landsandboat/scripts/effects/voidstorm.lua
claywar 7bba1bdc3a
[type] Add type annotations to Effect scripts
Fix delStatusEffect in atma.lua
2024-08-24 21:26:29 -04:00

30 lines
1.2 KiB
Lua

-----------------------------------
-- xi.effect.VOIDSTORM
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
target:addMod(xi.mod.STR, math.floor(effect:getPower() / 2))
target:addMod(xi.mod.DEX, math.floor(effect:getPower() / 2))
target:addMod(xi.mod.VIT, math.floor(effect:getPower() / 2))
target:addMod(xi.mod.AGI, math.floor(effect:getPower() / 2))
target:addMod(xi.mod.INT, math.floor(effect:getPower() / 2))
target:addMod(xi.mod.MND, math.floor(effect:getPower() / 2))
target:addMod(xi.mod.CHR, math.floor(effect:getPower() / 2))
end
effectObject.onEffectTick = function(target, effect)
end
effectObject.onEffectLose = function(target, effect)
target:delMod(xi.mod.STR, math.floor(effect:getPower() / 2))
target:delMod(xi.mod.DEX, math.floor(effect:getPower() / 2))
target:delMod(xi.mod.VIT, math.floor(effect:getPower() / 2))
target:delMod(xi.mod.AGI, math.floor(effect:getPower() / 2))
target:delMod(xi.mod.INT, math.floor(effect:getPower() / 2))
target:delMod(xi.mod.MND, math.floor(effect:getPower() / 2))
target:delMod(xi.mod.CHR, math.floor(effect:getPower() / 2))
end
return effectObject