landsandboat/scripts/effects/sentinel.lua
9001-Solutions 10455878f3 Update sources of player pdt to also give ranged dt
Co-authored-by: TiberonKalkaz <TiberonKalkaz@gmail.com>
2025-04-25 11:09:05 -04:00

53 lines
1.4 KiB
Lua

-----------------------------------
-- xi.effect.SENTINEL
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
local enmityBonus = 100
if target:getMainJob() ~= xi.job.PLD then
enmityBonus = 50
end
target:addMod(xi.mod.UDMGPHYS, -effect:getPower())
target:addMod(xi.mod.UDMGRANGE, -effect:getPower())
target:addMod(xi.mod.ENMITY, enmityBonus)
target:addMod(xi.mod.ENMITY_LOSS_REDUCTION, effect:getSubPower())
end
effectObject.onEffectTick = function(target, effect)
local power = effect:getPower()
local decayby = 0
-- Damage reduction decays until 50% then stops
if power > 5000 then
-- final tick with feet just has to be odd.
if power == 5500 then
decayby = 500
-- decay by 8% per tick
else
decayby = 800
end
effect:setPower(power - decayby)
target:delMod(xi.mod.UDMGPHYS, -decayby)
target:delMod(xi.mod.UDMGRANGE, -decayby)
end
end
effectObject.onEffectLose = function(target, effect)
local enmityBonus = 100
if target:getMainJob() ~= xi.job.PLD then
enmityBonus = 50
end
target:delMod(xi.mod.UDMGPHYS, -effect:getPower())
target:delMod(xi.mod.UDMGRANGE, -effect:getPower())
target:delMod(xi.mod.ENMITY, enmityBonus)
target:delMod(xi.mod.ENMITY_LOSS_REDUCTION, effect:getSubPower())
end
return effectObject