34 lines
938 B
Lua
34 lines
938 B
Lua
-----------------------------------
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-- xi.effect.AFFLATUS_MISERY
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-----------------------------------
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---@type TEffect
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local effectObject = {}
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effectObject.onEffectGain = function(target, effect)
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target:setMod(xi.mod.AFFLATUS_MISERY, 0)
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if target:hasStatusEffect(xi.effect.AUSPICE) then
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local power = target:getStatusEffect(xi.effect.AUSPICE):getPower()
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target:addMod(xi.mod.ENSPELL, 18)
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target:addMod(xi.mod.ENSPELL_DMG, power)
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end
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end
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effectObject.onEffectTick = function(target, effect)
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end
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effectObject.onEffectLose = function(target, effect)
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target:setMod(xi.mod.AFFLATUS_MISERY, 0)
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--Clean Up Afflatus Misery Bonuses
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local accuracyBonus = effect:getSubPower()
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target:delMod(xi.mod.ACC, accuracyBonus)
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if target:hasStatusEffect(xi.effect.AUSPICE) then
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target:setMod(xi.mod.ENSPELL, 0)
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target:setMod(xi.mod.ENSPELL_DMG, 0)
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end
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end
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return effectObject
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