Commit graph

14 commits

Author SHA1 Message Date
LexManos
e61aa67600 ForgeDev 7 (#10747)
Major re-write of the build tools for creating Forge.
This is equivalent to the ForgeGradle 7 migration for the user side.

Co-authored-by: Jonathing <me@jonathing.me>
Co-authored-by: Paint_Ninja <PaintNinja@users.noreply.github.com>
2026-05-27 06:49:54 -07:00
LexManos
5e8942e0a7
1.21.6 - New EventBus 7
A full rewrite and redesign of the library that offers much better performance, new features and fixes all previous design flaws
See the migration guide here: https://gist.github.com/PaintNinja/ad82c224aecee25efac1ea3e2cf19b91

Co-authored-by: Paint_Ninja <PaintNinja@users.noreply.github.com>
2025-06-18 02:53:58 -07:00
Paint_Ninja
9714512c31
[1.21.1] ModLoading cleanup and optimisations (#10052) 2024-08-16 22:49:11 +01:00
LexManos
d21556a4da
Update licenser plugin, and re-run it. Closes #9855 2024-01-29 12:27:45 -08:00
Paint_Ninja
a4c26c9b2b
[1.20.x] More buildscript clean-up (#9845) 2024-01-19 20:54:15 +00:00
LexManos
6f9f0f0cfa
Revive executable jars for the dedicated server
This has a minor change to development time build scripts. So developers, check the MDK
2023-12-06 10:33:58 -08:00
LexManos
7a443276a5
Fix lowcode implementation version, now that it's actually labeling the correct package. 2023-10-24 23:13:26 -07:00
LexManos
e34090c809
Buildscript cleanup and organization.
Updated to use newer libraries that reduce the command line arguments needed to run the game.
Fix issues in the SecureModule's classloader that caused resources to not be seen when they are on parent module layers.
2023-10-24 16:24:13 -07:00
LexManos
084effdadf
1.20.2-pre3 2023-09-12 12:34:59 -07:00
SizableShrimp
d8c84e2949 Forge 1.20
- Creative mode tabs are now a registry; the `BuildContents` event was renamed to `BuildCreativeModeTabContentsEvent` and moved it to its own class
- The pack format is now 15 for both resource packs and data packs
- `ScreenUtils` was deprecated in favor of a `GuiGraphics` extension
- Forge and the MDK were updated to Gradle 8 and FG6
- The Forge common config file was removed (it only contained the deprecated old fields for resource caching, which was removed in 1.19.3)
- Registry dummy entries were removed
- `RemappingVertexPipeline` was fixed to forward the `endVertex()` call
- Forge tool tags were removed in favor of vanilla ones

Co-authored-by: ChampionAsh5357 <ash@ashwork.net>
Co-authored-by: coehlrich <coehlrich@users.noreply.github.com>
Co-authored-by: Dennis C <11262040+XFactHD@users.noreply.github.com>
Co-authored-by: Matyrobbrt <matyrobbrt@gmail.com>
2023-06-07 20:55:09 -05:00
LexManos
c0aa8dd808
Add ability to Auto register capabilities via annotation (#8972) 2022-08-17 15:06:35 -07:00
SizableShrimp
6845c094ab Forge 1.19.1
Load natives from classpath
Make command argument types a forge registry
Add `EntityMobGriefingEvent` to `Allay#wantsToPickUp`
Overhaul `ServerChatEvent` to use `ChatDecorator` system
Remove `ClientChatEvent#setMessage` for now
Gradle 7.5

Signed-off-by: SizableShrimp <sizableshrimp@sizableshrimp.me>
2022-07-28 00:20:31 -05:00
SizableShrimp
4ed9117799 Forge 1.19
* Bump pack.mcmeta formats
* 1.19 biome modifiers
* Mark ClientPlayerNetworkEvent.LoggedOutEvent's getters as nullable
* Add docs and package-info to client extension interfaces package
* Move RenderBlockOverlayEvent hooks to ForgeHooksClient
* Add package-infos to client events package
* Rename SoundLoadEvent to SoundEngineLoadEvent

This reduces confusion from consumers which may think the
name SoundLoadEvent refers to an individual sound being loaded rather
than the sound engine.
* Document and change SoundLoadEvent to fire on mod bus

Previously, it fired on both the mod bus and the Forge bus, which is
confusing for consumers.
* Delete SoundSetupEvent

Looking at its original implementation shows that there isn't an
appropriate place in the new sound code to reinsert the event, and the
place of 'sound engine/manager initialization event' is taken already by SoundLoadEvent.
* Perform some cleanup on client events

 - Removed nullable annotations from ClientPlayerNetworkEvent
 - Renamed #getPartialTicks methods to #getPartialTick, to be consistent
  with vanilla's naming of the partial tick
 - Cleanup documentation to remove line breaks, use the
  spelling 'cancelled' over
  'canceled', and improve docs on existing and
   new methods.
* Remove EntityEvent.CanUpdate

Closes MinecraftForge/MinecraftForge#6394
* Switch to Jetbrains nullability annotations
* New PlayLevelSoundEvent; replaces old PlaySoundAtEntityEvent
* Remove ForgeWorldPresetScreens
* Remove IForgeRegistryEntry
* Remove use of List<Throwable> in FML's CompletableFutures
* Add docs to mod loading stages, stages, and phases
* Gradle 7.4.2
* Use SLF4J in FMLLoader and other subprojects
* Switch dynamic versions in subprojects to pinned ones
* Switch ForgeRoot and MDK to FG plugin markers
* Configure Forge javadoc task

The task now uses a custom stylesheet with MCForge elements, and
configured to combine the generation from the four FML subprojects
(fmlloader, fmlcore, javafmllanguage, mclanguage) and the Forge project
into the javadoc output.
* Update docs/md files, for 1.19 update and the move away from IRC to Discord.
* Make "Potentially dangerous alternative prefix" a debug warning, not info.

Co-authored-by: Curle <curle@gemwire.uk>
Co-authored-by: sciwhiz12 <arnoldnunag12@gmail.com>
Signed-off-by: SizableShrimp <sizableshrimp@sizableshrimp.me>
2022-06-07 15:31:26 -05:00
cpw
1353c1d9fa
Low code language provider (#8633)
Signed-off-by: cpw <cpw+github@weeksfamily.ca>

Co-authored-by: Curle <42079760+TheCurle@users.noreply.github.com>
2022-06-05 15:44:46 +01:00