landsandboat/scripts/actions/weaponskills/primal_rend.lua
Skold177 c09caaf81b [lua] Primal Rend dCHR Scaling
Adds dCHR scaling to Primal Rend
2026-01-08 23:07:22 -05:00

39 lines
1.4 KiB
Lua

-----------------------------------
-- Primal Rend
-- Axe weapon skill
-- Skill Level: N/A
-- Deals light elemental damage. Damage varies with TP. Aymur: Aftermath effect varies with TP.
-- Available only after completing the Unlocking a Myth (Beastmaster) quest.
-- Aligned with the Shadow Gorget, Soil Gorget & Aqua Gorget.
-- Aligned with the Shadow Belt, Soil Belt & Aqua Belt.
-- Element: Light
-- Modifiers: CHR:60% DEX:30%
-- 100%TP 200%TP 300%TP
-- 3.0625 5.8398 7.5625
-----------------------------------
---@type TWeaponSkill
local weaponskillObject = {}
weaponskillObject.onUseWeaponSkill = function(player, target, wsID, tp, primary, action, taChar)
local params = {}
params.ftpMod = { 4.0, 4.25, 4.75 }
params.chr_wsc = 0.3
params.ele = xi.element.LIGHT
params.skill = xi.skill.AXE
params.includemab = true
params.dStat = xi.mod.CHR -- TODO : Verify maximum bonus of 651
if xi.settings.main.USE_ADOULIN_WEAPON_SKILL_CHANGES then
params.ftpMod = { 3.0625, 5.8398, 7.5625 }
params.dex_wsc = 0.3 params.chr_wsc = 0.6
end
-- Apply aftermath
xi.aftermath.addStatusEffect(player, tp, xi.slot.MAIN, xi.aftermath.type.MYTHIC)
local damage, criticalHit, tpHits, extraHits = xi.weaponskills.doMagicWeaponskill(player, target, wsID, params, tp, action, primary)
return tpHits, extraHits, criticalHit, damage
end
return weaponskillObject