56 lines
1.5 KiB
Lua
56 lines
1.5 KiB
Lua
-----------------------------------
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-- func: haskeyitem <ID> <player>
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-- desc: Checks if player has specified KeyItem.
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-- Can use either of number or the variable string from keyitems.lua
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'ss'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!haskeyitem <key item ID> (player)')
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end
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commandObj.onTrigger = function(player, keyId, target)
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-- validate itemId
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if keyId == nil then
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error(player, 'You must provide a key item ID.')
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return
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else
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keyId = tonumber(keyId) or xi.ki[string.upper(keyId)]
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if keyId == nil or keyId < 1 then
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error(player, 'Invalid key item ID.')
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return
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end
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end
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-- validate target
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local targ
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if target == nil then
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targ = player:getCursorTarget()
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if targ == nil or not targ:isPC() then
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targ = player
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end
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else
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targ = GetPlayerByName(target)
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if targ == nil then
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error(player, string.format('Player named "%s" not found!', target))
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return
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end
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end
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-- report hasKeyItem
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if targ:hasKeyItem(keyId) then
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player:printToPlayer(string.format('%s has key item %i.', targ:getName(), keyId))
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else
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player:printToPlayer(string.format('%s does not have key item %i.', targ:getName(), keyId))
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end
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end
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return commandObj
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