mirror of
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92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
/*
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* The ManaPlus Client
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* Copyright (C) 2008-2009 The Mana World Development Team
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* Copyright (C) 2009-2010 The Mana Developers
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* Copyright (C) 2011-2020 The ManaPlus Developers
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* Copyright (C) 2020-2023 The ManaVerse Developers
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*
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* This file is part of The ManaPlus Client.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef STATUSEFFECT_H
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#define STATUSEFFECT_H
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#include <string>
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#include "localconsts.h"
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class AnimatedSprite;
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class Particle;
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class StatusEffect final
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{
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public:
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StatusEffect();
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A_DELETE_COPY(StatusEffect)
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~StatusEffect();
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/**
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* Plays the sound effect associated with this status effect, if
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* possible.
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*/
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void playSFX() const;
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/**
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* Delivers the chat message associated with this status effect, if
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* possible.
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*/
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void deliverMessage() const;
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/**
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* Creates the particle effect associated with this status effect, if
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* possible.
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*/
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Particle *getStartParticle() const A_WARN_UNUSED;
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/**
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* Creates the particle effect associated with this status effect, if
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* possible.
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*/
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Particle *getParticle() const A_WARN_UNUSED;
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/**
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* Retrieves the status icon for this effect, if applicable
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*/
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AnimatedSprite *getIcon() const A_WARN_UNUSED;
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/**
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* Retrieves an action to perform, or SpriteAction::INVALID
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*/
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std::string getAction() const A_WARN_UNUSED;
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std::string mMessage;
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std::string mSFXEffect;
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std::string mStartParticleEffect;
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std::string mParticleEffect;
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std::string mIcon;
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std::string mAction;
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std::string mName;
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bool mIsPersistent;
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bool mIsPoison;
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bool mIsCart;
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bool mIsRiding;
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bool mIsTrickDead;
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bool mIsPostDelay;
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};
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#endif // STATUSEFFECT_H
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