landsandboat/scripts/actions/weaponskills/bora_axe.lua

45 lines
1.7 KiB
Lua

-----------------------------------
-- Bora Axe
-- Axe weapon skill
-- Skill level: 290
-- Delivers a single-hit ranged attack at a maximum distance of 15.7'. Chance of binding varies with TP
-- Bind doesn't always break from hitting mob.
-- This Weapon Skill's first hit params.ftp is duplicated for all additional hits
-- Not natively available to RNG
-- Aligned with the ?? Gorget.
-- Element: Ice
-- Modifiers: DEX 60% -- http://wiki.bluegartr.com/bg/Bora_Axe
-- 100%TP 200%TP 300%TP
-- 1.0 1.0 1.0
-----------------------------------
---@type TWeaponSkill
local weaponskillObject = {}
weaponskillObject.onUseWeaponSkill = function(player, target, wsID, tp, primary, action, taChar)
local params = {}
params.numHits = 1
params.ftpMod = { 1, 1, 1 }
params.dex_wsc = 0.6
params.atkVaries = { 3.5, 3.5, 3.5 }
if xi.settings.main.USE_ADOULIN_WEAPON_SKILL_CHANGES then
params.ftpMod = { 4.5, 4.5, 4.5 }
params.dex_wsc = 1
params.atkVaries = { 1, 1, 1 }
end
local damage, criticalHit, tpHits, extraHits = xi.weaponskills.doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)
-- Handle status effect
if math.random(1, 100) <= tp / 30 * applyResistanceAddEffect(player, target, xi.element.ICE, 0) then
local effectId = xi.effect.BIND
local actionElement = xi.element.ICE
local power = 1
local duration = math.floor(20 * applyResistanceAddEffect(player, target, actionElement, 0))
xi.weaponskills.handleWeaponskillEffect(player, target, effectId, actionElement, damage, power, duration)
end
return tpHits, extraHits, criticalHit, damage
end
return weaponskillObject