130 lines
5.2 KiB
Lua
130 lines
5.2 KiB
Lua
-----------------------------------
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-- Tutorial Mini-Quest
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-----------------------------------
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require("scripts/globals/status")
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require("scripts/globals/keyitems")
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require("scripts/globals/settings")
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require("scripts/globals/npc_util")
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-----------------------------------
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xi = xi or {}
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xi.tutorial = xi.tutorial or {}
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xi.tutorial.onTrigger = function(player, npc, npc_event_offset, nation_offset)
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local stage = player:getCharVar("TutorialProgress")
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if stage == 0 then
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player:startEvent(npc_event_offset + 17)
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else
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local mLevel = player:getMainLvl()
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if stage == 1 then
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player:startEvent(npc_event_offset)
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elseif stage == 2 then
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if not player:hasStatusEffect(xi.effect.SIGNET) then
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player:startEvent(npc_event_offset + 1)
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else
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player:startEvent(npc_event_offset + 2)
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end
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elseif stage == 3 then
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if not player:hasStatusEffect(xi.effect.FOOD) then
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player:startEvent(npc_event_offset + 3)
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else
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player:startEvent(npc_event_offset + 4)
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end
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elseif stage == 4 then
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local isSkilled = false
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for i = xi.skill.HAND_TO_HAND, xi.skill.STAFF do
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if player:getSkillLevel(i) >= 5 then
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isSkilled = true
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break
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end
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end
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if not isSkilled then
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player:startEvent(npc_event_offset + 5)
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else
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player:startEvent(npc_event_offset + 6)
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end
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elseif stage == 5 then
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player:startEvent(npc_event_offset + 7)
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elseif stage == 6 then
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player:startEvent(npc_event_offset + 8, 0, 0, 0, xi.ki.CONQUEST_PROMOTION_VOUCHER, 0, 0, 0)
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elseif stage == 7 then
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if mLevel < 4 then
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player:startEvent(npc_event_offset + 9)
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else
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player:startEvent(npc_event_offset + 10, 0, 0, nation_offset, 0, 0, 0, 0, 0)
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end
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elseif stage == 8 then
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player:startEvent(npc_event_offset + 11, 0, 0, nation_offset, 0, 0, 0, 0, 0)
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elseif stage == 9 then
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player:startEvent(npc_event_offset + 12, 800*EXP_RATE, 0, nation_offset, 0, 0, 0, 0, 0)
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elseif stage == 10 then
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if mLevel < 10 then
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player:startEvent(npc_event_offset + 13, 0, 0, nation_offset, 0, 0, 0, 0, 0)
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else
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player:startEvent(npc_event_offset + 14, 0, 1000*GIL_RATE, nation_offset, 0, 0, 0, 0, 0)
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end
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elseif stage == 11 then
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if not player:hasKeyItem(xi.ki.HOLLA_GATE_CRYSTAL + nation_offset) then
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player:startEvent(npc_event_offset + 15, xi.ki.HOLLA_GATE_CRYSTAL + nation_offset, 0, nation_offset, 0, 0, 0, 0, 0)
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else
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player:startEvent(npc_event_offset + 16, xi.ki.HOLLA_GATE_CRYSTAL + nation_offset, 1000*EXP_RATE, 1789, 3, 0, 0, 0, 0)
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end
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end
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end
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end
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xi.tutorial.onAuctionTrigger = function(player)
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if player:getCharVar("TutorialProgress") == 5 then
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player:setCharVar("TutorialProgress", 6)
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end
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end
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xi.tutorial.onEventFinish = function(player, csid, option, npc_event_offset, nation_offset)
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if csid == npc_event_offset then
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player:setCharVar("TutorialProgress", 2)
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elseif csid == (npc_event_offset + 2) then
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if npcUtil.giveItem(player, {{4376, 6}}) then
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player:setCharVar("TutorialProgress", 3)
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end
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elseif csid == (npc_event_offset + 4) then
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player:setCharVar("TutorialProgress", 4)
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elseif csid == (npc_event_offset + 6) then
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if player:getZoneID() == xi.zone.WINDURST_WOODS then
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if npcUtil.giveItem(player, {{4101, 1}, {4570, 1}, {4370, 1}}) then
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player:setCharVar("TutorialProgress", 5)
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end
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elseif player:getZoneID() == xi.zone.BASTOK_MARKETS then
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if npcUtil.giveItem(player, {{4096, 1}, {926, 1}, {4370, 1}}) then
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player:setCharVar("TutorialProgress", 5)
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end
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elseif player:getZoneID() == xi.zone.SOUTHERN_SAN_DORIA then
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if npcUtil.giveItem(player, {{4096, 1}, {936, 1}, {4358, 1}}) then
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player:setCharVar("TutorialProgress", 5)
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end
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end
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elseif csid == (npc_event_offset + 8) then
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npcUtil.giveKeyItem(player, xi.ki.CONQUEST_PROMOTION_VOUCHER)
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player:setCharVar("TutorialProgress", 7)
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elseif csid == (npc_event_offset + 10) then
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if npcUtil.giveItem(player, 16003) then
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player:setCharVar("TutorialProgress", 8)
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end
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elseif csid == (npc_event_offset + 12) then
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player:addExp(800 * EXP_RATE)
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player:setCharVar("TutorialProgress", 10)
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elseif csid == (npc_event_offset + 14) then
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npcUtil.giveCurrency(player, 'gil', 1000 * GIL_RATE)
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player:setCharVar("TutorialProgress", 11)
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elseif csid == (npc_event_offset + 16) then
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if npcUtil.giveItem(player, {{1789, 3}}) then
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player:addExp(1000*EXP_RATE)
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player:setCharVar("TutorialProgress", 0)
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end
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end
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end
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xi.tutorial.onMobDeath = function(player)
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if player and player:getCharVar("TutorialProgress") == 8 then
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player:setCharVar("TutorialProgress", 9)
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end
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end
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