landsandboat/scripts/effects/bio.lua
claywar 7bba1bdc3a
[type] Add type annotations to Effect scripts
Fix delStatusEffect in atma.lua
2024-08-24 21:26:29 -04:00

34 lines
1.1 KiB
Lua

-----------------------------------
-- xi.effect.BIO
-- Tier > 0 signals this is a bio that doesn't break sleep
-- See mobskills/nightmare.lua for full explanation
-----------------------------------
---@type TEffect
local effectObject = {}
effectObject.onEffectGain = function(target, effect)
local power = effect:getPower()
local subpower = effect:getSubPower()
effect:addMod(xi.mod.ATTP, -subpower)
if effect:getTier() == 0 then
effect:addMod(xi.mod.REGEN_DOWN, power)
end
end
effectObject.onEffectTick = function(target, effect)
-- bio with subpower > 0 is a signal that we don't wake up targets from this dot damage
-- handle diabolos nightmare bio damage explicitly
if effect:getTier() > 0 then
-- re-using logic from helix effect processing
local dmg = utils.stoneskin(target, effect:getPower())
if dmg > 0 then
target:takeDamage(dmg, nil, nil, nil, { wakeUp = false, breakBind = false })
end
end
end
effectObject.onEffectLose = function(target, effect)
end
return effectObject