landsandboat/scripts/items/flexible_pole.lua
jamesbradleym d241316858 Manage status effect by source
Co-authored-by: jamesbradleym <jamesbradleym@gmail.com>
Co-authored-by: TracentEden <92269743+TracentEden@users.noreply.github.com>
2024-11-13 10:45:53 -05:00

32 lines
970 B
Lua

-----------------------------------
-- ID: 18586
-- Item: flexible_pole
-- Item Effect: Attack +3
-- Duration: 30 Minutes
-----------------------------------
---@type TItem
local itemObject = {}
itemObject.onItemCheck = function(target, item, param, caster)
if target:getStatusEffectBySource(xi.effect.ENCHANTMENT, xi.effectSourceType.EQUIPPED_ITEM, xi.item.FLEXIBLE_POLE) ~= nil then
target:delStatusEffect(xi.effect.ENCHANTMENT, nil, xi.effectSourceType.EQUIPPED_ITEM, xi.item.FLEXIBLE_POLE)
end
return 0
end
itemObject.onItemUse = function(target)
if target:hasEquipped(xi.item.FLEXIBLE_POLE) then
target:addStatusEffect(xi.effect.ENCHANTMENT, 0, 0, 1800, 0, 0, 0, xi.effectSourceType.EQUIPPED_ITEM, xi.item.FLEXIBLE_POLE)
end
end
itemObject.onEffectGain = function(target, effect)
target:addMod(xi.mod.ATT, 3)
end
itemObject.onEffectLose = function(target, effect)
target:delMod(xi.mod.ATT, 3)
end
return itemObject