landsandboat/scripts/effects/killer_instinct.lua

35 lines
1.1 KiB
Lua

-----------------------------------
-- xi.effect.KILLER_INSTINCT
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
-- onUseAbilityKillerInstinct in BST job_utils assigns the pet's ecosystem Enum as the effect subPower.
-- subPower is then used to grant the corresponding killer effect.
local ecosystemCorrelationMap =
{
-- Pet Ecosystem(subPower), Corresponding killer modifier
[xi.ecosystem.AMORPH] = xi.mod.BIRD_KILLER,
[xi.ecosystem.AQUAN] = xi.mod.AMORPH_KILLER,
[xi.ecosystem.BEAST] = xi.mod.LIZARD_KILLER,
[xi.ecosystem.BIRD] = xi.mod.AQUAN_KILLER,
[xi.ecosystem.LIZARD] = xi.mod.VERMIN_KILLER,
[xi.ecosystem.PLANTOID] = xi.mod.BEAST_KILLER,
[xi.ecosystem.VERMIN] = xi.mod.PLANTOID_KILLER,
}
local mod = ecosystemCorrelationMap[effect:getSubPower()]
if mod then
effect:addMod(mod, effect:getPower())
end
end
effectObject.onEffectTick = function(target, effect)
end
effectObject.onEffectLose = function(target, effect)
end
return effectObject