landsandboat/scripts/actions/weaponskills/cyclone.lua
Skold177 90aa7991b6 [lua] Cyclone / Gust Slash dINT scaling
Adds dINT scaling to Cyclone and Gust Slash
2026-01-08 23:46:12 -05:00

37 lines
1.3 KiB
Lua

-----------------------------------
-- Cyclone
-- Dagger weapon skill
-- Skill level: 125
-- Delivers an area attack that deals wind elemental damage. Damage varies with TP.
-- This weapon skill is ranged and can be used from a distance (Up to 15').
-- Directly affected by Magic Attack Bonus.
-- Aligned with the Breeze Gorget & Thunder Gorget.
-- Aligned with the Breeze Belt & Thunder Belt.
-- Element: Wind
-- Modifiers: DEX:30% INT:25%
-- 100%TP 200%TP 300%TP
-- 1.00 2.38 2.88
-----------------------------------
---@type TWeaponSkill
local weaponskillObject = {}
weaponskillObject.onUseWeaponSkill = function(player, target, wsID, tp, primary, action, taChar)
local params = {}
params.ftpMod = { 1.0, 2.375, 2.875 }
params.dex_wsc = 0.3 params.int_wsc = 0.25
params.ele = xi.element.WIND
params.skill = xi.skill.DAGGER
params.includemab = true
params.dStat = xi.mod.INT
if xi.settings.main.USE_ADOULIN_WEAPON_SKILL_CHANGES then
-- http://wiki.ffo.jp/html/685.html
params.dex_wsc = 0.4 params.int_wsc = 0.4
params.ftpMod = { 1.0, 2.375, 3.75 }
end
local damage, criticalHit, tpHits, extraHits = xi.weaponskills.doMagicWeaponskill(player, target, wsID, params, tp, action, primary)
return tpHits, extraHits, criticalHit, damage
end
return weaponskillObject