47 lines
1.3 KiB
Lua
47 lines
1.3 KiB
Lua
-----------------------------------
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-- func: setallegiance
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-- desc: Sets the players allegiance.
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-----------------------------------
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---@type TCommand
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local commandObj = {}
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commandObj.cmdprops =
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{
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permission = 1,
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parameters = 'is'
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}
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local function error(player, msg)
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player:printToPlayer(msg)
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player:printToPlayer('!setallegiance <allegiance> <player>')
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end
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commandObj.onTrigger = function(player, allegiance, target)
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-- validate target
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local targ
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local cursorTarget = player:getCursorTarget()
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if target then
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targ = GetPlayerByName(target)
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if not targ then
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error(player, string.format('Player named "%s" not found!', target))
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return
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end
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elseif cursorTarget and not cursorTarget:isNPC() then
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targ = cursorTarget
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else
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targ = player
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end
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if allegiance == nil or (allegiance < 0 or allegiance > 6) then
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error(player, 'Improper allegiance passed. Valid Values: 0 to 6')
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return
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end
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local toString = { 'Mob', 'Player', 'San d\'Oria', 'Bastok', 'Windurst', 'Wyverns', 'Griffons' }
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player:printToPlayer(string.format('You set %s\'s allegiance to %s', targ:getName(), toString[allegiance + 1]))
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targ:setAllegiance(allegiance)
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end
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return commandObj
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