56 lines
1.9 KiB
Lua
56 lines
1.9 KiB
Lua
-----------------------------------
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-- xi.effect.LIGHT_ARTS
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-----------------------------------
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---@type TEffect
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local effectObject = {}
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effectObject.onEffectGain = function(target, effect)
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target:recalculateAbilitiesTable()
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local bonus = effect:getPower()
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local regen = effect:getSubPower()
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target:addMod(xi.mod.WHITE_MAGIC_COST, -bonus)
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target:addMod(xi.mod.WHITE_MAGIC_CAST, -bonus)
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target:addMod(xi.mod.WHITE_MAGIC_RECAST, -bonus)
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if not (target:hasStatusEffect(xi.effect.TABULA_RASA)) then
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target:addMod(xi.mod.WHITE_MAGIC_COST, -10)
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target:addMod(xi.mod.WHITE_MAGIC_CAST, -10)
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target:addMod(xi.mod.WHITE_MAGIC_RECAST, -10)
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target:addMod(xi.mod.BLACK_MAGIC_COST, 20)
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target:addMod(xi.mod.BLACK_MAGIC_CAST, 20)
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target:addMod(xi.mod.BLACK_MAGIC_RECAST, 20)
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target:addMod(xi.mod.LIGHT_ARTS_REGEN, regen)
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target:addMod(xi.mod.REGEN_DURATION, regen * 2)
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end
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target:recalculateSkillsTable()
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end
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effectObject.onEffectTick = function(target, effect)
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end
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effectObject.onEffectLose = function(target, effect)
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target:recalculateAbilitiesTable()
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local bonus = effect:getPower()
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local regen = effect:getSubPower()
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target:delMod(xi.mod.WHITE_MAGIC_COST, -bonus)
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target:delMod(xi.mod.WHITE_MAGIC_CAST, -bonus)
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target:delMod(xi.mod.WHITE_MAGIC_RECAST, -bonus)
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if not (target:hasStatusEffect(xi.effect.TABULA_RASA)) then
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target:delMod(xi.mod.WHITE_MAGIC_COST, -10)
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target:delMod(xi.mod.WHITE_MAGIC_CAST, -10)
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target:delMod(xi.mod.WHITE_MAGIC_RECAST, -10)
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target:delMod(xi.mod.BLACK_MAGIC_COST, 20)
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target:delMod(xi.mod.BLACK_MAGIC_CAST, 20)
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target:delMod(xi.mod.BLACK_MAGIC_RECAST, 20)
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target:delMod(xi.mod.LIGHT_ARTS_REGEN, regen)
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target:delMod(xi.mod.REGEN_DURATION, regen * 2)
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end
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target:recalculateSkillsTable()
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end
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return effectObject
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