landsandboat/scripts/actions/weaponskills/viper_bite.lua

41 lines
1.4 KiB
Lua

-----------------------------------
-- Viper Bite
-- Dagger weapon skill
-- Skill level: 100
-- Deals double damage and Poisons target. Duration of poison varies with TP.
-- Doubles attack and not damage.
-- Despite the animation showing two swings, this is a single-hit weapon skill.
-- Will stack with Sneak Attack.
-- Aligned with the Soil Gorget.
-- Aligned with the Soil Belt.
-- Element: None
-- Modifiers: :
-- 100%TP 200%TP 300%TP
-- 1.00 1.00 1.00
-----------------------------------
---@type TWeaponSkill
local weaponskillObject = {}
weaponskillObject.onUseWeaponSkill = function(player, target, wsID, tp, primary, action, taChar)
local params = {}
params.numHits = 1
params.ftpMod = { 1, 1, 1 }
params.atkVaries = { 2, 2, 2 }
if xi.settings.main.USE_ADOULIN_WEAPON_SKILL_CHANGES then
params.dex_wsc = 1
end
local damage, criticalHit, tpHits, extraHits = xi.weaponskills.doPhysicalWeaponskill(player, target, wsID, params, tp, action, primary, taChar)
-- Handle status effect
local effectId = xi.effect.POISON
local actionElement = xi.element.WATER
local power = 3
local duration = math.floor((30 + 6 * tp / 100) * applyResistanceAddEffect(player, target, actionElement, 0))
xi.weaponskills.handleWeaponskillEffect(player, target, effectId, actionElement, damage, power, duration)
return tpHits, extraHits, criticalHit, damage
end
return weaponskillObject