31 lines
969 B
Lua
31 lines
969 B
Lua
-----------------------------------
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-- xi.effect.TOMAHAWK
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-----------------------------------
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---@type TEffect
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local effectObject = {}
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local physSDT = { xi.mod.SLASH_SDT, xi.mod.PIERCE_SDT, xi.mod.IMPACT_SDT, xi.mod.HTH_SDT }
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effectObject.onEffectGain = function(target, effect)
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for i = 1, #physSDT do
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local sdtModPhys = target:getMod(physSDT[i])
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local reductionPhys = (1000 - sdtModPhys) * 0.25
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effect:addMod(physSDT[i], reductionPhys)
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end
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for i = 1, #xi.magic.specificDmgTakenMod do
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local sdtModMagic = target:getMod(xi.magic.specificDmgTakenMod[i])
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local reductionMagic = sdtModMagic * 0.25
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effect:addMod(xi.magic.specificDmgTakenMod[i], -reductionMagic)
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end
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end
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effectObject.onEffectTick = function(target, effect)
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end
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effectObject.onEffectLose = function(target, effect)
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-- Mods are stacked on the effect and will be removed automatically when the effect wears off
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end
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return effectObject
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