landsandboat/scripts/commands/setmobflags.lua
claywar 55de6a5440
Fix issues reported in command scripts
Additional nil checks
2024-08-25 12:01:53 -04:00

52 lines
1.4 KiB
Lua

-----------------------------------
-- func: setmobflags <flags> <optional MobID>
-- desc: Used to manipulate a mob's nameflags for testing.
-- MUST either target a mob first or else specify a Mob ID.
-----------------------------------
---@type TCommand
local commandObj = {}
commandObj.cmdprops =
{
permission = 1,
parameters = 'si'
}
local function error(player, msg)
player:printToPlayer(msg)
player:printToPlayer('!setmobflags <flags> (mob ID)')
end
commandObj.onTrigger = function(player, flags, target)
-- validate flags
if flags ~= nil and tonumber(flags) ~= nil then
flags = tonumber(flags)
else
error(player, 'You must supply a flags value.')
return
end
-- validate target
local targ
if target == nil then
targ = player:getCursorTarget()
if targ == nil or not targ:isMob() then
error(player, 'You must either supply a mob ID or target a mob.')
return
end
else
targ = GetMobByID(target)
if targ == nil then
error(player, 'Invalid mob ID.')
return
end
end
-- set flags
---@diagnostic disable-next-line param-type-mismatch
player:setMobFlags(flags, targ:getID())
local hex = '0x' .. string.format('%08x', flags)
player:printToPlayer(string.format('Set %s %i flags to %s (%i).', targ:getName(), targ:getID(), hex, flags))
end
return commandObj