landsandboat/scripts/effects/dodge.lua

24 lines
739 B
Lua

-----------------------------------
-- xi.effect.DODGE
-----------------------------------
---@type TEffect
local effectObject = {}
-- TODO: implement Glanzfaust effects
effectObject.onEffectGain = function(target, effect)
local jpLevel = target:getJobPointLevel(xi.jp.DODGE_EFFECT)
local dodgeMod = target:getMod(xi.mod.DODGE_EFFECT)
local monkLevel = utils.getActiveJobLevel(target, xi.job.MNK)
-- https://www.bg-wiki.com/ffxi/Dodge
effect:addMod(xi.mod.EVA, monkLevel + 1 + dodgeMod + jpLevel)
effect:addMod(xi.mod.ADDITIVE_GUARD, math.floor((monkLevel + 1) * 0.2))
end
effectObject.onEffectTick = function(target, effect)
end
effectObject.onEffectLose = function(target, effect)
end
return effectObject