landsandboat/settings/default/map.lua
Frankie-hz a1a38bf080 [cpp] Adds setting for era recast time
Adds setting for era recast time.
80/90 for retail 50/60 for old era
2026-05-08 18:19:36 -04:00

312 lines
12 KiB
Lua

-----------------------------------
-- MAP SERVER SETTINGS
-----------------------------------
-- All settings are attached to the `xi.settings` object. This is published globally, and be accessed from C++ and any script.
--
-- This file is concerned mainly with game administration and configuring the map executable
-----------------------------------
xi = xi or {}
xi.settings = xi.settings or {}
xi.settings.map =
{
-- --------------------------------
-- Packet settings
-- --------------------------------
MAX_TIME_LASTUPDATE = 60,
-- --------------------------------
-- SQL settings
-- --------------------------------
-- Used by serverutils::PersistServerVar() for the maximum attempts to retry verification
-- of a written Server Variable.
SETVAR_RETRY_MAX = 3,
-- --------------------------------
-- Game settings
-- --------------------------------
-- Minimal number of 0x3A packets which uses for detect lightluggage (set 0 for disable)
LIGHTLUGGAGE_BLOCK = 4,
-- Enable or disable leaking item extdata to client when moving items out of an inventory container into another one
-- Retail leaks extdata on move, which is useful for edge cases such as weapon skill points
LEAK_EXT_DATA_ON_ITEM_MOVE = true,
-- Enable or disable Recycle Bin (Set to false for items to be dropped immediately)
ENABLE_ITEM_RECYCLE_BIN = true,
-- Self-unstuck feature (sends player to homepoint via Help Desk command)
SELF_UNSTUCK_ENABLED = false,
SELF_UNSTUCK_COOLDOWN = 86400, -- Cooldown in seconds (default: 24 hours)
-- AH fee structure, defaults are retail.
AH_BASE_FEE_SINGLE = 1,
AH_BASE_FEE_STACKS = 4,
AH_TAX_RATE_SINGLE = 1.0,
AH_TAX_RATE_STACKS = 0.5,
AH_MAX_FEE = 10000,
-- Max open listings per player, 0 = no limit. (Default 7)
-- Note = Settings over 7 may need client-side plugin to work under all circumstances.
-- If this is the case, consider using the ah_pagination module (which supports setting AH_LIST_LIMIT to 0 or >7).
AH_LIST_LIMIT = 7,
-- The total enmity cap for a given entity on the enmity table.
-- 30,000 is believed to be approximately current retail cap.
-- This directly affects a tank's ability to hold enmity over time.
-- The lower the value, the faster damage dealers will reach the cap and the mob will bounce.
ENMITY_CAP = 30000,
-- Misc EXP related settings
EXP_RATE = 1.0,
EXP_LOSS_RATE = 1.0,
EXP_PARTY_GAP_PENALTIES = true,
-- A party member's experience points are nullified if the level difference with the highest-level party member exceeds this value.
-- When set to 0, there is no nullification of EXP regardless of how wide the gap is between party members.
-- When set to 10, if you are level 65 or below in a party with a level 75, you will receive no EXP.
EXP_PARTY_GAP_NO_EXP = 0,
-- Capacity Point Settings
CAPACITY_RATE = 1.0,
-- Determines Vana'diel time epoch (886/1/1 Firesday)
-- current timestamp - vanadiel_time_epoch = vana'diel time
-- 0 defaults to SE epoch 1009810800 (JP midnight 1/1/2002)
-- safe range is 1 - current timestamp
VANADIEL_TIME_EPOCH = 0,
-- For old fame calculation use .25
FAME_MULTIPLIER = 1.00,
-- Percentage of experience normally lost to keep upon death. 0 means full loss, where 1 means no loss.
EXP_RETAIN = 0,
-- Minimum level at which experience points can be lost
EXP_LOSS_LEVEL = 31,
-- Minimum level at which regional influence is lost in conquest when a player dies
-- Level 5 and below don't lose influence: http://wiki.ffo.jp/html/498.html
MINIMUM_LEVEL_CONQUEST_INFUENCE_LOSS = 6,
-- Enable/disable Level Sync
LEVEL_SYNC_ENABLE = true,
-- Disables ability to equip higher level gear when level cap/sync effect is on player.
DISABLE_GEAR_SCALING = false,
-- Disables Treasure Hunter procs (Era behavior wants this true)
DISABLE_TREASURE_HUNTER_PROCS = false,
-- Enable auto attack damage calculations in Lua
ENABLE_AUTO_ATTACK_LUA = false,
-- Weaponskill point base (before skillchain) for breaking latent - whole numbers only. retail is 5.
WS_POINTS_BASE = 5,
-- Weaponskill points per skillchain level - whole numbers only, retail is 2
WS_POINTS_SKILLCHAIN = 2,
-- Enable/disable jobs other than BST and RNG having widescan
ALL_JOBS_WIDESCAN = true,
-- Base player movement speed
BASE_SPEED = 50,
-- Player movement speed limit
SPEED_LIMIT = 80,
-- Mount speed, expressed as player speed. Can surpass speed limit.
MOUNT_SPEED = 80,
-- Player animation speed divisor
-- Raising this increases the players movement animation speed
ANIMATION_SPEED_DIVISOR = 1.0,
-- Multiplier for speed of engaged mobs when their target is out of range.
-- The default for almost all mobs on retail is 2.5x their normal speed.
MOB_RUN_SPEED_MULTIPLIER = 2.5,
-- Allows you to manipulate the constant multiplier in the skill-up rate formulas, having a potent effect on skill-up rates.
SKILLUP_CHANCE_MULTIPLIER = 1.0,
CRAFT_CHANCE_MULTIPLIER = 1.0,
-- Multiplier for skillup amounts. Using anything above 1 will break the 0.5 cap, the cap will become 0.9 (For maximum, set to 5)
SKILLUP_AMOUNT_MULTIPLIER = 1,
CRAFT_AMOUNT_MULTIPLIER = 1,
-- Gardening Factors. DO NOT change defaults without verifiable proof that your change IS how retail does it. Myths need to be optional.
GARDEN_DAY_MATTERS = false,
GARDEN_MOONPHASE_MATTERS = false,
GARDEN_POT_MATTERS = false,
GARDEN_MH_AURA_MATTERS = false,
-- Use current retail skill up rates and margins (Retail = High Skill-Up rate; Skill-Up when at or under 10 levels above synth recipe level.)
CRAFT_MODERN_SYSTEM = true,
-- Craft level limit from witch specialization points beginning to count. (Retail = 700; Level 75 era:600)
CRAFT_COMMON_CAP = 700,
-- Amount of points allowed in crafts over the level defined above. Points are shared across all crafting skills. (Retail = 400; All skills can go to max = 3200)
CRAFT_SPECIALIZATION_POINTS = 400,
-- Multiplier applied to high quality chance
CRAFT_HQ_CHANCE_MULTIPLIER = 1.0,
-- Enable/disable all fishing, including quests. ENABLE AT YOUR OWN RISK.
FISHING_ENABLE = false,
-- Sets the minimum level a character must be to fish.
FISHING_MIN_LEVEL = 1,
-- Multiplier for fishing skill-up chance. Default = 1.0, very hard.
FISHING_SKILL_MULTIPLIER = 1.0,
-- Enable/disable skill-ups from bloodpacts
SKILLUP_BLOODPACT = true,
-- Adjust rate of TP gain for mobs, pets (includes charmed pets), fellows, trusts and players.
-- Acts as a multiplier, so default is 1.
MOB_TP_MULTIPLIER = 1.0,
PET_TP_MULTIPLIER = 1.0,
PLAYER_TP_MULTIPLIER = 1.0,
TRUST_TP_MULTIPLIER = 1.0,
FELLOW_TP_MULTIPLIER = 1.0,
-- Adjust max HP pool for NMs, regular mobs, players, and trusts/fellows. Acts as a multiplier, so default is 1. Valid range: 0.1 to 2.0
NM_HP_MULTIPLIER = 1.0,
MOB_HP_MULTIPLIER = 1.0,
ALTER_EGO_HP_MULTIPLIER = 1.0,
-- Adjust max MP pool for NMs, regular mobs, players, and trusts/fellows. Acts as a multiplier, so default is 1. Valid range: 0.1 to 2.0
NM_MP_MULTIPLIER = 1.0,
MOB_MP_MULTIPLIER = 1.0,
ALTER_EGO_MP_MULTIPLIER = 1.0,
-- Sets the fraction of MP a subjob provides to the main job. Retail is half and this acts as a divisor so default is 2
SJ_MP_DIVISOR = 2.0,
-- Modify ratio of subjob-to-mainjob
-- 0 = no subjobs
-- 1 = 1/2 (default, 75/37, 99/49)
-- 2 = 2/3 (75/50, 99/66)
-- 3 = equal (75/75, 99/99)
SUBJOB_RATIO = 1,
-- Also adjust monsters subjob in ratio adjustments? 1 = true / 0 = false
INCLUDE_MOB_SJ = false,
-- Adjust base stats (str/vit/etc.) for NMs, regular mobs, players, and trusts/fellows. Acts as a multiplier, so default is 1.0. Valid range: 0.1 to 2.0
NM_STAT_MULTIPLIER = 1.0,
MOB_STAT_MULTIPLIER = 1.0,
ALTER_EGO_STAT_MULTIPLIER = 1.0,
-- Adjust skill caps for trusts/fellows. Acts as a multiplier, so default is 1.
ALTER_EGO_SKILL_MULTIPLIER = 1.0,
-- Adjust the recast time for abilities. Acts as a multiplier, so default is 1
ABILITY_RECAST_MULTIPLIER = 1.0,
-- Maximum spell recast reduction percentage. Current retail is 80. Older eras used 50.
SPELL_RECAST_REDUCTION_CAP = 80,
-- Enable/disable shared blood pact timer
BLOOD_PACT_SHARED_TIMER = false,
-- Adjust mob drop rate. Acts as a multiplier, so default is 1.
DROP_RATE_MULTIPLIER = 1.0,
-- Multiplier for gil naturally dropped by mobs. Does not apply to the bonus gil from all_mobs_gil_bonus. Default is 1.0.
MOB_GIL_MULTIPLIER = 1.0,
-- All mobs drop this much extra gil per mob LV even if they normally drop zero.
ALL_MOBS_GIL_BONUS = 0,
-- Maximum total bonus gil that can be dropped. Default 9999 gil.
MAX_GIL_BONUS = 9999,
-- Allow mobs to walk back home instead of despawning
MOB_NO_DESPAWN = false,
-- Adds extra time to mob despawn in seconds. Base time is 25s, so a setting of 5 here would be a total of 30 seconds.
MOB_ADDITIONAL_TIME_TO_DEAGGRO = 0,
-- Allows parry, block, and guard to skill up regardless of the action occuring.
-- This did not happen in previous eras
PARRY_OLD_SKILLUP_STYLE = false,
BLOCK_OLD_SKILLUP_STYLE = false,
GUARD_OLD_SKILLUP_STYLE = false,
-- Globally adjusts ALL battlefield level caps by this many levels.
BATTLE_CAP_TWEAK = 0,
-- Enable/disable level cap of mission battlefields stored in database.
LV_CAP_MISSION_BCNM = false,
-- Allow players to enter BCNMs which are flagged as experimental
BCNM_ENABLE_EXPERIMENTAL = true,
-- Max allowed merits points players can hold
-- 10 classic
-- 30 abyssea
MAX_MERIT_POINTS = 30,
-- Minimum time between uses of yell command (in seconds).
YELL_COOLDOWN = 30,
-- Prevent players from sending tells to hidden GMs. You will still receive them from other GMs.
BLOCK_TELL_TO_HIDDEN_GM = false,
-- Prevent players from performing WS while unengaged using packet injection.
PREVENT_UNENGAGED_WS = false,
-- Command Audit [logging] commands with lower permission than this will not be logged.
-- Zero for no logging at all. Commands given to non GMs are not logged.
AUDIT_GM_CMD = false,
-- Todo = other logging including anti-cheat messages
-- Chat Audit[logging] settings
AUDIT_CHAT = false,
AUDIT_SAY = false,
AUDIT_SHOUT = false,
AUDIT_TELL = false,
AUDIT_YELL = false,
AUDIT_LINKSHELL = false,
AUDIT_UNITY = false,
AUDIT_PARTY = false,
AUDIT_BALLISTA = false,
AUDIT_ASSISTE = false,
AUDIT_ASSISTJ = false,
-- Player Item Transaction Logging (Default: Off)
-- Logs player item transactions to the database for persistence.
AUDIT_PLAYER_TRADES = false,
AUDIT_PLAYER_BAZAAR = false,
AUDIT_PLAYER_DBOX = false,
AUDIT_PLAYER_VENDOR = false,
-- Maximum number of in-flight items (slots) allowed in a player's delivery box for PC-to-PC transfers.
DELIVERY_BOX_MAX_INFLIGHT = 128,
-- Seconds between healing ticks. Default is 10
HEALING_TICK_DELAY = 10,
-- Enable/disable keeping jug pets through zoning
KEEP_JUGPET_THROUGH_ZONING = false,
-- Despawn jug pets that have a minimum level below level sync or zone level restriction.
-- Such as despawning Courier Carrie in a level 20 cap when their minimum level to summon is 23.
-- While the default value of false is retail accurate, there are some balance concerns such as using 1000 needles at low levels from the cactuar pet.
DESPAWN_JUGPETS_BELOW_MINIMUM_LEVEL = false,
-- Send stack traces to the client after caught Lua errors if
-- their GM level is the same or higher than this number.
-- The max GM level is 5, so setting this to 6 disables it
-- for everone. Setting it to 0 enables for everyone.
REPORT_LUA_ERRORS_TO_PLAYER_LEVEL = 6,
}