landsandboat/scripts/effects/damage_spikes.lua
claywar 7bba1bdc3a
[type] Add type annotations to Effect scripts
Fix delStatusEffect in atma.lua
2024-08-24 21:26:29 -04:00

22 lines
667 B
Lua

-----------------------------------
-- xi.effect.DAMAGE_SPIKES
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
-- TODO: Is this non elemental damage? Physical? Fire?
-- Why would SE use a separate status effects from blaze spikes if its fire though..
target:addMod(xi.mod.SPIKES, 1)
target:addMod(xi.mod.SPIKES_DMG, effect:getPower())
end
effectObject.onEffectTick = function(target, effect)
end
effectObject.onEffectLose = function(target, effect)
target:delMod(xi.mod.SPIKES, 1)
target:delMod(xi.mod.SPIKES_DMG, effect:getPower())
end
return effectObject