landsandboat/scripts/commands/checkquest.lua

73 lines
1.8 KiB
Lua

-----------------------------------
-- func: !checkquest <logID> <questID> (player)
-- desc: Prints status of the quest to the in game chatlog
-----------------------------------
local logIdHelpers = require('scripts/globals/log_ids')
-----------------------------------
---@type TCommand
local commandObj = {}
commandObj.cmdprops =
{
permission = 1,
parameters = 'sss'
}
local function error(player, msg)
player:printToPlayer(msg)
player:printToPlayer('!checkquest <logID> <questID> (player)')
end
local questStatusString =
{
[0] = 'AVAILABLE',
[1] = 'ACCEPTED',
[2] = 'COMPLETED',
}
commandObj.onTrigger = function(player, logId, questId, target)
-- validate logId
local questLog = logIdHelpers.getQuestLogInfo(logId)
if questLog == nil then
error(player, 'Invalid logID.')
return
end
local logName = questLog.full_name
logId = questLog.quest_log
-- validate questId
local areaQuestIds = xi.quest.id[xi.quest.area[logId]]
if questId ~= nil then
questId = tonumber(questId) or areaQuestIds[string.upper(questId)]
end
if questId == nil or questId < 0 then
error(player, 'Invalid questID.')
return
end
-- validate target
local targ
if target == nil then
targ = player:getCursorTarget()
if targ == nil or not targ:isPC() then
targ = player
end
else
targ = GetPlayerByName(target)
if targ == nil then
error(player, string.format('Player named "%s" not found!', target))
return
end
end
-- get quest status
local status = targ:getQuestStatus(logId, questId)
-- show quest status
player:printToPlayer(string.format('%s\'s status for %s quest ID %i is: %s', targ:getName(), logName, questId, questStatusString[status]))
end
return commandObj