landsandboat/scripts/effects/defender.lua
Gorp900 e697862699 Berserk and Defender now scale with level
Applied changes from review

Overall made the changes easier to read
2025-09-17 23:15:16 +01:00

36 lines
958 B
Lua

-----------------------------------
-- xi.effect.DEFENDER
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
local power = effect:getPower()
local jpLevel = target:getJobPointLevel(xi.jp.DEFENDER_EFFECT)
local jpEffect = jpLevel * 3
target:addMod(xi.mod.DEFP, power)
target:addMod(xi.mod.RATTP, -25)
target:addMod(xi.mod.ATTP, -25)
-- Job Point Bonuses
target:addMod(xi.mod.DEF, jpEffect)
end
effectObject.onEffectTick = function(target, effect)
end
effectObject.onEffectLose = function(target, effect)
local power = effect:getPower()
local jpLevel = target:getJobPointLevel(xi.jp.DEFENDER_EFFECT)
local jpEffect = jpLevel * 3
target:delMod(xi.mod.DEFP, power)
target:delMod(xi.mod.ATTP, -25)
target:delMod(xi.mod.RATTP, -25)
-- Job Point Bonuses
target:delMod(xi.mod.DEF, jpEffect)
end
return effectObject