId)]
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end
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if questId == nil or questId < 0 then
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error(player, 'Invalid questID.')
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return
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end
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-- validate target
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local targ
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if target == nil then
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targ = player:getCursorTarget()
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if targ == nil or not targ:isPC() then
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targ = player
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end
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else
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targ = GetPlayerByName(target)
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if targ == nil then
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error(player, string.format('Player named "%s" not found!', target))
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return
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end
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end
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-- get quest status
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local status = targ:getQuestStatus(logId, questId)
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-- show quest status
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player:printToPlayer(string.format('%s\'s status for %s quest ID %i is: %s', targ:getName(), logName, questId, questStatusString[status]))
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end
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return commandObj
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