118 lines
4.1 KiB
Lua
118 lines
4.1 KiB
Lua
-----------------------------------
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-- xi.effect.HEALING
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-- Activated through the /heal command
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-----------------------------------
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---@type TEffect
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local effectObject = {}
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effectObject.onEffectGain = function(target, effect)
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target:setAnimation(xi.animation.HEALING)
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-- Abyssea Lights and time remaining check
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if
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target:isPC() and
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xi.abyssea.isInAbysseaZone(target)
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then
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local visitantEffect = target:getStatusEffect(xi.effect.VISITANT)
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if visitantEffect and visitantEffect:getIcon() == xi.effect.VISITANT then
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xi.abyssea.displayTimeRemaining(target)
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xi.abyssea.displayAbysseaLights(target)
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end
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end
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-- Dances with Luopans
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if
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target:getLocalVar('GEO_DWL_Locus_Area') == 1 and
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target:getCharVar('GEO_DWL_Luopan') == 0
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then
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local ID = zones[target:getZoneID()]
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local maxWaitTime = 480 -- Max wait of 8 minutes.
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local secondsPerTick = xi.settings.map.HEALING_TICK_DELAY
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local minWaitTime = math.min(3 * secondsPerTick, maxWaitTime)
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local waitTimeInSeconds = math.random(minWaitTime, maxWaitTime)
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target:messageSpecial(ID.text.ENERGIES_COURSE)
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target:setLocalVar('GEO_DWL_Resting', GetSystemTime() + waitTimeInSeconds)
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target:timer(waitTimeInSeconds * 1000, function(targetArg)
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local finishTime = targetArg:getLocalVar('GEO_DWL_Resting')
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if
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finishTime > 0 and
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GetSystemTime() >= finishTime
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then
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targetArg:messageSpecial(ID.text.MYSTICAL_WARMTH) -- You feel a mystical warmth welling up inside you!
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targetArg:setLocalVar('GEO_DWL_Resting', 0)
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targetArg:setCharVar('GEO_DWL_Luopan', 1)
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end
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end)
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end
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if target:getObjType() == xi.objType.PC then
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xi.voidwalker.onHealing(target)
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end
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end
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effectObject.onEffectTick = function(target, effect)
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local healtime = effect:getTickCount()
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if healtime > 1 then
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-- Summoned avatars and spirits cancel healing on first healing tick if summoned
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local pet = target:getPet()
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if pet ~= nil then
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local petId = pet:getPetID()
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if
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pet:isAvatar() or
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(not pet:isCharmed() and petId >= xi.petId.FIRE_SPIRIT and petId <= xi.petId.DARK_SPIRIT)
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then
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target:messageBasic(xi.msg.basic.CANT_HEAL_WITH_AVATAR)
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target:delStatusEffect(xi.effect.HEALING)
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return
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end
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end
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-- curse II also known as "zombie"
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if
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not target:hasStatusEffect(xi.effect.DISEASE) and
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not target:hasStatusEffect(xi.effect.PLAGUE) and
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not target:hasStatusEffect(xi.effect.CURSE_II)
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then
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local healHP = 0
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if
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target:getContinentID() == 1 and
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target:hasStatusEffect(xi.effect.SIGNET)
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then
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healHP = 10 + (3 * math.floor(target:getMainLvl() / 10)) +
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(healtime - 2) * (1 + math.floor(target:getMaxHP() / 300)) + target:getMod(xi.mod.HPHEAL)
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else
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target:addTP(xi.settings.main.HEALING_TP_CHANGE)
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healHP = 10 + (healtime - 2) + target:getMod(xi.mod.HPHEAL)
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end
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-- Records of Eminence: Heal Without Using Magic
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if
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target:getObjType() == xi.objType.PC and
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target:getEminenceProgress(4) and
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healHP > 0 and
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target:getHPP() < 100
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then
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xi.roe.onRecordTrigger(target, 4)
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end
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target:addHPLeaveSleeping(healHP)
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target:updateEnmityFromCure(target, healHP)
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target:addMP(12 + ((healtime - 2) * (1 + target:getMod(xi.mod.CLEAR_MIND))) + target:getMod(xi.mod.MPHEAL))
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end
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end
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end
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effectObject.onEffectLose = function(target, effect)
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target:setAnimation(xi.animation.NONE)
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target:delStatusEffectSilent(xi.effect.LEAVEGAME)
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-- Dances with Luopans
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target:setLocalVar('GEO_DWL_Resting', 0)
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end
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return effectObject
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