50 lines
2.1 KiB
Lua
50 lines
2.1 KiB
Lua
-----------------------------------
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-- Full Break
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-- Great Axe weapon skill
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-- Skill level: 225 (Warriors only.)
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-- Lowers enemy's attack, defense, params.accuracy, and evasion. Duration of effect varies with TP.
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-- Lowers attack and defense by 12.5%, evasion by 20 points, and estimated to also lower params.accuracy by 20 points.
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-- These enfeebles are given as four seperate status effects, resists calculated seperately for each. They almost always wear off simultaneously, but have been observed to wear off at different times.
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-- Strong against: Coeurls.
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-- Immune: Antica, Cockatrice, Crawlers, Worms.
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-- Will stack with Sneak Attack.
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-- Aligned with the Aqua Gorget & Snow Gorget.
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-- Aligned with the Aqua Belt & Snow Belt.
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-- Element: Earth
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-- Modifiers: STR:50% VIT:50%
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-- 100%TP 200%TP 300%TP
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-- 1.00 1.00 1.00
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-----------------------------------
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---@type TWeaponSkill
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local weaponskillObject = {}
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weaponskillObject.onUseWeaponSkill = function(player, target, wsID, tp, primary, action, taChar)
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local params = {}
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params.numHits = 1
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params.ftpMod = { 1, 1, 1 }
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params.str_wsc = 0.5
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params.vit_wsc = 0.5
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local damage, criticalHit, tpHits, extraHits = xi.weaponskills.doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)
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-- Handle status effects.
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local effects =
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{
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[1] = { xi.effect.ATTACK_DOWN, xi.element.WATER, 12.5 },
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[2] = { xi.effect.DEFENSE_DOWN, xi.element.WIND, 12.5 },
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[3] = { xi.effect.ACCURACY_DOWN, xi.element.EARTH, 20 },
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[4] = { xi.effect.EVASION_DOWN, xi.element.ICE, 20 },
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}
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for index = 1, #effects do
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local effectId = effects[index][1]
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local actionElement = effects[index][2]
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local power = effects[index][3]
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local duration = math.floor(60 + 3 * tp / 100 * applyResistanceAddEffect(player, target, actionElement, 0))
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xi.weaponskills.handleWeaponskillEffect(player, target, effectId, actionElement, damage, power, duration)
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end
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return tpHits, extraHits, criticalHit, damage
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end
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return weaponskillObject
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