landsandboat/scripts/effects/healing.lua
2025-09-25 11:42:42 -06:00

118 lines
4.1 KiB
Lua

-----------------------------------
-- xi.effect.HEALING
-- Activated through the /heal command
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
target:setAnimation(xi.animation.HEALING)
-- Abyssea Lights and time remaining check
if
target:isPC() and
xi.abyssea.isInAbysseaZone(target)
then
local visitantEffect = target:getStatusEffect(xi.effect.VISITANT)
if visitantEffect and visitantEffect:getIcon() == xi.effect.VISITANT then
xi.abyssea.displayTimeRemaining(target)
xi.abyssea.displayAbysseaLights(target)
end
end
-- Dances with Luopans
if
target:getLocalVar('GEO_DWL_Locus_Area') == 1 and
target:getCharVar('GEO_DWL_Luopan') == 0
then
local ID = zones[target:getZoneID()]
local maxWaitTime = 480 -- Max wait of 8 minutes.
local secondsPerTick = xi.settings.map.HEALING_TICK_DELAY
local minWaitTime = math.min(3 * secondsPerTick, maxWaitTime)
local waitTimeInSeconds = math.random(minWaitTime, maxWaitTime)
target:messageSpecial(ID.text.ENERGIES_COURSE)
target:setLocalVar('GEO_DWL_Resting', GetSystemTime() + waitTimeInSeconds)
target:timer(waitTimeInSeconds * 1000, function(targetArg)
local finishTime = targetArg:getLocalVar('GEO_DWL_Resting')
if
finishTime > 0 and
GetSystemTime() >= finishTime
then
targetArg:messageSpecial(ID.text.MYSTICAL_WARMTH) -- You feel a mystical warmth welling up inside you!
targetArg:setLocalVar('GEO_DWL_Resting', 0)
targetArg:setCharVar('GEO_DWL_Luopan', 1)
end
end)
end
if target:getObjType() == xi.objType.PC then
xi.voidwalker.onHealing(target)
end
end
effectObject.onEffectTick = function(target, effect)
local healtime = effect:getTickCount()
if healtime > 1 then
-- Summoned avatars and spirits cancel healing on first healing tick if summoned
local pet = target:getPet()
if pet ~= nil then
local petId = pet:getPetID()
if
pet:isAvatar() or
(not pet:isCharmed() and petId >= xi.petId.FIRE_SPIRIT and petId <= xi.petId.DARK_SPIRIT)
then
target:messageBasic(xi.msg.basic.CANT_HEAL_WITH_AVATAR)
target:delStatusEffect(xi.effect.HEALING)
return
end
end
-- curse II also known as "zombie"
if
not target:hasStatusEffect(xi.effect.DISEASE) and
not target:hasStatusEffect(xi.effect.PLAGUE) and
not target:hasStatusEffect(xi.effect.CURSE_II)
then
local healHP = 0
if
target:getContinentID() == 1 and
target:hasStatusEffect(xi.effect.SIGNET)
then
healHP = 10 + (3 * math.floor(target:getMainLvl() / 10)) +
(healtime - 2) * (1 + math.floor(target:getMaxHP() / 300)) + target:getMod(xi.mod.HPHEAL)
else
target:addTP(xi.settings.main.HEALING_TP_CHANGE)
healHP = 10 + (healtime - 2) + target:getMod(xi.mod.HPHEAL)
end
-- Records of Eminence: Heal Without Using Magic
if
target:getObjType() == xi.objType.PC and
target:getEminenceProgress(4) and
healHP > 0 and
target:getHPP() < 100
then
xi.roe.onRecordTrigger(target, 4)
end
target:addHPLeaveSleeping(healHP)
target:updateEnmityFromCure(target, healHP)
target:addMP(12 + ((healtime - 2) * (1 + target:getMod(xi.mod.CLEAR_MIND))) + target:getMod(xi.mod.MPHEAL))
end
end
end
effectObject.onEffectLose = function(target, effect)
target:setAnimation(xi.animation.NONE)
target:delStatusEffectSilent(xi.effect.LEAVEGAME)
-- Dances with Luopans
target:setLocalVar('GEO_DWL_Resting', 0)
end
return effectObject