Move mdk back to com/example/examplemod to align with what people expect.

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LexManos 2024-11-14 23:12:11 -08:00
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package net.minecraftforge.example;
import com.mojang.logging.LogUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.core.registries.Registries;
import net.minecraft.world.food.FoodProperties;
import net.minecraft.world.item.BlockItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.CreativeModeTabs;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.material.MapColor;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.BuildCreativeModeTabContentsEvent;
import net.minecraftforge.event.server.ServerStartingEvent;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.config.ModConfig;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.RegistryObject;
import org.slf4j.Logger;
// The value here should match an entry in the META-INF/mods.toml file
@Mod(ExampleMod.MODID)
public class ExampleMod {
// Define mod id in a common place for everything to reference
public static final String MODID = "examplemod";
// Directly reference a slf4j logger
private static final Logger LOGGER = LogUtils.getLogger();
// Create a Deferred Register to hold Blocks which will all be registered under the "examplemod" namespace
public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID);
// Create a Deferred Register to hold Items which will all be registered under the "examplemod" namespace
public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
// Create a Deferred Register to hold CreativeModeTabs which will all be registered under the "examplemod" namespace
public static final DeferredRegister<CreativeModeTab> CREATIVE_MODE_TABS = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, MODID);
// Creates a new Block with the id "examplemod:example_block", combining the namespace and path
public static final RegistryObject<Block> EXAMPLE_BLOCK = BLOCKS.register("example_block",
() -> new Block(BlockBehaviour.Properties.of()
.setId(BLOCKS.key("example_block"))
.mapColor(MapColor.STONE)
)
);
// Creates a new BlockItem with the id "examplemod:example_block", combining the namespace and path
public static final RegistryObject<Item> EXAMPLE_BLOCK_ITEM = ITEMS.register("example_block",
() -> new BlockItem(EXAMPLE_BLOCK.get(), new Item.Properties().setId(ITEMS.key("example_block")))
);
// Creates a new food item with the id "examplemod:example_id", nutrition 1 and saturation 2
public static final RegistryObject<Item> EXAMPLE_ITEM = ITEMS.register("example_item",
() -> new Item(new Item.Properties()
.setId(ITEMS.key("example_item"))
.food(new FoodProperties.Builder()
.alwaysEdible()
.nutrition(1)
.saturationModifier(2f)
.build()
)
)
);
// Creates a creative tab with the id "examplemod:example_tab" for the example item, that is placed after the combat tab
public static final RegistryObject<CreativeModeTab> EXAMPLE_TAB = CREATIVE_MODE_TABS.register("example_tab", () -> CreativeModeTab.builder()
.withTabsBefore(CreativeModeTabs.COMBAT)
.icon(() -> EXAMPLE_ITEM.get().getDefaultInstance())
.displayItems((parameters, output) -> {
output.accept(EXAMPLE_ITEM.get()); // Add the example item to the tab. For your own tabs, this method is preferred over the event
}).build());
public ExampleMod(FMLJavaModLoadingContext context) {
IEventBus modEventBus = context.getModEventBus();
// Register the commonSetup method for modloading
modEventBus.addListener(this::commonSetup);
// Register the Deferred Register to the mod event bus so blocks get registered
BLOCKS.register(modEventBus);
// Register the Deferred Register to the mod event bus so items get registered
ITEMS.register(modEventBus);
// Register the Deferred Register to the mod event bus so tabs get registered
CREATIVE_MODE_TABS.register(modEventBus);
// Register ourselves for server and other game events we are interested in
MinecraftForge.EVENT_BUS.register(this);
// Register the item to a creative tab
modEventBus.addListener(this::addCreative);
// Register our mod's ForgeConfigSpec so that Forge can create and load the config file for us
context.registerConfig(ModConfig.Type.COMMON, Config.SPEC);
}
private void commonSetup(final FMLCommonSetupEvent event) {
// Some common setup code
LOGGER.info("HELLO FROM COMMON SETUP");
if (Config.logDirtBlock)
LOGGER.info("DIRT BLOCK >> {}", ForgeRegistries.BLOCKS.getKey(Blocks.DIRT));
LOGGER.info(Config.magicNumberIntroduction + Config.magicNumber);
Config.items.forEach((item) -> LOGGER.info("ITEM >> {}", item.toString()));
}
// Add the example block item to the building blocks tab
private void addCreative(BuildCreativeModeTabContentsEvent event) {
if (event.getTabKey() == CreativeModeTabs.BUILDING_BLOCKS)
event.accept(EXAMPLE_BLOCK_ITEM);
}
// You can use SubscribeEvent and let the Event Bus discover methods to call
@SubscribeEvent
public void onServerStarting(ServerStartingEvent event) {
// Do something when the server starts
LOGGER.info("HELLO from server starting");
}
// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
@Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
public static class ClientModEvents {
@SubscribeEvent
public static void onClientSetup(FMLClientSetupEvent event) {
// Some client setup code
LOGGER.info("HELLO FROM CLIENT SETUP");
LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
}
}
}