50 lines
1.5 KiB
Lua
50 lines
1.5 KiB
Lua
-----------------------------------
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-- func: npchere <npcId>
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-- desc: Spawns an NPC and then moves it to the current position, if in same zone.
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-- Errors will despawn the NPC unless 'noDepop' was specified (any value works).
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'is'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!npchere (npcID) (noDepop)')
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end
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commandObj.onTrigger = function(player, npcId, noDepop)
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-- validate npc
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local targ
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if npcId == nil then
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targ = player:getCursorTarget()
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if targ == nil or not targ:isNPC() then
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error(player, 'You must either provide an npcID or target an NPC.')
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return
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end
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else
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targ = GetNPCByID(npcId)
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if targ == nil then
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error(player, 'Invalid npcID.')
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return
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end
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end
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if player:getZoneID() == targ:getZoneID() then
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targ:setPos(player:getXPos(), player:getYPos(), player:getZPos(), player:getRotPos(), player:getZoneID())
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targ:setStatus(xi.status.NORMAL)
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else
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if noDepop == nil or noDepop == 0 then
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targ:setStatus(xi.status.DISAPPEAR)
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player:printToPlayer('Despawned the NPC because of an error.')
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end
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player:printToPlayer('NPC could not be moved to current pos - you are probably in the wrong zone.')
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end
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end
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return commandObj
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