ldmud/doc/concepts/objects
Travis A. Everett 3aefe22aca Fix typos and formatting issues in concepts/*
This is a second review pass on concepts; while it includes some
formatting edits, this review was much more closely focused on the
text itself and consists mostly of typo/grammar edits.
2015-06-18 23:48:02 +02:00

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Text

CONCEPT
objects
LAST UPDATED
never
DESCRIPTION
An object consists of a collection of functions (also called
'methods') and data (variables) on which the functions operate.
The only way to manipulate the data contained in an object is
via one of the functions defined by the object.
Every single thing in a mud is an object. Rooms are objects.
Weapons are objects. Even your character is an object (a special
kind of object called "interactive" but still an object in most
every respect). Each object (except possibly virtual objects) in
the mud is associated with some file written in LPC (in the mud's
directory structure) that describes how the object is to interact
with the gamedriver and the rest of the objects in the mud.
AUTHOR
Someone
SEE ALSO
files(C), inheritance(C), create(A), reset(A)