From 358bed459176ce54ef5560ab52e5939d683ab21a Mon Sep 17 00:00:00 2001 From: Alex McHale Date: Wed, 22 Jul 2009 20:56:56 +0000 Subject: [PATCH] Initial commit of Merc 2.1 --- README | 153 ++ area/air.are | 1217 ++++++++++ area/arachnos.are | 1259 +++++++++++ area/area.lst | 45 + area/canyon.are | 2015 +++++++++++++++++ area/catacomb.are | 1731 +++++++++++++++ area/chapel.are | 1952 ++++++++++++++++ area/daycare.are | 597 +++++ area/draconia.are | 1557 +++++++++++++ area/dream.are | 1355 +++++++++++ area/drow.are | 1218 ++++++++++ area/dwarven.are | 1302 +++++++++++ area/dylan.are | 1798 +++++++++++++++ area/eastern.are | 1438 ++++++++++++ area/firenewt.are | 996 +++++++++ area/galaxy.are | 1915 ++++++++++++++++ area/gnome.are | 2229 +++++++++++++++++++ area/grave.are | 921 ++++++++ area/grove.are | 886 ++++++++ area/haon.are | 2502 +++++++++++++++++++++ area/help.are | 1657 ++++++++++++++ area/hitower.are | 5434 +++++++++++++++++++++++++++++++++++++++++++++ area/hood.are | 1695 ++++++++++++++ area/juargan.are | 1709 ++++++++++++++ area/limbo.are | 148 ++ area/mahntor.are | 3837 ++++++++++++++++++++++++++++++++ area/marsh.are | 762 +++++++ area/mega1.are | 998 +++++++++ area/midennir.are | 1078 +++++++++ area/midgaard.are | 4107 ++++++++++++++++++++++++++++++++++ area/mirror.are | 2988 +++++++++++++++++++++++++ area/mobfact.are | 693 ++++++ area/moria.are | 2706 ++++++++++++++++++++++ area/ofcol.are | 202 ++ area/ofcol2.are | 3316 +++++++++++++++++++++++++++ area/olympus.are | 1531 +++++++++++++ area/plains.are | 1313 +++++++++++ area/proto.are | 40 + area/redferne.are | 500 +++++ area/school.are | 2023 +++++++++++++++++ area/sewer.are | 4755 +++++++++++++++++++++++++++++++++++++++ area/shire.are | 1836 +++++++++++++++ area/smurf.are | 859 +++++++ area/thalos.are | 2199 ++++++++++++++++++ area/trollden.are | 350 +++ area/valley.are | 2261 +++++++++++++++++++ area/wyvern.are | 1676 ++++++++++++++ doc/act.txt | 133 ++ doc/area.txt | 935 ++++++++ doc/class.txt | 122 + doc/command.txt | 115 + doc/contrib.txt | 183 ++ doc/drool.txt | 118 + doc/hacker.txt | 358 +++ doc/license.doc | 103 + doc/license.txt | 46 + doc/memory.txt | 137 ++ doc/new.txt | 260 +++ doc/pfile.txt | 101 + doc/port.txt | 130 ++ doc/security.txt | 106 + doc/sites.txt | 36 + doc/skill.txt | 254 +++ doc/sky.txt | 95 + doc/trad.txt | 81 + doc/vnum.txt | 34 + log/README | 12 + player/README | 14 + src/Makefile | 15 + src/Merc.exe | Bin 0 -> 289327 bytes src/act_comm.c | 1435 ++++++++++++ src/act_info.c | 2035 +++++++++++++++++ src/act_move.c | 1000 +++++++++ src/act_obj.c | 2063 +++++++++++++++++ src/act_wiz.c | 2622 ++++++++++++++++++++++ src/comm.c | 1771 +++++++++++++++ src/const.c | 1103 +++++++++ src/db.c | 2542 +++++++++++++++++++++ src/fight.c | 1560 +++++++++++++ src/handler.c | 1560 +++++++++++++ src/interp.c | 1611 ++++++++++++++ src/magic.c | 2264 +++++++++++++++++++ src/merc | Bin 0 -> 279033 bytes src/merc.h | 1755 +++++++++++++++ src/save.c | 899 ++++++++ src/special.c | 736 ++++++ src/startup | 42 + src/update.c | 822 +++++++ 88 files changed, 106967 insertions(+) create mode 100644 README create mode 100644 area/air.are create mode 100644 area/arachnos.are create mode 100644 area/area.lst create mode 100644 area/canyon.are create mode 100644 area/catacomb.are create mode 100644 area/chapel.are create mode 100644 area/daycare.are create mode 100644 area/draconia.are create mode 100644 area/dream.are create mode 100644 area/drow.are create mode 100644 area/dwarven.are create mode 100644 area/dylan.are create mode 100644 area/eastern.are create mode 100644 area/firenewt.are create mode 100644 area/galaxy.are create mode 100644 area/gnome.are create mode 100644 area/grave.are create mode 100644 area/grove.are create mode 100644 area/haon.are create mode 100644 area/help.are create mode 100644 area/hitower.are create mode 100644 area/hood.are create mode 100644 area/juargan.are create mode 100644 area/limbo.are create mode 100644 area/mahntor.are create mode 100644 area/marsh.are create mode 100644 area/mega1.are create mode 100644 area/midennir.are create mode 100644 area/midgaard.are create mode 100644 area/mirror.are create mode 100644 area/mobfact.are create mode 100644 area/moria.are create mode 100644 area/ofcol.are create mode 100644 area/ofcol2.are create mode 100644 area/olympus.are create mode 100644 area/plains.are create mode 100644 area/proto.are create mode 100644 area/redferne.are create mode 100644 area/school.are create mode 100644 area/sewer.are create mode 100644 area/shire.are create mode 100644 area/smurf.are create mode 100644 area/thalos.are create mode 100644 area/trollden.are create mode 100644 area/valley.are create mode 100644 area/wyvern.are create mode 100644 doc/act.txt create mode 100644 doc/area.txt create mode 100644 doc/class.txt create mode 100644 doc/command.txt create mode 100644 doc/contrib.txt create mode 100644 doc/drool.txt create mode 100644 doc/hacker.txt create mode 100644 doc/license.doc create mode 100644 doc/license.txt create mode 100644 doc/memory.txt create mode 100644 doc/new.txt create mode 100644 doc/pfile.txt create mode 100644 doc/port.txt create mode 100644 doc/security.txt create mode 100644 doc/sites.txt create mode 100644 doc/skill.txt create mode 100644 doc/sky.txt create mode 100644 doc/trad.txt create mode 100644 doc/vnum.txt create mode 100644 log/README create mode 100644 player/README create mode 100644 src/Makefile create mode 100644 src/Merc.exe create mode 100644 src/act_comm.c create mode 100644 src/act_info.c create mode 100644 src/act_move.c create mode 100644 src/act_obj.c create mode 100644 src/act_wiz.c create mode 100644 src/comm.c create mode 100644 src/const.c create mode 100644 src/db.c create mode 100644 src/fight.c create mode 100644 src/handler.c create mode 100644 src/interp.c create mode 100644 src/magic.c create mode 100755 src/merc create mode 100644 src/merc.h create mode 100644 src/save.c create mode 100644 src/special.c create mode 100755 src/startup create mode 100644 src/update.c diff --git a/README b/README new file mode 100644 index 0000000..3b6b193 --- /dev/null +++ b/README @@ -0,0 +1,153 @@ +Merc Release 2.1 +Sunday 01 August 1993 + +Furey mec@shell.portal.com +Hatchet hatchet@uclink.berkeley.edu +Kahn michael@uclink.berkeley.edu + + + +=== Introduction + +Merc Diku Mud is a Diku Mud with many enhancements and contributions. See our +'contrib.txt' and 'help merc' for acknowledgements. Send us your contribution, +and you'll be in there too! + +Enjoy our mud. May your visit here be ... Mercenary. + +This is the 2.1 production release of Merc. + + + +=== Copyright and License + +Diku Mud is copyright (C) 1990, 1991 by Sebastian Hammer, Michael Seifert, +Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. Their license agreement +is in the file 'license.doc'. + +Merc Diku Mud is a derivative of the original Diku Mud and is subject to their +copyright and license agreement. Merc Diku Mud contains substantial +enhancements to Diku Mud. These enhancements are copyright 1992, 1993 by +Michael Chastain, Michael Quan, and Mitchell Tse. Our license agreement is in +'license.txt'. + +The license terms boil down to this: the people who wrote this mud want due +credit for their work. + + + +=== Contents of the Release + + area Area files. + doc Documentation. + log Log files (initially empty). + player Player files (initially empty). + src Source files. + + + +=== How to Install + +First, group with your highest level Unix guru, and have him or her tank. +Merc is easier to install than other muds, but every site is different. + +(1) Get the release Merc_21.tar.gz from one of these fine anonymous ftp + sites: + + ftp.tcp.com (formerly ferkel.ucsb.edu) + ftp.math.okstate.edu + +(2) Unpack the release: + + gzip -d -c Merc_21.tar.gz | tar xvf - + +(3) Go into the 'src' directory. Choose the Makefile for your operating + system and copy it into 'Makefile': + + Makefile Most machines with 'gcc' + Makefile.aix AIX + Makefile.hp Hp/UX + Makefile.isc Interactive Systems Unix + Makefile.mip Mips Risc/OS + Makefile.nex NeXT + Makefile.sol SunSoft Solaris 2.1 + Makefile.tra Traditional C (see 'trad.txt') + + Merc.exe, a pre-built MsDos executable, is included in the release. + See 'port.txt' for more information on porting, including the + single-user MsDos and Macintosh versions. + +(4) Run 'make' with the following options: + + make -k >&! make.out + + This will take 10 minutes to 60 minutes, depending on the speed of your + computer. + + If you encounter errors with 'make', send us your 'make.out' file: + + mail -s make.out mec@shell.portal.com < make.out + + Also we'll need to know what kind of hardware, operating system, + and C compiler you have. + + We will help you get Merc running, but obviously we can't guarantee + Merc will run on any particular machine. + +(5) Start the game: + + startup & + telnet localhost 4000 + +(6) To make your first immortal character, just start as a mortal + character, play at least as far as level 2, and then edit the + player file and change your level. (After the first immortal, + you can advance the rest). + +(7) If you haven't already done so, read 'license.doc' and 'license.txt'. + Because Merc is a derivative work of Diku Mud, you must register + your mud with the original Diku implementors. + +(8) Of course you're going to change the title screen, help files, and so on. + Don't just globally erase the 'Merc' references, ok? You wouldn't + like it if we did that to your work, so don't do it to ours. + + + +=== Support + +First, read the documentation in the 'doc' directory. We rewrote all of the +documentation files from scratch for the 2.0 Alpha release, and have been +keeping them up-to-date since. + +Also check the 'wizhelp' command and read the 'help' descriptions for the +individual immortal commands. + +There is a mailing list at 'merc@kpc.com'. Send mail to 'merc-request@kpc.com' +to join the list. + +You can write to us directly at the e-mail addresses at the top of this +document. + +When you write us, we need to know what kind of machine you're running on. If +you can give us specific information about the problem, that helps too. + +Specific information means: an adb or gdb stack trace (if you're reporting a +crash), or a syslog with the relevant commands logged. The player files are +ascii files -- dump them into your mail message too. + +If your e-mail is too vague, we're likely to bounce it back. There are three +of us and dozens of you -- we simply can't engage in long-distance debugging, +on unknown platforms, with the added factor of more code that you've dropped in +since the release. + + + +=== Future Plans + +We have finished core development of Merc. There will never be a Merc 3. +It's your mud now -- the end of our development is the beginning of yours. + +We will continue making maintenance releases to fix bugs, add new platform +support, and fold in contributed code and areas. The next release of Merc, +version 2.2, will be on 05 Sep 1993. diff --git a/area/air.are b/area/air.are new file mode 100644 index 0000000..8de407f --- /dev/null +++ b/area/air.are @@ -0,0 +1,1217 @@ +#AREA { 5 10} Copper In the Air~ + + + +#MOBILES +#1000 +fairy dragon~ +A fairy dragon~ +A fairy dragon is fluttering around here looking for something to do... +~ +It's a cute little multi-colored dragon...about 2 foot long. +It gracefully dances around your head. +~ +65 24 500 S +5 16 5 5d5+50 2d4+1 +20 900 +8 8 0 +#1001 +griffin~ +A griffin~ +A large black winged griffin swoops into an attack. +~ +Golden maned and black all over. It's quite a beautiful creature if not +for the fact it is hungry and is attacking you! +~ +96 0 300 S +8 14 4 1d1+104 2d5+2 +500 3750 +8 8 1 +#0 + + + +#OBJECTS +#1001 +rose~ +a red rose~ +A red rose is lying on the ground.~ +~ +9 0 17 +6 0 0 0 +8 0 200 +E +rose~ +This is no ordinary rose, as it is a gift from Dionysus to his +dearest, Wendella. +~ +#0 + + + +#ROOMS +#1001 +In the air ...~ + You are flying! +Currently you are about 40 meters above the ground north of the city. +It seems like you can see forever! +~ +30 0 9 +D1 +More of the same. +~ +~ +0 0 1006 +D2 +More of the same. +~ +~ +0 0 1002 +D4 +More of the same. +~ +~ +0 0 1021 +S +#1002 +In the air ...~ + You are flying! +Currently you are about 20 meters above the inside wall of West Midgaard. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1001 +D1 +More of the same. +~ +~ +0 0 1007 +D2 +More of the same. +~ +~ +0 0 1003 +D4 +More of the same. +~ +~ +0 0 1022 +S +#1003 +In the air ...~ + You are flying! +Currently you are about 20 meters above the west gate of Midgaard. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1002 +D1 +More of the same. +~ +~ +0 0 1008 +D2 +More of the same. +~ +~ +0 0 1004 +D4 +More of the same. +~ +~ +0 0 1023 +S +#1004 +In the air ...~ + You are flying! +Currently you are about 40 meters above Wall Road. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1003 +D1 +More of the same. +~ +~ +0 0 1009 +D2 +More of the same. +~ +~ +0 0 1005 +D4 +More of the same. +~ +~ +0 0 1024 +S +#1005 +In the air ...~ + You are flying! +Currently you are about 40 meters above Wall Road. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1004 +D1 +More of the same. +~ +~ +0 0 1010 +D4 +More of the same. +~ +~ +0 0 1025 +S +#1006 +In the air ...~ + You are flying! +Currently you are about 40 meters above the ground north of Midgaard. +It seems like you can see forever! +~ +30 0 9 +D1 +More of the same. +~ +~ +0 0 1011 +D2 +More of the same. +~ +~ +0 0 1007 +D3 +More of the same. +~ +~ +0 0 1001 +D4 +More of the same. +~ +~ +0 0 1026 +S +#1007 +In the air ...~ + You are flying! +Currently you are about 20 meters above the magic shop. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1006 +D1 +More of the same. +~ +~ +0 0 1012 +D2 +More of the same. +~ +~ +0 0 1008 +D3 +More of the same. +~ +~ +0 0 1002 +D4 +More of the same. +~ +~ +0 0 1027 +S +#1008 +In the air ...~ + You are flying! +Currently you are about 40 meters above Main Street. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1007 +D1 +More of the same. +~ +~ +0 0 1013 +D2 +More of the same. +~ +~ +0 0 1009 +D3 +More of the same. +~ +~ +0 0 1003 +D4 +More of the same. +~ +~ +0 0 1028 +S +#1009 +In the air ...~ + You are flying! +Currently you are about 20 meters above the Mage Guild Hall. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1008 +D1 +More of the same. +~ +~ +0 0 1014 +D2 +More of the same. +~ +~ +0 0 1010 +D3 +More of the same. +~ +~ +0 0 1004 +D4 +More of the same. +~ +~ +0 0 1029 +S +#1010 +In the air ...~ + You are flying! +Currently you are about 40 meters above Poor Alley. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1009 +D1 +More of the same. +~ +~ +0 0 1015 +D3 +More of the same. +~ +~ +0 0 1005 +D4 +More of the same. +~ +~ +0 0 1030 +S +#1011 +In the air ...~ + You are flying! +Currently you are about 40 meters above the ground north of Midgaard. +It seems like you can see forever! +~ +30 0 9 +D1 +More of the same. +~ +~ +0 0 1016 +D2 +More of the same. +~ +~ +0 0 1012 +D3 +More of the same. +~ +~ +0 0 1006 +D4 +More of the same. +~ +~ +0 0 1031 +S +#1012 +In the air ...~ + You are flying! +Currently you are about 20 meters above the bakery. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1011 +D1 +More of the same. +~ +~ +0 0 1017 +D2 +More of the same. +~ +~ +0 0 1013 +D3 +More of the same. +~ +~ +0 0 1007 +D4 +More of the same. +~ +~ +0 0 1032 +S +#1013 +In the air ...~ + You are flying! +Currently you are about 40 meters above Main Street. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1012 +D1 +More of the same. +~ +~ +0 0 1018 +D2 +More of the same. +~ +~ +0 0 1014 +D3 +More of the same. +~ +~ +0 0 1008 +D4 +More of the same. +~ +~ +0 0 1033 +S +#1014 +In the air ...~ + You are flying! +Currently you are about 20 meters above Armoury. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1013 +D1 +More of the same. +~ +~ +0 0 1019 +D2 +More of the same. +~ +~ +0 0 1015 +D3 +More of the same. +~ +~ +0 0 1009 +D4 +More of the same. +~ +~ +0 0 1034 +S +#1015 +In the air ...~ + You are flying! +Currently you are about 40 meters above Poor Alley. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1014 +D1 +More of the same. +~ +~ +0 0 1020 +D3 +More of the same. +~ +~ +0 0 1010 +D4 +More of the same. +~ +~ +0 0 1035 +S +#1016 +In the air ...~ + You are flying! +Currently you are about 10 meters above the temple spire of Midgaard +It seems like you can see forever! +~ +30 0 9 +D2 +More of the same. +~ +~ +0 0 1017 +D3 +More of the same. +~ +~ +0 0 1011 +D4 +More of the same. +~ +~ +0 0 1036 +S +#1017 +In the air ...~ + You are flying! +Currently you are about 40 meters above the Temple Square. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1016 +D2 +More of the same. +~ +~ +0 0 1018 +D3 +More of the same. +~ +~ +0 0 1012 +D4 +More of the same. +~ +~ +0 0 1037 +D5 +More of the same +~ +~ +0 0 3057 +S +#1018 +In the air ...~ + You are flying! +Currently you are about 40 meters above Market Square. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1017 +D2 +More of the same. +~ +~ +0 0 1019 +D3 +More of the same. +~ +~ +0 0 1013 +D4 +More of the same. +~ +~ +0 0 1038 +S +#1019 +In the air ...~ + You are flying! +Currently you are about 40 meters above Market and Commons. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1018 +D2 +More of the same. +~ +~ +0 0 1020 +D3 +More of the same. +~ +~ +0 0 1014 +D4 +More of the same. +~ +~ +0 0 1039 +S +#1020 +In the air ...~ + You are flying! +Currently you are about 40 meters above ground, overlooking the Common Square. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1019 +D3 +More of the same. +~ +~ +0 0 1015 +D4 +More of the same. +~ +~ +0 0 1040 +S +#1021 +In the air ...~ + You are flying! +Currently you are about 60 meters above the ground just north of Midgaard. +It seems like you can see forever! +~ +30 0 9 +D1 +More of the same. +~ +~ +0 0 1026 +D2 +More of the same. +~ +~ +0 0 1022 +D5 +More of the same. +~ +~ +0 0 1001 +S +#1022 +In the air ...~ + You are flying! +Currently you are about 40 meters above the west gate of Midgaard. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1021 +D1 +More of the same. +~ +~ +0 0 1027 +D2 +More of the same. +~ +~ +0 0 1023 +D5 +More of the same. +~ +~ +0 0 1002 +S +#1023 +In the air ...~ + You are flying! +Currently you are about 60 meters above west gate of Midgaard. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1022 +D1 +More of the same. +~ +~ +0 0 1028 +D2 +More of the same. +~ +~ +0 0 1024 +D5 +More of the same. +~ +~ +0 0 1003 +S +#1024 +In the air ...~ + You are flying! +Currently you are about 60 meters above wall road. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1023 +D1 +More of the same. +~ +~ +0 0 1029 +D2 +More of the same. +~ +~ +0 0 1025 +D5 +More of the same. +~ +~ +0 0 1004 +S +#1025 +In the air ...~ + You are flying! +Currently you are about 60 meters above wall road. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1024 +D1 +More of the same. +~ +~ +0 0 1030 +D5 +More of the same. +~ +~ +0 0 1005 +S +#1026 +In the air ...~ + You are flying! +Currently you are about 60 meters above the ground north of Midgaard. +It seems like you can see forever! +~ +30 0 9 +D1 +More of the same. +~ +~ +0 0 1031 +D2 +More of the same. +~ +~ +0 0 1027 +D3 +More of the same. +~ +~ +0 0 1021 +D5 +More of the same. +~ +~ +0 0 1006 +S +#1027 +In the air ...~ + You are flying! +Currently you are about 40 meters above the magic shop. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1026 +D1 +More of the same. +~ +~ +0 0 1032 +D2 +More of the same. +~ +~ +0 0 1028 +D3 +More of the same. +~ +~ +0 0 1022 +D5 +More of the same. +~ +~ +0 0 1007 +S +#1028 +In the air ...~ + You are flying! +Currently you are about 60 meters above main street. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1027 +D1 +More of the same. +~ +~ +0 0 1033 +D2 +More of the same. +~ +~ +0 0 1029 +D3 +More of the same. +~ +~ +0 0 1023 +D5 +More of the same. +~ +~ +0 0 1008 +S +#1029 +In the air ...~ + You are flying! +Currently you are about 40 meters above the mage guild. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1028 +D1 +More of the same. +~ +~ +0 0 1034 +D2 +More of the same. +~ +~ +0 0 1030 +D3 +More of the same. +~ +~ +0 0 1024 +D5 +More of the same. +~ +~ +0 0 1009 +S +#1030 +In the air ...~ + You are flying! +Currently you are about 60 meters above poor alley. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1029 +D1 +More of the same. +~ +~ +0 0 1035 +D3 +More of the same. +~ +~ +0 0 1025 +D5 +More of the same. +~ +~ +0 0 1010 +S +#1031 +In the air ...~ + You are flying! +Currently you are about 60 meters above the ground north of Midgaard. +It seems like you can see forever! +~ +30 0 9 +D1 +More of the same. +~ +~ +0 0 1036 +D2 +More of the same. +~ +~ +0 0 1032 +D3 +More of the same. +~ +~ +0 0 1026 +D5 +More of the same. +~ +~ +0 0 1011 +S +#1032 +In the air ...~ + You are flying! +Currently you are about 40 meters above bakery and cleric guild. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1031 +D1 +More of the same. +~ +~ +0 0 1037 +D2 +More of the same. +~ +~ +0 0 1033 +D3 +More of the same. +~ +~ +0 0 1027 +D5 +More of the same. +~ +~ +0 0 1012 +S +#1033 +In the air ...~ + You are flying! +Currently you are about 60 meters above main street. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1032 +D1 +More of the same. +~ +~ +0 0 1038 +D2 +More of the same. +~ +~ +0 0 1034 +D3 +More of the same. +~ +~ +0 0 1028 +D5 +More of the same. +~ +~ +0 0 1013 +S +#1034 +In the air ...~ + You are flying! +Currently you are about 40 meters above the armoury. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1033 +D1 +More of the same. +~ +~ +0 0 1039 +D2 +More of the same. +~ +~ +0 0 1035 +D3 +More of the same. +~ +~ +0 0 1029 +D5 +More of the same. +~ +~ +0 0 1014 +S +#1035 +In the air ...~ + You are flying! +Currently you are about 60 meters above poor alley. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1034 +D1 +More of the same. +~ +~ +0 0 1040 +D3 +More of the same. +~ +~ +0 0 1030 +D5 +More of the same. +~ +~ +0 0 1015 +S +#1036 +In the air ...~ + You are flying! +Currently you are about 30 meters above the temple spire. +It seems like you can see forever! +~ +30 0 9 +D2 +More of the same. +~ +~ +0 0 1037 +D3 +More of the same. +~ +~ +0 0 1031 +D5 +More of the same. +~ +~ +0 0 1016 +S +#1037 +In the air ...~ + You are flying! +Currently you are about 60 meters above the temple square. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1036 +D2 +More of the same. +~ +~ +0 0 1038 +D3 +More of the same. +~ +~ +0 0 1032 +D5 +More of the same. +~ +~ +0 0 1017 +S +#1038 +In the air ...~ + You are flying! +Currently you are about 60 meters above market square. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1037 +D2 +More of the same. +~ +~ +0 0 1039 +D3 +More of the same. +~ +~ +0 0 1033 +D5 +More of the same. +~ +~ +0 0 1018 +S +#1039 +In the air ...~ + You are flying! +Currently you are about 60 meters above market square and commons square. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1038 +D2 +More of the same. +~ +~ +0 0 1040 +D3 +More of the same. +~ +~ +0 0 1034 +D5 +More of the same. +~ +~ +0 0 1019 +S +#1040 +In the air ...~ + You are flying! +Currently you are about 60 meters above commoners square and the dump. +It seems like you can see forever! +~ +30 0 9 +D0 +More of the same. +~ +~ +0 0 1039 +D3 +More of the same. +~ +~ +0 0 1035 +D5 +More of the same. +~ +~ +0 0 1020 +S +#0 + + + +#RESETS +M 0 1000 10 1005 fairy dragon in sky +M 0 1000 10 1022 '' +M 0 1000 10 1019 '' +M 0 1001 3 1034 Griffin +S + + + +#SPECIALS +M 1000 spec_cast_mage +S + + + +#$ diff --git a/area/arachnos.are b/area/arachnos.are new file mode 100644 index 0000000..89ec8a3 --- /dev/null +++ b/area/arachnos.are @@ -0,0 +1,1259 @@ +#AREA { 5 20} Anon Arachnos~ + + + +#MOBILES +#6301 +spider young~ +the young spider~ +The young spider is ballooning by you. +~ +He looks freshly hatched and sprightly. His young fangs are just +growing in as of late. +~ +68 8 0 S +5 17 8 5d4+50 2d4+1 +100 600 +8 8 2 +#6302 +dragon Yevaud~ +Yevaud~ +Yevaud the Usurper of Midgaard is here, grinning evilly at you. +~ +Old, scaly, but still with a lot of bite in him left. +~ +71 8 -1000 S +24 2 0 24d24+240 4d6+3 +10000 65100 +8 8 1 +#6303 +spider wolf~ +the Wolf Spider~ +The Wolf Spider is here, licking its bloody fangs. +~ +The Wolf Spider is hairy, very hairy. +~ +34 0 -300 S +6 12 4 3d8+70 2d5+3 +1250 2000 +8 8 2 +#6304 +orc~ +the orc~ +The orc is stuck in the web and he can't get out. +~ +You notice an evil look in his eyes. +~ +2 0 -400 S +5 15 5 2d10+30 2d4+0 +100 600 +8 8 1 +#6305 +wasp queen~ +the Queen Wasp~ +The Queen Wasp is here, thinking that you would make a tasty offering +to her master. +~ +You notice a glazed look in her eyes. +~ +34 0 -800 S +12 7 -3 12d12+120 2d8+5 +1500 8000 +8 8 2 +#6306 +spider drone~ +the drone spider~ +The drone spider walks around doing her master's bidding. +~ +An ordinary drone spider. +~ +68 0 -300 S +6 12 4 6d6+60 2d4+0 +200 800 +8 8 1 +#6307 +spider ethereal~ +the ethereal spider~ +The ethereal spider strides here, traveling to different worlds. +~ +She winks in and out. +~ +68 0 1000 S +10 10 0 10d10+100 2d4+4 +1250 4000 +8 8 2 +#6308 +slave human~ +the slave of Arachnos~ +The slave works here relentlessly. +~ +The slave does not mind you, but will fight like a warrior if attacked. +~ +68 0 0 S +8 13 1 8d8+80 2d8+1 +500 2000 +8 8 1 +#6309 +quasit~ +the quasit~ +The quasit blinks in and out, grinning at you. +~ +Demoniac in nature, but more mischievous. He twiddles his thumbs +and creates a magical treasure! +~ +148 32778 1000 S +10 1 -7 10d10+100 1d8+3 +1000 3000 +8 8 1 +#6310 +spider bird~ +the Bird Spider~ +The Bird Spider snaps its powerful jaws. +~ +The Bird Spider has very powerful jaws. +~ +34 0 -800 S +14 7 -3 14d14+140 2d9+2 +1750 8000 +8 8 2 +#6311 +hermit~ +the Hermit~ +The Hermit sits here and warns, "Go back before it's too late!" +~ +A dishevelled veteran warrior in disguise is what he is, but he +means well. +~ +6 8 -400 S +7 13 5 3d10+80 2d5+0 +750 1500 +8 8 1 +#6312 +donjonkeeper~ +the Donjonkeeper~ +The Donjonkeeper eyes you and wonders how pure your soul is. +~ +He delves deeper into you as you stare at him. +~ +6 8 1000 S +25 -1 -10 25d25+250 3d8+10 +6000 65000 +8 8 1 +#6313 +guardian~ +The guardian~ +The guardian is obviously not doing his job. +~ +He looks like a lazy bum who sleeps half the time. +~ +96 32768 250 S +17 4 -7 17d17+170 2d8+10 +1600 20000 +4 4 1 +#6314 +spider empress arachnos~ +Arachnos~ +Arachnos the Empress of Spiders welcomes you with an evil smile. +~ +She is a very attractive spider with an ornate gown. She tempts you +into being one of her many slaves. She does not possess the venomous +fangs of normal spiders, but then, as you realize, she does not need +them. +~ +34 10 -1000 S +26 -2 -8 26d26+260 1d8+20 +10000 65000 +8 8 2 +#6315 +ki-rin~ +the Ki-Rin~ +The Ki-Rin smiles good-naturedly to you. +~ +She is the last bastion of good in this realm. Her mission is to +someday free the slaves of the Empress. +~ +6 8 1000 S +26 0 -2 26d26+260 3d4+12 +15000 50000 +8 8 2 +#6316 +dragon wormkin young~ +the young dragon wormkin~ +A wormkin with no teeth plays here. +~ +Rather small, you almost feel sad in killing it. +~ +3 8 1000 S +10 2 0 10d10+120 2d6+3 +1000 3700 +8 8 1 +#6317 +dragon wormkin medium~ +the medium dragon wormkin~ +A wormkin that has grown a bit stares at you inquisitively. +~ +A medium-sized dragon--seems it hasn't killed anything yet by itself. +~ +3 8 100 S +13 2 -2 13d13+150 3d6+5 +5000 9500 +8 8 1 +#6318 +spider poisonous~ +the huge, poisonous spider~ +A huge, poisonous spider is here. +~ +This disgusting creature is at the size of a human crawling on all four. It +has eight hairy legs that gives it a tremendous speed on almost any surface and +sharp poisonous fangs to paralyze or kill its prey. +~ +67 0 -350 S +8 13 2 8d8+80 2d5+1 +0 2500 +8 8 0 +#6319 +queen spider~ +the Queen Spider~ +The huge, bulky Queen Spider is here. +~ +This disgusting creature is at the size of a small elephant. It has eight +huge, hairy legs that would give it a tremendous speed on almost any surface +if it wasn't so immensely fat. Its large, bulbous eyes stare back at you. +~ +67 8 -1000 S +15 6 -4 15d15+150 2d8+2 +0 12000 +8 8 2 +#0 + + + +#OBJECTS +#6303 +headress pontiff's~ +a pontiff's headress~ +A white cone-shaped head ornament with religious symbols lies here.~ +~ +9 96 17 +6 0 0 0 +5 20000 5000 +A +4 3 +A +17 -2 +#6304 +visor black knight's~ +a black knight's visor~ +A black visor sits here.~ +~ +9 96 17 +6 0 0 0 +5 20000 5000 +A +1 1 +A +5 2 +#6308 +coins gold~ +a big pile of gold coins~ +A big pile of gold coins is lying here.~ +~ +20 0 1 +10000 0 0 0 +0 0 0 +#6309 +potion blue~ +a blue potion~ +A blue potion has been left here.~ +~ +10 64 1 +15 43 15 15 +2 1000 300 +E +potion blue~ +It has a nice sky blue colour and a smell like peppermint. +~ +#0 + + + +#ROOMS +#6200 +On the spider web~ +You are balancing carefully on the giant sticky threads that holds the giant +web in place. To the south leads a strand to a cave-like structure made from +many layers of a spider web. Another silky strand continues to the north. +~ +61 9 6 +D0 +~ +~ +0 -1 6203 +D2 +~ +~ +0 -1 6133 +E +web~ +The immense spider web moves softly. +~ +S +#6201 +On the spider web~ +You are balancing carefully on the giant sticky threads that holds the giant +web in place. To the north leads a strand to a cave-like structure made from +many layers of a spider web. +~ +61 9 6 +D0 +~ +~ +0 -1 6134 +E +web~ +The immense spider web moves softly. +~ +S +#6202 +On the spider web~ +You are balancing carefully on the giant sticky threads that holds the giant +web in place. To the east leads a strand to a cave-like structure made from +many layers of a spider web. +~ +61 9 6 +D1 +~ +~ +0 -1 6134 +E +web~ +The immense spider web moves softly. +~ +S +#6203 +On the spider web~ +You are balancing carefully on the giant sticky threads that holds the giant +web in place. A single silky strand lead to the south, while another leads +off into the northern direction. +~ +61 9 6 +D0 +~ +~ +0 -1 6301 +D2 +~ +~ +0 -1 6200 +E +web~ +The immense spider web moves softly. +~ +S +#6301 +Webbed Entrance~ + Sticky, sticky, sticky! The ground is cluttered with leaves, decayed +remains of webbed crickets, beetle, rats, dogs (?), and even humans. +You begin to wonder about what lies ahead. The air is damp here, +and even the little light that shines through the canopy seems +absorbed into the webbing. +~ +63 4 1 +D0 +~ +~ +0 -1 6302 +D2 +~ +~ +0 -1 6203 +S +#6302 +Webby Passage~ + You find that footing here is very good, almost too good. The +limbs are coated with cobwebs and seem unusually strong for tree +branches. Paths lead in four directions. The eastward path goes +down a bit. +~ +63 0 2 +D0 +~ +~ +0 -1 6304 +D1 +~ +~ +0 -1 6305 +D2 +~ +~ +0 -1 6301 +D3 +~ +~ +0 -1 6303 +S +#6303 +Wasp Hive~ + Drones scuttle about in this room. The cells on the walls +are honeycomb in shape and many of the maggots and wasps you see +have fang-marks on there bodies. You sense some order in their markings. +~ +63 0 2 +D1 +~ +~ +0 -1 6302 +S +#6304 +Webby Passage~ + Another webby passage, all sticky and wet. Tiny ballooning +spiders fill the air. It seems that these young ones are newborns. +~ +63 0 2 +D2 +~ +~ +0 -1 6302 +S +#6305 +Beneath the Busy Path~ + You hear the sounds of crawling arachnids above. The rhythms of +the footsteps suggest a primitive order in there movement. The light +seems brighter upwards. +~ +63 0 2 +D3 +~ +~ +0 -1 6302 +D4 +~ +~ +0 -1 6306 +S +#6306 +On the Busy Path~ + Spiders, spiders, everywhere! It is almost ant-like in efficiency +with one big difference. The spiders here are carrying ant-corpses, +as well as rats, wolves, and humans. +~ +63 0 2 +D2 +~ +~ +0 -1 6307 +D5 +~ +~ +0 -1 6305 +S +#6307 +On the Busy Path~ + Spiders, spiders, everywhere! It is almost ant-like in efficiency +with one big difference. The spiders here are carrying ant-corpses, +as well as cats, wolves, and humans. +~ +63 0 2 +D0 +~ +~ +0 -1 6306 +D1 +~ +~ +0 -1 6308 +S +#6308 +On the Busy Path~ + Spiders, spiders, everywhere! It is almost ant-like in efficiency +with one big difference. The spiders here are carrying ant-corpses, +as well as cats, dogs, and humans. +~ +63 0 2 +D1 +~ +~ +0 -1 6309 +D3 +~ +~ +0 -1 6307 +S +#6309 +A Split in the Path~ + As always, there is a split in the road. One road is strewn +with cricket feelers. The other is well-kept and suitable for smooth +travelling. The webbing that was prevalent in earlier rooms is almost +non-existent now. +~ +63 0 2 +D0 +~ +~ +0 -1 6310 +D2 +~ +~ +0 -1 6320 +D3 +~ +~ +0 -1 6308 +S +#6310 +Fuzzy Tree Limb~ + You are on a "fuzzy" tree limb. Interesting, since the branches +seem to have "hairs" sprouting from its bark. As you look +closer you see millions of aphids covering each limb. +~ +63 0 2 +D2 +~ +~ +0 -1 6309 +D3 +~ +~ +0 -1 6311 +S +#6311 +Tree Trunk~ + You feel that you can rest here safely. There is evidence of +webbing here, but it is of a finer quality. +~ +63 0 2 +D1 +~ +~ +0 -1 6310 +D2 +~ +~ +0 -1 6312 +S +#6312 +Tree Lair Entrance~ + It seems the inhabitant of this place does not web her +victims, as evidenced by the remains before you. The area +is cluttered with desiccated corpses, apparently bitten +but unwebbed, and drained of their life juices. +~ +63 0 2 +D0 +~ +~ +0 -1 6311 +D3 +~ +~ +0 -1 6313 +S +#6313 +Wolf Spider Lair~ + Very dark, as all lairs of spiders are. Not much of furnishings +save an exit. The wolf spider keeps no corpses here, but rather +throws them out at her leisure. +~ +63 0 2 +D1 +~ +~ +0 -1 6312 +S +#6320 +The Webless Path~ + Strange. No webbing here. In fact, no sounds whatsoever. +The path continues northward, where you find that you may have to +tightrope your way across a ravine. +~ +63 0 2 +D0 +~ +~ +0 -1 6309 +D3 +~ +~ +0 -1 6321 +S +#6321 +Above the Ravine~ + Stranger still. Your feet get a real firm grip on the spiderline. +You are above a deep ravine. This line connects you between two trees. +Below you can see a prismatic web with lots of animal bones caught in it: +some bear and small deer bones in fact. No human skeletons are visible +(yet). +~ +63 0 2 +D1 +~ +~ +0 -1 6320 +D2 +~ +~ +0 -1 6323 +D5 +~ +~ +0 -1 6322 +S +#6322 +The Rainbow Web~ + This is the rainbow web--each strand, each link, a hue of violently +sharp colors and contrasts. The resident here seems to have a command +of light as well. +~ +63 0 2 +D4 +~ +~ +0 -1 6321 +S +#6323 +The Web Forest~ + The trees here take on a different appearance--they are not trees +anymore, but disjointed make-shift silken made shafts, sticky to the touch, +and webby in texture. This is another world it would appear. +~ +63 0 2 +D0 +~ +~ +0 -1 6321 +D5 +~ +~ +0 -1 6324 +S +#6324 +The Slave Pit~ + You have entered the slave pit. A voice blares in the distance, +"Get back to work, maggots!" Rails upon rails of mined gold and silver +clutter the trail beneath you. +~ +63 0 2 +D0 +~ +~ +0 -1 6325 +D4 +~ +~ +0 -1 6323 +S +#6325 +The Tether Path~ + Another tether path just like the rest of them. Surprisingly well +-lit by the golden orbs that hang from the sides, you can see the paths +become finer and finer in quality. +~ +63 0 2 +D1 +~ +~ +0 -1 6326 +D3 +~ +~ +0 -1 6324 +S +#6326 +A Road Crossing~ + Another shifty little strand of webs, almost ethereal in nature. +~ +63 0 2 +D3 +~ +~ +0 -1 6325 +D4 +~ +~ +0 -1 6327 +S +#6327 +A Leader Strand~ + This strand is weightier, more sturdy. It shimmers as you step on +it. You are definitely not in the Midgaardian realms anymore. Just +where you are you can't tell. It feels like you're moving through +ether. You can still get back down to more surer lands. +~ +63 0 2 +D0 +~ +~ +0 -1 6328 +D5 +~ +~ +0 -1 6326 +S +#6328 +The Entrance of the Ethereal Web~ + You are at the entrance to ethereal web. Flickering in and out, +in and out, each strand reveals a different hue from black to green +to blue. +~ +63 0 2 +D2 +~ +~ +0 -1 6327 +D5 +~ +~ +0 -1 6331 +S +#6330 +The Young Wormkin's Crib~ + A playpen of sorts, with maggots of wasps and other baby vermin +lying about. You feel that humans have been played with here too, +and eaten later. You sense that the maker of this place has +an appetite for dragon meat, and uses this room as a breeding +area. +~ +63 0 2 +D2 +~ +~ +0 -1 6331 +S +#6331 +The Base of the Web~ + Large strands connect at this point. The node shimmers and +flickers within the ether. You see many flying creatures-- +insects, pegasi, and dragon wormkins--navigate the dangerous +passages of the web. Exits go in many directions. +~ +63 0 2 +D0 +~ +~ +0 -1 6330 +D1 +~ +~ +0 -1 6332 +D2 +~ +~ +0 -1 6333 +S +#6332 +Through the Trees~ + This part of the web intersects through the branches of some +trees. Various leaves and other debris that the many drones +have not picked up yet lie here. +~ +63 0 2 +D3 +~ +~ +0 -1 6331 +S +#6333 +Above the Clouds~ + You can see all of Midgaard in this ethereal web. Many +of the larger dragons that do wish to fly seem to fly +away from the sticky strands of the web. +~ +63 0 2 +D0 +~ +~ +0 -1 6331 +D2 +~ +~ +0 -1 6334 +D3 +~ +~ +0 -1 6335 +S +#6334 +On A Cloud~ + Rather thick in consistency. You realize this is not +a typical cloud, but it might be the nest of an aerial creature. +~ +63 0 2 +D0 +~ +~ +0 -1 6333 +S +#6335 +A Link in the Ethereal Web~ + This is another link in the ethereal web. Various creatures +seem to get caught (or hypnotized) by its sticky strands. +~ +63 0 2 +D1 +~ +~ +0 -1 6333 +D3 +~ +~ +0 -1 6336 +S +#6336 +The Tenuous Strand~ + Very windy here since it goes up into the sky somewhat. +Still, it's safe enough to move around. +~ +63 0 2 +D1 +~ +~ +0 -1 6335 +D2 +~ +~ +0 -1 6340 +D3 +~ +~ +0 -1 6341 +S +#6340 +The Elder Wormkin's Room~ + A more mature wormkin it seems resides here. Various tomes of +arcane lore clutter the area, along with shards of armor and weaponry. +~ +63 0 2 +D0 +~ +~ +0 -1 6336 +S +#6341 +Another Tree Limb~ + Once again the web crosses another tree limb. To the side you +see the possible entrance to another creatures lair. +~ +63 0 2 +D1 +~ +~ +0 -1 6336 +D2 +~ +~ +0 -1 6342 +D3 +~ +~ +0 -1 6345 +S +#6342 +The Bird Spider's Lair~ + This is a big game hunter among most spiders. Crush jewels +and other weapons suggest the inhabitant must have powerful jaws. +Beware! +~ +63 0 2 +D0 +~ +~ +0 -1 6341 +S +#6345 +A Link in the Ethereal Web~ + This is another link in the ethereal web. Various creatures +seem to get caught (or hypnotized) by its sticky strands. +~ +63 0 2 +D1 +~ +~ +0 -1 6341 +D2 +~ +~ +0 -1 6350 +D3 +~ +~ +0 -1 6346 +S +#6346 +The Quiet Tree Top~ + Here is a quiet tree top. +~ +63 0 2 +D1 +~ +~ +0 -1 6345 +D3 +~ +~ +0 -1 6347 +S +#6347 +On The Web~ + RRRRRRRRRRROOOOOOOOOOOOOAAAAAAAAAAAAAARR! You hear the roar +of a powerful beast. Dragon, you think. You shiver in your boots +as you tiptoe on this section of the web. +~ +63 0 2 +D1 +~ +~ +0 -1 6346 +D2 +~ +~ +0 -1 6355 +S +#6350 +The Ki-Rin Chamber~ + A wise ki-rin was entrapped here many years ago. It is from her +that the ruler of this realm steals his magical strength. +~ +63 0 2 +D0 +~ +~ +0 -1 6345 +S +#6355 +A Link in the Ethereal Web~ + This is another link in the ethereal web. Various creatures +seem to get caught (or hypnotized) by its sticky strands. To +the north you sense the heavy breathing of a fiery animal. +~ +63 0 2 +D0 +~ +~ +0 -1 6347 +D3 +~ +~ +0 -1 6360 +D4 +~ +~ +0 -1 6365 +S +#6360 +Yevaud's Lair~ + Yevaud, the Usurper of Midgaard, resides here. A voice cries +out, "BEWARE, the Usurper of Midgaard lives here! FLEE while you can!" +But even Yevaud has his master...or so you deduce. +~ +63 0 2 +D1 +~ +~ +0 -1 6355 +S +#6365 +A Link in the Ethereal Web~ + This is another link in the ethereal web. Various creatures +seem to get caught (or hypnotized) by its sticky strands. A single +spider line lies to the north, while ghastly seemings are due +southward. The grim entrance of Arachnos' Lair is downward. +~ +63 0 2 +D0 +~ +~ +0 -1 6371 +D2 +~ +~ +0 -1 6366 +D5 +~ +~ +0 -1 6355 +D4 +~ +~ +0 -1 6390 +S +#6366 +Entrance to the Donjonkeep~ + A dark path at the end of the web strand, you see ahead +a torch lit chamber where the souls of unavenged adventurers +come and gnash their teeth. The howls and screams of many echo +through the hall ways. You see one definite path ahead. +~ +63 0 2 +D1 +~ +~ +0 -1 6367 +S +#6367 +The Guardian's Room~ + A chair sits here for a tireless guardian who ensures that no +soul escapes. The room is undecorated. +~ +63 0 2 +D1 +~ +~ +0 -1 6368 +D3 +~ +~ +0 -1 6366 +E +chair~ +An ordinary chair, well used, glued to the ground by spiderweb. +~ +S +#6368 +Realm of the Hopeless~ + Here you see many misguided souls who think they still live. +They search for those who killed them without warrant, and seek the +free souls of living beings to inhabit and perhaps adventure once +more. +~ +63 0 2 +D1 +~ +~ +0 -1 6369 +D3 +~ +~ +0 -1 6367 +S +#6369 +Realm of the Hopeless~ + Here you see many misguided souls who think they still live. +They search for those who killed them without warrant, and seek the +free souls of living beings to inhabit and perhaps adventure once +more. +~ +63 0 2 +D3 +~ +~ +0 -1 6368 +D1 +~ +~ +0 -1 6370 +S +#6370 +The Donjonkeep~ + No souls have ever lived in this place. The wails of slaves +and the howls of wolves are the only way you can describe the sounds +you hear. The walls are thin and wispy. The only light you receive +is the shimmering from the strand of the ethereal web you used to get +here. +~ +63 0 2 +D1 +~ +~ +0 -1 6371 +D3 +~ +~ +0 -1 6369 +S +#6371 +The Single Spider Line~ + A single spider line supports you once more. As you look +across the ether you seen a single shack up ahead with a light in +the window. You sense a great evil coming from the east and feel +inclined to go back on the ethereal web and take your chances there. +~ +63 0 2 +D1 +~ +~ +0 -1 6372 +D3 +~ +~ +0 -1 6370 +S +#6372 +The Single Spider Line~ + A single spider line supports you once more. The shack comes +closer into view and you are even more inclined to go back now. +~ +63 0 2 +D3 +~ +~ +0 -1 6371 +D1 +~ +~ +0 -1 6373 +S +#6373 +The Hermit's Corner~ + Here you see evidence of a vagrant's abode. The shack is to the +east, if you dare enter it. You get the sneaking feeling you should +go back now. The skies above you darken and roar with the laughter +of thunder. +~ +63 0 2 +D3 +~ +~ +0 -1 6372 +D1 +~ +~ +0 -1 6380 +S +#6380 +Mahatma's Inescapable Trap~ + Mahatma, that silly thief, is here, and he steals everything you +have. He says, 'Here, have a quick trip to the Temple of Midgaard.' +He plunges a black dagger into your back ... +~ +63 4 0 +S +#6390 +The Entrance to the Arachnos' Lair~ + All strands inevitably lead here, the center of the web, the +entrance to Arachnos' Lair. +~ +63 0 2 +D0 +~ +~ +0 -1 6391 +D5 +~ +~ +0 -1 6365 +S +#6391 +The Sticky Chamber~ + You can still bail out since your knees are shaking from the +anticipation (or is it fear?). The sky is clear on this strand of +web, surprisingly unsticky. The strand does not vibrate like the +others. A few ballooning spiders pass by, cackling "You're gonna +die, you're gonna fry. Good bye!" +~ +63 0 2 +D2 +~ +~ +0 -1 6390 +D0 +~ +~ +0 -1 6392 +S +#6392 +The Great Door~ + Before you you see a large, web-like door. Various designs +of ancient runes and names of Midgaard heroes are etched into +the webwork. Perhaps lists of victims? You can't tell. +~ +63 8 2 +D0 +~ +door north~ +1 0 6399 +D2 +~ +~ +0 -1 6391 +S +#6399 +The Lair of Arachnos~ + This is the lair of the Empress Spider, Arachnos. A lavishly +adorned rainbow web, her lair allows her to move to any universe +she wishes by using her magical strands to the Prime Material Plane. +Coffers upon coffers of gold, magical jewels and gems await. Unfor- +tunately Arachnos is a baggy spider too, and webs all her treasures +to her beautiful silken body. +~ +63 0 2 +D2 +~ +door south~ +1 0 6392 +S +#0 + + + +#RESETS +M 0 6319 1 6134 Queen Spider +G 1 6308 10 10,000 gold +M 0 6318 3 6134 Poisonous spider +G 1 6309 20 Healing potion +M 0 6318 3 6134 Poisonous spider +G 1 6309 20 Healing potion +M 0 6318 3 6134 Poisonous spider +G 1 6309 20 Healing potion +M 0 6301 10 6301 young spider +M 0 6301 10 6306 young spider +M 0 6301 10 6306 young spider +M 0 6301 10 6304 young spider +M 0 6305 1 6303 wasp +M 0 6310 1 6342 bird spider +M 0 6303 1 6313 wolf spider +M 0 6308 5 6308 slave +M 0 6308 5 6308 slave +M 0 6308 5 6308 slave +M 0 6308 5 6308 slave +M 0 6308 5 6308 slave +M 0 6309 2 6327 quasit +M 0 6307 5 6335 ethereal spider +M 0 6307 5 6333 ethereal spider +M 0 6304 1 6332 stuck orc +M 0 6306 3 6321 drone spider +* G 1 902 10 give it a speckled potion +M 0 6306 3 6331 drone spider +* G 1 902 10 give it a speckled potion +M 0 6311 1 6373 Hermit +* G 1 6302 2 give him a wizard's hat +* +M 0 6315 1 6350 Ki-Rin +G 1 6309 10 give him a blue potion +G 1 6309 10 give him a blue potion +* +M 0 6314 1 6399 Arachnos +G 1 6303 2 give her a pontiff's headdress +G 1 6304 2 give her a black knight's visor +* +M 0 6312 1 6370 Donjonkeeper +G 1 6309 10 give him a blue potion +* +M 0 6313 1 6367 guardian +M 0 6306 3 6330 drone spider +* +M 0 6302 1 6360 Yevaud +G 1 6304 2 give him a black knight's visor +* +M 0 6316 1 6330 baby dragon +* +M 0 6317 1 6340 elder wormkin +* +D 0 6392 0 2 +D 0 6399 2 2 +S + + + +#SPECIALS +M 6302 spec_breath_gas +M 6314 spec_breath_gas +M 6316 spec_breath_gas +M 6317 spec_breath_gas +M 6318 spec_poison +M 6319 spec_poison +S + + + +#$ diff --git a/area/area.lst b/area/area.lst new file mode 100644 index 0000000..333faa8 --- /dev/null +++ b/area/area.lst @@ -0,0 +1,45 @@ +help.are +limbo.are +smurf.are +plains.are +ofcol2.are +olympus.are +air.are +shire.are +hitower.are +gnome.are +wyvern.are +catacomb.are +hood.are +draconia.are +mahntor.are +trollden.are +firenewt.are +midgaard.are +chapel.are +midennir.are +grave.are +school.are +moria.are +juargan.are +eastern.are +drow.are +thalos.are +mirror.are +ofcol.are +haon.are +arachnos.are +dwarven.are +daycare.are +sewer.are +valley.are +redferne.are +mega1.are +marsh.are +dream.are +grove.are +dylan.are +canyon.are +galaxy.are +mobfact.are +$ diff --git a/area/canyon.are b/area/canyon.are new file mode 100644 index 0000000..ec03001 --- /dev/null +++ b/area/canyon.are @@ -0,0 +1,2015 @@ +#AREA { 5 30} Raff Elemental Canyon~ + + + +#MOBILES +#9201 +mountain climber mountainclimber~ +the mountain climber~ +A mountain climber is making the same trek that you are. +~ +He wants to see what's on the other side of the mountain too. +~ +68 0 500 S +3 16 8 10d5+15 1d6+1 +100 500 +8 8 1 +#9202 +cyclops~ +the cyclops~ +A hungry cyclops snarls at you! +~ +He looks like he's about to have dinner (maybe it's you?). +~ +98 128 -700 S +22 0 -5 1d4+1100 1d4+25 +1000 80000 +8 8 0 +#9203 +tiny elemental~ +a tiny elemental~ +A tiny elemental form wanders about. +~ +Rather small for an elemental form, looks like a reject. +~ +64 0 0 S +1 20 9 1d20+0 1d3+1 +11 100 +8 8 0 +#9204 +elemental guardian~ +the elemental guardian~ +The elemental guardian of the canyon. +~ +You can't tell which kind of elemental it is, maybe it's a bit o' all of them? +~ +2 0 0 S +20 5 -5 0d0+1000 4d4+5 +10000 100000 +8 8 0 +#9205 +small elemental~ +a small elemental~ +A small, rather non-descript elemental. +~ +A small elemental, a resident of the canyon. +~ +66 0 0 S +5 16 5 0d0+60 2d4+0 +250 800 +8 8 0 +#9206 +medium elemental~ +a medium elemental~ +A medium-sized elemental. +~ +A medium elemental, a resident of the canyon. +~ +66 0 10 S +10 11 2 10d10+125 2d6+1 +750 4000 +8 8 0 +#9207 +large elemental~ +a large elemental~ +A large elemental. +~ +A large elemental, a resident of the canyon.~ +66 0 20 S +15 6 0 10d10+190 2d8+2 +2000 21000 +8 8 0 +#9208 +earth elemental ruler~ +the Earth Ruler~ +The Ruler of the earth elementals. +~ +He looks as old as the earth itself. He seems to know all the +secrets and knowledge of the Earth. You can't really tell where +he begins and the rock wall ends. +~ +2 128 0 S +30 -2 -13 30d30+1000 2d6+25 +100000 400000 +8 8 0 +#9209 +fire elemental ruler~ +the Fire Ruler~ +The Ruler of the fire elementals. +~ +As you look at him he seems to blend in with the fire in his throne. +~ +2 128 0 S +30 -5 -10 30d30+1000 4d5+5 +100000 300000 +8 8 0 +#9210 +air elemental ruler~ +The Air Ruler~ +The Ruler of the air elementals. +~ +As you peer at him you seem to be looking at the sky itself. +~ +2 128 0 S +30 0 -10 30d30+1000 9d3+9 +100000 350000 +8 8 0 +#9211 +lightning elemental ruler~ +The Lightning Ruler~ +The Ruler of the lightning elementals. +~ +As you examine him there is a blinding flash of light and a deafening boom! +You rub your eyes and look and the ruler is there grinning at you. +~ +2 128 0 S +30 0 -6 30d30+1000 4d6+15 +100000 350000 +8 8 0 +#9212 +water elemental ruler~ +The Water Ruler~ +The Ruler of the water elementals. +~ +As you look at him he changes to mist, which swirls around you. Just +as you get scared, it reforms in elemental form. +~ +2 128 0 S +30 0 -10 30d30+1000 7d3+5 +100000 350000 +8 8 0 +#9214 +water puddle elemental~ +a puddle~ +A small puddle of water elemental. +~ +It trickles along the ground and gets your feet wet. +~ +64 0 0 S +8 13 3 10d10+200 2d5+1 +225 4000 +8 8 0 +#9215 +fire flame elemental~ +a flame~ +A small flickering flame elemental. +~ +It smolders along the grass aimlessly. +~ +64 0 0 S +4 17 6 5d10+0 2d4+0 +150 500 +8 8 0 +#9216 +snowflake snow flake ice elemental~ +a small snowflake~ +A frozen snowflake water elemental. +~ +It looks a little blue. +~ +64 0 520 S +3 19 8 1d5+30 1d5+0 +0 200 +8 8 0 +#9217 +pebble rock earth stone elemental~ +a small rock~ +A small rock. +~ +It seems to be a small living pebble! +~ +64 0 0 S +3 18 6 4d10+5 1d6+1 +98 350 +8 8 0 +#9218 +spark lightning energy elemental~ +a small spark~ +A small spark of electricity fizzles here. +~ +Zipping from place to place at the speed of light is tough work. +~ +64 0 0 S +4 16 6 10d5+0 1d8+1 +150 500 +8 8 0 +#9219 +acid blob elemental~ +a small blob of acid~ +A small blob of acid eats away at the stone aimlessly. +~ +The magical blob of acid is a cross between lightning and water. +~ +64 0 0 S +9 11 2 1d10+120 5d2+2 +1000 4000 +8 8 0 +#9220 +lava elemental~ +a lava beast~ +A lava beast spews from place to place. +~ +The magical lava beast is a cross between fire and earth. +~ +64 0 0 S +8 13 3 1d10+120 5d2+2 +313 4000 +8 8 0 +#9221 +mud elemental~ +a mud monster~ +A mud monster slops around. +~ +The magical mud monster is a cross between water and earth. +~ +64 0 0 S +7 14 4 1d12+86 2d4+1 +400 1000 +8 8 0 +#9222 +mist elemental~ +an elemental mist~ +The air is magically misty here. +~ +The magical mist is a cross between water and air. +~ +64 0 0 S +6 16 50 6d10+20 1d8+0 +300 1000 +8 8 0 +#9223 +particle elemental~ +a particle~ +A sub-atomic particle is too small for you to see. +~ +The magical manifestation of energy. +~ +64 0 0 S +5 16 6 5d4+70 1d5+5 +10 800 +8 8 0 +#9224 +dust elemental~ +a dust cloud~ +A dust cloud blowing by makes you sneeze. +~ +The magical dust cloud is a cross between air and earth. +~ +64 0 0 S +6 15 4 9d9+4 1d8+1 +100 980 +8 8 0 +#9225 +eddie elemental~ +an eddie~ +A small eddie current swirls junk around here. +~ +The magical eddie current is a manifestation of an air elemental. +~ +64 0 0 S +2 19 8 5d5+0 1d6+0 +30 150 +8 8 0 +#9226 +blue flame~ +the Blue Flame~ +The Blue Flame burns mysteriously here. +~ +As you look you see what seems to be a face and almost a +humanoid figure somehow trapped in the fire. +~ +66 0 -100 S +26 -3 -4 1d100+550 6d3+12 +25000 100000 +8 8 0 +#9227 +magneto~ +the Magneto~ +The Magneto considers zapping you for the heck of it. +~ +A humanoid figure seems to be trapped in the field of the Magneto. +~ +66 0 -150 S +22 0 -8 3d10+350 3d8+5 +10000 75000 +8 8 0 +#9228 +ice bandit~ +the Ice Bandit~ +The Ice Bandit strikes cold fear in your heart. +~ +A humanoid figure encased in ice but still apparently alive. +~ +2|64|128 32768 -250 S +24 -2 -9 2d10+480 2d8+13 +30000 150000 +8 8 0 +#9229 +rock monster~ +the Rock Monster~ +The Rock Monster considers you in stoney silence. +~ +A humanoid figure trapped in stone seems alive. +~ +66 0 -310 S +23 0 -6 40d10+550 3d8+4 +19000 60000 +8 8 0 +#9230 +hurricane~ +the Hurricane~ +A Hurricane rages across the sky. +~ +A humanoid figure is trapped in the rushing wind. +~ +66 32768 -10 S +28 -4 -7 0d0+700 4d6+6 +41082 350000 +8 8 0 +#9231 +magician~ +an elemental magician~ +An elemental magician seeks magical stones for a spell. +~ +The elemental magician has come here in search of the fabled +Stone of Surrender which can be used to render opponents senseless. +~ +66 2 -50 S +17 6 2 1d11+200 3d5+3 +8000 30000 +8 8 0 +#9232 +rainbow warrior~ +a rainbow warrior~ +A warrior of the Rainbow Cult swears his loyalty. +~ +The Rainbow Cult has received special powers for their service to +the elemental forces. +~ +64 0 150 S +18 1 0 0d0+340 3d6+4 +8000 35000 +8 8 0 +#9233 +illusionist~ +an illusionist~ +The illusionist seeks the aid of the elemental forces. +~ +He seeks their aid for a powerful new spell of deception. + + The Sword of Illusions +~ +66 0 -50 S +12 10 3 10d6+150 2d7+0 +1900 13900 +8 8 0 +#9234 +alchemist~ +an alchemist~ +An alchemist wanders by in search of magical herbs. +~ +Rare herbs are rumored to grow only in the canyon. +~ +64 0 -50 S +13 8 1 1d2+270 2d7+1 +1900 15000 +8 8 0 +#9235 +baby rainbow dragon~ +a baby rainbow dragon~ +A baby rainbow dragon plays among the elements here. +~ +It's only a baby by dragon standards. +~ +66 40 0 S +16 4 -1 0d0+400 1d16+6 +10000 25000 +8 8 0 +#9236 +imp~ +a little imp~ +A little imp runs along being annoying. +~ +The little bugger steals stuff and is generally obnoxious. +~ +4|64|128 32768|65536 -500 S +5 15 1 1d10+100 1d4+3 +1 1000 +8 8 0 +#9237 +HUGE elemental~ +a HUGE elemental~ +A HUGE elemental form stands here. +~ +HUGE, need i say more? +~ +66 0 30 S +20 1 0 0d0+750 3d6+4 +10000 40000 +8 8 0 +#9238 +vendor~ +the elixir vendor~ +A vendor is willing to sell you elixirs. +~ +I WOULD NOT suggest you attack me ...! +~ +82 0 900 S +30 -20 -10 0d0+10000 0d0+300 +0 1 +8 8 1 +#0 + + + +#OBJECTS +#9201 +ring earth~ +the earth ring~ +A dark ring which seems to absorb all the light around it lies here.~ +~ +12 256 3 +0 0 0 0 +5 100000 2000 +A +3 1 +A +4 1 +#9202 +breastplate stoney breast plate~ +a stoney breastplate~ +A breastplate made of the stone from deep within the earth lies here.~ +~ +9 0 9 +10 0 0 0 +70 200000 4000 +A +5 1 +#9203 +dagger fiery~ +a fiery dagger~ +A dagger made of fire crackles mysteriously here.~ +~ +5 1 8193 +0 4 4 11 +2 100000 2000 +A +19 4 +#9204 +cape flame flaming red~ +a flame red cape~ +A cape made of ethereal red fiber lies neatly folded on the ground here.~ +~ +9 1 5 +11 0 0 0 +3 100000 2000 +A +19 1 +#9205 +boots wind~ +the wind boots~ +A pair of boots that look fast standing still are here.~ +~ +9 64 65 +10 0 0 0 +1 100000 2000 +A +2 2 +#9206 +helmet hurricane~ +a humming hurricane helmet~ +A helmet that looks like it has weathered many storms has been set here.~ +~ +9 2 17 +9 0 0 0 +4 200000 4000 +A +23 -4 +#9207 +sword lightning bolt~ +a sparking lightning sword~ +A lightning bolt fashioned into a sword spits sparks here.~ +~ +5 3 8193 +0 6 3 3 +10 100000 2000 +A +18 -1 +A +19 2 +#9208 +shield electric~ +an electric shield~ +A shield made entirely of energy buzzes here.~ +~ +9 2 513 +11 0 0 0 +8 1000000 2000 +A +1 -1 +A +5 1 +#9209 +girth icy~ +an icy girth~ +A girth made of magical ice has been left here.~ +~ +9 0 2049 +10 0 0 0 +10 100000 1000 +A +5 -2 +#9210 +cloak waterfall~ +a waterfall cloak~ +A cloak fashioned from a small magical waterfall is here.~ +~ +9 0 1025 +10 0 0 0 +6 100000 2000 +A +12 25 +A +18 -2 +#9211 +amulet elemental~ +an elemental amulet~ +An amulet depicting fire, water, lightning, earth, and air lies here.~ +~ +9 1 5 +7 0 0 0 +1 100000 5000 +A +23 -5 +#9212 +bracelet elemental~ +an elemental bracelet~ +A bracelet made of elemental magic lies here.~ +~ +9 0 4097 +4 0 0 0 +4 100000 4000 +A +13 25 +#9213 +armbands platinum bands~ +some platinum arm bands~ +A pair of platinum arm bands, once worn by the Cyclops, lie here.~ +~ +9 0 257 +9 0 0 0 +4 10000 1000 +A +1 1 +A +4 -2 +#9214 +legbands platinum bands~ +some platinum leg bands~ +A pair of platinum leg bands, once worn by the Cyclops, lie here.~ +~ +9 0 33 +9 0 0 0 +4 10000 1000 +A +2 1 +A +3 -2 +#9215 +wand~ +elemental wand of fire~ +A fire wand lies forgotten on the ground.~ +~ +3 1 16385 +15 3 3 26 +7 1900 200 +#9216 +staff ice~ +an ice staff~ +A ice staff lies forgotten on the ground.~ +~ +4 1 16385 +21 3 3 202 +7 1900 200 +#9217 +staff earthquake~ +elemental staff of earthquake~ +A earthquake staff lies forgotten on the ground.~ +~ +3 1 16385 +7 3 3 23 +7 1900 200 +#9218 +wand air wind~ +elemental wand of wind and air~ +An air wand lies forgotten on the ground.~ +~ +3 1 16385 +11 1 1 203 +7 1900 200 +#9219 +wand~ +elemental wand of lightning~ +A lightning wand lies forgotten on the ground.~ +~ +3 1 16385 +9 1 1 30 +7 1900 200 +#9220 +stone club~ +a stone club~ +A large stone club lies on the ground.~ +~ +5 0 8193 +0 1 12 7 +16 1000 10 +#9221 +lode load lodestone loadstone stone~ +a lodestone~ +A dull red rock lies here amid the weeds.~ +~ +3 0 16385 +19 2 2 27 +2 5000 175 +#9222 +lava lamp~ +a lava lamp~ +A lantern which glows with a red glowing light has been dumped.~ +~ +1 1 1 +0 0 1000 0 +4 500 1 +#9223 +energy scroll~ +an energy scroll~ +A scroll of energy replacement lies here.~ +~ +2 2 1 +19 15 81 -1 +1 2100 120 +#9224 +water jug~ +a water jug~ +A large but surprisingly light jug of water stands here.~ +~ +17 0 1 +150 150 0 0 +5 100 100 +#9225 +dust~ +magic dust~ +A pile of dust of appearance has gathered here.~ +~ +26 0 1 +20 19 -1 -1 +1 100 1 +#9226 +flame lance~ +a flame lance~ +A lance of blue flame burns the ground around it.~ +~ +5 1 8193 +0 2 15 3 +14 5000 500 +A +13 -20 +A +18 2 +#9227 +icicle dagger ice~ +an icicle~ +A glowing icicle dagger lies here amid a patch of frost.~ +~ +5 1 8193 +0 7 3 11 +1 19000 900 +A +19 2 +A +1 -1 +#9228 +avalanche~ +the Avalanche~ +An avalanche is about to crush you!~ +~ +5 0 8193 +0 1 30 6 +16 20100 900 +A +18 -1 +#9229 +star morning~ +the Morning Star~ +A chain with a star on the end lies here.~ +~ +5 1 8193 +0 6 3 11 +11 8200 900 +A +23 -5 +A +17 -3 +#9230 +shock whip~ +The Shock Whip~ +A whip hums innocently too itself.~ +~ +5 2 8193 +0 4 4 2 +10 10000 900 +A +19 3 +A +1 -2 +#9231 +elixir anti~ +anti-cyclops elixir~ +An elixir to ward off cyclopi has been bought then left behind here.~ +~ +10 0 16385 +15 29 -1 -1 +1 100 100000 +#0 + + + +#ROOMS +#9201 +A Mountain Path~ +You are on a mountain path which ascends a steep mountainside. The trail +curves around the mountain so that you cannot really see what lies ahead. +You do sense great power though coming from the area behind the mountain. +~ +92 0 5 +D0 +~ +~ +0 -1 5267 +D4 +~ +~ +0 -1 9202 +S +#9202 +A Mountain Path~ +You are on a rocky mountain path leading up and around a steep mountainside. +You sense a glow from the area beyond the mountain, which you cannot see yet. +~ +92 0 5 +D5 +~ +~ +0 -1 9201 +D4 +~ +~ +0 -1 9203 +S +#9203 +Mountainside Tombs~ +There are a few stone heaps here and there, the tombs of those who did not +last the arduous journey up the mountain. Curiously you notice a few +uncovered bodies which don't seem to have died of exhaustion. The path curves +east around the mountain. +~ +92 0 5 +D5 +~ +~ +0 -1 9202 +D4 +~ +~ +0 -1 9204 +E +heaps stones tombs~ +You are sure glad that YOU aren't under one of those piles! +Many of the tombstones have the same name on them, 'Raff'. He must come +here a lot. +~ +E +bodies body dead~ +They look as if their necks have been broken and their flesh, chewed. +~ +S +#9204 +A Blind Curve on the Mountain Path.~ +This looks like a normal mountain path, but it is NOT! This section of the +path is habitated by a huge (and of course, man-eating) Cyclops. The path +makes its final ascent to an overlook. +~ +92 0 5 +D5 +~ +~ +0 -1 9203 +D4 +~ +~ +0 -1 9205 +S +#9205 +Vista~ +This is a stunning vista overlooking a canyon. There is a sign here that says: + + BEHOLD -- ELEMENTAL CANYON + +Fire leaps up from firepits in the western part of the canyon. The sky looks +funny, and the air seems hazy to the northwest. Electricity sparks +intermittently in the northeast. To the east you see a strong, magic-looking +river flowing through the canyon. Also to the east you spy a cave entrance +leading into the canyon wall. The path descends to the north to another +overlook. +~ +92 0 5 +D5 +~ +~ +0 -1 9204 +D0 +~ +~ +0 -1 9206 +S +#9206 +The Overlook~ +You see various elemental servants wandering around the canyon. The noise of +humming coming from the canyon gets louder. The path makes a steep descent +into the canyon here. +~ +92 0 5 +D2 +~ +~ +0 -1 9205 +D5 +~ +~ +0 -1 9207 +S +#9207 +Entrance to Elemental Canyon~ +You are awed by the sounds and sights of great powers at works here. +Elemental servants bustle back and forth doing the biddings of the elemental +rulers. You see a sort of cross roads to the north, and you can climb up to +the overlook here. +~ +92 0 3 +D4 +~ +~ +0 -1 9206 +D0 +~ +~ +0 -1 9209 +S +#9208 +The Floor of the Canyon~ +Various elemental forms wander the floor of the canyon. Some seem to be +going about their business, while others seem to have no business at all. +In general, it is calm, yet there is always a incessant buzz of things +going on about. The canyon continues north and east. +~ +92 0 3 +D0 +~ +~ +0 -1 9211 +D1 +~ +~ +0 -1 9209 +S +#9209 +Elemental Gateway~ +To the west a path dips and winds among some flowing firepits. To the +northeast a path goes toward the river. Beyond toward the northeast and +northwest are outcrops which rise up from the canyon floor. To the east there +is a cave mouth which leads into the canyon wall. And to the south the path +leads up, away, and out of the canyon. Various pure and cross-breeds of +elemental forms wander the canyon floor, which extends in a wide swath +northwards. +~ +92 0 3 +D2 +~ +~ +0 -1 9207 +D3 +~ +~ +0 -1 9208 +D0 +~ +~ +0 -1 9212 +D1 +~ +~ +0 -1 9210 +S +#9210 +The Floor of the Canyon~ +Various elemental forms wander the floor of the canyon. Some seem to be +going about their business, while others seem to have no business at +all. In general, it is calm, yet there is always a incessant buzz of +things going on about. The canyon floor extends north and west. There is a +cave mouth set into the canyon wall to the east. +~ +92 0 3 +D0 +~ +~ +0 -1 9213 +D3 +~ +~ +0 -1 9209 +D1 +~ +~ +0 -1 9220 +S +#9211 +The Floor of the Canyon~ +Various elemental forms wander the floor of the canyon. Some seem to be +going about their business, while others seem to have no business at +all. In general, it is calm, yet there is always an incessant buzz of +things going on about. The canyon floor extends off to the north, east, +and south. +~ +92 0 3 +D0 +~ +~ +0 -1 9214 +D1 +~ +~ +0 -1 9212 +D2 +~ +~ +0 -1 9208 +S +#9212 +The Floor of the Canyon~ +Various elemental forms wander the floor of the canyon. Some seem to be +going about their business, while others seem to have no business at +all. In general, it is calm, yet there is always an incessant buzz of +things going on about. The canyon floor extends in all directions. +~ +92 0 3 +D0 +~ +~ +0 -1 9215 +D1 +~ +~ +0 -1 9213 +D2 +~ +~ +0 -1 9209 +D3 +~ +~ +0 -1 9211 +S +#9213 +The Floor of the Canyon~ +Various elemental forms wander the floor of the canyon. Some seem to be +going about their business, while others seem to have no business at +all. In general, it is calm, yet there is always an incessant buzz of +things going on about. The canyon floor extends north, south, and west. +A path follows a stream to the east. +~ +92 0 3 +D0 +~ +~ +0 -1 9216 +D1 +~ +~ +0 -1 9228 +D2 +~ +~ +0 -1 9210 +D3 +~ +~ +0 -1 9212 +S +#9214 +The Floor of the Canyon~ +Various elemental forms wander the floor of the canyon. Some seem to be +going about their business, while others seem to have no business at +all. In general, it is calm, yet there is always an incessant buzz of +things going on about. The canyon floor extends north, east, and south. +To the west a garden is on fire. +~ +92 0 3 +D0 +~ +~ +0 -1 9217 +D1 +~ +~ +0 -1 9215 +D2 +~ +~ +0 -1 9211 +D3 +~ +~ +0 -1 9237 +S +#9215 +The Floor of the Canyon~ +Various elemental forms wander the floor of the canyon. Some seem to be +going about their business, while others seem to have no business at +all. In general, it is calm, yet there is always an incessant buzz of +things going on about. The canyon floor extends in all directions. +~ +92 0 3 +D0 +~ +~ +0 -1 9218 +D1 +~ +~ +0 -1 9216 +D2 +~ +~ +0 -1 9212 +D3 +~ +~ +0 -1 9214 +S +#9216 +The Floor of the Canyon~ +Various elemental forms wander the floor of the canyon. Some seem to be +going about their business, while others seem to have no business at +all. In general, it is calm, yet there is always an incessant buzz of +things going on about. The Canyon floor extends north, south and west. +~ +92 0 3 +D0 +~ +~ +0 -1 9219 +D2 +~ +~ +0 -1 9213 +D3 +~ +~ +0 -1 9215 +S +#9217 +The Floor of the Canyon~ +Various elemental forms wander the floor of the canyon. Some seem to be +going about their business, while others seem to have no business at +all. In general, it is calm, yet there is always an incessant buzz of +things going on about. The canyon floor extends east and south. You can +climb a rise in the canyon floor to the north. +~ +92 0 3 +D0 +~ +~ +0 -1 9253 +D1 +~ +~ +0 -1 9218 +D2 +~ +~ +0 -1 9214 +S +#9218 +The Floor of the Canyon~ +Various elemental forms wander the floor of the canyon. Some seem to be +going about their business, while others seem to have no business at +all. In general, it is calm, yet there is always an incessant buzz of +things going on about. The canyon floor extends east, south, and west. +~ +92 0 3 +D1 +~ +~ +0 -1 9219 +D2 +~ +~ +0 -1 9215 +D3 +~ +~ +0 -1 9217 +S +#9219 +The Floor of the Canyon~ +Various elemental forms wander the floor of the canyon. Some seem to be +going about their business, while others seem to have no business at +all. In general, it is calm, yet there is always an incessant buzz of +things going on about. The canyon floor extends south and west. You can +climb a rise in the canyon floor to the north. +~ +92 0 3 +D0 +~ +~ +0 -1 9254 +D2 +~ +~ +0 -1 9216 +D3 +~ +~ +0 -1 9218 +S +#9220 +Dark Cave~ +You notice a path winding east among some huge boulders. You feel a powerful +source of energy from that direction. +~ +92 9 3 +D3 +~ +~ +0 -1 9210 +D1 +~ +~ +0 -1 9221 +S +#9221 +Darker Caves~ +You can barely see your way even with a light source. The rocks of the cave +are even darker than the darkness. You hear a powerful humming all around +you. Cave paths go south and east roughly, its hard to tell exactly when you +can't see where you are going. +~ +92 9 3 +D3 +~ +~ +0 -1 9220 +D1 +~ +~ +0 -1 9222 +D2 +~ +~ +0 -1 9223 +S +#9222 +Darker Caves~ +You can barely see your way even with a light source. The rocks of the cave +are even darker than the darkness. You hear a powerful humming all around +you. Cave paths go south and west roughly; it's hard to tell exactly when you +can't see where you are going. +~ +92 9 3 +D3 +~ +~ +0 -1 9221 +D2 +~ +~ +0 -1 9224 +S +#9223 +Darker Caves~ +You can barely see your way even with a light source. The rocks of the cave +are even darker than the darkness. You hear a powerful humming all around you. +Cave paths go north, south and east roughly; it's hard to tell exactly when +you can't see where you are going. +~ +92 9 3 +D0 +~ +~ +0 -1 9221 +D1 +~ +~ +0 -1 9224 +D2 +~ +~ +0 -1 9225 +S +#9224 +Darker Caves~ +You can barely see your way even with a light source. The rocks of the cave +are even darker than the darkness. You hear a powerful humming all around you. +Cave paths go north, south and west roughly, it's hard to tell exactly when you +can't see where you are going. +~ +92 9 3 +D0 +~ +~ +0 -1 9222 +D2 +~ +~ +0 -1 9226 +D3 +~ +~ +0 -1 9223 +S +#9225 +Darkest Caves~ +Your light doesn't even seem to work here. Even magical light sources seem +only to illuminate about a foot ahead of you. You suddenly realize that the +path has descended quite a bit but you didn't notice before because of the +darkness. You sense a great presence off to the east aways. +~ +92 9 3 +D0 +~ +~ +0 -1 9223 +D1 +~ +~ +0 -1 9226 +S +#9226 +Darkest Caves~ +Your light doesn't even seem to work here. Even magical light sources seem +only to illuminate about a foot ahead of you. You suddenly realize that the +path has descended quite a bit but you didn't notice before because of the +darkness. You sense a great presence directly to the east. +~ +92 9 3 +D0 +~ +~ +0 -1 9224 +D1 +~ +~ +0 -1 9227 +D3 +~ +~ +0 -1 9225 +S +#9227 +Earth Chamber~ +This is the abode of the Earth Ruler. He decides about earthquakes, +landslides, and avalanches. The Earth Ruler sits upon a huge marble throne +carved into the wall. +~ +92 9 3 +D3 +~ +~ +0 -1 9226 +E +marble throne~ +The ruler notices your stare, and doesn't like it one bit! The whole +earth seems to shake with his emotion. +~ +S +#9228 +By the River~ +The water in the river seems to bubble and froth with magic. Though it +splashes playfully on you, it does not seem wet. The path leads north closer +to the water. To the west you see a T-intersection. +~ +92 0 3 +D3 +~ +~ +0 -1 9213 +D0 +~ +~ +0 -1 9229 +S +#9229 +In the River~ +To continue you had to walk right in the river. Though you walk along in +water up to your knees, you do not seem to get wet. A bay stretches out to +the north and the river goes south. +~ +92 0 6 +D2 +~ +~ +0 -1 9228 +D0 +~ +~ +0 -1 9230 +S +#9230 +Elemental Bay~ +The water is crystal clear here and you can see the bottom of the bay 30 feet +below you. Then you realize you are walking on the water itself. Truly +magical water indeed. Though you splash through the bay you do not get wet. +~ +92 0 6 +D0 +~ +~ +0 -1 9233 +D1 +~ +~ +0 -1 9231 +D2 +~ +~ +0 -1 9229 +S +#9231 +Elemental Bay~ +The water is crystal clear here and you can see the bottom of the bay 30 feet +below you. Then you realize you are walking on the water itself. Truly +magical water indeed. Though you splash through the bay you do not get wet. +~ +92 0 6 +D0 +~ +~ +0 -1 9234 +D1 +~ +~ +0 -1 9232 +D3 +~ +~ +0 -1 9230 +S +#9232 +Elemental Bay~ +The water is crystal clear here and you can see the bottom of the bay 30 feet +below you. Then you realize you are walking on the water itself. Truly +magical water indeed. Though you splash through the bay you do not get wet. +~ +92 0 6 +D0 +~ +~ +0 -1 9235 +D3 +~ +~ +0 -1 9231 +S +#9233 +Elemental Bay~ +The water is crystal clear here and you can see the bottom of the bay 30 feet +below you. Then you realize you are walking on the water itself. Truly +magical water indeed. Though you splash through the bay you do not get wet. +~ +92 0 6 +D1 +~ +~ +0 -1 9234 +D2 +~ +~ +0 -1 9230 +S +#9234 +Elemental Bay~ +The water is crystal clear here and you can see the bottom of the bay 30 feet +below you. Then you realize you are walking on the water itself. Truly +magical water indeed. Though you splash through the bay you do not get wet. +~ +92 0 6 +D1 +~ +~ +0 -1 9235 +D2 +~ +~ +0 -1 9231 +D3 +~ +~ +0 -1 9233 +S +#9235 +Elemental Bay~ +The water is crystal clear here and you can see the bottom of the bay 30 feet +below you. Then you realize you are walking on the water itself. Truly +magical water indeed. Though you splash through the bay you do not get wet. +~ +92 0 6 +D2 +~ +~ +0 -1 9232 +D3 +~ +~ +0 -1 9234 +D5 +~ +~ +0 -1 9236 +S +#9236 +Water Chamber~ +This chamber was magically created here on the floor of the bay. It looks +like it's been here for a long, long time. Though you are 'under water' there +is no difficulty breathing normally, and oddly you do not feel the pressure of +the water above you. +~ +92 8 6 +D4 +~ +~ +0 -1 9235 +S +#9237 +A Fiery Pathway~ +You tread carefully along a path which dips and turns among geysers of fire. +Miniature volcanoes spew lava in rivers. The fire is hot but not altogether +dangerous. The path extends east and south. +~ +92 0 5 +D1 +~ +~ +0 -1 9214 +D2 +~ +~ +0 -1 9238 +S +#9238 +A Fiery Pathway~ +You tread carefully along a path which dips and turns among pits of fire and +beds of coals. A garden to the west glows with an everlasting fire. +~ +92 0 5 +D0 +~ +~ +0 -1 9237 +D3 +~ +~ +0 -1 9242 +S +#9242 +The Burning Gardens~ +Everywhere around you the landscape is afire; the rocks, the shrubs and even +the air seems to be aflame. Curiously, the magical fire does not seem to +consume its hosts. A path leads east among some fire pits. +~ +92 0 5 +D1 +~ +~ +0 -1 9238 +D3 +~ +~ +0 -1 9245 +S +#9245 +The Fire Chamber~ +The fire ruler sits upon a throne made of blue flame. Little flickers of +flame dance to and fro for the entertainment of the ruler. +~ +92 0 3 +D1 +~ +~ +0 -1 9242 +S +#9246 +Electric Pathway~ +The pathway glows and hums because of the electricity pulsing through it. +It seems almost soothing to your weary feet. To the north there is a +sunken-in area. A path leads east also. +~ +92 0 3 +D0 +~ +~ +0 -1 9248 +D1 +~ +~ +0 -1 9253 +S +#9247 +The Electric Playground~ +Though there is a seemingly carefree atmosphere here, you sense that +something much more important takes place near by. The electric playground +extends north and east. +~ +92 0 4 +D0 +~ +~ +0 -1 9249 +D1 +~ +~ +0 -1 9248 +S +#9248 +The Electric Playground~ +Though there is a seemingly carefree atmosphere here, you sense that +something much more important takes place near by. There is an electric +path heading away south. The playground extends north and west. +~ +92 0 4 +D0 +~ +~ +0 -1 9250 +D2 +~ +~ +0 -1 9246 +D3 +~ +~ +0 -1 9247 +S +#9249 +The Electric Playground~ +Though there is a seemingly carefree atmosphere here, you sense that +something much more important takes place near by. The playground continues +south and east. +~ +92 0 4 +D1 +~ +~ +0 -1 9250 +D2 +~ +~ +0 -1 9247 +S +#9250 +The Electric Playground~ +Though there is a seemingly carefree atmosphere here, you sense that +something much more important takes place near by. The playground is +south and west. Something more important catches your eye to the east. +~ +92 0 4 +D1 +~ +~ +0 -1 9251 +D2 +~ +~ +0 -1 9248 +D3 +~ +~ +0 -1 9249 +S +#9251 +Lightning Causeway~ +Up a set of stairs carved into the hill you see intermittent flashes of +lightning. A continuous hum also comes form that direction. To the west +is the electric playground. +~ +92 0 4 +D3 +~ +~ +0 -1 9250 +D4 +~ +~ +0 -1 9252 +S +#9252 +Lightning Chamber~ +There is some sort of control panel here. Apparently the Lightning Ruler +observes and controls electric forces from here. A set of steps carved into +the hill lead down to a causeway. +~ +92 8 6 +D5 +~ +~ +0 -1 9251 +S +#9253 +Mesa West~ +An electric path starts to the west. The mesa continues to the east. +Or you can climb down to the canyon floor to the south. +~ +92 0 4 +D1 +~ +~ +0 -1 9254 +D2 +~ +~ +0 -1 9217 +D3 +~ +~ +0 -1 9246 +S +#9254 +Mesa East~ +A path starts to the north. The mesa continues to the west. +Or you can climb down to the canyon floor to the south. +~ +92 0 4 +D0 +~ +~ +0 -1 9255 +D2 +~ +~ +0 -1 9219 +D3 +~ +~ +0 -1 9253 +S +#9255 +Floating in Air~ +Last you knew, you were walking on the mesa. Abruptly the path dropped +from beneath your feet much to quick for you to recover. Instead of +plunging to your death, you seemingly miss the ground and begin walking +on air. The space to the north and east seems just thin air, but you can +walk there. The pathway you came from is to the south. +~ +92 0 4 +D0 +~ +~ +0 -1 9257 +D1 +~ +~ +0 -1 9256 +D2 +~ +~ +0 -1 9254 +S +#9256 +Floating in Air~ +You look down and see the ground 100 feet below you. The wind whispering +in your ear seems to reassure you that this is fine. To the north aways +you spy a portal of sorts. To the west is more thin air. +~ +92 0 4 +D0 +~ +~ +0 -1 9258 +D3 +~ +~ +0 -1 9255 +S +#9257 +Floating in Air~ +You look down and see the ground 100 feet below you. The wind whispering +in your ear seems to reassure you that this is fine. To the east aways +you spy a portal of sorts. To the south is more thin air. +~ +92 0 4 +D1 +~ +~ +0 -1 9258 +D2 +~ +~ +0 -1 9255 +S +#9258 +Floating in Air~ +You look down and see the ground 100 feet below you. The wind whispering +in your ear seems to reassure you that this is fine. There is a portal +hanging in midair here. It is to the east. You can float south or west +if you'd like. +~ +92 0 4 +D1 +~ +~ +0 -1 9259 +D2 +~ +~ +0 -1 9256 +D3 +~ +~ +0 -1 9257 +E +portal~ +Through the portal you see a tunnel. +~ +S +#9259 +Windy Tunnel~ +A tunnel leads east. To the west you can enter a portal. The wind in +this tunnel is quite fierce, it seems as if it's forced. +~ +92 0 4 +D1 +~ +~ +0 -1 9260 +D3 +~ +~ +0 -1 9258 +E +portal~ +Through the portal you see nothing but sky. +~ +S +#9260 +Air Chamber~ +Tiny tornadoes come and go and dance along the ground here. At the back +of the chamber you notice a huge throne made of swirling clouds. +A tunnel leads west. +~ +92 8 6 +D3 +~ +~ +0 -1 9259 +E +throne clouds~ +Although the cloud throne appears solid enough to sit on, I wouldn't try +it if I were you! +~ +S +#0 + + + +#RESETS +* Name of Zone: The Elemental Canyon +* Creator: Raff +* Contact: masson@me.rochester.edu +* Files: ele_cany.wld, ele_cany.mons, ele_cany.obj, ele_cany.shop, +* ele_cany.zone, ele_cany.doc +* Suggested level: all (1-30) * +* This is an attempt at an all-levels area. please do what you see +* fit to keep it that way. The original canyon was small but +* very popular. This is a revised, expanded edition of the original. +* changes from the original include: 4 monsters changed, 25 monsters +* added, 27 rooms added, and 17 objects added. +* +* Geography: The entrance is to the north, the map then proceeds up a +* mountain and then down into the canyon on the other side. +* +* Suggestions: For an added "spark" you can make the lightning sword cast +* lightning bolt every few rounds (doing this you might decrease its +* damage to 3d4 or something). Also, to "turn up the heat" a bit the +* fiery dagger could be made to burn on contact sometimes (burning hands +* spell) The elemental rulers are tough and are meant to be that way. If +* you wish to change them don't make them TOO easy please. They also work +* nicely if they breathe appropriate dragon breath or cast appropriate +* spells. +* +* thanks +* -Raff the Mud Trivia Master and Patron God of Warriors +M 0 9201 3 9201 +M 0 9201 3 9202 +G 1 9231 30 +M 0 9201 3 9203 +M 0 9238 1 9203 +G 1 9231 30 +M 0 9202 0 9204 +E 1 9213 10 10 +E 1 9214 10 7 +M 0 9204 1 9209 +E 1 9211 8 3 +E 1 9212 8 14 +M 0 9208 1 9227 +E 1 9201 6 1 +E 1 9202 6 5 +M 0 9209 1 9245 +E 1 9203 6 16 +E 1 9204 6 3 +M 0 9210 1 9260 +E 1 9205 6 8 +E 1 9206 6 6 +M 0 9211 1 9252 +E 1 9207 6 16 +E 1 9208 6 11 +M 0 9212 1 9236 +E 1 9209 6 13 +E 1 9210 6 12 +M 0 9203 15 9208 +M 0 9203 15 9210 +M 0 9203 15 9217 +M 0 9203 15 9219 +E 1 9225 10 17 +M 0 9203 15 9215 +M 0 9203 15 9215 +M 0 9203 15 9218 +M 0 9205 15 9218 +M 0 9205 12 9207 +M 0 9205 12 9250 +M 0 9205 12 9209 +M 0 9205 12 9234 +M 0 9205 12 9222 +E 1 9224 10 17 +M 0 9206 9 9246 +M 0 9206 9 9212 +E 1 9221 10 17 +M 0 9206 9 9254 +M 0 9206 9 9225 +E 1 9219 7 17 +M 0 9207 6 9218 +M 0 9207 6 9260 +E 1 9220 16 16 +M 0 9207 6 9242 +M 0 9207 6 9209 +M 0 9207 6 9218 +E 1 9223 10 17 +M 0 9226 1 9238 +E 1 9226 10 16 +M 0 9227 1 9238 +E 1 9230 10 16 +M 0 9228 1 9242 +E 1 9227 10 16 +M 0 9229 1 9242 +E 1 9228 10 16 +M 0 9230 1 9242 +E 1 9229 10 16 +M 0 9231 5 9216 +E 1 9215 10 17 +M 0 9231 5 9211 +E 1 9215 10 17 +M 0 9232 8 9209 +E 1 9220 16 16 +M 0 9232 8 9208 +M 0 9233 8 9253 +M 0 9233 7 9218 +M 0 9233 7 9255 +M 0 9234 6 9230 +E 1 9218 10 16 +M 0 9234 6 9238 +E 1 9217 10 16 +M 0 9235 2 9249 +M 0 9235 2 9257 +E 1 9216 10 16 +M 0 9236 15 9202 +M 0 9236 15 9207 +M 0 9236 15 9237 +M 0 9236 15 9220 +M 0 9236 15 9228 +M 0 9236 15 9246 +M 0 9236 15 9255 +M 0 9214 15 9233 +E 1 9216 5 17 +M 0 9214 15 9234 +M 0 9214 15 9235 +E 1 9224 10 17 +M 0 9214 15 9230 +M 0 9214 15 9231 +M 0 9214 15 9232 +M 0 9214 15 9236 +M 0 9214 15 9236 +M 0 9215 15 9242 +M 0 9215 15 9245 +E 1 9215 5 17 +M 0 9215 15 9242 +E 1 9215 5 17 +M 0 9215 15 9242 +M 0 9215 15 9245 +M 0 9215 15 9245 +M 0 9217 15 9221 +M 0 9217 15 9222 +M 0 9217 15 9223 +E 1 9217 5 17 +M 0 9217 15 9224 +M 0 9217 15 9225 +M 0 9217 15 9227 +E 1 9220 16 16 +M 0 9217 15 9227 +M 0 9217 15 9226 +M 0 9218 15 9247 +M 0 9218 15 9248 +M 0 9218 15 9249 +M 0 9218 15 9250 +E 1 9219 7 17 +M 0 9218 15 9251 +M 0 9218 15 9252 +E 1 9218 7 17 +M 0 9218 15 9252 +M 0 9218 15 9246 +M 0 9225 15 9255 +E 1 9218 7 17 +M 0 9225 15 9256 +M 0 9225 15 9257 +M 0 9225 15 9258 +M 0 9225 15 9259 +M 0 9225 15 9260 +M 0 9225 15 9260 +M 0 9225 15 9255 +E 1 9225 10 17 +M 0 9219 8 9228 +M 0 9219 8 9229 +M 0 9219 8 9238 +M 0 9219 8 9246 +M 0 9216 5 9232 +M 0 9216 5 9232 +M 0 9216 5 9212 +M 0 9216 5 9225 +M 0 9220 8 9238 +M 0 9220 8 9242 +M 0 9220 8 9220 +E 1 9222 10 17 +M 0 9220 8 9221 +M 0 9221 8 9222 +M 0 9221 8 9222 +M 0 9221 8 9231 +M 0 9221 8 9231 +M 0 9222 8 9232 +M 0 9222 8 9213 +M 0 9222 8 9255 +M 0 9222 8 9254 +M 0 9223 8 9248 +M 0 9223 8 9253 +M 0 9223 8 9221 +M 0 9223 8 9210 +E 1 9221 10 17 +M 0 9224 8 9227 +M 0 9224 8 9222 +E 1 9225 10 5 +M 0 9224 8 9259 +M 0 9224 8 9257 +S + + + +#SHOPS + 9238 0 0 0 0 0 105 15 0 23 ; Elixir Vendor +0 + + + +#SPECIALS +M 9202 spec_cast_cleric * cyclops +M 9204 spec_breath_any * elemental guardian +M 9207 spec_breath_any * large elemental +M 9208 spec_cast_cleric * earth ruler +M 9209 spec_breath_fire * fire ruler +M 9210 spec_breath_gas * air ruler +M 9211 spec_breath_lightning * lightning ruler +M 9212 spec_breath_acid * water ruler +M 9219 spec_breath_acid * acid blob +M 9223 spec_breath_lightning * elemental particle +M 9224 spec_thief * dust +M 9225 spec_thief * 'fast' eddie +M 9226 spec_breath_fire * the Blue Flame +M 9227 spec_breath_lightning * the Magneto +M 9228 spec_breath_frost * the Ice Bandit +M 9230 spec_breath_gas * the Hurricane +M 9231 spec_cast_mage * elemental magician +M 9232 spec_cast_cleric * rainbow warrior +M 9233 spec_cast_mage * the illusionist +M 9234 spec_thief * the alchemist +M 9235 spec_breath_any * baby rainbow dragon +M 9237 spec_breath_any * HUGE elemental +M 9238 spec_cast_mage * Elixir vendor +S + + + +#$ diff --git a/area/catacomb.are b/area/catacomb.are new file mode 100644 index 0000000..2e9585f --- /dev/null +++ b/area/catacomb.are @@ -0,0 +1,1731 @@ +#AREA {10 20} Raff Dwarven Catacombs~ + + + +#MOBILES +#2001 +bat~ +a bat~ +A bat flaps wildly at you! +~ +Your typical smelly, blind flying mammal. +~ +34 32 0 S +5 18 5 5d5+50 2d3+3 +0 500 +8 8 0 +#2002 +page templar~ +a templar page~ +A templar page in training is here looking mildly confused. +~ +He has lost his family and everything of his former life. +~ +128 0 200 S +7 14 4 7d7+70 1d9+4 +600 1500 +8 8 1 +#2003 +spelunker explorer~ +a spelunker~ +A spelunker knows his way around these tunnels. +~ +He recently discovered these catacombs and wants to see where they lead. +He just hopes he doesn't get killed in the process. He carries only +essential exploration gear; if there IS anything down here, he +probably won't last long. +~ +132 32 100 S +8 13 4 8d8+80 2d5+1 +800 2000 +8 8 1 +#2004 +gravedigger digger robber graverobber~ +a graverobber~ +A graverobber uncovers dead bodies. +~ +Working for an evil necromancer isn't the greatest thing in the world. +They seem like little more than zombie servants themselves. +~ +36 0 -500 S +9 12 3 9d9+90 2d6+1 +100 2000 +8 8 1 +#2005 +mist swirling~ +some mist~ +Some mist swirls about you here ... it seems ALIVE! +~ +In fact it IS alive in a magical sort of sense. +~ +0 128|32768|1048576 0 S +10 10 6 10d10+100 2d6+4 +200 2500 +8 8 0 +#2006 +~ +It~ +~ +~ +32 0 0 S +10 10 2 10d10+100 3d3+6 +1000 3000 +8 8 0 +#2007 +skeleton skeletal soldier~ +a skeleton~ +A skeletal soldier fights in the battle of the underworld. +~ +Even though he has died in the physical sense of the word, the battle +continues for him in his charmed state. +~ +36 0 -290 S +11 10 4 11d11+110 2d8+1 +1100 4000 +8 8 1 +#2008 +templar~ +a templar~ +A templar shouts "AKK! SLAY THE INFIDEL!" +~ +As you peer closely he peers back at you + +A templar peers closely at you. +A templar tells you, "You are an evil force trying to spread your ways!". +A templar tells you, "You must die for your sin!". +~ +36 0 600 S +12 9 3 12d12+120 1d4+8 +500 5000 +8 8 1 +#2009 +wraith~ +a mysterious wraith~ +A mysterious ghostly wraith forms before your eyes. +~ +Hard to tell much about the mysterious form even upon further inspection. +~ +36 32|1048576 0 S +12 9 2 12d12+120 2d7+1 +600 5000 +8 8 1 +#2010 +officer templar~ +the templar officer~ +A templar officer keeps an eye on things here. +~ +A templar officer tells you "Better move along evil one!" +~ +32 8 700 S +13 8 2 13d13+130 1d6+8 +600 7000 +8 8 1 +#2011 +zombie mage~ +zombie~ +A blank-faced zombie mage joins the battle. +~ +He seems to lack real interest in what he is doing. +~ +36 0 -100 S +13 8 5 13d13+130 1d4+8 +550 9000 +8 8 1 +#2012 +shadow shadows~ +the shadow~ +Eerie shadows fill the room. +~ +Looks vaguely you-shaped. +~ +0 32|32768|1048576 0 S +14 6 1 14d14+140 2d9+1 +800 10900 +8 8 0 +#2013 +bat vampire~ +The vampire~ +A bat flaps wildly at you! +~ +A rather LARGE "bat" ... +~ +34 32 -100 S +15 6 5 15d15+150 1d10+7 +1000 17000 +8 8 1 +#2014 +necromancer necro cleric~ +the evil necromancer~ +The evil necromancer makes undead soldiers from corpses. +~ +Though he seems absorbed in his work, you'd bet he'd take the time out +to kill you to get a fresh corpse! +~ +34 0 -888 S +15 8 -5 15d15+150 1d8+8 +1100 15000 +8 8 1 +#2015 +grand templar leader~ +the grand templar~ +The grand templar stands here quietly observing your actions +~ +A slight, tolerant smile comes briefly across his face. In the blink +of an eye he seems stern again. +~ +2 168 1000 S +16 5 -5 16d16+160 1d8+12 +1500 20000 +8 8 1 +#2016 +prism dragon prismdragon~ +the prism dragon~ +The light shines off a beautiful but dangerous dragon lurking here. +~ +The spray of colored light bouncing off his scales is almost blinding. +~ +34 40 -303 S +20 0 -5 20d20+200 6d3+14 +30000 30000 +8 8 1 +#2017 +darken dark beast darkenbeast~ +The DarkenBeast~ +You hear and smell the presense of the darkenbeast. +~ +You see nothing more than the sense of darkness and evil. +~ +34 0 -1000 S +24 -2 -12 24d24+240 3d7+7 +20000 80000 +8 8 0 +#0 + + + +#OBJECTS +#2001 +glowing key~ +a glowing key~ +A circular, glowing key radiates a bright aura around it.~ +~ +18 67 1 +39 0 0 0 +1 10000 1000000 +#2002 +granite plate mail platemail~ +a suit of granite platemail~ +A suit of platemail hewn from granite stands by itself in the corner.~ +~ +9 512|2 9 +9 0 0 0 +55 42300 1000 +A +2 -1 +#2003 +onyx ring~ +an onyx ring~ +A ring with a very dark onyx stone in it has been left in the dirt.~ +~ +9 512 3 +5 0 0 0 +1 11010 200 +A +4 1 +#2004 +neutralizer sword~ +the neutralizer~ +A long thin sword with a wide blade makes you wonder.~ +~ +5 2|512|1024 8193 +0 4 5 3 +9 3304 99 +A +18 1 +A +19 1 +#2005 +sword excalibur~ +The sword Excalibur~ +A sword gleams by the light of its magical silvery blade.~ +~ +5 1|64|1024|2048 8193 +0 5 4 3 +15 12157 50 +A +18 3 +A +1 1 +#2006 +crown~ +A kingly crown~ +The crown of a long lost King lies forgotten here.~ +~ +18 256 17 +15 0 0 0 +10 15900 720 +A +17 -8 +#2007 +stone~ +stone~ +The stone is surrounded by a bright glow, better look closer.~ +~ +15 1 0 +15 15 2006 0 +2000 0 0 +#2008 +holy water flask~ +a flask of holy water~ +A flask of holy water is here.~ +~ +10 1 16385 +25 3 36 -1 +2 5000 10 +#2009 +chainmail chain mail suit~ +a suit of chainmail~ +A nice suit of chainmail has been left behind.~ +~ +9 256 9 +5 0 0 0 +20 1111 25 +#2010 +white cape~ +a white cape~ +A blazing cape of white lies in a careful pile.~ +~ +9 1 5 +5 0 0 0 +3 5000 10 +A +18 1 +#2011 +shield defense~ +the shield of defense~ +A large shield lies protecting the ground.~ +~ +9 64 513 +15 0 0 0 +15 33000 212 +A +12 10 +A +13 10 +A +18 -2 +A +19 -1 +#2012 +scale shield dragonscale~ +a dragonscale shield~ +A shield from from the scales of a large dragon lies here.~ +~ +9 0 513 +8 0 0 0 +18 8000 100 +A +23 3 +#2013 +prism wand~ +a prism wand~ +A wand made of a triangular prism twinkles in the dust.~ +~ +3 65 16385 +11 4 4 10 +4 7070 20 +#2014 +shadow cloak~ +a shadow cloak~ +The shadows in the corner of the room seems strange ...~ +~ +9 64 1025 +10 0 0 0 +1 4000 1 +A +14 -30 +#2015 +misty potion~ +a misty potion~ +A potion of swirling mist-like substance is here.~ +~ +10 0 16385 +10 74 -1 -1 +1 1000 10 +#2016 +templar templars sword wooden~ +a templar's sword~ +A sword made of wood has been left here.~ +~ +5 256 8193 +0 2 6 3 +6 2900 50 +A +18 1 +#0 + + + +#ROOMS +#2001 +North entrance to the catacombs~ +You are almost surprised to see a tunnel leading off to the south +into utter darkness. The floorboards above you haven't been moved +in a long time, yet there is life down here. A beam of light from +the opening above you falls upon a message scrawled on the wall here. + +The message reads: + Adventure for the strong yet calculating + Death for the weak and shallow + Treasure for the smart and lucky + Death for the stupid and accursed + +An ancient Glyph above the entrance keeps monsters from wandering up +from the catacombs. +~ +20 4 1 +D2 +~ +~ +0 -1 2002 +D4 +~ +floorboard board~ +1 -1 6524 +S +#2002 +North/south tunnel~ +This part of the catacombs looked roughly hewn and man-made. There is +a large cross painted on the floor of the tunnel.To the south it seems +maybe a bit lighter for some odd reason. To the north a ray of light +comes in from a hole in the ceiling. +~ +20 264 0 +D0 +~ +~ +0 -1 2001 +D2 +~ +~ +0 -1 2007 +E +cross paint floor~ +The cross is a Templar's cross. It seems to have had a fresh coat of +paint recently.~ +S +#2003 +Weapon training area~ +This is a place to keep up on there weapon skills. Much of the +equipment looks old and worn but upon further inspection seems quite +sturdy in fact. +~ +20 264 0 +D1 +~ +~ +0 -1 2004 +D2 +~ +~ +0 -1 2008 +S +#2004 +Prayer training area~ +The templar's curious mix of religion and fighting is evident here. +A central painting depicts a cross composed of swords. The elders +teach the ancient art of prayer to the young pages. +~ +20 264 0 +D3 +~ +~ +0 -1 2003 +D1 +~ +~ +0 -1 2005 +S +#2005 +Junction of hallways~ +Training facilities are evident to the west. To the south lies a hallway +which has doors every couple of feet, looks like living quarters of some +sort. To the east the tunnel leads back into the natural catacombs. +~ +20 264 0 +D3 +~ +~ +0 -1 2004 +D1 +~ +~ +0 -1 2006 +D2 +~ +~ +0 -1 2010 +S +#2006 +Hallway~ +The hallway takes on a more indoor look to the west. To the east it +looks awfully dark. +~ +20 268 0 +D3 +~ +~ +0 -1 2005 +D1 +~ +~ +0 -1 2007 +S +#2007 +Intersection~ +The tunnel continues to the north and the south, becoming less hewn and +more natural to the south. A passageway lined with paneling leads west. +~ +20 264 0 +D3 +~ +~ +0 -1 2006 +D2 +~ +~ +0 -1 2012 +D0 +~ +~ +0 -1 2002 +S +#2008 +Pages' sleeping quarters~ +Several bunk beds are lined up across the room. It looks rather spartan +and there is little evidence of toys or games. Most of the desks are +filled with books and papers of little interest. +~ +20 264 0 +D1 +~ +~ +0 -1 2009 +D0 +~ +~ +0 -1 2003 +S +#2009 +Templar Knights sleeping quarters~ +This is a huge room which is filled wall to wall with beds. Apparently +all the low level knights all sleep in this one room. A door on the +south wall is labelled "Elders only!". +~ +20 264 0 +D3 +~ +~ +0 -1 2008 +D2 +~ +~ +0 -1 2013 +S +#2010 +N/S hallway~ +The hallway leads north an south. A door leads to a templar's room to +the east. The decoration looks rather sparse here. +~ +20 264 0 +D1 +~ +~ +0 -1 2011 +D2 +~ +~ +0 0 2014 +D0 +~ +~ +0 -1 2005 +S +#2011 +A Middle-aged templar's room~ +This is a room furnished in a room becoming a low level templar scribe. +No real amenities but better than a communal sleeping quarters. As far +as you can tell he would be a rank equivalent to a Sargeant. +~ +20 264 0 +D3 +~ +~ +0 -1 2010 +S +#2012 +Humid, damp tunnel~ +As the tunnel leads south it gets more humid and damp. Moss covers the +walls and ferns even grow in the cracks here and there. To the north it +seems much more sterile. +~ +20 265 2 +D2 +~ +~ +0 -1 2019 +D0 +~ +~ +0 -1 2007 +S +#2013 +Administration room~ +The elders gather here to discuss training strategies and count their +loot. You notice papers which look like important secret documents +lying around. An escape passage leads west. +~ +20 264 0 +D3 +~ +~ +0 -1 2069 +D2 +~ +~ +0 -1 2016 +D0 +~ +~ +0 -1 2009 +E +papers documents secrets~ +It seems that the loot comes from raids on the towns in the surrounding +areas above ground. From the documents it seems that the pages and +trainees are kidnapped from the villages too! +~ +S +#2014 +N/S hallway~ +The hallway continues to become more important-looking as you wander +south. A room to the east looks rather more pleasant that some of the +others. +~ +20 264 0 +D1 +~ +~ +0 -1 2015 +D2 +~ +~ +0 -1 2017 +D0 +~ +~ +0 -1 2010 +S +#2015 +Mid-level leader's room~ +A rather nice looking room considering the drab conditions down here. +Through all the signs of decoration you can still see evidence of water +leaks. +~ +20 264 0 +D3 +~ +~ +0 -1 2014 +S +#2016 +Mess hall~ +The a huge table with an immaculate white table cloth stretches way off +to the south. The room is kept immaculately clean by the nights +themselves. They truly belive that cleanliness is next to godliness. +~ +20 264 0 +D2 +~ +~ +0 -1 2023 +D0 +~ +~ +0 -1 2013 +S +#2017 +N/S hallway~ +The hallway continues north and south. A peculiar kind of glow seems +to come from somewhere further along the hallway to the south. The room +to the east looks like the lap of luxury. +~ +20 264 0 +D1 +~ +~ +0 -1 2018 +D2 +~ +~ +0 -1 2024 +D0 +~ +~ +0 -1 2014 +S +#2018 +High officer's room~ +First thing you notice in this room is the pleasant aroma of cedar. All +the paneling in the room is made of fine cedar. A painting of an +elegant knight hangs on the wall. +~ +20 264 0 +D3 +~ +~ +0 -1 2017 +E +painting elegant knight~ +Something oddly familiar about the knight. He carries a glowing sword +with a silvery blade. +~ +S +#2019 +Mossy intersection~ +There is a turn off to the passage here. The main passage leads north +and south. To the south it seems to get impossibly darker. To the east +you hear... birds? A small rivulet of water seeps in from the passage +east. The air is very humid and damp here. +~ +20 265 2 +D1 +~ +~ +0 -1 2020 +D2 +~ +~ +0 -1 2026 +D0 +~ +~ +0 -1 2012 +S +#2020 +The holy grove~ +A small grove of birches grow seem to grow from solid rock. You hear +birds singing but try as you might you cant see any. A strange glow +emanates from a place somewhere to the southeast in the grove. +~ +20 520 3 +D3 +~ +~ +0 -1 2019 +D1 +~ +~ +0 -1 2021 +S +#2021 +The holy grove~ +The trees seem real enough even though they take root in solid rock. +You hear other small animals scampering through the light undergrowth +yet you see nothing. The grove continues south, east and west. An out of +place passage way for some reason heads north. +~ +20 520 3 +D3 +~ +~ +0 -1 2020 +D1 +~ +~ +0 -1 2022 +D2 +~ +~ +0 -1 2027 +D0 +~ +~ +0 -1 2068 +S +#2022 +The holy grove~ +The grove continues west and south. The glow is roughly to the south +somewhere. +~ +20 520 3 +D3 +~ +~ +0 -1 2021 +D2 +~ +~ +0 -1 2028 +S +#2023 +Mess hall~ +"mess" isn't exactly the best word to describe this room. On the +contrary, it is immaculately clean. A very long table stretches way off +to the north. A hallway is to the east. +~ +20 264 0 +D1 +~ +~ +0 -1 2024 +D0 +~ +~ +0 -1 2016 +S +#2024 +End of a hallway~ +You hear voices coming from a room to the west. the hallway goes north. +To the east lies a room which seems to glow with power and piety. +~ +20 264 0 +D3 +~ +~ +0 -1 2023 +D1 +~ +~ +0 -1 2025 +D0 +~ +~ +0 -1 2017 +S +#2025 +Grand Templar's room~ +All the items in this room look ancient yet strangely very powerful and +rich. There is an aura of great holiness about the room. +~ +20 264 0 +D3 +~ +~ +0 -1 2024 +S +#2026 +Very dark passage~ +This room is so dark that even powerful magic lights seems to barely +illuminate the ground in front of you. If its possible it seems even +darker to the south. The passage also leads back north. +~ +20 265 2 +D2 +~ +~ +0 -1 2030 +D0 +~ +~ +0 -1 2019 +S +#2027 +The holy grove~ +The grove continues north and east. To the east a strange humming can +barely be heard. +~ +20 520 3 +D1 +~ +~ +0 -1 2028 +D0 +~ +~ +0 -1 2021 +S +#2028 +The holy grove~ +All of a sudden all the mysterious sounds of the grove stop. Or perhaps +its just the strange humming and glowing from a clearing to the south +drowning out everything else. There is a sort of magical forcefield door +to the south. +~ +20 520 3 +D3 +~ +~ +0 -1 2027 +D2 +a glowing forcefield with a small circular hole in it. +~ +glow glowing field forcefield door~ +2 2001 2032 +D0 +~ +~ +0 -1 2022 +S +#2029 +Very dark caveway~ +This room is so very dark that no one is quite sure whats in it, so +there's nothing really to describe except maybe the powerful sense of +evil coming from the east and the almost overcoming urge to run to the +west. +~ +20 265 2 +D3 +~ +~ +0 -1 2033 +D1 +~ +~ +0 -1 2030 +S +#2030 +Deep within the catacombs~ +It stinks like a lair in here. A rotten smell of humanoid flesh +lingers. You stumble over what you think are corpses in the utter +darkness. You sense a evil growl from somewhere in the room. maybe +everywhere in the room. . .. +~ +20 9 5 +D3 +~ +~ +0 -1 2029 +D1 +~ +~ +0 -1 2031 +D0 +~ +~ +0 -1 2026 +S +#2031 +Very dark cavern~ +The cavern is hard to describe due to the extreme magical darkness. +Probing with a light source seems to reveal nothing but more darkness. +~ +20 9 5 +D3 +~ +~ +0 -1 2030 +D2 +~ +~ +0 -1 2034 +S +#2032 +The holy place~ +A glowing stone lies in the center of the clearing. You recognize it as +the stone of the Excalibur. The strange humming glowing makes it +difficult to see if the Excalibur is there or not. Might want to take a +closer look if possible. +~ +20 520 3 +D0 +a glowing forcefield with a small circular hole in it. +~ +glow glowing field forcefield door~ +2 2001 2028 +S +#2033 +Misty passageway~ +Warm mist swirl about you making you feel threatened as well as +protected at the same time. The swirling mist makes it tough to tell +directions quite clearly, but you seem to be able to go north or south. +The mist gets denser to the south. +~ +20 265 2 +D2 +~ +~ +0 -1 2042 +D0 +~ +~ +0 -1 2029 +S +#2034 +Intersection of caverns~ +Caverns head north, south and east from this peculiar spot. Medium +sized caverns from the east and the north join to form a huge cavern +heading south. The walls of the cavern are made of a bizarre mixture +of many shiny crystals. +~ +20 9 5 +D1 +~ +~ +0 -1 2035 +D2 +~ +~ +0 -1 2044 +D0 +~ +~ +0 -1 2031 +S +#2035 +Entrance to the burial grounds~ +You have entered what appears to be a burial ground of sorts. The +templars buried their dead here. Chills go down your spine as you feel +something watching you. You hear the random groan of a ghost, the howl +of a wraith, and the dry clanking of bones. +~ +20 9 5 +D3 +~ +~ +0 -1 2034 +D1 +~ +~ +0 -1 2036 +S +#2036 +The burial grounds~ +Random tombs to unknown warriors were lain in rows as far as the eye +can see. To your horror many of the graves are empty and desecrated. +A gap in the rows of tombs leads south and there are more graves to the +east and west. +~ +20 9 5 +D3 +~ +~ +0 -1 2035 +D1 +~ +~ +0 -1 2037 +D2 +~ +~ +0 -1 2045 +S +#2037 +The burial grounds~ +It seems as if many of the warriors could not stop fighting even in +death. They fight amongst each other and flail at any living being +that would wander near. +~ +20 9 5 +D3 +~ +~ +0 -1 2036 +D1 +~ +~ +0 -1 2038 +S +#2038 +The burial grounds~ +Legions of skeletal warriors wander by and battle the enemy even in +death. Old battlelines have been forgotten and new ones made. Its a +gruesome scene. +~ +20 9 5 +D3 +~ +~ +0 -1 2037 +D1 +~ +~ +0 -1 2039 +S +#2039 +New graves~ +The tombs in this section seem somewhat more recent. Rotting zombie +warriors groan and wail with blank stares. You hear sounds of digging +off a bit to the south. +~ +20 9 5 +D3 +~ +~ +0 -1 2038 +D2 +~ +~ +0 -1 2047 +S +#2040 +Misty cavern~ +A chilling icy mist swirl about you. The dampness and warmth has become +bitter cold. The walls of the cavern are several feet thick with ice +here. An icy wind blows from the south. +~ +20 265 2 +D1 +~ +~ +0 -1 2041 +D2 +~ +~ +0 -1 2048 +S +#2041 +Misty cavern~ +The temperature is a pleasant and mild here. This is due to a warm wind +blowing in from the east and a chilly breeze blowing in from the west. +The updrafts create bizarre icy-steamy mists which dance along the +walls. +~ +20 265 2 +D3 +~ +~ +0 -1 2040 +D1 +~ +~ +0 -1 2042 +S +#2042 +Mist cavern~ +A warm wind blows in from the east. The air is still stifling hot in +here despite the breeze. The mist seems thick enough to be alive. . . +~ +20 265 2 +D3 +~ +~ +0 -1 2041 +D1 +~ +~ +0 -1 2043 +D0 +~ +~ +0 -1 2033 +S +#2043 +Waterfall of mist~ +River of hot mist pour down in a cascade from a hole in the cavern. It +falls like water down from the heights like a waterfall and creates +beautiful swirls. It causes a hot wind to flow west. +~ +20 265 2 +D3 +~ +~ +0 -1 2042 +E +hole height waterfall cascade~ +The hole is much too high up for you to reach. +~ +S +#2044 +Huge multicolored tunnel~ +The tunnel leads north and south. To the south there is an odd +twinkling phenomenon. +~ +20 265 2 +D2 +~ +~ +0 -1 2050 +D0 +~ +~ +0 -1 2034 +S +#2045 +Desolate ruins~ +Several mausoleums used to grace the way here but these have been +defiled. And most have been torn down and burned by looters. Some still +seem to be intact to the south. To the northwest is a seeming field of +tombs of soldiers, now a battleground for the undead. +~ +20 9 5 +D2 +~ +~ +0 -1 2051 +S +#2046 +Curators place~ +The undertaker, the historian and the curator used to be here. Now they +too have joined the legions of the undead. From the looks of the place +they seem to have starved to death. Rickety stairs head down into a +sort of basement. +~ +20 9 4 +D5 +~ +~ +0 -1 2052 +D1 +~ +~ +0 -1 2047 +E +stairs basement~ +Surprisingly the stairs look sturdy enough. +~ +S +#2047 +Fresh graves~ +Graves of recent casualties lie here. Even the most recent don't seem to +have been left undisturbed. You hear sounds of digging in progress +further to the south. +~ +20 9 4 +D3 +~ +~ +0 -1 2046 +D2 +~ +~ +0 -1 2053 +D0 +~ +~ +0 -1 2039 +S +#2048 +Twisty cavern~ +The way twist this way and that and its all you can do to keep your head +from spinning. The air is very cold here and layers of ice on the wall. +The sounds of metal on ice echo through the cavern. A side passage leads +east and the main passage goes north and south. +~ +20 265 2 +D1 +~ +~ +0 -1 2049 +D2 +~ +~ +0 -1 2056 +D0 +~ +~ +0 -1 2040 +S +#2049 +Striped tunnel~ +The walls of the tunnels have many brilliant colors in them from the +various veins of crystals running in them. An odd twinkling comes from +the east. +~ +20 265 2 +D3 +~ +~ +0 -1 2048 +D1 +~ +~ +0 -1 2050 +S +#2050 +Prism cave~ +The roof of this cave peaks over a hundred feet high making it one of +the biggest in the catacombs. Crystals of every color cast prismatic +sprays of light everywhere. The light from your lamp causes almost a +blinding flare of brilliance as more light is added to the multi-colored +twinkling phenomenon that exists here. This is also the lair of the +fabled and feared Prism Dragon. +~ +20 8 5 +D3 +~ +~ +0 -1 2049 +D1 +~ +~ +0 -1 2058 +D2 +~ +~ +0 -1 2057 +D0 +~ +~ +0 -1 2044 +S +#2051 +Ruined monument~ +A monument to a famous king once stood here. Not much is left to even +signify that is was here at all. A building of some sort can be entered +through a basement to the east. The southern gate of the grounds is to +the south. +~ +20 9 4 +D1 +~ +~ +0 -1 2052 +D2 +~ +~ +0 -1 2054 +D0 +~ +~ +0 -1 2045 +S +#2052 +Basement~ +Its dark and it smells like. ...BATS down here! All you see is a swirl +of the darkness and lots of scratching bats madly flailing around. A set +of stairs go up into the building and a broken window leads west. +~ +20 9 4 +D4 +~ +~ +0 -1 2046 +D3 +~ +~ +0 -1 2051 +S +#2053 +Fresh graves~ +The graves here seem very recent. You notice many signs of digging and +defilement. There are piles of fresh bodies here awaiting burial. A +strange sense of evil magic from the south makes the hairs on the back +of your neck to stand on end! +~ +20 9 4 +D2 +~ +~ +0 -1 2055 +D0 +~ +~ +0 -1 2047 +S +#2054 +Southern gate~ +A rusty gate here no longer keeps anyone out or in. You see a lonely +E/W passage to the south. A little used trail winds east through a +crack in the wall. +~ +20 9 2 +D1 +~ +~ +0 -1 2066 +D2 +~ +~ +0 -1 2059 +D0 +~ +~ +0 -1 2051 +S +#2055 +Scene of ghastly horror~ +An army of undead creatures of all types are lined up patiently. Their +leader is an evil demonoid necromancer. His plans to use his army of +undead to take over the world seem about ready to get underway. +~ +20 9 5 +D2 +~ +~ +0 -1 2062 +D0 +~ +~ +0 -1 2053 +S +#2056 +Twisty passage~ +The passage bends north and east here. To the east your not certain +what lies ahead due to all the twists and turns you've made. To the +north is seems cold. +~ +20 265 2 +D1 +~ +~ +0 -1 2057 +D0 +~ +~ +0 -1 2048 +S +#2057 +Cross of caverns~ +A little-used cavern enters from the south. A passage twists away to +the west. An odd twinkling comes from the cave to the north. +~ +20 265 2 +D3 +~ +~ +0 -1 2056 +D2 +~ +~ +0 -1 2066 +D0 +~ +~ +0 -1 2050 +S +#2058 +Lonely tunnel~ +Something indescribable makes you feel lonesome and sad here. Its just +a feeling you get from this tunnel. The tunnel east and west. +~ +20 265 2 +D1 +~ +~ +0 -1 2059 +D3 +~ +~ +0 -1 2050 +S +#2059 +Lonely tunnel~ +Something indescribable makes you feel lonesome and sad here. You see a +gate to a burial ground to the north. This lonesome tunnel sighs along +west and east. +~ +20 265 2 +D3 +~ +~ +0 -1 2058 +D1 +~ +~ +0 -1 2060 +D0 +~ +~ +0 -1 2054 +S +#2060 +Bend in the lonely tunnel~ +Something indescribable makes you feel lonesome and sad here. The +tunnel bends west and south. +~ +20 265 2 +D3 +~ +~ +0 -1 2059 +D2 +~ +~ +0 -1 2061 +S +#2061 +Lonely tunnel~ +Something indescribable makes you feel lonesome and sad here. The very +walls of the tunnel seems to groan. to the north the tunnel bends and +east is an intersection. +~ +20 265 2 +D1 +~ +~ +0 -1 2062 +D0 +~ +~ +0 -1 2060 +S +#2062 +Intersection~ +To the north you enter the burial grounds. a trail of blood leads that +direction. Also you feel an ominous sense of evil magic from there. +The tunnel to the west creaks and sighs as if alive. To the south you +smell a hint of fresh air. +~ +20 265 2 +D3 +~ +~ +0 -1 2061 +D2 +~ +~ +0 -1 2063 +D0 +~ +~ +0 -1 2055 +S +#2063 +Tunnel~ +The tunnel heads north and south. North you see an intersection and +far to the south you sense light and smell a fresh breeze. +~ +20 265 2 +D2 +~ +~ +0 -1 2064 +D0 +~ +~ +0 -1 2062 +S +#2064 +Tunnel~ +The tunnel slopes noticeably down to the north and you sense the surface +could be reached to the south. +~ +20 265 2 +D2 +~ +~ +0 -1 2065 +D0 +~ +~ +0 -1 2063 +S +#2065 +Southern entrance to the catacombs~ +Through a trapdoor above you streams light. Through a doorway to +the south streams darkness. A message has been scrawled upon the wall +here. The message reads: + Adventure for the strong yet calculating + Death for the weak and shallow + Treasure for the smart and lucky + Death for the stupid and accursed +An ancient Glyph above the entrance keeps monsters from wandering up +from the catacombs. +~ +20 4 2 +D4 +~ +floorboard board~ +1 -1 6527 +D0 +~ +~ +0 -1 2064 +S +#2066 +Unknown passage~ +Oh dear you seem to have lost your way. You look back from whence you +came but there's no exit there anymore. There are exits in other +directions but you have a feeling that you are hopelessly lost. +~ +20 269 2 +D1 +~ +~ +0 -1 2067 +D2 +~ +~ +0 -1 2068 +S +#2067 +Unknown passage~ +Oh dear you seem to have lost your way. You look back from whence you +came but there's no exit there anymore. There are exits in other +directions but you have a feeling that you are hopelessly lost. +~ +20 269 2 +D3 +~ +~ +0 -1 2066 +D2 +~ +~ +0 -1 2069 +S +#2068 +Unknown passage~ +Oh dear you seem to have lost your way. You look back from whence you +came but there's no exit there anymore. There are exits in other +directions but you have a feeling that you are hopelessly lost. +~ +20 269 2 +D1 +~ +~ +0 -1 2069 +D0 +~ +~ +0 -1 2066 +S +#2069 +Unknown passage~ +Oh dear you seem to have lost your way. You look back from whence you +came but there's no exit there anymore. There are exits in other +directions but you have a feeling that you are hopelessly lost. +~ +20 269 2 +D3 +~ +~ +0 -1 2068 +D0 +~ +~ +0 -1 2067 +S +#0 + + + +#RESETS +M 0 2001 6 2052 \* loads bat *\ +M 0 2001 6 2052 \* loads bat *\ +M 0 2001 6 2052 \* loads bat *\ +M 0 2013 1 2052 \* loads vampire *\ +E 1 2004 9 16 \* equips neutralizer (wielded) *\ +M 0 2001 6 2052 \* loads bat *\ +M 0 2001 6 2052 \* loads bat *\ +M 0 2001 6 2052 \* loads bat *\ +M 0 2002 8 2008 \* loads page *\ +M 0 2002 8 2008 \* loads page *\ +M 0 2002 8 2008 \* loads page *\ +M 0 2002 8 2008 \* loads page *\ +M 0 2002 8 2008 \* loads page *\ +M 0 2002 8 2009 \* loads page *\ +M 0 2002 8 2009 \* loads page *\ +M 0 2002 8 2010 \* loads page *\ +M 0 2003 2 2002 \* loads spelunker *\ +M 0 2003 2 2064 \* loads spelunker *\ +M 0 2004 4 2053 \* loads graverobber *\ +M 0 2004 4 2053 \* loads graverobber *\ +M 0 2004 4 2055 \* loads graverobber *\ +M 0 2004 4 2055 \* loads graverobber *\ +M 0 2006 7 2039 \* loads It *\ +M 0 2006 7 2040 \* loads It *\ +M 0 2006 7 2028 \* loads It *\ +M 0 2006 7 2019 \* loads It *\ +M 0 2006 7 2049 \* loads It *\ +M 0 2006 7 2033 \* loads It *\ +M 0 2006 7 2036 \* loads It *\ +M 0 2007 4 2035 \* loads skeleton \* +E 1 2009 99 5 \* equips chainmail (body) *\ +M 0 2007 4 2036 \* loads skeleton \* +M 0 2007 4 2037 \* loads skeleton \* +E 1 2009 99 5 \* equips chainmail (body) *\ +M 0 2007 4 2038 \* loads skeleton \* +M 0 2008 12 2003 \* loads templar *\ +E 1 2009 99 5 \* equips chainmail (body) *\ +E 1 2016 99 16 \* equips templar's sword (wielded) *\ +M 0 2008 12 2004 \* loads templar *\ +E 1 2016 99 16 \* equips templar's sword (wielded) *\ +M 0 2008 12 2005 \* loads templar *\ +M 0 2008 12 2006 \* loads templar *\ +E 1 2009 99 5 \* equips chainmail (body) *\ +M 0 2008 12 2009 \* loads templar *\ +E 1 2009 99 5 \* equips chainmail (body) *\ +M 0 2008 12 2009 \* loads templar *\ +E 1 2016 99 16 \* equips templar's sword (wielded) *\ +M 0 2008 12 2009 \* loads templar *\ +E 1 2009 99 5 \* equips chainmail (body) *\ +M 0 2008 12 2016 \* loads templar *\ +E 1 2016 99 16 \* equips templar's sword (wielded) *\ +M 0 2008 12 2016 \* loads templar *\ +E 1 2009 99 5 \* equips chainmail (body) *\ +M 0 2008 12 2016 \* loads templar *\ +E 1 2009 99 5 \* equips chainmail (body) *\ +M 0 2008 12 2023 \* loads templar *\ +E 1 2016 99 16 \* equips templar's sword (wielded) *\ +M 0 2008 12 2023 \* loads templar *\ +M 0 2009 2 2039 \* loads wraiths *\ +M 0 2009 2 2047 \* loads wraiths *\ +M 0 2010 6 2016 \* loads templar officer *\ +E 1 2016 99 16 \* equips templar's sword (wielded) *\ +E 1 2009 99 5 \* equips chainmail (body) *\ +M 0 2010 6 2016 \* loads templar officer *\ +E 1 2016 99 16 \* equips templar's sword (wielded) *\ +E 1 2009 99 5 \* equips chainmail (body) *\ +M 0 2010 6 2016 \* loads templar officer *\ +E 1 2016 99 16 \* equips templar's sword (wielded) *\ +E 1 2009 99 5 \* equips chainmail (body) *\ +M 0 2010 6 2023 \* loads templar officer *\ +E 1 2009 99 5 \* equips chainmail (body) *\ +E 1 2016 99 16 \* equips templar's sword (wielded) *\ +M 0 2010 6 2018 \* loads templar officer *\ +E 1 2016 99 16 \* equips templar's sword (wielded) *\ +E 1 2009 99 5 \* equips chainmail (body) *\ +M 0 2010 6 2015 \* loads templar officer *\ +E 1 2016 99 16 \* equips templar's sword (wielded) *\ +E 1 2009 99 5 \* equips chainmail (body) *\ +M 0 2011 4 2047 \* loads zombie *\ +M 0 2011 4 2053 \* loads zombie *\ +M 0 2011 4 2037 \* loads zombie *\ +M 0 2011 4 2036 \* loads zombie *\ +M 0 2012 2 2026 \* loads shadows *\ +E 1 2014 25 12 \* equips shadow cloak (about) *\ +M 0 2014 1 2055 \* loads necromancer *\ +E 1 2011 9 11 \* equips shield of defense (shield) *\ +M 0 2015 1 2025 \* loads grand templar *\ +E 1 2010 9 3 \* equips white cape (neck) *\ +E 1 2001 9 0 \* equips glowing key (light) *\ +E 1 2008 9 17 \* equips holy water (hold) *\ +M 0 2016 1 2050 \* loads prism dragon *\ +E 1 2012 9 5 \* equips dragonscale shield (body) *\ +E 1 2013 9 17 \* equips prism wand (hold) *\ +M 0 2017 1 2030 \* loads darkenbeast *\ +E 1 2003 9 2 \* equips onyx ring (finger_L) *\ +E 1 2002 9 5 \* equips granite platemail (body) *\ +E 1 2006 9 17 \* equips crown (hold) *\ +O 0 2007 1 2032 \* loads stone *\ +P 1 2005 9 2007 \* puts the excalibur in the stone *\ +M 0 2005 9 2033 \* loads mist *\ +E 1 2015 35 17 \* loads misty potion (hold) *\ +M 0 2005 9 2040 \* loads mist *\ +E 1 2015 35 17 \* loads misty potion (hold) *\ +M 0 2005 9 2040 \* loads mist *\ +E 1 2015 35 17 \* loads misty potion (hold) *\ +M 0 2005 9 2041 \* loads mist *\ +E 1 2015 35 17 \* loads misty potion (hold) *\ +M 0 2005 9 2041 \* loads mist *\ +E 1 2015 35 17 \* loads misty potion (hold) *\ +M 0 2005 9 2042 \* loads mist *\ +E 1 2015 35 17 \* loads misty potion (hold) *\ +M 0 2005 9 2043 \* loads mist *\ +E 1 2015 35 17 \* loads misty potion (hold) *\ +M 0 2005 9 2043 \* loads mist *\ +E 1 2015 35 17 \* loads misty potion (hold) *\ +M 0 2005 9 2043 \* loads mist *\ +E 1 2015 35 17 \* loads misty potion (hold) *\ +D 0 2028 2 2 \* closes and locks entrance to sacred place *\ +D 0 2032 0 2 \* closes and locks exit from sacred place *\ +D 0 2001 4 1 \* closes exit from north entrance *\ +D 0 2065 4 1 \* closes exit from south entrance *\ +S + + + +#SPECIALS +M 2007 spec_cast_undead +M 2009 spec_cast_undead +M 2011 spec_cast_mage +M 2013 spec_cast_undead +M 2014 spec_cast_undead +M 2016 spec_breath_any +M 2017 spec_poison +S + + + +#$ diff --git a/area/chapel.are b/area/chapel.are new file mode 100644 index 0000000..19eca0a --- /dev/null +++ b/area/chapel.are @@ -0,0 +1,1952 @@ +#AREA {15 25} Copper Chapel Catacombs~ + + + +#MOBILES +#3400 +skeleton bony~ +the bony skeleton~ +A bony skeleton is here. +~ +Brown bones with tufts of clothing still hanging from them. This +skeleton looks very mindless but still dangerous ... +~ +32 0 0 S +1 20 9 1d1+19 1d6+0 +15 100 +8 8 1 +#3401 +undead zombie~ +the undead zombie~ +An undead zombie sits here munching on something ... +~ +His body is totally white and slowly rotting away. Each Zombie looks +quite different from the next because they were, of course, once alive and +human. +~ +34 40 -100 S +4 17 6 1d1+49 1d8+0 +50 600 +8 8 1 +#3402 +undead ghoul~ +The ghoul~ +A ghoul is here staring at you hungrily. +~ +The ghoul no longer resembles the adventurer he once was. Nonetheless +he looks like he hasn't forgot his fighting skills. +~ +32 8 -500 S +6 15 4 1d1+79 2d5+1 +150 1500 +8 8 1 +#3403 +undead wraith~ +The wraith~ +You spot a wraith advancing towards you from the shadows. +~ +The wraith no longer has a material form. He is wearing a tattered +black robe which hides all but the darkness of his face and the glimmer +in his eyes. +~ +34 42 -750 S +12 9 2 1d1+149 3d6+0 +1000 13000 +8 8 1 +#3404 +undead guardian vampire~ +The guardian vampire~ +A vampire is here hiding his face from your light source. +~ +The guardian vampire looks quite EVIL. Just by looking at him the hair on your +arms raises. He looks mighty tough to be just a minor minion. +~ +2|32 40 -1000 S +28 0 -4 1d1+385 4d5+15 +15000 105000 +8 8 1 +#3405 +priest~ +the priest~ +A priest of God stands here solemnly speaking words of praise. +~ +Obviously a goodly man, you feel closer to God just by gazing upon this man. +Dressed in white, fine white hair, and a soft slightly wrinkled face ... +this man has a sacred beauty. You see a halo around his head. +~ +2050 168 1000 S +15 5 -5 15d15+150 1d4+8 +400 20000 +8 8 1 +#3406 +Mi-Go Fungi~ +the Mi-Go~ +A Mi-Go is crawling here. +~ +Mi-Go, the Fungi from Yuggoth ... it is a pinkish being about five feet long; +with a crustaceous body bearing a vast pair of membranous wings and several +sets of articulate limbs, body a sort of convoluted ellipsoid, covered with +multitudes of very small antennae, where a head would ordinarily be. These +beings sometimes walk on all their legs and sometimes on the hind pair only. +~ +32 0 -500 S +12 9 2 12d12+120 2d7+2 +650 10000 +8 8 0 +#3407 +nightgaunt~ +The nightgaunt~ +A nightgaunt is standing here +~ +... shocking and uncouth black thing with smooth, oily, skin, unpleasant horns +that curve inward toward each other, bat wings whose beating make no sound, +ugly prehensile paws, and a barbed tail that lashes disquietingly. And worst +of all, it makes absolutely no sound or speech and smiles not at all because +it has no face, only a suggestive blackness where a face ought to be ... +~ +96 98304 -1000 S +10 11 1 10d10+100 2d6+3 +150 4050 +8 8 0 +#3408 +hunting horror~ +The hunting horror~ +The hunting horror is here in wait of an unwary traveler. +~ +Serving Nyarlathotep and Roch'tar, these beings are hunting for victims. +They resemble enormous ropy black serpents or worms possessing bat-like or +umbrella-like wings. Their forms continually shift and change, twitching +and writhing, so it is hard to look at them. They speak in great harsh +voices. A hunting horror is HUGE, normally around 40 feet long. +~ +32 40 -1000 S +20 1 -5 20d20+200 3d6+12 +2000 60000 +8 8 0 +#3409 +weeds~ +some cave weeds~ +Some weeds are creeping across the floor. +~ +Just some unpleasant looking vine-like growths ... +~ +36 98312 0 S +6 15 4 1d1+75 1d8+1 +83 1500 +8 8 0 +#3410 +snapper joe~ +Snapper Joe~ +Snapper Joe is standing here leering at you chillingly. +~ +What an ugly fiend! He is about 6'6'' and has mostly greenish skin with +bright red hair. Half his face is burnt off and he has a perpetual smile. +He is called up from his service in hell in order to aid the Undying One. +~ +2 8 -750 S +20 0 -1 1d1+365 4d3+15 +2222 40000 +8 8 1 +#3411 +X-ist eater~ +The X-ist flesh eater~ +An X-ist flesh eater is sitting here munching on some coffin remains +~ +A large hairy monstrous beast, the only LIVE thing you have seen down here. +It stands approximately 8 feet tall and hunches over to fit in this +small room. It has a pair of tremendous claws that it uses to rip and tear. +It has dog-like face except ... different. Bright glowing eyes and a grimace +lead you to believe that he knew that you were coming. +~ +34 8 -1000 S +17 4 1 1d1+215 4d2+7 +1560 28000 +8 8 1 +#3412 +spirit ghost king crotus~ +the spirit of King Crotus~ +The spirit of King Crotus is floating lazily above the floor. +~ +Floating above the ground here and looking a bit dead, he whispers +softly into the air: + + The forces of evil have unlocked my spirit as + well as one other. Free me from this misery, + anyone that can hear. The peace of the grave + calls me but I am blocked from its quiet. +~ +2 40 350 S +20 0 -1 1d1+260 4d6+5 +50 40000 +8 8 1 +#3413 +rock slug~ +the rock slug~ +A rock slug is slowly creeping along, leaving a slime trail behind it. +~ +It is a large brownish slug. Got any salt? Didn't think so ... +~ +4 0 0 S +3 18 7 1d1+42 1d7+0 +5 350 +8 8 0 +#3414 +etcher~ +The mad etcher~ +The mad etcher is sitting here babbling to himself and working on the wall. +~ +Quite insane, the mad etcher has been here for two decades. His hair is +white; he babbles nonsense to himself; a layer of dust covers his out-of-date +clothing; and he seems to be working on the same portion of the wall near +the base ... oh and he seems quite blind. + +He leers insanely at you and says 'heh heh what can I do for you children? +Please don't mind my wife, she is always like that ... hello dear can you +make some tea for our company? Oh good! Now sit right down will you? +Would you like hot or cold tea? Yes the weather is ...' + +And on he babbles ... +~ +64 1 1000 S +5 5 3 1d1+80 2d6+1 +50 900 +6 6 1 +#3415 +wife ghost specter~ +The spectral etcher's wife~ +The spectral wife of the etcher is very faintly floating here. +~ +You can barely make her out ... though it almost makes you vomit. +She is missing half her head. The remaining half is smashed in horribly like +she took a nasty fall. Her one damaged eye hangs on its own. She smiles +insanely at you thru a broken jaw and missing teeth. One hand of hers is +resting on the shoulder of the etcher ... her husband. +~ +2 65536 1000 S +7 14 4 1d1+86 2d4+3 +125 2250 +8 8 2 +#3416 +body~ +The half-decomposed body~ +A half-decomposed body is lying in the corner here. +~ +YUK! It's ugly, disgusting ... it smells ... it also moves a bit! +~ +36 0 -350 S +6 15 4 1d1+80 2d5+1 +83 1500 +8 8 1 +#0 + + + +#OBJECTS +#3400 +candlestick~ +a candlestick~ +A pewter candlestick is standing here.~ +~ +1 0 16385 +0 0 24 0 +5 150 50 +E +candlestick~ +It is a rather old-looking three-armed candlestick made from pewter. Its +candles are a yellowish white colour. +~ +#3402 +tickler~ +a nightgaunt's tickler~ +A nightgaunt's tickler has been left here.~ +tickle~ +5 128 8193 +0 3 4 5 +8 5000 1000 +E +tickler~ +A horrid black mass of gooey tentacles obviously ripped from the corpse +of a nightgaunt ... disgusting. +~ +A +18 1 +A +19 2 +#3403 +plasma webbing~ +disgusting pinkish plasma webbing~ +A pile of pink material is lying here~ +~ +9 512|2048 1|8 +7 0 0 0 +10 5000 5000 +E +plasma webbing~ +Yuck, mossy and wet. It looks like some sort of webbing. +~ +#3410 +rod key~ +a queerly shaped rod~ +A queerly shaped rod is lying here.~ +~ +18 0 1 +0 0 0 0 +5 0 20000 +E +rod key~ +This rod looks sort of octagonal, and sort of like a key and crowbar. You +recognize that it will probably fit the lock at the entrance of the tombs. +~ +#3411 +large black dirty key~ +a large black dirty key~ +a large black dirty key is lying here~ +~ +18 0 1 +0 0 0 0 +3 0 20000 +E +large black dirty key~ +One of those traditional old lock type keys ... except huge, black and +filthy ... hmm ... like it has been buried for some time ... +~ +#3412 +head jubal mummy~ +the mummified head of Jubal the Benevolent~ +The mummified head of Jubal the Benevolent is lolling back and forth.~ +~ +15 1024 1 +3 5 -1 0 +20 0 50000 +E +head jubal mummy~ +ACK! It's half eaten away ... yet it is whole ... in fact I think it can be +opened and closed ... is there something in its teeth!?!?!? ACK you do it! +~ +#3413 +ring black marble~ +a black marble ring~ +A black marble ring is lying here on the ground.~ +~ +8 1088 3 +0 0 0 0 +2 4000 2750 +E +black marble ring~ +It is pitch black and has beautiful swirls characteristic of marble all +through it. +~ +A +14 10 +A +24 1 +#3414 +rapier thin~ +a whisper thin rapier~ +A rapier is lying here.~ +pierce~ +5 2 8193 +0 4 2 11 +4 1000 350 +E +thin rapier~ +It seems so thin that it would be useless but at the same time it looks deadly. +~ +A +2 2 +A +18 1 +#3415 +sarcophagus coffin~ +a stone sarcophagus~ +A stone sarcophagus is sitting here.~ +~ +15 0 0 +400 15 3416 0 +2000 0 0 +E +sarcophagus coffin~ +A well crafted, if dusty and ancient, home for the afterworld, it seems +to be able to be opened but needs a key. +~ +#3416 +iron heavy key~ +a heavy iron key~ +A heavy iron key is lying here.~ +~ +18 0 1 +0 0 0 0 +4 0 30000 +E +key iron heavy~ +It looks to be a very heavy old iron key. +~ +#3417 +flask wineflask~ +a wineflask~ +A wineflask has been been left here.~ +~ +17 0 16385 +4 4 2 0 +5 80 25 +E +wineflask flask~ +A nice leather wineflask that has somehow survived the ages in a coffin. +The wine should be nicely aged. +~ +#3418 +coins~ +a mound of coins fit for a dead king~ +you see a mound of coins fit for a dead king here~ +~ +20 0 1 +10000 0 0 0 +50 0 0 +#3419 +key~ +key to the coffin~ +The key to the coffin is lying here~ +~ +18 0 1 +0 0 0 0 +3 0 50000 +E +key~ + Neat you have the key to the coffin...is is a soft orange color +and burns in your hand a bit. +~ +#3420 +rathcor~ +a hidden compartment in the room~ +~ +~ +15 4 0 +10 5 -1 0 +1000 0 0 +E +rathcor~ +Ah HA! A hidden compartment! +~ +#3421 +rusty sword curved scimitar~ +a rusty curved scimitar~ +a sword has been left lying here~ +slash~ +5 0 8193 +0 2 3 3 +6 500 154 +E +rusty sword scimitar~ + Very rusty and old...it has a wide blade and chunks missing from +its cutting edge. +~ +#3422 +piece slime~ +a piece of slime~ +You step on a piece of slime...your foot squishes a bit~ +~ +19 0 1 +15 0 0 0 +1 15 5 +E +slime piece~ + ICK! This is a piece of slug-like brownish green slime... +Blech! +~ +#3423 +smock~ +an artist's smock~ +An artist's smock is lying here on the floor.~ +~ +9 0 9 +0 0 0 0 +7 100 50 +E +smock~ + It has paint and little shavings of different materials all over it. +It is very old an smells of paint, mildew, and rot. +~ +A +9 -3 +#3424 +scroll tightly rolled~ +a tightly rolled scroll~ +a yellowing tightly rolled scroll is here~ +~ +2 64 16385 +15 10 12 32 +5 5000 1429 +E +scroll tightly rolled~ + It is tightly wound. The writing on the inside when opened up is very +unreadable but the scroll has a seal on it with a grey : + + 88 + 88 +8888 8888 + 88 + 88 + +~ +#3425 +auburn orb~ +An auburn-colored orb~ +An orb is here~ +~ +4 66 16385 +10 2 2 7 +10 15000 4638 +E +auburn orb~ + You gaze into the orb and are almost lost in the swirling mists of color +inside of this rare and beautiful object. +~ +#3426 +bar gold~ +A bar of gold~ +A bar of gold is lying here~ +~ +8 0 1 +0 0 0 0 +30 5000 1250 +E +bar gold~ + A nice little brick of gold...very dusty and old... it has some emblem +on it...The emblem is a large 'J' +~ +#3427 +cape dark black~ +a dark black cape~ +A dark black cape is lying here~ +~ +9 64 1025 +5 0 0 0 +10 8000 2500 +E +dark black cape~ + The cape is gently flows and pulls in the light so evenly and perfectly +that the cape seems to be simply a void of blackness. It is quite beautiful +~ +A +13 10 +A +17 10 +#3428 +flaming sword long longsword~ +a pitch-black longsword that flames brightly...~ +a sword lies here~ +~ +5 64 8193 +0 3 6 3 +20 7000 2000 +E +flaming sword long longsword~ + This sword is amazing! It almost wields itself! As you test it out, the +flames seems to roar brighter as you go thru basic swordsman routines. +it is obviously a great find! +~ +A +18 1 +#3429 +breast plate dented worn~ +a worn and dented breast plate~ +A piece of armour is here.~ +~ +9 0 9 +6 0 0 0 +50 20000 8000 +E +breast dented plate worn~ +Though this piece of armour is worn and dented it looks very usable. +~ +#3430 +key silver~ +a silver key~ +You see a silver key here.~ +~ +18 0 1 +0 0 0 0 +1 0 0 +E +key silver~ +for the altar... +~ +#0 + + + +#ROOMS +#3405 +Inside the Chapel~ + You are in a small, dark chapel. The dark brown glass in the tiny windows +do not let much light through. A few rows of worn wooden benches stand here. +~ +34 0 1 +D0 +The chapel door is made of dark wood. +~ +door~ +1 -1 3604 +D5 +~ +altar~ +2 3430 3421 +E +glass windows~ +The windows must be meant to be dark. At least they are completely clean. +~ +E +benches rows~ +The benches are not of the comfortable kind. +~ +S +#3408 +Stairwell into Darkness~ +You sense even more danger coming from below but are urged onward ... +~ +34 9 0 +D3 +~ +door~ +1 3411 3449 +D5 +~ +~ +0 0 3450 +S +#3409 +The Acolyte's Bedroom~ +This is why you were not welcomed at the entrance by the tomb's faithful +servants ... blood and gore is ankle deep in here. +Oh NO! the door shut behind you! It's a trap! +A bloodied corpse of an acolyte is lying here ... +A bloodied corpse of an acolyte is lying here ... +A bloodied corpse of an acolyte is lying here ... +~ +34 9 0 +E +corpse corpses~ +Mauled and torn apart ... throats were ripped out and guts spilled on the +floor ... you slip and land, planting yourself firmly in the slick wetness +and splattering yourself with offal. +~ +S +#3410 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D1 +~ +~ +0 0 3415 +D2 +~ +~ +0 0 3411 +S +#3411 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D0 +~ +~ +0 0 3410 +S +#3412 +The Grand Hall of Kings~ +You are at the west end of the Grand Hall of Kings. There is a doorway to the +south with something strange written above it. Also on the floor are dried +blood stains, but their color seems a little wrong. +~ +34 9 0 +D1 +~ +~ +0 0 3417 +D2 +A door to the south +~ +door~ +1 -1 3413 +E +stain stains~ +That's odd ... they seem a little GREEN. +~ +E +door writing~ +Above the door is some strange writing! It is worn with age, but it refers +to an ancient ruler named 'Shohan'. +~ +S +#3413 +The Shrine of Shohan~ +BLOOD EVERYWHERE! +The walls are coated with blood, bits of bloody flesh lie at your feet, +and torn clothing is scattered about. It wouldn't disturb you in the least +except that it is all FRESH! What ever used to pass as an altar here, +lies overturned and smashed. Doors lead to the south and to the north. +~ +34 9 0 +D0 +~ +north~ +1 -1 3412 +D2 +~ +south~ +1 -1 3414 +S +#3414 +The Tomb of Shohan~ +Once beautiful, this place has been turned into a slaughterhouse by the hands +of evil beings ... even more blood and dead, rotting flesh. This place looks +like the feeding grounds of beasts and monsters. The overturned sarcophagus +of the once powerful King Shohan lies here. A door leads to the north and a +doorway has been hewn to the east. +~ +34 9 0 +D0 +~ +door north~ +1 0 3413 +D1 +~ +~ +0 0 3419 +E +coffin sarcophagus~ +Now destroyed ... there is writing on it: 'All hail the new king; we serve +the Roch'tar, the Undying One! Those who decline his worship shall be +slaughtered!' +~ +S +#3415 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D1 +~ +~ +0 0 3420 +D2 +~ +~ +0 0 3416 +D3 +~ +~ +0 0 3410 +S +#3416 +Entrance to the Lower Chambers~ +You can tell that this area wasn't a part of the original construction. +The walls have been hewn by a mighty force look as though they were CLAWED. +The passage slopes upward here and also continues to the north. +~ +34 1|8|8192 0 +D0 +~ +~ +0 0 3415 +D4 +~ +tunnel~ +1 -1 3418 +E +walls~ +Something BIG must have done this job! There are traces of BLOOD in the +claw marks. +~ +S +#3417 +The Grand Hall of Kings~ +This is the western wing of the Grand Hall of Kings. Your only exits are to +the east and west in this gloomy hallway. +~ +34 9 0 +D1 +~ +~ +0 0 3422 +D3 +~ +~ +0 0 3412 +S +#3418 +The Shrine of Cristis~ +Different than the rest, this place has not been desecrated. An altar still +stands here and the walls show scenes from the life of Cristis the Kind, +a ruler of the outlying regions west of Midgaard. There is a stone staircase +leading down. The Ghost of Cristis the Kind stands here. +~ +34 9 0 +D2 +~ +~ +0 0 3419 +D5 +~ +staircase~ +1 -1 3416 +E +altar~ +It stands 2 feet high with the remnants of candle-wax on top. There is +an inscription on the side: 'Praise the almighty Cristis the bringer of +good and justice to the world. He who fought the evilest finally is at +peace. May the Gods remember him forever ...' +~ +E +ghost cristis~ +His rest has been disturbed by evil creatures who have invaded his domain +and grave. He holds up a parchment for you to read: + + Hello stranger and last hope for Midgaard and this tomb! + This is a plea for aid by a man long since dead from this Earth. + The forces of evil have taken control of this tomb and the + Kings of old need your aid to free us and deliver us to peace + once again. I think that I alone have been able to appear and + communicate with the mortal world. + Roch'tar, the reincarnate Vampire, now rules these tombs. + You must find and defeat him and his minions! + May God bless you on your Quest! +~ +S +#3419 +The Tomb of Cristis~ +Everything here has simply been destroyed. Exits lead north and west. +~ +34 9 0 +D0 +~ +~ +0 0 3418 +D3 +~ +~ +0 0 3414 +S +#3420 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D1 +~ +~ +0 0 3425 +D3 +~ +~ +0 0 3415 +S +#3421 +Entrance Chamber to the Grand Hall of Kings~ +Whoever built this place must have been very rich indeed! Though you did +enter through a rather small door this place has enough room to hold several +score of people. The floor has a beautifully woven carpet, and the walls are +covered in finely crafted tapestries. You can tell that these things must have +been worth much but they have not lasted well throughout the ages. Massive +doors lead off to the south and a large stone staircase leads up. +~ +34 9 0 +D2 +Finely polished oak doors stand to the south. +~ +oak~ +1 -1 3422 +D4 +You see a large set of stone stairs leading upwards to a small stone door at +the top. +~ +stone trapdoor door~ +2 3410 3405 +E +stone door trapdoor~ +It's rather small and looks quite heavy but maybe with some kind of leverage +you could move it. It has a queerly shaped hole that looks big enough +for an equally queerly shaped pole to fit inside. If only you had it! +~ +E +tapestry tapestries~ +The tapestries were woven into beautiful and exciting scenes of battles +long ago. One on the left your shows the historic battle between Jubal the +Benevolent and Hroth Kragen's forces that eventually Jubal's army won (of +course). +~ +E +staircase stairs~ +Though quite cracked they do look very stable. +~ +E +oak~ +They're HUGE! They are at least 12 feet tall and about 10 feet wide. +If not for one thing they would be perfectly preserved. There appears +to be some letters crudely scratched into the wood. +~ +E +letters graffiti~ +'Beware here all of man, because past here lies only death.' + + Insho'rkthon brsskra-lehsn Roch'tar + +Beneath, there are two criss-crossing scratchmarks in an X formation that +look like someone (or something) raked their claws across the wood. +~ +S +#3422 +The Grand Hall of Kings~ +A long hallway stretches east and west. On the southern side of the hall +there are many doors, each with the name of a king who has died and is +entombed here. The hallway is beautiful yet chilling. Even though the area +has been kept well by acolytes, there remains a stench of the undead. +~ +34 9 0 +D0 +~ +oak~ +1 -1 3421 +D1 +~ +~ +0 0 3427 +D2 +The door has written above it: 'May all the lands thank Crotus the Victor. +Without his guidance this kingdom would not have stood.' +~ +door~ +1 -1 3423 +D3 +~ +~ +0 0 3417 +S +#3423 +The Shrine of Crotus~ +Mostly rubble, this place used to be the shrine of the famous king Crotus, +who saved the northern regions from being overrun by the goblin hordes of +100 years ago. If not for him, Midgaard of course would have eventually been +conquered as well. Though Crotus was a goodly king, it was rumored that he +turned to the dark ways in his dying years ... and died an evil man. +~ +34 9 0 +D0 +~ +door~ +1 -1 3422 +D2 +~ +~ +0 0 3424 +S +#3424 +The Tomb of Crotus~ +A sarcophagus lies in the middle of the room and seems undisturbed. +A hole has been knocked into the east wall. +~ +34 9 0 +D0 +~ +~ +0 0 3423 +D1 +~ +~ +0 0 3429 +S +#3425 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D2 +~ +~ +0 0 3426 +D3 +~ +~ +0 0 3420 +S +#3426 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D0 +~ +~ +0 0 3425 +D1 +~ +~ +0 0 3430 +S +#3427 +The Grand Hall of Kings~ +You are in the western part of the Grand Hall of Kings. To the south is a +door and to the east and west the hall continues. +~ +34 9 0 +D1 +~ +~ +0 0 3432 +D2 +~ +door~ +1 -1 3428 +D3 +~ +~ +0 0 3422 +S +#3428 +The Shrine of Mitnar~ +Mitnar was a gruesome beast of a man ... he loved battle ... and nothing +else. Warriors did love Mitnar, and all fighting men honored him. +On the wall is depicted battle after battle after battle. +A small opening has been shaped carefully to the east. +~ +34 9 0 +D0 +~ +door~ +1 -1 3427 +D1 +~ +~ +0 0 3433 +D2 +~ +~ +0 0 3429 +S +#3429 +The Tomb of Mitnar~ +The wall paintings show men and women warriors alike bowing down to Mitnar, +prisoners of war being put to the sword by Mitnar, and great heaps of gold +and weapons under the feet of Mitnar. Where his coffin was, there is now +only a rectangular blemish on the floor of the dusty room. +~ +34 9 0 +D0 +~ +~ +0 0 3428 +D3 +~ +~ +0 0 3424 +S +#3430 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D1 +~ +~ +0 0 3435 +D2 +~ +~ +0 0 3431 +D3 +~ +~ +0 0 3426 +S +#3431 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D0 +~ +~ +0 0 3430 +D1 +~ +~ +0 0 3436 +S +#3432 +The Grand Hall of Kings~ +You are still walking through the gloomy hallway. +~ +34 9 0 +D1 +~ +~ +0 0 3437 +D3 +~ +~ +0 0 3427 +S +#3433 +The Shrine of Frath~ +Little chunks of dried meat are spattered throughout this room. The walls +are covered in gore. Almost as if they were painted ... ICK! You can +almost make out the design! +~ +34 9 0 +D1 +~ +~ +0 0 3438 +D3 +~ +~ +0 0 3428 +S +#3434 +The Tomb of Frath~ +UGH! The sarcophagus is opened up and the mummified body lies out in the +open, ripped to pieces. Gnawed pieces of flesh and bone are strewn here. +~ +34 9 0 +D5 +~ +~ +0 0 3439 +S +#3435 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D1 +~ +~ +0 0 3440 +D2 +~ +~ +0 0 3436 +D3 +~ +~ +0 0 3430 +S +#3436 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D0 +~ +~ +0 0 3435 +D1 +~ +~ +0 0 3441 +D3 +~ +~ +0 0 3431 +S +#3437 +The Grand Hall of Kings~ +You are at the western end of the Grand Hall of Kings. There is a +door leading north and the hallway continues west. +~ +34 9 0 +D0 +~ +door~ +1 -1 3409 +D3 +~ +~ +0 0 3432 +S +#3438 +The Shrine of Jubal~ +This was once beautiful. Now the huge tapestries have been torn down and the +carpeting pulled up ... the paintings on the ceiling are unreadable and the +altar is crumbled. +~ +34 9 0 +D2 +~ +~ +0 0 3439 +D3 +~ +~ +0 0 3433 +S +#3439 +The Tomb of Jubal~ +The smell coming off of the opened sarcophagus is nauseating. The floor is +slightly crumpled and walls are raked ... but the worst part is the mummy ... +Jubal the Benevolent is missing his head! +~ +34 9 0 +D0 +~ +~ +0 0 3438 +D4 +~ +~ +0 0 3434 +S +#3440 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D1 +~ +~ +0 0 3445 +D2 +~ +~ +0 0 3441 +D3 +~ +~ +0 0 3435 +S +#3441 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D0 +~ +~ +0 0 3440 +D1 +~ +~ +0 0 3446 +D3 +~ +~ +0 0 3436 +S +#3442 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D1 +~ +~ +0 0 3447 +D2 +~ +~ +0 0 3443 +S +#3443 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D0 +~ +~ +0 0 3442 +D2 +~ +~ +0 0 3444 +S +#3444 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 9 0 +D0 +~ +~ +0 0 3443 +D1 +~ +~ +0 0 3449 +S +#3445 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D2 +~ +~ +0 0 3446 +D3 +~ +~ +0 0 3440 +S +#3446 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D0 +~ +~ +0 0 3445 +D2 +~ +~ +0 0 3447 +D3 +~ +~ +0 0 3441 +S +#3447 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 1|8|8192 0 +D0 +~ +~ +0 0 3446 +D2 +~ +~ +0 0 3448 +D3 +~ +~ +0 0 3442 +S +#3448 +The Lower Chambers and Tombs of the Undead~ +This room has been totally hollowed out and smoothed, and a pit has been +drilled in the center of the floor. There are extensive gruesome paintings +of beasts and monsters terrorizing the countryside; vampires sucking the +blood of beasts and humans alike. +~ +34 1|8|8192 0 +D0 +~ +~ +0 0 3447 +E +painting paintings mural~ +There is a tiny painting of a vault in this mural ... and it seems to be a +reflected picture of the vault ... the word in tiny print is 'rathcor'. +~ +S +#3449 +The Lower Chambers and Tombs of the Undead~ +The stench of death is heavy in these caverns. +~ +34 9 0 +D1 +~ +door~ +2 3411 3408 +D3 +~ +~ +0 0 3444 +S +#3450 +Entrance to the Forbidden Catacombs~ +You have entered the forbidden catacombs. This cave system must have been +built long ago. The air is dank and smells of something dead ... or maybe +undead. Enter here at your own risk ... something evil abides. +~ +33 1|8 0 +D0 +Too dark to tell. +~ +~ +0 -1 3451 +D1 +Too dark to tell. +~ +~ +0 -1 3452 +D2 +Too dark to tell. +~ +~ +0 -1 3453 +D3 +Too dark to tell. +~ +~ +0 -1 3454 +D4 +~ +~ +0 -1 3408 +S +#3451 +The Catacombs~ +Stone walls, musty air ... the earth seems to moan softly. +~ +34 1|8|8192 0 +D1 +Too dark to tell. +~ +~ +0 -1 3455 +D2 +Too dark to tell. +~ +~ +0 -1 3450 +S +#3452 +The Catacombs~ +Stone walls, musty air ... the earth seems to moan softly. +~ +34 1|8|8192 0 +D0 +Too dark to tell. +~ +~ +0 0 3461 +D3 +Too dark to tell. +~ +~ +0 -1 3450 +S +#3453 +The Catacombs~ +Stone walls, musty air ... the earth seems to moan softly. +~ +34 1|8|8192 0 +D0 +Too dark to tell. +~ +~ +0 -1 3450 +S +#3454 +The Catacombs~ +Stone walls, musty air ... the earth seems to moan softly. +~ +34 1|8|8192 0 +D1 +Too dark to tell. +~ +~ +0 -1 3450 +S +#3455 +The Catacombs~ +Stone walls, musty air ... the earth seems to moan softly. +~ +34 1|8|8192 0 +D2 +Too dark to tell. +~ +~ +0 -1 3456 +D3 +Too dark to tell. +~ +~ +0 0 3451 +S +#3456 +The Catacombs~ +Stone walls, musty air ... the earth seems to moan softly. +~ +34 1|8|8192 0 +D0 +Too dark to tell. +~ +~ +0 -1 3455 +D1 +Too dark to tell. +~ +~ +0 -1 3457 +S +#3457 +The Catacombs~ +Stone walls, musty air ... the earth seems to moan softly. +~ +34 1|8|8192 0 +D2 +Too dark to tell. +~ +~ +0 -1 3458 +D3 +Too dark to tell. +~ +~ +0 0 3456 +S +#3458 +The Catacombs~ +Stone walls, musty air ... the earth seems to moan softly. +~ +34 1|8|8192 0 +D0 +~ +~ +0 0 3457 +D2 +You see unfathomable blackness to the south ... +~ +~ +0 -1 3472 +D3 +Too dark to tell. +~ +~ +0 -1 3459 +S +#3459 +The Catacombs~ +Stone walls, musty air ... the earth seems to moan softly. +~ +34 1|8|8192 0 +D1 +Too dark to tell. +~ +~ +0 -1 3458 +D3 +You see something's den. +~ +~ +0 -1 3460 +S +#3460 +Den of the Vampire~ +Your mind whirls in the hideous madness of this place. The stench +is horrendous and dead bodies, sucked of life, lay all over. One coffin +lies in the center of the room ... waiting for YOU! +~ +34 1|8 0 +D1 +Too dark to tell. +~ +~ +0 -1 3459 +D5 +A jet black coffin ... who knows what lurks beneath. +~ +coffin~ +2 3419 3475 +S +#3461 +The Catacombs~ +Stone walls, musty air ... the earth seems to moan softly. +~ +34 1|8|8192 0 +D1 +Too dark to tell. +~ +~ +0 0 3462 +D2 +Too dark to tell. +~ +~ +0 0 3452 +S +#3462 +The Catacombs~ +Stone walls, musty air ... the earth seems to moan softly. +~ +34 1|8|8192 0 +D2 +Too dark to tell. +~ +~ +0 0 3463 +D3 +Too dark too tell. +~ +~ +0 0 3461 +S +#3463 +The Catacombs~ +Stone walls, musty air ... the earth seems to moan softly. +~ +34 1|8|8192 0 +D0 +Too dark to tell. +~ +~ +0 0 3462 +D1 +Too dark to tell. +~ +~ +0 0 3464 +S +#3464 +The Catacombs~ +Stone walls, musty air ... the earth seems to moan softly. +~ +34 1|8|8192 0 +D1 +There is a secret door here.~ +secret~ +1 -1 3470 +D2 +Too dark to tell. +~ +~ +0 0 3465 +D3 +Too dark to tell. +~ +~ +0 0 3463 +S +#3465 +The Gilded Hallway~ +Wow! Although this hallway is quite filthy and dusty, it is noticeably +different than the rest of the catacombs ... but you don't feel safe yet. +The walls faintly show ancient detailed etchings in gold and silver of +ancient rituals ... not all of which seem pleasant. The hallway continues +north into the catacombs and further south as long as you can see. +~ +34 9 0 +D0 +The glow of your light reflects off the walls and you see the catacombs. +~ +~ +0 0 3464 +D2 +The glow of your light reflects off the walls ... the gilded hallway. +~ +~ +0 0 3466 +E +etchings~ +Beautiful yet disturbing, they urge you to move onward. +~ +S +#3466 +The Gilded Hallway~ +Ancient etchings and writing in intricate gold and silver designs fill these +walls. You are tempted to linger and examine them closely. Your light source +flickers off the walls showing you exits north and south. +~ +34 9 0 +D0 +Your light reveals more of the hallway. +~ +~ +0 0 3465 +D2 +Your light reveals more of the hallway. +~ +~ +0 0 3467 +E +etchings~ +Beautiful yet disturbing, they urge you to move onward. +~ +S +#3467 +The Gilded Hallway~ +Ancient etchings and writing in intricate gold and silver designs fill these +walls. You are tempted to linger and examine them closely. Your light source +flickers off the walls showing you exits north and south. +~ +34 9 0 +D0 +Your light reveals more of the hallway. +~ +~ +0 0 3466 +D2 +Your light reveals more of the hallway. +~ +~ +0 0 3468 +E +etchings~ +Beautiful yet disturbing, they urge you to move onward. +~ +S +#3468 +The Gilded Hallway~ +Ancient etchings and writing in intricate gold and silver designs fill these +walls. You are tempted to linger and examine them closely. Your light source +flickers off the walls showing you exits north and south. +~ +34 9 0 +D0 +Your light reveals more of the hallway. +~ +~ +0 0 3467 +D2 +Your light reveals more of the hallway. +~ +~ +0 0 3469 +E +etchings~ +Beautiful yet disturbing, they urge you to move onward. +~ +S +#3469 +The Gilded Hallway~ +Ancient etchings and writing in intricate gold and silver designs fill these +walls. You are tempted to linger and examine them closely. Your light source +flickers off the walls showing you exits north. +~ +34 9 0 +D0 +Your light reveals more of the hallway. +~ +~ +0 0 3468 +E +etchings~ +Beautiful yet disturbing, they urge you to move onward. +~ +S +#3470 +A Secret Passageway~ +A secret passage! You wonder where it may lead! +~ +34 9 0 +D2 +Too dark to tell. +~ +~ +0 0 3471 +E +east secret door~ +The door closed on you so softly that you didn't even notice! +~ +S +#3471 +A Secret Passageway~ +A secret passage! You wonder where it may lead! +~ +34 9 0 +D0 +Too dark to tell. +~ +~ +0 0 3470 +S +#3472 +The Short Way to Hell ...~ + You fall ... + hmm .... it's getting really HOT! +You fall ... + you fall ... + Slowly you are cooking as you fall further ... your skin is burning and +your hair evaporates ... + + you fall ... + + and fall ... + + AND STOP! + +Welcome to HELL! + +But even in Hell we give you another chance. + +~ +34 4|8 0 +S +#3475 +Inside the coffin~ +You are inside a coffin. It seems rather cramped in here. You can climb +up out of the coffin, or you can wait for here the real occupant to join you. +~ +34 9 0 +D4 +~ +lid coffin~ +1 3419 3460 +S +#0 + + + +#RESETS +* Maze +R 0 3410 4 +R 0 3411 4 +R 0 3415 4 +R 0 3420 4 +R 0 3425 4 +R 0 3426 4 +R 0 3430 4 +R 0 3431 4 +R 0 3435 4 +R 0 3436 4 +R 0 3440 4 +R 0 3441 4 +R 0 3442 4 +R 0 3443 4 +R 0 3444 4 +R 0 3445 4 +R 0 3446 4 +R 0 3447 4 +R 0 3449 4 +* +M 0 3405 1 3405 Load Priest in Chapel. +G 1 3430 99 +D 0 3405 0 2 Close Chapel door from inside +D 0 3405 5 2 Close alter door down at chap. +O 0 3400 1 3405 Candlestick in Chapel +* +M 0 3400 8 3441 load skeleton in tombs. +E 1 3421 15 16 rusty sword +M 0 3400 8 3430 load skeleton in tombs. +E 1 3421 15 16 rusty sword +M 0 3400 8 3410 load skeleton in tombs. +E 1 3421 15 16 rusty sword +M 0 3400 8 3419 load skeleton in shrine. +E 1 3421 15 16 rusty sword +* +M 0 3401 8 3414 load zombie into Shohan +M 0 3401 8 3414 load zombie into Shohan +M 0 3401 8 3414 load zombie into Shohan +M 0 3401 8 3414 load zombie into Shohan +M 0 3401 8 3409 load zombie into Bedroom +M 0 3401 8 3409 load zombie into Bedroom +M 0 3401 8 3409 load zombie into Bedroom +* +M 0 3402 8 3447 load Ghoul in tombs +M 0 3402 8 3454 load Ghoul in 2nd level +M 0 3402 8 3462 load Ghoul in 2nd level +M 0 3402 8 3437 load Ghoul in shrine areas +M 0 3402 8 3409 load Ghoul into Bedroom +* +M 0 3403 1 3411 load wraith in cata. +E 1 3425 3 17 give 'em an orb +M 0 3404 1 3460 load vampire in den of vamp. +E 1 3428 3 16 flaming sword +E 1 3427 10 12 black cape +E 1 3419 1 17 Holds a key to final level +G 1 3424 5 give him the magic item... +* +M 0 3406 4 3466 load a Mi-Go in gilded hall. +E 1 3403 8 5 wears about body pink plasma armor +M 0 3406 4 3463 load a Mi-Go in cata. +E 1 3403 8 5 wears about body pink plasma armor +M 0 3406 4 3455 load a Mi-Go in cata. +E 1 3403 8 5 wears about body pink plasma armor +* +M 0 3407 5 3465 load a nightgaunt in gilded hall. +E 1 3402 5 16 wield tickler +M 0 3407 5 3465 load a nightgaunt in gilded hall. +E 1 3402 5 16 wield tickler +M 0 3407 5 3457 load a nightgaunt in cata. +E 1 3402 5 16 wield tickler +M 0 3407 5 3452 load a nightgaunt in cata. +E 1 3402 5 16 wield tickler +M 0 3407 5 3453 load a nightgaunt in cata. +E 1 3402 5 16 wield tickler +M 0 3408 1 3471 loads a H. Horror in the secret passage. +E 1 3425 3 17 give 'em an orb +G 1 3426 10 give bar of gold +* +M 0 3409 4 3444 load Weeds in tombs +M 0 3409 4 3444 load Weeds in tombs +M 0 3409 4 3426 load Weeds in tombs +M 0 3409 4 3426 load Weeds in tombs +* +M 0 3410 1 3449 Load up ol' Snapper Joe +E 1 3414 10 16 Wields a Rapier +E 1 3429 5 5 +E 1 3411 2 17 holds the dirty key (to 2nd ) +* +M 0 3411 1 3434 load flesh eater in Jubal section +E 1 3414 10 16 wields a rapier +G 1 3412 2 Has Jubal's head +P 1 3413 2 3412 ring in head +* +M 0 3412 1 3424 load up King Crotus (ghost of) +E 1 3416 1 17 holds coffin key +O 0 3415 1 3424 his coffin +P 1 3417 5 3415 put flask in coffin +P 1 3418 1 3415 put mound o' coins in coffin +* +M 0 3413 5 3432 load slug in grand hallway +G 1 3422 10 give 'em a piece o' slime +M 0 3413 5 3417 load slug in grand hallway +G 1 3422 10 give 'em a piece o' slime +M 0 3413 5 3450 load slug in 2nd level +G 1 3422 10 give 'em a piece o' slime +M 0 3413 5 3418 load slug in tombs +G 1 3422 10 give 'em a piece o' slime +M 0 3413 5 3441 load slug in tombs +G 1 3422 10 give 'em a piece o' slime +* +M 0 3414 1 3468 mad etcher in gilded hallway +E 1 3423 4 5 wears a smock +M 0 3415 1 3468 His wife :) +* +M 0 3416 4 3426 body in tombs +M 0 3416 4 3442 body in tombs +M 0 3416 4 3448 body in tombs +M 0 3416 4 3411 body in tombs +* +O 0 3420 1 3448 put vault rathcor here +P 1 3410 1 3420 put rod key in rathcor +* +D 0 3418 5 1 close down to tombs +D 0 3421 2 1 close oak door south +D 0 3422 0 1 close other side +D 0 3421 4 2 close entrance to level one +D 0 3412 2 1 close shohans +D 0 3413 0 1 close from other side +D 0 3422 2 1 close crotus's +D 0 3423 0 1 close other side +D 0 3427 2 1 close Mitnar's +D 0 3428 0 1 close other side +D 0 3437 0 1 close door to bedroom +D 0 3449 1 2 close door to 2nd level at snapper +D 0 3408 3 2 close door other side +D 0 3460 5 2 close door to 3rd level +D 0 3475 4 2 close other side +D 0 3464 1 1 close secret door in catacombs +* +S + + + +#SPECIALS +M 3400 spec_cast_undead +M 3401 spec_cast_undead +M 3402 spec_cast_undead +M 3403 spec_cast_undead +M 3404 spec_cast_undead +M 3405 spec_cast_cleric +M 3407 spec_cast_undead +M 3408 spec_cast_undead +M 3410 spec_cast_undead +M 3411 spec_cast_undead +M 3412 spec_cast_mage +M 3414 spec_cast_mage +M 3415 spec_cast_undead +M 3416 spec_cast_undead +S + + + +#$ diff --git a/area/daycare.are b/area/daycare.are new file mode 100644 index 0000000..e7bf5e8 --- /dev/null +++ b/area/daycare.are @@ -0,0 +1,597 @@ +#AREA { 1 5} Sandman Dwarven Day Care~ + + + +#MOBILES +#6600 +youth dwarven dwarf~ +the dwarven youth~ +A young dwarf plays with a toy axe. +~ +This is a young but not totally harmless creature. +~ +68 0 -5 S +3 17 6 1d4+30 1d4+3 +50 400 +6 8 1 +#6601 +teddy bear~ +a teddy bear~ +A cute and fuzzy teddy bear stands here. +~ +This is a tiny little bear with a heart on his chest. +~ +68 0 500 S +1 19 9 1d10+10 1d4+1 +75 75 +8 8 1 +#6602 +doll raggedy anne~ +a raggedy anne doll~ +A raggedy anne doll is sitting here. +~ +You see a small little cute rag doll. +~ +68 0 300 S +2 18 9 2d5+19 1d5+1 +250 200 +6 8 1 +#6603 +soldier toy~ +a toy soldier~ +A toy soldier is standing here. +~ +The toy is looking for target practice. +~ +68 0 -300 S +3 18 7 3d5+26 2d3+2 +400 300 +8 8 1 +#6604 +bear ugly~ +the ugly bear~ +An ugly stuffed bear stands here. +~ +This is obviously a reject from the factory. +He snarls and growls at you. +~ +68 0 -400 S +3 17 6 3d4+25 1d5+2 +100 300 +8 8 1 +#6605 +doll old~ +an old doll~ +An abused and old doll is here. +~ +This doll has been hugged and played with until there is almost nothing left. +~ +68 0 -2 S +1 20 10 1d10+1 1d4+2 +50 50 +8 8 0 +#6606 +nanny~ +the nanny~ +An old wrinkled nanny stands here, looking over the little ones. +~ +You see an old dwarven lady who has been hunched over with age. However, it +appears that there is still some fight left in her. +~ +64 0 10 S +5 16 6 4d4+50 1d8+2 +750 750 +8 8 2 +#6607 +guard~ +the armed guard~ +An armed guard stands here looking lost. +~ +This is a big mean bully who is tired of being lost in this maze. +You suddenly think that you had better flee. +~ +70 8 -800 S +8 9 2 3d10+100 3d5+2 +2000 2000 +8 8 1 +#6608 +brat spoiled~ +the spoiled brat~ +A spoiled brat is crying here. +~ +You see a little tyke who has always gotten what he wanted. You have the +biggest urge to put him out of his misery. +~ +70 0 -400 S +1 18 9 2d4+15 2d2+1 +2000 50 +8 8 1 +#0 + + + +#OBJECTS +#6600 +axe toy~ +a toy axe~ +An axe made of plastic lies here.~ +~ +5 0 8193 +0 1 6 3 +15 600 200 +#6601 +ring pink ice~ +a pink ice ring~ +A pink ice ring draws your eye.~ +~ +9 0 3 +1 0 0 0 +8 7000 2500 +A +1 1 +A +13 6 +#6621 +robe linen~ +a linen robe~ +A linen robe is crumpled into a ball here.~ +~ +9 0 1025 +1 0 0 0 +5 4000 2000 +A +4 1 +A +12 5 +#6644 +meat steak~ +a juicy steak~ +A juicy steak sits on a plate here.~ +~ +19 0 1 +15 0 0 0 +5 15 2 +#6645 +steak rotten~ +a rotten steak~ +A dry steak lies on the floor.~ +~ +19 0 1 +4 0 0 1 +5 14 1 +#6646 +potion amber~ +an amber potion~ +An amber potion sits in a corner.~ +~ +10 0 1 +30 16 1 0 +1 1500 500 +#6647 +gun toy~ +a toy gun~ +A toy gun with a sharp bayonet lies here.~ +~ +5 0 8193 +0 2 3 7 +5 1700 1000 +#0 + + + +#ROOMS +#6601 +The Dwarven Drop Off~ +This is where the dwarven mommies and daddies come to drop off their +annoying little brats. You have the urge to leave. There is a sign here. +~ +66 12 0 +D2 +You see a large room full of noisy brats. +~ +~ +1 -1 6602 +D0 +~ +~ +0 -1 6500 +E +sign~ +This is an area for newbies, so have fun. -- Sandman +~ +S +#6602 +Day Care Center~ +You are in the north-east corner of the main part of the center. Toys and +toddlers are all over the room. There is a kitchen to the east. +~ +66 8 0 +D0 +You see the drop off. +~ +~ +0 -1 6601 +D3 +You see a large room full of noisy brats. +~ +~ +0 -1 6603 +D2 +You see a large room full of noisy brats. +~ +~ +0 -1 6604 +D1 +You see an extremely messy kitchen. +~ +~ +0 -1 6626 +S +#6603 +Day Care Center~ +You are in the north-west corner of the main part of the center. Toys and +toddlers are all over the room. There is a bathroom to the west. +~ +66 8 0 +D1 +You see a large room full of noisy brats. +~ +~ +0 -1 6602 +D2 +You see a large room full of noisy brats. +~ +~ +0 -1 6605 +D3 +You see a messy bathroom. +~ +~ +0 -1 6606 +S +#6604 +Day Care Center~ +You are in the south-east corner of the main part of the center. Toys and +toddlers are all over the room. There is a playground to the east. +~ +66 8 0 +D0 +You see a large room full of noisy brats. +~ +~ +0 -1 6602 +D1 +You see the playground. +~ +~ +0 -1 6610 +D3 +You see a large room full of noisy brats. +~ +~ +0 -1 6605 +S +#6605 +Day Care Center~ +You are in the south-west corner of the main part of the center. Toys and +toddlers are all over the room. There is a staircase to the west. +~ +66 8 0 +D0 +You see a large room full of noisy brats. +~ +~ +0 -1 6603 +D1 +You see a large room full of noisy brats. +~ +~ +0 -1 6604 +D3 +You see a staircase leading down. +~ +~ +0 -1 6607 +S +#6606 +The Messy Bathroom~ +You hold your nose as you realize you have made the worst mistake of your +life. The air is rancid and the walls are stained. +~ +66 8 0 +D1 +You see a large room full of noisy brats. +~ +~ +0 -1 6603 +S +#6607 +The Staircase~ +You stand on top of a staircase leading down, and wonder what mystery could +lie down under. Beware! +~ +66 8 0 +D1 +You see a large room full of noisy brats. +~ +~ +0 -1 6605 +D5 +You see the entrance to something. +~ +~ +0 -1 6612 +S +#6608 +The Playground~ +You are in the north-west corner of the playground. +~ +66 0 2 +D1 +You see the playground. +~ +~ +0 -1 6609 +D2 +You see the playground. +~ +~ +0 -1 6610 +S +#6609 +The Playground~ +You are in the north-east corner of the playground. +~ +66 0 2 +D2 +You see the playground. +~ +~ +0 -1 6611 +D3 +You see the playground. +~ +~ +0 -1 6608 +S +#6610 +The Playground~ +You are in the south-west corner of the playground. +~ +66 0 2 +D0 +You see the playground. +~ +~ +0 -1 6608 +D1 +You see the playground. +~ +~ +0 -1 6611 +D3 +You see a large room full of noisy brats. +~ +~ +0 -1 6604 +S +#6611 +The Playground~ +You are in the south-east corner of the playground. +~ +66 0 2 +D0 +You see the playground. +~ +~ +0 -1 6609 +D3 +You see the playground. +~ +~ +0 -1 6610 +S +#6612 +Entrance to the Mini-Maze~ +You stand in the entrance to a small, but confusing maze. You really hope +that you don't get lost. +~ +66 13 2 +D1 +~ +~ +0 -1 6613 +D4 +You see some stairs. +~ +~ +0 -1 6607 +S +#6613 +Mini-Maze~ +You are in a small passage that looks just like every other one. +~ +66 9 2 +D3 +~ +~ +0 -1 6612 +D2 +~ +~ +0 -1 6615 +D1 +~ +~ +0 -1 6614 +S +#6614 +Mini-Maze~ +You are in a small passage that looks just like every other one. +~ +66 9 2 +D2 +~ +~ +0 -1 6616 +D3 +~ +~ +0 -1 6613 +S +#6615 +Mini-Maze~ +You are in a small passage that looks just like every other one. +~ +66 9 2 +D0 +~ +~ +0 -1 6613 +D1 +~ +~ +0 -1 6616 +S +#6616 +Mini-Maze~ +You are in a small passage that looks just like every other one. +~ +66 9 2 +D3 +~ +~ +0 -1 6615 +D0 +~ +~ +0 -1 6614 +D2 +~ +~ +0 -1 6624 +S +#6624 +End of the Mini-Maze~ +You stand at the end of your journey. There is a big sign here and you had +better read it! +~ +66 9 2 +D0 +~ +~ +0 -1 6616 +D2 +~ +~ +0 -1 6631 +E +sign~ +If you are not level 6 or above, then don't go south!!!! It is a dangerous +area, but congrats for getting this far - Sandman +~ +S +#6626 +Messy Kitchen~ +You stand in the kitchen and eating area of the day care center. Pots and +pans are everywhere, while the toddlers continue to create chaos. +~ +66 8 0 +D3 +You see a large room full of noisy brats. +~ +~ +0 -1 6602 +S +#6631 +The End?~ +You have reached the final lair. It is dominated by a huge five headed +dragon (actually an overgrown brat with a Halloween mask). +~ +66 9 2 +D0 +~ +~ +0 -1 6624 +S +#0 + + + +#RESETS +R 0 6613 4 +R 0 6614 4 +R 0 6615 4 +R 0 6616 4 +* +M 0 6607 1 6624 +M 0 6608 1 6631 +M 0 6600 3 6602 +E 1 6600 10 16 +M 0 6601 2 6602 +M 0 6602 2 6602 +M 0 6606 2 6602 +G 1 6646 20 +G 1 6644 20 +E 1 6621 20 12 +* +M 0 6600 3 6603 +E 1 6600 10 16 +* +M 0 6600 3 6604 +E 1 6600 10 16 +M 0 6602 2 6604 +M 0 6606 2 6604 +G 1 6646 20 +M 0 6605 2 6604 +* +M 0 6600 3 6605 +E 1 6600 10 16 +M 0 6602 2 6605 +G 1 6645 20 +M 0 6605 2 6605 +E 1 6601 20 1 +* +M 0 6600 2 6608 +M 0 6603 3 6608 +E 1 6647 10 16 +* +M 0 6600 2 6609 +M 0 6604 3 6609 +M 0 6603 3 6609 +E 1 6647 10 16 +M 0 6603 3 6609 +E 1 6647 10 16 +* +M 0 6600 2 6610 +M 0 6604 3 6610 +M 0 6603 3 6610 +E 1 6647 10 16 +M 0 6605 2 6610 +* +M 0 6604 3 6611 +M 0 6603 3 6611 +E 1 6647 10 16 +M 0 6603 3 6611 +E 1 6647 10 16 +* +M 0 6605 3 6606 +M 0 6601 3 6606 +S + + + +#SPECIALS +M 6600 spec_thief +M 6601 spec_thief +M 6602 spec_thief +M 6603 spec_thief +M 6604 spec_thief +M 6605 spec_thief +M 6606 spec_cast_cleric +M 6608 spec_thief +S + + + +#$ diff --git a/area/draconia.are b/area/draconia.are new file mode 100644 index 0000000..9e48bd8 --- /dev/null +++ b/area/draconia.are @@ -0,0 +1,1557 @@ +#AREA { 5 30} Wench Dragon Tower~ + + + +#MOBILES +#2200 +hatchling dragon baby~ +the dragon hatchling~ +A dragon hatchling is here, chewing on a bone. +~ +This small dragon hisses at you as you enter the room. Although it is only a +few feet long, its sharp teeth make you think twice about petting it. +~ +2|64 524288 -900 S +7 12 4 4d8+100 1d8+2 +2000 2250 +8 8 0 +#2201 +draconian~ +the Draconian~ +The Draconian is standing here. +~ +This horrible creature is a bizarre cross between a man and a dragon. He +has black scales and a seven foot wingspan. He scowls at you and hefts his +spear as you enter the room. +~ +2|4|32 8 -900 S +13 8 2 13d13+130 2d6+3 +2000 15000 +8 8 1 +#2202 +master~ +the dragon master~ +The lord of this crypt is here. +~ +He doesn't look happy to see you. +~ +2|4|32 524288 -1000 S +27 0 -2 27d27+270 3d6+8 +35000 60000 +8 8 1 +#2203 +man mage wizard~ +a powerful mage~ +A man is here, studying some books. +~ +A powerful looking mage is standing in this room studying his spells. You are +surprised at the fact that he is human, and realize that he must be very +powerful to have been accepted by the creatures which live here. +~ +2 2|8|128 -900 S +22 0 3 22d22+220 1d8+10 +600 45000 +8 8 1 +#2204 +cleric draconian~ +the holy Draconian~ +A Draconian is here, deep in thought. +~ +A Draconian stands here, dressed in simple robes. Around his neck you +notice a golden medallion in the shape of a five headed dragon. +~ +2|4|32 8|128 -900 S +22 1 0 22d22+220 3d5+6 +400 45000 +8 8 1 +#2205 +king draconian~ +the Draconian King~ +A Draconian wearing fine clothes is here, pondering his greatness. +~ +The king of the draconians sits here on a golden throne. He looks as +though he could crush your head with a single blow. Yet you sense that he +is controlled by a greater power. +~ +2|4 8|128 -900 S +26 0 1 26d26+260 2d8+12 +800 100000 +8 8 1 +#2206 +concubine draconian~ +a concubine~ +A concubine is resting here. +~ +This is a concubine of the king. She is lounging here, wearing nothing at +all. You find yourself strangely repulsed as she draws a knife and +prepares to defend herself. +~ +2 0 -500 S +6 16 5 6d10+50 2d3+1 +100 1000 +8 8 2 +#2207 +bodyguard draconian~ +A bodyguard~ +A bodyguard is here, staring at you menacingly. +~ +This creature has devoted its life to defending the king. Your intrusion has +not pleased it. +~ +2|32 4|8|32 -800 S +18 3 2 18d18+180 2d6+10 +5000 30000 +8 8 1 +#2220 +tiamat dragon~ +Tiamat~ +A five headed dragon hisses at you as you enter this room. +~ +You see before you the master of this Tower, Tiamat. She frowns at you as she +prepares to make you pay for your insolence ... with your lives! +~ +2|4|32 8|32 -1000 S +35 0 -10 35d35+1000 4d9+15 +50000 3500000 +8 8 2 +#2221 +dragon red~ +the Great Red Dragon~ +A red dragon is here, contemplating your existence. +~ +This huge red dragon dominates the chamber. As you turn to flee, he grins at +you and invites you to stay ... forever! +~ +2|4|32 8|32 -1000 S +27 0 -5 27d27+270 2d8+10 +10000 300000 +8 8 1 +#2222 +dragon black~ +the Great Black Dragon~ +A black dragon is here, laughing at your insolence. +~ +This huge black wyrm laughs at your puny weapons. You realize that he is not +going to roll over and die for you. +~ +2|4|32 8|32 -900 S +26 1 -3 26d26+260 3d8+4 +20000 250000 +8 8 1 +#2223 +dragon white~ +the Great White Dragon~ +A white dragon is here, waiting for you. +~ +This dragon towers over you. Recalling your previous experiences with white +dragons, you are not afraid. She smiles at you and says 'I think you will find +me a greater challenge than my offspring.' +~ +2|4|32 8|32 -1000 S +27 0 -3 27d27+270 3d8+4 +35000 200000 +8 8 2 +#2225 +dragon green~ +the Ancient Green Dragon~ +A green dragon is here, looking distraught. +~ +This huge beast appears to be the most directly related to the draconians. +She looks at you with sorrow in her eyes and says 'You have slaughtered my +children. Prepare to die.' +~ +2|4|32 8|32 -1000 S +31 0 -4 31d31+310 3d8+15 +20000 500000 +8 8 2 +#2226 +hydra~ +a large hydra~ +A hydra is here, blocking the doorway. +~ +A hydra is here, guarding the entrance to a sealed vault. You have the feeling +it isn't happy to see you. +~ +2|4|32 8|32 -800 S +18 3 1 18d18+180 2d8+7 +5000 35000 +8 8 0 +#2227 +slave human~ +A human slave~ +A Human slave is here, hard at work. +~ +He looks like he's under a lot of stress. He would probably like it if you +left him alone. +~ +2 0 0 S +5 16 6 1d10+50 1d6+4 +100 900 +8 8 1 +#2240 +zombie draconian~ +a Draconian zombie~ +A Draconian zombie is here, staring at nothing in particular. +~ +This used to be one of the warriors of this tribe. He was denied his final +rest, however, and now guards this corridor tirelessly as a zombie. +~ +2|4|32 8|32 -400 S +9 9 4 1d100+175 1d8+6 +1500 3000 +8 8 0 +#2241 +dragon phase~ +the phase dragon~ +A Phase Dragon is darting around the room. +~ +This small dragon looks like he's up to no good. +~ +4|32|64|128 8|32 -300 S +10 11 3 10d10+150 2d6+6 +5000 6000 +8 8 1 +#2242 +fool draconian~ +the draconian fool~ +A Fool is here, making fun of you. +~ +This dragon man looks VERY foolish, dressed in a green and blue striped +suit. As you enter the room, he points at you and laughs. +~ +64|128 0 0 S +5 16 5 1d10+50 3d3+4 +500 800 +8 8 1 +#2243 +queen draconian~ +the Draconian Queen~ +A Female Draconian sits, here, looking very important. +~ +This draconian looks VERY busy as she orders her slaves around. You think +it might be a good idea to leave her alone. +~ +2|4 8|32|128 -600 S +20 1 2 20d20+200 3d4+8 +10000 45000 +8 8 2 +#0 + + + +#OBJECTS +#2200 +spear jagged~ +a jagged spear~ +A jagged spear has been left here.~ +~ +5 0 8193 +0 2 5 11 +15 4000 1500 +#2201 +dagger silver~ +a silver dagger~ +A silver dagger is lying here.~ +~ +5 0 8193 +0 2 4 11 +10 1000 200 +#2202 +knife tooth dragon~ +a dragon's tooth knife~ +A dangerous looking knife made from a dragon's tooth has been left here.~ +~ +5 0 8193 +0 3 5 11 +8 100000 50000 +A +2 1 +A +19 2 +#2203 +bracelet dragon~ +a dragon skin bracelet~ +A scaly bracelet lies on the ground.~ +~ +9 0 4097 +6 0 0 0 +10 40000 10000 +#2204 +belt silk black~ +a black silk belt~ +A black belt made of the finest silk is hanging here.~ +~ +9 0 2049 +6 0 0 0 +25 10000 4000 +A +5 2 +#2210 +belt silk white~ +a white silk belt.~ +A white belt made of the finest silk is hanging here.~ +~ +15 0 2049 +6 0 0 0 +25 10000 4000 +A +1 2 +#2211 +bracelet platinum~ +a platinum bracelet.~ +A tarnished platinum bracelet has been dropped here.~ +~ +9 1 4097 +7 0 0 0 +5 50000 25000 +#2220 +symbol holy~ +a holy symbol~ +A golden holy symbol is here.~ +~ +9 1 16389 +4 0 0 0 +2 50000 5000 +A +12 15 +#2221 +robe black~ +a plain black robe~ +A black robe is hanging on a hook on the wall.~ +~ +9 0 1025 +5 0 0 0 +3 50000 5000 +A +19 2 +#2222 +sword emerald~ +an emerald sword~ +An emerald long sword is leaning against the wall.~ +~ +5 0 8193 +0 3 6 3 +24 200000 100000 +#2223 +club stone~ +a stone club~ +A heavy looking stone club is here.~ +~ +5 0 8193 +0 3 5 8 +18 7500 5000 +#2224 +ring diamond~ +a diamond ring~ +A diamond ring lies gleaming on the ground.~ +~ +9 0 3 +4 0 0 0 +6 50000 10000 +A +18 3 +A +19 3 +#2230 +ring copper~ +a copper ring~ +A copper ring is here.~ +~ +9 0 3 +1 0 0 0 +1 100000 25000 +A +4 2 +#2231 +key steel~ +a steel key~ +A steel key.~ +~ +18 0 1 +0 0 0 0 +1 500 1000 +#2232 +key ruby~ +A ruby key~ +A ruby key.~ +~ +18 0 1 +0 0 0 0 +1 500 1000 +#2233 +key white~ +a white key~ +A white key.~ +~ +18 0 1 +0 0 0 0 +1 500 1000 +#2234 +key grey~ +a grey key~ +A grey key is resting on the ground here.~ +~ +18 0 1 +0 0 0 0 +1 500 1000 +#2237 +key stone~ +a stone key~ +A stone key.~ +~ +18 0 1 +0 0 0 0 +1 500 1000 +#2240 +key black~ +a black key~ +A black key.~ +~ +18 0 1 +0 0 0 0 +1 500 1000 +#2241 +key platinum~ +a platinum key~ +A platinum key.~ +~ +18 0 1 +0 0 0 0 +1 500 1000 +#2242 +shield crested~ +a crested shield~ +A large crested shield draws your attention.~ +~ +9 0 513 +8 0 0 0 +20 200000 100000 +A +5 1 +#2243 +wand golden~ +a golden wand~ +A golden wand has been dropped here.~ +~ +3 1 16385 +25 10 10 59 +5 10000 5000 +#2244 +staff silver~ +a silver staff~ +A silver staff.~ +~ +4 65 16385 +25 20 20 73 +5 10000 5000 +#2245 +staff dragon~ +the staff of the dragon~ +A powerful oak staff has been left here.~ +~ +4 65 16385 +25 10 10 6 +5 10000 3000 +#2246 +mail scale~ +scale mail~ +A set of scale mail has been abandoned here.~ +~ +9 1 9 +8 0 0 0 +20 100000 20000 +#2250 +staff black~ +a black staff~ +You notice the faint outline of a staff.~ +~ +4 1|512 16385 +30 3 3 25 +25 75000 5000 +#2251 +potion cyan~ +a cyan potion~ +A small cyan potion has been left here.~ +~ +10 0 1 +30 4 27 0 +1 40000 1000 +#2252 +potion magenta~ +a magenta potion~ +A magenta potion.~ +~ +10 128 1 +30 15 34 0 +1 2000 100 +#2254 +gauntlets spiked~ +a pair of spiked gauntlets~ +A pair of spiked gauntlets.~ +~ +9 65 129 +4 0 0 0 +10 50000 5000 +A +19 2 +A +1 1 +#2260 +scimitar golden~ +a golden scimitar~ +A golden scimitar.~ +~ +5 1 8193 +0 3 5 3 +10 40000 7000 +A +3 1 +A +4 1 +#2261 +brooch diamond~ +a diamond brooch~ +A diamond brooch.~ +~ +9 64 5 +4 0 0 0 +2 10000 4000 +A +12 25 +#2270 +scroll~ +a runed scroll~ +A runed scroll.~ +~ +2 64 16385 +30 1 34 67 +1 5000 500 +#2271 +gloves dragon~ +a pair of dragon skin gloves~ +A pair of dragon skin gloves are lying on the ground.~ +~ +9 0 129 +6 0 0 0 +5 40000 15000 +A +2 2 +#2275 +helm dragon~ +a helm of dragon kind~ +A helm made of a dragon's skull is lying on the ground.~ +~ +9 0 17 +5 0 0 0 +15 30000 6000 +A +13 15 +#2276 +fur cloak~ +a fur cloak~ +A large mound of fur is lying here.~ +~ +9 0 1025 +6 0 0 0 +10 25000 10000 +A +1 1 +A +13 10 +#2280 +leggings dragon scale~ +a pair of dragon scale leggings~ +A pair of dragon scale leggings is lying on the ground.~ +~ +9 0 33 +7 0 0 0 +15 35000 4000 +#2281 +sleeves dragon scale~ +a set of dragon scale sleeves~ +A set of dragon scale sleeves is lying on the ground.~ +~ +9 0 257 +7 0 0 0 +12 30000 3000 +#2285 +whip dragon tail~ +a dragon tailed whip~ +A dragon tailed whip is lying on the ground.~ +~ +5 2|512 8193 +0 4 5 4 +14 40000 20500 +A +18 2 +A +19 2 +#2286 +hammer copper~ +a copper hammer~ +A copper hammer is lying on the ground.~ +~ +5 0 8193 +0 3 5 8 +12 30000 15000 +#2299 +key gold tarnished~ +a tarnished gold key~ +A tarnished gold key lies here.~ +~ +18 0 1 +0 0 0 0 +1 500 1000 +#0 + + + +#ROOMS +#2201 +The Tower Gates~ +You are at the entrance to a tall tower. Lightning flashes periodically and +it is raining. You think it might be a good idea to turn back into the grove. +~ +22 1 1 +D0 +You see a large steel gate. Beyond is the Foyer of the Tower. +~ +gate steel~ +1 2231 2202 +E +gate~ +The gate is tall and secure. Whoever built it values privacy. +~ +D1 +The shadows cloud your vision. +~ +~ +0 0 1304 +S +#2202 +The Foyer~ +This is the entrance to the Tower. The hallway continues to the north, +leading towards a staircase. You notice a grim painting on the wall, and +quickly look away. +~ +22 12 0 +D0 +You see a long hallway. +~ +~ +0 -1 2203 +D2 +You see the gate. +~ +~ +0 -1 2201 +E +painting~ +This painting depicts the grisly death of a foolish human. You hope you do +not share his fate. +~ +S +#2203 +Hallway~ +This hallway seems to stretch on forever. You notice a stairway in +the distance. +~ +22 8 0 +D2 +You see the foyer. +~ +~ +0 -1 2202 +D0 +The hall continues. +~ +~ +0 -1 2204 +S +#2204 +Hallway~ +You trudge down the hallway. You notice doors to the east and west. +~ +0 8 0 +D0 +The hall continues. +~ +~ +0 -1 2207 +D1 +You see a door. You notice a sign. +~ +door~ +1 -1 2205 +D2 +The hall continues. +~ +~ +0 -1 2203 +D3 +You see an oak door. There is an inscription on it. +~ +oak~ +1 -1 2206 +E +sign~ +The sign says "NURSERY" in bold letters. +~ +E +inscription~ +It says "STORAGE" +~ +S +#2205 +Nursery~ +It looks like a tornado has been through here. Toys are scattered everywhere, +and a small group of dragon hatchlings are fighting over a bone. +~ +22 8 1 +D3 +You see the hallway. +~ +~ +1 -1 2204 +D1 +You see a large stone door. +~ +door stone~ +2 2297 2223 +S +#2206 +Storage Room~ +This room is covered with dust, it looks as if no one has been here in ages. +~ +22 8 1 +D1 +You see the hallway. +~ +~ +1 -1 2204 +D5 +You see nothing special. +~ +trapdoor~ +1 -1 2208 +E +dust~ +As you look closely at the dust, you notice the outline of a trapdoor! +~ +S +#2207 +End of the Hallway~ +You have finally reached the end of the hallway. A huge staircase leads up. +You see a sign at the base of the staircase. +~ +22 8 0 +D2 +The hall continues. +~ +~ +0 -1 2204 +D4 +The second floor. +~ +~ +0 -1 2210 +E +sign~ +The sign reads: + This area is kind of tough. You probably shouldn't go up these stairs + alone if you are under 18th level, or at all if you under 14th level. + Have fun! -- Wench +~ +S +#2208 +Guardian's Room~ +You climb down the rickety stairs and find yourself face to face with a +gargantuan hydra. How fast can you climb UP stairs? +~ +22 8 1 +D4 +You see the storage room. +~ +door trap trapdoor~ +1 -1 2206 +D2 +A large grey door. +~ +grey~ +1 2234 2209 +S +#2209 +The Treasure Room~ +You have made it past the hydra into the vault. You are astounded by +the treasure here. Not only are you now rich, you can probably rest here +safely. The west wall seems to have a large door made entirely of ruby. +~ +22 12 1 +D0 +You see nothing special. +~ +grey~ +2 2234 2208 +D3 +You see a ruby door! +~ +door ruby~ +2 2232 2218 +S +#2210 +The Second Floor~ +You have made it up to the second floor. You hear hissing and see several +dragon men rushing you. You wonder how long you will be staying here. +~ +22 8 1 +D5 +You see the first floor. +~ +~ +0 -1 2207 +D2 +You see the court. +~ +~ +0 1 2211 +S +#2211 +The Court~ +You have entered what seems to be a large court. The people guarding it +don't seem happy to see you ... +~ +22 8 1 +D0 +You see nothing special. +~ +~ +0 -1 2210 +D2 +You see the court. +~ +~ +0 -1 2213 +D1 +You see a wooden door. +~ +door wooden~ +1 -1 2212 +S +#2212 +Hall O' Pleasure~ +You stop dead in your tracks as you enter this ornately decorated room - it +is populated with the king's harem. +~ +22 8 1 +D3 +You see the Court. +~ +~ +0 -1 2211 +S +#2213 +The Court~ +You are continuing down the hall. To the east and west you see ornate doors. +~ +22 0 1 +D0 +You see the court. +~ +~ +0 -1 2211 +D1 +You see a black door. +~ +door black~ +1 2240 2214 +D2 +You see the court. +~ +~ +0 -1 2216 +D3 +You see a white door. +~ +door white~ +1 2233 2215 +S +#2214 +The Library~ + You have entered a huge room, filled with books. A peaceful man is +sitting at a table, studying. +~ +22 8 1 +D3 +You see the court. +~ +door black~ +1 2240 2213 +S +#2215 +The Sanctum~ + This small room is modestly decorated with small dragon icons. Its sole +occupant is deep in thought. +~ +22 8 1 +D1 +You see the Court. +~ +door white~ +1 2233 2213 +S +#2216 +The Court Ends~ + You have reached the end of the court. A huge Draconian is sitting in a +chair here. As you enter, he motions with his hand and you are rushed by three +of his bodyguards. +~ +22 8 1 +D0 +You see the court. +~ +~ +0 -1 2213 +D1 +You see a private chamber. +~ +~ +0 -1 2217 +S +#2217 +bedroom~ + This is the personal room of the draconian king. It is not empty. +~ +22 8 1 +D3 +You see Court. +~ +~ +0 -1 2216 +S +#2218 +Entrance to the Crypt~ + You have entered a large room which smells heavily of reptile. You wonder +what awaits you here. +~ +22 8 1 +D1 +You see the Treasure Vault. +~ +door ruby~ +2 2232 2209 +D3 +You see the Crypt. +~ +~ +0 -1 2219 +S +#2219 +Crypt~ + You are in a large room which continues to the west. You notice many +coffins here. Open coffins reveal remains of something other than man. +The smell of reptile is very strong here. +~ +22 8 1 +D1 +You see the entrance. +~ +~ +0 -1 2218 +D3 +You see nothing special. +~ +~ +0 -1 2222 +S +#2220 +The Lair~ + You have entered a large room dominated by a great white dragon. It growls +at you before it attacks. +~ +22 8 1 +D2 +You the cave opening. +~ +~ +0 0 2235 +S +#2221 +A Lair~ + You have entered a large room dominated by a great black dragon. It looks +as though it is amused by your presence. +~ +22 8 1 +D0 +You the cave opening. +~ +~ +0 0 2241 +S +#2222 +The Crypt Ends~ + You have come to the end of the Crypt. It seems deserted. There is a +strange coffin lying against the wall. +~ +22 8 1 +D1 +You see the Crypt. +~ +~ +0 -1 2219 +D3 +~ +coffin~ +1 0 2232 +E +coffin~ + A coffin lies a against the east wall. It is closed. +~ +S +#2223 +Entrance to the Great Hall~ + You have entered a huge hall. It has been carefully decorated with +beautiful tapestries depicting a great battle between dragons and men. The +dragons appear to be the victors. +~ +22 8 1 +D3 +You see the Nursery. +~ +door stone~ +1 2297 2205 +D1 +The Hall continues. +~ +~ +0 -1 2224 +S +#2224 +The Great Hall~ + You are working your way down the Hall. To the north, you notice a smaller +passageway, while the main hall continues to the east. +~ +22 8 1 +D0 +You see a narrow passageway. +~ +~ +0 -1 2225 +D1 +You see the Hall. +~ +~ +0 -1 2229 +S +#2225 +A Narrow Passageway~ +This Passageway branches off from the main hall and leads somewhere ... where? +~ +22 8 1 +D0 +You see a large Lair. It looks dangerous. +~ +~ +0 -1 2226 +D2 +You see the great hall. +~ +~ +0 -1 2224 +S +#2226 +Lair~ + You have entered a large lair with bones strewn about the ground. You +notice the source of these as you come face to face with a rather large red +dragon. You notice a trap door in the floor. +~ +22 8 1 +D2 +The narrow passageway. +~ +~ +0 -1 2225 +D5 +You see a trap door. +~ +door trap trapdoor~ +1 -1 2227 +S +#2227 +Underground Tunnel~ + You have entered an underground tunnel. It is dark and dirty, and you find +yourself wishing you were back in Midgaard. +~ +22 9 2 +D0 +You see the tunnel. +~ +~ +0 -1 2228 +D4 +You see the red dragon's lair. +~ +door trap trapdoor~ +1 -1 2226 +S +#2228 +Underground Tunnel~ +This tunnel has come to a dead end. You feel nervous about being trapped here. +~ +22 13 2 +D2 +You see the tunnel. +~ +~ +0 -1 2227 +S +#2229 +The Great Hall Ends.~ + You have come to the end of the great hall. You see before you a huge +golden door, it must be at least twenty feet tall! It has beautiful etchings +of dragons. You see a sign on the door. +~ +22 8 1 +D3 +You see the hall. +~ +~ +0 -1 2224 +D1 +You see a great golden door. +~ +door great golden~ +2 2299 2230 +E +sign~ + Congratulations on making it this far! Watch out, it gets a little + nasty here... :) - Wench +~ +S +#2230 +THE Lair~ + You have entered a huge lair. You feel that something big lives here or at least did. The golden door lies back to the west. +~ +22 8 2 +D3 +You see a great golden door. +~ +door golden great~ +2 2299 2229 +S +#2231 +The End...~ + You have reached the final lair. It is dominated by a huge five headed +dragon. You suddenly realize that you have SERIOUS problems... +~ +22 8 2 +D2 +You see the top of the mountain. +~ +~ +2 2241 2243 +S +#2232 +Stairwell~ + This is an old decrepit stairwell that leads to the wine cellar. It looks +like it hasn't been used for decades. Well, at least not by anything living. +~ +22 8 2 +D1 +The crypt~ +~ +0 0 2222 +D5 +A wine cellar~ +~ +0 0 2233 +S +#2233 +Wine cellar~ + This is the old wine cellar of the Dragon Tower. The shelves are empty. +Nothing living has been in here for a long time. You see a tunnel leading +off to the east and boy does it smell bad. Kinda of like rotting flesh. +~ +22 1 2 +D4 +The stairwell +~ +~ +0 0 2232 +D1 +A tunnel +~ +~ +0 0 2234 +S +#2234 +Tunnel~ + This tunnel seems to stretch for miles. You try to distinguish the end but +your eyes soon tire from the strain. The smell here has increased two fold. +The tunnel continues to go to the east. The wine cellar lies back to the +west. +~ +22 257 2 +D0 +A cave opening +~ +~ +0 0 2235 +D3 +A tunnel +~ +~ +0 0 2233 +D1 +A tunnel +~ +~ +0 0 2236 +S +#2235 +A cave opening~ + You stand at the opening of a giant cave. There are many bones strewn across +the room. Some human, some indistinguishable. It smells very bad in here. +You can hear movement in the cave to the north. The tunnel goes back to the +south. +~ +22 257 2 +D0 +The lair +~ +~ +0 0 2220 +D2 +The tunnel +~ +~ +0 0 2234 +S +#2236 +The End of the tunnel~ + You have finally come to the end of the tunnel. Back to the west lies +the miles of tunnels you have walked through. You see the faint outline of +a trapdoor above you. A bride over an underground river lies to the south. +~ +22 257 2 +D3 +The tunnel +~ +~ +0 0 2234 +D4 +trapdoor +~ +~ +0 0 2202 +D2 +bridge +~ +~ +0 0 2237 +S +#2237 +The Bridge~ + You are walking along an old wooden bridge. Its not that secure. You +might want to hurry along. To the south, on the other side of the bridge, +lies a small opening. +~ +22 9 2 +D0 +The tunnel end +~ +~ +0 0 2236 +D2 +A small opening +~ +~ +0 0 2238 +S +#2238 +A small opening~ + You are standing in a small opening. To the north lies the old wooden +bridge. To your south the you can see a clearing. You can see sunlight +again. What a welcome relief! +~ +22 9 2 +D0 +bridge +~ +~ +0 0 2237 +D2 +clearing +~ +~ +0 0 2239 +S +#2239 +Clearing~ + You stand out in a clearing. Mountains are all around you. There is a +well in the middle of the clearing. Lying against the well is a sign. A +path leads up the mountain. The small opening is back to the north. +~ +22 0 2 +D0 +the small opening +~ +~ +0 0 2238 +D4 +A path +~ +~ +0 0 2240 +D5 +The well +~ +~ +0 0 2244 +E +well~ + You peer over the side of the well. It looks VERY, VERY deep. It appears +to be ENDLESS. +~ +E +sign~ +The sign reads: + This is a bottomless pit cleverly disguised as a well. People have +fallen in and never been heard from again. Trust me, you don't want to go +down there. + The All Powerful Well Keeper +~ +S +#2240 +A path~ + This path leads up the side of the mountain. A clearing lies below you. +There is a cave opening to the west. The path continues up the mountain. +~ +22 0 2 +D3 +cave opening +~ +~ +0 0 2241 +D5 +clearing +~ +~ +0 0 2239 +D4 +the path continues +~ +~ +0 0 2242 +S +#2241 +A cave opening~ + You stand before a huge cave opening. You hearing heavy breathing from +within the cave. There are a few skeletons lying about. The cave lies to +the south. The path is back to the east. +~ +22 0 2 +D2 +A lair +~ +~ +0 0 2221 +D1 +the path +~ +~ +0 0 2240 +S +#2242 +The path continues~ + The path continues up the mountain to the top. The path also goes down. +Thats it, nothing more to see. +~ +22 0 2 +D4 +top of the mountain +~ +~ +0 0 2243 +D5 +path +~ +~ +0 0 2240 +S +#2243 +The top of the mountain~ + You are standing at the top of the mountain. It feels more like the top of +the world. To your north lies a huge platinum door. You hear very pronounced +grumbling from behind the doors. It sounds like something huge and hungry. +But if you don't have the key you don't have to worry because you can't get it. +If you do have the key I would suggest not going in. Some believe the Five +Headed dragon Tiamat was imprisoned here by the gods. But who believes in +fairy tales. Well, if you're scared, you can always go down the mountain. +~ +22 0 2 +D5 +The path continues +~ +~ +0 0 2242 +D0 +The platinum door +~ +door platinum~ +2 2241 2231 +E +door platinum~ +A huge platinum door separates you from harm~ +S +#2244 +Well~ +O + h + ! + + N + o + ! + + I warned you! You have fallen into the bottomless pit. You life flashes +right before your eyes. Pretty pathetic isn't it? Next time you'll know +to listen to the God of Laughs. +~ +22 2 0 +S +#0 + + + +#RESETS +M 0 2200 5 2241 +M 0 2200 5 2239 +M 0 2200 5 2201 +G 1 2231 1 +M 0 2200 5 2202 +M 0 2200 5 2203 +M 0 2200 5 2203 +M 0 2200 5 2205 +M 0 2200 5 2205 +M 0 2200 5 2205 +M 0 2200 5 2205 +M 0 2201 7 2203 +E 1 2200 20 16 +M 0 2201 7 2204 +E 1 2200 20 16 +M 0 2201 7 2204 +E 1 2200 20 16 +M 0 2201 7 2204 +E 1 2200 20 16 +M 0 2200 5 2207 +M 0 2227 5 2207 +M 0 2200 5 2206 +M 0 2226 1 2208 +G 1 2234 1 +G 1 2243 9 +G 1 2223 20 +E 1 2244 5 17 +D 0 2230 3 2 +D 0 2218 1 2 +D 0 2201 0 2 +D 0 2229 1 2 +D 0 2243 0 2 +D 0 2209 3 2 +D 0 2222 3 2 +M 0 2201 7 2210 +E 1 2200 20 16 +M 0 2207 20 2210 +E 1 2286 20 16 +M 0 2207 10 2211 +E 1 2286 50 16 +M 0 2207 10 2211 +E 1 2260 50 16 +M 0 2206 5 2212 +E 1 2201 50 16 +M 0 2206 5 2212 +G 1 2233 2 +E 1 2201 50 16 +M 0 2206 5 2212 +G 1 2240 2 +E 1 2201 50 16 +M 0 2206 5 2212 +E 1 2201 50 16 +M 0 2203 1 2214 +E 1 2223 50 12 +E 1 2250 50 17 +G 1 2251 50 +E 1 2261 50 3 +M 0 2242 5 2214 +M 0 2204 1 2214 +E 1 2220 50 3 +E 1 2211 50 14 +E 1 2210 50 13 +G 1 2270 50 +G 1 2252 50 +M 0 2205 1 2216 +E 1 2222 8 16 +E 1 2276 50 12 +E 1 2242 50 11 +E 1 2254 50 9 +G 1 2232 2 +M 0 2207 5 2216 +M 0 2207 5 2216 +M 0 2207 5 2216 +M 0 2242 5 2216 +M 0 2242 5 2216 +M 0 2243 1 2217 +E 1 2203 50 14 +E 1 2204 50 13 +E 1 2201 50 16 +M 0 2227 5 2217 +M 0 2227 5 2217 +M 0 2241 5 2217 +M 0 2240 5 2218 +M 0 2240 5 2218 +M 0 2240 5 2219 +M 0 2240 5 2219 +M 0 2240 5 2232 +M 0 2240 5 2233 +M 0 2240 5 2234 +M 0 2240 5 2236 +M 0 2223 1 2220 +E 1 2246 50 5 +M 0 2222 1 2221 +E 1 2280 50 7 +M 0 2202 1 2222 +E 1 2202 50 16 +E 1 2281 50 10 +E 1 2271 50 9 +M 0 2221 1 2226 +E 1 2275 50 6 +E 1 2245 50 17 +G 1 2299 2 +M 0 2225 1 2230 +G 1 2241 2 +G 1 2285 50 +E 1 2261 50 3 +S + + + +#SPECIALS +M 2200 spec_breath_any +M 2203 spec_cast_mage +M 2204 spec_cast_cleric +M 2205 spec_breath_any +M 2220 spec_breath_any +M 2221 spec_breath_fire +M 2222 spec_breath_acid +M 2223 spec_breath_frost +M 2225 spec_breath_gas +M 2226 spec_poison +M 2227 spec_thief +M 2240 spec_cast_undead +M 2241 spec_breath_gas +M 2242 spec_thief +M 2243 spec_breath_any +S + + + +#$ diff --git a/area/dream.are b/area/dream.are new file mode 100644 index 0000000..d2cd900 --- /dev/null +++ b/area/dream.are @@ -0,0 +1,1355 @@ +#AREA { 1 5} Furey Machine Dreams~ + + + +#MOBILES + +#8600 +keeper~ +the keeper~ +The keeper of the Morris equipment is here. +~ +Her job is to set the level for this equipment. +~ +1 0 1000 S +8 1 -1 1d1+999 4d6+3 +100 100 +8 8 2 + +#0 + + + +#OBJECTS + +#8600 +bells~ +morris bells~ +A set of leggings with a dozen brass bells sewn on has been left here.~ +~ +9 0 1|32 +3 0 0 0 +5 100 100 +E +bells morris~ +These are a set of sturdy leather leggings with small brass bells sewn on. +They look like the leggings worn by Morris dancers. There is a motto tooled +into the leather. +~ +E +motto~ +'Time on the ground is time wasted.' +~ + +#8601 +handkerchief hankie kerchief~ +a morris handkerchief~ +A white handkerchief is here.~ +~ +9 0 1|4096 +3 0 0 0 +5 100 100 +E +handkerchief hankie kerchief~ +This is a fine linen handkerchief used for ritual Morris dances. +~ + +#8602 +sash~ +a morris sash~ +A white sash is here.~ +~ +9 0 1|2048 +3 0 0 0 +5 100 100 +E +sash~ +This is a fine linen sash used for ritual Morris dances. +~ + +#8603 +staff~ +a morris staff~ +A short, stout staff made of polished wood is here.~ +~ +4 0 1|16384 +10 4 4 34 +5 10000 10000 +E +stick staff~ +Made from the wood of a Yule Tree, this staff is about one meter long and +highly polished. It looks more like a ritual device than a weapon. +~ +#0 + + + +#ROOMS + +#8600 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8606 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8601 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8603 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8602 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8610 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8620 +S + +#8601 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8607 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8602 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8604 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8600 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8611 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8621 +S + +#8602 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8608 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8600 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8605 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8601 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8612 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8622 +S + +#8603 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8600 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8604 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8606 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8605 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8613 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8623 +S + +#8604 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 4|8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8601 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8605 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8607 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8603 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8614 +D5 +You see an abandoned warehouse. +~ +~ +0 0 3050 +S + +#8605 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8602 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8603 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8608 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8604 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8615 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8625 +S + +#8606 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8603 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8607 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8600 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8608 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8616 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8626 +S + +#8607 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8604 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8608 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8601 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8606 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8617 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8627 +S + +#8608 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8605 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8606 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8602 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8607 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8618 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8628 +S + +#8610 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8616 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8611 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8613 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8612 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8620 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8600 +S + +#8611 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see the Road to Newfane. +~ +~ +0 0 8630 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8612 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8614 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8610 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8621 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8601 +S + +#8612 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8618 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8610 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8615 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8611 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8622 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8602 +S + +#8613 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8610 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8614 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8616 +D3 +You see a road by a pond. +~ +~ +0 0 8636 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8623 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8603 +S + +#8614 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8611 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8615 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8617 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8613 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8624 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8604 +S + +#8615 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8612 +D1 +You see a large dance hall. +~ +~ +0 0 8632 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8618 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8614 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8625 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8605 +S + +#8616 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8613 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8617 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8610 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8618 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8626 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8606 +S + +#8617 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8614 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8618 +D2 +You see a small hall. +~ +~ +0 0 8634 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8616 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8627 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8607 +S + +#8618 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8615 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8616 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8612 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8617 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8628 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8608 +S + +#8620 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8626 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8621 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8623 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8622 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8600 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8610 +S + +#8621 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8627 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8622 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8624 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8620 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8601 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8611 +S + +#8622 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8628 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8620 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8625 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8621 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8602 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8612 +S + +#8623 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8620 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8624 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8626 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8625 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8603 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8613 +S + +#8624 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8621 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8625 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8627 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8623 +D4 +You see a mountain ridge against the sky. +~ +~ +0 0 8638 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8614 +S + +#8625 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8622 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8623 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8628 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8624 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8605 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8615 +S + +#8626 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8623 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8627 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8620 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8628 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8606 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8616 +S + +#8627 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8624 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8628 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8621 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8626 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8607 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8617 +S + +#8628 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 8192 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8625 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8626 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8622 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8627 +D4 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8608 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8618 +S + +#8630 +Road to Newfane~ +You are on a gently curving north-south road. On your east side a youthful +river sparkles blue and rushes in the sunlight. On the west, green leaves and +green ferns burst against the rich brown earth. You feel the heat of your +healthy muscles as you travel swiftly down the well-paved road. +You may recall now if you like. +~ +86 0 2 +D0 +You see a village square. +~ +~ +0 0 8631 +D2 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8611 +S + +#8631 +Newfane Village Square~ +You are on the lawn of the village square of Newfane, resting against an oak +after your vigorous journey. The late spring breeze feels warm and sensuous +on your body. An Ale is in progress: you spy more than a dozen fiddlers and +hundreds of Morris Dancers dressed in white cotton and wearing colorful hats +and bells. +~ +86 0 2 +D2 +You see the Road to Newfane. +~ +~ +0 0 8630 +S + +#8632 +A Large Dance Hall~ +You are inside a large dance hall with a very polished, very slippery wooden +floor. You see three long lines of dancers, alternating men and women, in +some sort of progressive country dance. Two fiddlers, a flautist, and a +harpsichord player provide the music. You hear scattered screams of joy +from the dancers. +You may recall now if you like. +~ +86 0 2 +D3 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8615 +E +dancer dancers~ +The dancers have been here all night and intend to dance until dawn. +~ +S + +#8634 +A Small Hall~ +You are inside a small hall with a rough wooden floor. You see dozens of +people in the hall chasing one poor man who is yelling at the top of +his lungs. Wait a minute. These people are all holding hands and smiling! +The man in front is leading them in a spiral! They're DANCING! And you +thought people didn't dance like this any more! +You may recall now if you like. +~ +86 0 2 +D0 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8617 +S + +#8636 +Road by a Pond~ +You are passing by a large pond, almost a small lake. You notice a small +wooden shack by the side of the road. +You may recall now if you like. +~ +86 0 2 +D1 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8613 +D3 +You see a wooden church set back among the trees. +~ +~ +0 0 8637 +E +shack~ +The shack looks hand-made by an amateur. +~ +S + +#8637 +An Old Wooden Church~ +As you enter the hall, you see the largest crowd of people you've ever seen in +your life. They're also the noisiest crowd you've ever heard, and as they +press around you, the SWEATIEST crowd you've ever felt! At the front of the +hall, a group of musicians are playing 'Chorus Jig'. +~ +86 0 2 +D1 +You see a road by a pond. +~ +~ +0 0 8636 +S + +#8638 +Mountain Road~ +You are following a road at the top of a mountain ridge with sky all around +you. Distant valleys are spread out below you on both sides. There are +many horsemen and horsewomen on this road, riding hell-for-leather out of +sheer exhilaration. You wish you had a horse! +You may recall now if you like. +~ +86 0 2 +D4 +You see several acres of thickly planted, very young Yule Trees. +~ +~ +0 0 8639 +D5 +You see machine dreams and taste violet phosphor. +~ +~ +0 0 8624 +S + +#8639 +Yule Tree Farm~ +This is the Yule Tree Farm at the top of Mountain Road. All around you, +young Yule Trees saturate your senses with dark green needles and pine +essence. +~ +86 0 2 +D5 +You see a mountain ridge against the sky. +~ +~ +0 0 8638 +S + +#8699 +The Void~ +You are suspended in cool electric space above a translucent plain. You feel +synesthesia invading your nerves and reshuffling your senses. The sky is the +same obsidian color as the ground and you can't find a horizon. +~ +86 2048 2 +S +#0 + + + + +#RESETS +* The challenge of this area is to map the dynamically-changing maze rooms +* in order to get to the treasure in the dance halls. It's pointless on a +* Diku without the 'R' randomize-exit command. +* +* Morris Dancers are real. Newfane is real. The Yule Tree Farm is real. +* The dance halls are real, and so is the dancing. +* +* "See you on the dance floor, or who knows, the way life changes, +* perhaps in response to our hopes and fears, we will meet, well, +* who can imagine where?" -- Anonymous +* +R 0 8600 6 ; Maze the rooms +R 0 8601 6 +R 0 8602 6 +R 0 8603 6 +R 0 8604 6 +R 0 8605 6 +R 0 8606 6 +R 0 8607 6 +R 0 8608 6 +* +R 0 8610 6 +R 0 8611 6 +R 0 8612 6 +R 0 8613 6 +R 0 8614 6 +R 0 8615 6 +R 0 8616 6 +R 0 8617 6 +R 0 8618 6 +* +R 0 8620 6 +R 0 8621 6 +R 0 8622 6 +R 0 8623 6 +R 0 8624 6 +R 0 8625 6 +R 0 8626 6 +R 0 8627 6 +R 0 8628 6 +* +M 0 8600 1 8699 ; Morris eq keeper (to set level) +O 0 8600 80 8631 ; Morris bells in Newfane +O 0 8601 80 8632 ; Morris handkerchief in Large Dance Hall +O 0 8601 80 8634 ; Morris handkerchief in Small Hall +O 0 8602 80 8637 ; Morris sash in Old Wooden Church +O 0 8603 4 8639 ; Morris staff in Yule Tree Farm +S + + + +#$ diff --git a/area/drow.are b/area/drow.are new file mode 100644 index 0000000..c44c09d --- /dev/null +++ b/area/drow.are @@ -0,0 +1,1218 @@ +#AREA {15 25} Anon Drow City~ + + + +#MOBILES +#5100 +goblin slave~ +the goblin slave~ +A goblin slave lies here asleep. +~ +The defenseless goblin begs for mercy. +~ +130 0 -450 S +1 20 9 1d11+11 1d5+0 +0 100 +4 4 1 +#5101 +drow commoner~ +the drow commoner~ +A drow commoner walks on guard duty. +~ +I doubt he is the type to give directions. +~ +104 8 -1000 S +10 12 0 1d10+130 12d1+5 +300 4750 +8 8 1 +#5102 +drow noble warrior~ +the drow warrior noble~ +The drow warrior noble stands here guarding his home. +~ +He looks pissed off! +~ +34 8 -1000 S +12 9 0 2d20+160 15d1+2 +1000 11000 +8 8 1 +#5103 +drow noble mage~ +the drow mage noble~ +The drow mage noble is here protecting his home. +~ +The mage prepares to cast a spell ... at you!! +~ +34 8 -1000 S +15 8 2 1d12+190 8d2+2 +2000 16000 +8 8 1 +#5104 +drow priestess~ +the drow priestess~ +The drow priestess is here shouting orders. +~ +I wouldn't want go get on her bad side! +~ +34 8 -1000 S +17 5 0 1d11+205 17d1+2 +4000 19000 +8 8 2 +#5105 +drow master~ +The drow master~ +The drow master stares at you angrily. +~ +The drow master is ALWAYS ready for a fight. +~ +34 8 -1000 S +21 0 0 1d12+248 18d1+4 +10000 40000 +8 8 1 +#5106 +drow weapons master~ +The weapons master~ +The drow weapons master is here shadow boxing. +~ +He definitely knows his way around in combat. +~ +34 8 -1000 S +23 -2 -10 23d23+230 1d4+15 +15000 90000 +8 8 1 +#5107 +drow matron mother~ +the matron mother~ +The matron mother of the house is standing here. +~ +She looks really pissed off! +~ +34 8 -1000 S +24 0 -3 1d50+450 15d2+4 +30000 90000 +8 8 2 +#5108 +drow matron mother~ +the matron mother~ +The matron mother of the 1st house is waiting for you. +~ +She looks like she is about to rip your head off and eat it. +~ +2|32 8|128 -1000 S +25 0 -4 1d50+350 20d2+4 +30000 90000 +8 8 2 +#5109 +yochlol~ +the yochlol~ +A yochlol forms out of a swirling mist. +~ +The yochlol is not in a good mood. +~ +2|32 8|128 -1000 S +35 0 -9 25d2+2200 5d2+35 +30000 100000 +8 8 2 +#5110 +drow guard~ +the drow guard~ +The drow guard is here staring at you ominously. +~ +The drow guard blends so well with his environment, you barely see his form. +~ +34 66048 -1000 S +12 9 -2 12d12+120 1d4+5 +5000 13000 +8 8 1 +#5111 +drow scout~ +the drow scout~ +The drow scout is here sneaking among the shadows. +~ +The drow scout blends so well with her environment, you barely see her form. +~ +160 98304 -1000 S +7 13 2 8d8+80 1d4+3 +1000 4000 +8 8 2 +#0 + + + +#OBJECTS +#5100 +longsword commoner~ +a commoner's longsword~ +A commoner's longsword made of adamantite has been left here.~ +~ +5 0 8193 +0 2 6 3 +2 1000 200 +A +18 1 +A +19 1 +#5101 +longsword noble~ +a noble's longsword~ +A drow noble's longsword made of adamantite lies here.~ +~ +5 0 8193 +0 3 5 3 +2 1500 300 +A +18 2 +A +19 2 +#5102 +whip snake two-headed~ +a snake headed whip~ +A whip with two snakes heads lies here.~ +~ +5 65 8193 +0 2 6 4 +0 1750 500 +A +18 2 +A +19 2 +#5103 +whip snake three-headed~ +a snake headed whip~ +A whip with three snake heads has been left here.~ +~ +5 65 8193 +0 2 7 4 +0 5000 740 +A +18 2 +A +19 2 +#5104 +whip snake four-headed~ +a snake headed whip~ +A whip with four snake heads has been left here.~ +~ +5 65 8193 +0 2 8 4 +0 10250 900 +A +18 2 +A +19 2 +#5105 +longsword black~ +a black longsword~ +A black longsword has been carelessly left here.~ +~ +5 65 8193 +0 3 6 3 +0 10250 900 +A +18 2 +A +19 2 +#5106 +whip snake five-headed~ +a snake headed whip~ +A whip with five snake heads is lying here.~ +~ +5 577 8193 +0 3 6 4 +0 12000 4000 +A +1 -1 +A +3 -1 +#5107 +whip snake six-headed~ +a snake headed whip~ +A whip with six snake heads has been dropped here.~ +~ +5 577 8193 +0 4 5 4 +0 15000 5000 +A +1 -2 +A +3 -2 +#5108 +bracers iron~ +a pair of bracers~ +A pair of bracers has been dropped here.~ +~ +9 65 257 +2 0 0 0 +3 2000 500 +#5109 +gauntlets iron~ +a pair of gauntlets~ +A pair of gauntlets has been dropped here.~ +~ +9 1 129 +5 0 0 0 +2 10000 5000 +A +1 3 +#5110 +wand blue silver~ +a silvery blue wand~ +A silvery blue wand has been dropped in the dirt.~ +~ +3 64 16385 +10 3 3 30 +1 4000 600 +#5111 +helmet helm~ +a small helmet~ +A small helmet lies up against a rock.~ +~ +9 64 17 +1 0 0 0 +5 6000 4000 +A +3 3 +#5112 +ring ruby~ +a small ruby ring~ +A small ruby ring lies in the dirt.~ +~ +9 64 3 +0 0 0 0 +1 20000 6000 +A +13 25 +#5113 +dagger sacrificial~ +a spider shaped dagger~ +A dagger with spider leg shaped blades lies on the ground.~ +~ +5 576 8193 +0 3 4 11 +2 12000 1500 +A +18 3 +A +19 3 +#5114 +hat green~ +a small bright green hat~ +A small bright green hat lies in the dirt.~ +~ +9 128 17 +5 0 0 0 +1 2000 600 +A +9 -15 +A +17 -2 +#0 + + + +#ROOMS +#5100 +City Entrance~ + You are at the entrance to a small underground city. A great adamantite +gate lies open to the west allowing entrance into the city. +~ +51 9 0 +D3 +A huge gate opens to the west allowing entrance into the city.~ +gate~ +0 0 5101 +D4 +A small hole in the ceiling leads up into darkness.~ +door~ +1 -1 5270 +E +gate~ +A large adamantite gate with giant spider shaped emblems stands here. +~ +E +hole~ +A small hole that looks to have sealed at one time. +~ +S +#5101 +City street~ + You walk along a highly ornate street going north-south. A large gate +lies to the east while a building lies to the west. +~ +51 9 0 +D0 +~ +~ +0 0 5123 +D1 +~ +~ +0 0 5100 +D2 +~ +~ +0 0 5102 +D3 +~ +~ +0 0 5122 +S +#5102 +City street~ + You walk along a highly ornate city street going north and west. +~ +51 9 0 +D0 +~ +~ +0 0 5101 +D3 +~ +~ +0 0 5103 +S +#5103 +City street~ + You walk along a highly ornate city street going east-west. A large house +stands to the south. +~ +51 9 0 +D1 +~ +~ +0 0 5102 +D2 +~ +~ +0 0 5104 +D3 +~ +~ +0 0 5106 +S +#5104 +3rd House~ + You stand inside the 3rd house of the city; it is fairly well decorated +by drow standards having a few statues, murals and such. A door leads to the +south. +~ +51 9 0 +D0 +~ +~ +0 0 5103 +D2 +~ +~ +1 -1 5105 +S +#5105 +Throne Room~ + The throne room of the 3rd house is about as decorated as the inner +courtyard except with a blood covered altar in the center of the room. +~ +51 9 0 +D0 +~ +~ +1 -1 5104 +S +#5106 +City street~ + You walk along a highly ornate city street going east-west. To the north +is a large building. +~ +51 9 0 +D0 +~ +~ +0 0 5118 +D1 +~ +~ +0 0 5103 +D3 +~ +~ +0 0 5107 +S +#5107 +City street~ + You walk along a highly ornate city street leading north and east. To the +south is an extremely large house. +~ +51 9 0 +D0 +~ +~ +0 0 5110 +D1 +~ +~ +0 0 5106 +D2 +~ +~ +0 0 5108 +S +#5108 +2nd House~ + You stand inside the 2nd house of the city. The room is highly decorated +with statues of spiders and murals everywhere. +~ +51 9 0 +D0 +~ +~ +0 0 5107 +D3 +~ +~ +1 -1 5109 +S +#5109 +Throne Room~ + The throne room of the 2nd house is just a little more decorative than +the inner courtyard having an altar in the center of the room. +~ +51 9 0 +D1 +~ +~ +1 -1 5108 +S +#5110 +Main Gate~ + You are at the entrance to the 1st house of the city. A large gate, almost +as big and elegant as the one at the entrance to the city, stands here. +~ +51 9 0 +D0 +~ +~ +0 0 5114 +D2 +~ +~ +0 0 5107 +D3 +A large gate lies to the west.~ +gate~ +1 -1 5111 +S +#5111 +1st House~ + You stand in the inner courtyard of the 1st and largest house in the city. +The room is extremely large and decorative. Mural and paintings hang on the +walls depicting some battles and a spider queen. +~ +51 9 0 +D1 +~ +~ +1 -1 5110 +D3 +~ +~ +0 0 5112 +S +#5112 +Throne Room~ + The throne room of the 1st house is in one word...awesome. It is so +horrifying it is almost beautiful. +~ +51 9 0 +D0 +~ +~ +1 -1 5113 +D1 +~ +~ +0 -1 5111 +S +#5113 +Main Chamber~ + This is the council chamber for the Matron Mother herself. A huge table +and chairs surrounding it sits in the center of the room. +~ +51 1|8 0 +D2 +~ +~ +1 -1 5112 +S +#5114 +City street~ + You walk along a highly ornate city street leading north-south and east. +~ +51 9 0 +D0 +~ +~ +0 0 5115 +D1 +~ +~ +0 0 5117 +D2 +~ +~ +0 0 5110 +S +#5115 +City street~ + You walk along a highly ornate city street leading south. A building is +to the west. +~ +51 9 0 +D2 +~ +~ +0 0 5114 +D3 +~ +~ +1 -1 5116 +S +#5116 +Cleric Academy~ + This is the most lavish of the academies being that it is for the clerics. +~ +51 9 0 +D1 +~ +~ +1 -1 5115 +S +#5117 +City street~ + You walk along a highly ornate city street going east-west. To the north +is a giant temple. +~ +51 9 0 +D0 +The entrance to the temple of Lloth.~ +~ +1 -1 5119 +D1 +~ +~ +0 0 5121 +D3 +~ +~ +0 0 5114 +S +#5118 +Warrior's Academy~ + This looks more like a barracks than a school. +~ +51 9 0 +D2 +~ +~ +0 0 5106 +S +#5119 +Entrance to the Temple of Lloth~ + The temple is the largest building in the city. Even it's doors are beyond +imagination. Inside of the temple entrance, the walls are made of gold and +adamantite. +~ +51 9 0 +D2 +~ +~ +1 -1 5117 +D5 +~ +~ +0 0 5126 +S +#5120 +Mage's Academy~ + The mages academy is fairly well decorated see that the drow prefer magic +over physical power greatly. +~ +51 9 0 +D2 +~ +~ +1 -1 5121 +S +#5121 +City street~ + You walk along a highly ornate city street going eastward. To the north is +a building. +~ +51 9 0 +D0 +~ +~ +1 -1 5120 +D1 +~ +~ +0 0 5123 +D2 +~ +~ +0 0 5122 +D3 +~ +~ +0 0 5117 +S +#5122 +Slave Chamber~ + The room is in shambles. Straw is strewn all about the room as beds for the +unfortunate creatures who have fallen prey to drow imperialism. +~ +51 9 0 +D0 +~ +~ +0 0 5121 +D1 +~ +~ +0 0 5101 +S +#5123 +City street~ + You walk along a highly ornate city street leading west and south. To the +north is a relatively small house. +~ +51 9 0 +D0 +~ +~ +1 -1 5124 +D2 +~ +~ +0 0 5101 +D3 +~ +~ +0 0 5121 +S +#5124 +4th house~ + You stand inside the 4th house of the city. Its inner courtyard is rather +dull by drow standards and rather small as well. +~ +51 9 0 +D1 +~ +~ +0 0 5125 +D2 +~ +~ +1 -1 5123 +S +#5125 +Throne Room~ + The throne room is basically similar to the inner courtyard in regards +to decor. there is a small throne behind the altar but that is about it. +~ +51 9 0 +D3 +~ +~ +0 0 5124 +S +#5126 +Entrance Way~ + You stand in the entrance way to the temple which opens up to the north +into a large hallway going east and west. Small statues of spiders line the +entrance way's walls. +~ +51 9 0 +D0 +~ +~ +0 0 5127 +D4 +~ +~ +0 0 5119 +S +#5127 +Hallway~ + You are in a long hallway lined with adamantite. The walls are engraved +with pictures of elves and spiders. The hallway continues east and west. As you +look down the hallway you can make out one or two figures moving away from you. +To the north is a obsidian stairway. +~ +51 9 0 +D0 +~ +~ +0 0 5135 +D2 +~ +~ +0 0 5126 +D1 +~ +~ +0 0 5128 +D3 +~ +~ +0 0 5131 +S +#5128 +Long Hallway~ + You are in a long hallway lined with adamantite. The walls are engraved +with pictures of elves and spiders. The hallway continues east and west. As you +look down the hallway you can make out one or two figures moving away from you. +~ +51 9 0 +D1 +~ +~ +0 0 5129 +D3 +~ +~ +0 0 5127 +S +#5129 +Long Hallway~ + You are in a long hallway lined with adamantite. The walls are engraved +with pictures of elves and spiders. The hallway continues east and west. As you +look down the hallway you can make out one or two figures moving away from you. +To the north is a door. +~ +51 9 0 +D0 +~ +~ +1 -1 5150 +D1 +~ +~ +0 0 5130 +D3 +~ +~ +0 0 5128 +S +#5130 +Long Hallway~ + You are in a long hallway lined with adamantite. The walls are engraved +with pictures of elves and spiders. The hallway continues east and west. As you +look down the hallway you can make out one or two figures moving away from you. +~ +51 9 0 +D1 +~ +~ +0 0 5134 +D3 +~ +~ +0 0 5129 +S +#5131 +Long Hallway~ + You are in a long hallway lined with adamantite. The walls are engraved +with pictures of elves and spiders. The hallway continues east and west. As you +look down the hallway you can make out one or two figures moving away from you. +~ +51 9 0 +D1 +~ +~ +0 0 5127 +D3 +~ +~ +0 0 5132 +S +#5132 +Long Hallway~ + You are in a long hallway lined with adamantite. The walls are engraved +with pictures of elves and spiders. The hallway continues east and west. As you +look down the hallway you can make out one or two figures moving away from you. +To the south is a door. +~ +51 9 0 +D1 +~ +~ +0 0 5131 +D2 +~ +~ +1 -1 5133 +D3 +~ +~ +0 0 5134 +S +#5133 +Warrior's Barracks~ + The room is a complete mess. None of the beds are made, clothes and other +items have been left all about the room. Well drow warriors never were known +for neatness. +~ +51 9 0 +D0 +~ +~ +1 -1 5132 +S +#5134 +Long Hallway~ + You are in a long hallway lined with adamantite. The walls are engraved +with pictures of elves and spiders. The hallway continues east and west. As you +look down the hallway you can make out one or two figures moving away from you. +~ +51 9 0 +D1 +~ +~ +0 0 5132 +D3 +~ +~ +0 0 5130 +S +#5135 +Grand Stairway~ + You are standing at the bottom of a giant obsidian and adamantite +stairway. The edges are trimmed with gold. +~ +51 9 0 +D2 +~ +~ +0 0 5127 +D4 +~ +~ +0 0 5136 +S +#5136 +Grand Hallway~ + You are standing in the middle of a grand hallway. The walls are +of the purest adamantite with gold trim. Mosaics line the walls. +~ +51 9 0 +D0 +~ +~ +0 0 5138 +D1 +~ +~ +1 -1 5137 +D5 +~ +~ +0 0 5135 +S +#5137 +Mage's Barracks~ + The mage's living quarters is rather clean with the exception of a few +used component containers. It is rather well decorated as well. Cots line the +floor for the mages to sleep on. the only door is to the west. +~ +51 9 0 +D3 +~ +~ +1 -1 5136 +S +#5138 +Grand Hallway~ + You are walking down a grand hallway, heavily decorated with adamantite +and gold. To the north the hall goes down a flight of stairs while a door is +too the west. +~ +51 9 0 +D2 +~ +~ +0 0 5136 +D3 +~ +~ +1 -1 5139 +D5 +~ +~ +0 0 5140 +S +#5139 +Cleric's Barracks~ + The bed chamber is brightly decorated with spider shaped statues, murals +and the like. Large beds line the floor making this a comfortable room to live +in. +~ +51 9 0 +D1 +~ +~ +1 -1 5138 +S +#5140 +Grand Stairway~ + You are climbing a set of obsidian stairs surrounded by adamantite walls. +To the north are a set of large golden doors. +~ +51 9 0 +D0 +~ +~ +1 -1 5141 +D4 +~ +~ +0 0 5138 +S +#5141 +Main Chamber~ + This is the south side of a large auditorium used for services by the +drow priestesses. In the center is a large sacrificial pit and beyond that is +an altar. +~ +51 9 0 +D1 +~ +~ +0 0 5142 +D2 +~ +~ +1 -1 5140 +D3 +~ +~ +0 0 5144 +S +#5142 +Eastern side of Chamber~ + You are on the eastern side of the chamber overlooking the pit. To the east +is a door while to the north is an altar. +~ +51 9 0 +D0 +~ +~ +0 0 5145 +D1 +~ +~ +1 -1 5146 +D2 +~ +~ +0 0 5141 +S +#5143 +Sacrificial Pit~ +A you climb down into the pit thousands of spiders cover you tearing your +body to shreds. + +Lloth thanks you for your sacrifice. + +You've fallen, and you can't get up!!! +~ +51 12 0 +S +#5144 +Western side of Chamber~ + You are on the western side of the main chamber overlooking a sacrificial +pit. To the north is an altar. +~ +51 9 0 +D0 +~ +~ +0 0 5145 +D2 +~ +~ +0 0 5141 +S +#5145 +The Altar~ + You are standing in front of a highly and freshly bloodstained altar. +Engraved on the top of the altar is a giant spider with a human head. Looking +down from the altar you see a large sacrificial pit. +~ +51 9 0 +D0 +~ +~ +0 0 5148 +D1 +~ +~ +0 0 5142 +D3 +~ +~ +0 0 5144 +D5 +~ +~ +0 0 5143 +S +#5146 +Slave Cells~ + This is the main room to the cell chambers for the slaves to be +sacrificed. You notice there are no guards around. +~ +51 9 0 +D0 +~ +~ +1 -1 5147 +D3 +~ +~ +0 0 5142 +S +#5147 +Slave Pen~ + Rotten meat and breads lie about the floor while shackles hang from the +walls. The room wreaks of death. You almost become nauseous and decide to leave +the room since you were obviously too late to save the slave. +~ +51 9 0 +D2 +~ +~ +1 -1 5146 +S +#5148 +Dais~ + You stand upon a dais behind the altar. Above you is a enormous illusion +of a female drow turning into a giant spider and back again. There is a door +to the west. +~ +51 9 0 +D2 +~ +~ +0 0 5145 +D3 +~ +~ +1 -1 5149 +S +#5149 +The Treasury~ + This is obviously only a temporary storage place for the collected +treasure being rather bare. +~ +51 9 0 +D1 +~ +~ +1 -1 5148 +S +#5150 +Weaponsmaster's Chamber~ + This one person bedchamber is very elegant. The owner must be held in high +to get this kind of treatment. +~ +51 9 0 +D2 +~ +~ +1 -1 5129 +S +#0 + + + +#RESETS +M 0 5100 15 5122 GOBLIN SLAVE +* +M 0 5101 10 5118 DROW COMMONER +E 1 5100 50 16 +M 0 5101 10 5133 +E 1 5100 50 16 +* +M 0 5102 4 5104 DROW WARRIOR +E 1 5101 12 16 +M 0 5102 4 5124 +E 1 5101 12 16 +M 0 5102 4 5108 +E 1 5101 12 16 +M 0 5102 4 5111 +E 1 5101 12 16 +* +M 0 5103 4 5104 DROW MAGE +E 1 5102 4 16 +M 0 5103 4 5124 +E 1 5102 4 16 +M 0 5103 4 5108 +E 1 5102 4 16 +M 0 5103 4 5111 +E 1 5102 4 16 +* +M 0 5104 4 5104 DROW PRIESTESS +E 1 5103 4 16 +M 0 5104 4 5124 +E 1 5103 4 16 +M 0 5104 4 5108 +E 1 5103 4 16 +M 0 5104 4 5111 +E 1 5103 4 16 +* +M 0 5105 3 5118 DROW MASTER +E 1 5105 3 16 +E 1 5110 5 17 +M 0 5105 3 5120 +E 1 5104 2 16 +E 1 5110 5 17 +M 0 5105 3 5116 +E 1 5104 2 16 +E 1 5110 5 17 +* +M 0 5106 2 5150 DROW WEAPONSMASTER +E 1 5105 3 16 +E 1 5109 1 9 +M 0 5106 2 5101 (another) DROW WEAPONSMASTER +E 1 5105 3 16 +* +M 0 5107 3 5125 4TH MATRON MOTHER +E 1 5104 3 16 +G 1 5114 3 +M 0 5107 3 5105 3RD MATRON MOTHER +E 1 5104 3 16 +E 1 5111 2 6 +M 0 5107 3 5109 2ND MATRON MOTHER +E 1 5104 3 16 +E 1 5108 2 10 +M 0 5108 1 5113 1ST MATRON MOTHER +E 1 5104 1 16 +E 1 5112 1 1 +* +M 0 5109 1 5148 YOCHLOL +E 1 5113 1 16 +D 0 5100 4 1 +* +S + + + +#SPECIALS +M 5103 spec_cast_mage +M 5104 spec_cast_cleric +M 5108 spec_cast_cleric +M 5109 spec_breath_any +S + + + +#$ diff --git a/area/dwarven.are b/area/dwarven.are new file mode 100644 index 0000000..1bb3449 --- /dev/null +++ b/area/dwarven.are @@ -0,0 +1,1302 @@ +#AREA {10 25} Anon Dwarven Kingdom~ + + + +#MOBILES +#6500 +dwarf guard~ +the dwarven guard~ +A dwarven guard is here. +~ +The guard looks very tough and mean. +~ +2050 8 500 S +20 0 -2 20d20+200 2d4+18 +10000 40000 +8 8 1 +#6501 +dwarf worker miner~ +the dwarven worker~ +A dwarven mining worker is here. +~ +He is very dirty, and looks extremely over-worked. +~ +2112 0 900 S +12 4 1 12d12+120 1d7+7 +3500 6000 +8 8 1 +#6502 +wraith~ +the wraith~ +A wraith is awaiting your first move here. +~ +A black, almost transparent wraith. +~ +2 40 -900 S +29 -5 -10 29d29+290 4d6+15 +50000 125000 +8 8 1 +#6503 +storekeeper~ +the storekeeper~ +There is the Hide & Tooth storekeeper standing here, waiting patiently. +~ +The storekeeper is very rotund, but looks like a sharp guy. +~ +2050 0 900 S +35 2 2 6d10+990 2d9+20 +100000 80000 +8 8 1 +#6504 +baker~ +the baker~ +Granite Head, the baker, is waiting for a customer here. +~ +Granite Head is covered with flour and grains. +~ +2050 0 900 S +35 2 2 7d10+990 2d9+19 +1000 80000 +8 8 1 +#6505 +lizard~ +the giant lizard~ +A giant lizard is here. +~ +This scaly creature looks like it is well adapted to it's underground +habitat. He looks very powerful. +~ +64 8 100 S +18 7 2 10d20+500 4d4+5 +1200 25000 +8 8 1 +#6506 +giant~ +the giant~ +A giant is here. +~ +The giant is about 8 feet tall, with arms of steel, and looks very strong. +~ +64 0 0 S +16 5 1 4d20+300 3d7+5 +2000 24000 +8 8 1 +#6507 +dwarf miner~ +the dwarven miner~ +A dwarven miner is here. +~ +The mineworker is very tired, and very dirty, and he has bulging muscles. +~ +2050 0 0 S +8 14 7 8d8+100 2d9+9 +40 1000 +8 8 1 +#6508 +dwarf leader~ +the dwarven mine leader~ +A dwarven mine leader is here. +~ +The mine leader is very big and very strong. +~ +2050 0 0 S +21 0 -8 5d3+400 3d9+3 +20000 52000 +8 8 1 +#6509 +dwarf doctor~ +the dwarven doctor~ +The dwarven doctor is here. +~ +He is a very skilled surgeon, with hands of steel. +~ +2050 136 1000 S +9 15 4 9d9+99 3d4+12 +1500 15000 +8 8 1 +#6510 +dwarf peon~ +the dwarven peon~ +A dwarven peon is awaiting help here. +~ +~ +2050 0 500 S +3 16 6 5d3+33 2d4+3 +75 400 +8 8 1 +#6511 +dwarf~ +the dwarf~ +A grinning dwarf is here. +~ +~ +2050 0 500 S +9 10 2 9d9+99 3d4+1 +1250 6000 +8 8 1 +#6512 +dwarf son~ +the unwanted son~ +An unwanted son is here. You feel sorry for the guy. +~ +~ +64 0 250 S +9 12 3 3d4+125 3d5+5 +50 5000 +8 8 1 +#6513 +dwarf daughter~ +the unwanted daughter~ +An unwanted daughter is here. You feel sorry for her. +~ +~ +64 0 250 S +10 11 2 3d4+135 3d5+7 +50 5000 +8 8 1 +#6514 +dwarf guard~ +the barracks guard~ +A barrack guard is here. +~ +~ +2050 0 100 S +16 5 1 16d16+160 3d6+8 +3000 18000 +8 8 1 +#6515 +man~ +the man in waiting~ +A man in waiting is here. He looks nervous and unsure of himself. +~ +~ +2050 0 300 S +15 12 7 6d8+180 3d7+5 +6969 20000 +8 8 1 +#6516 +mazekeeper~ +the mazekeeper~ +A mazekeeper is here. +~ +He looks VERY tough. +~ +2082 128 -1000 S +29 0 -9 25d29+290 4d8+15 +80000 200000 +8 8 1 +#6517 +snake~ +the giant snake~ +There is a giant snake here. +~ +~ +34 0 -1000 S +15 7 2 3d7+432 3d7+6 +3000 30000 +8 8 1 +#0 + + + +#OBJECTS +#6502 +key green~ +a deep green key~ +A deep green key is on the floor.~ +~ +18 0 1 +0 0 0 0 +1 0 0 +#6504 +dwarven hammer~ +a hammer~ +There is a dwarven hammer laying here.~ +~ +5 0 8193 +0 3 6 8 +3 5500 175 +#6505 +dwarven plate~ +dwarven plate mail~ +There is dwarven plate mail laying here.~ +~ +9 0 9 +8 0 0 0 +4 4500 500 +#6506 +stick~ +long, black stick~ +There is a long, black stick lying here.~ +~ +4 0 16385 +4 10 10 15 +1 100 10 +#6507 +stick~ +long, black stick~ +There is a long, black stick here.~ +~ +1 0 16385 +0 0 50 0 +1 0 0 +#6508 +club~ +dwarven club~ +There is a dwarven club laying here.~ +~ +5 0 8193 +0 2 6 8 +1 3000 400 +#6509 +two-handed dwarven axe~ +a two-handed dwarven axe~ +A two-handed Dwarven axe is here.~ +~ +5 0 8193 +0 2 7 1 +5 5000 50 +A +18 2 +A +1 2 +#6510 +helmet~ +A dwarven helmet~ +A dwarven helmet is here.~ +~ +9 0 17 +8 0 0 0 +4 2500 300 +#6511 +ring golden dwarven~ +a dwarven golden ring~ +A pretty golden ring is here.~ +~ +8 64 3 +0 0 0 0 +1 15000 200 +A +18 1 +A +19 1 +#6512 +gloves~ +Dwarven gloves~ +Thick dwarven gloves lay here.~ +~ +9 0 129 +4 0 0 0 +2 4000 800 +A +1 1 +A +2 1 +#6513 +note~ +a note~ +A crumpled note is here.~ +~ +12 0 1 +0 0 0 0 +0 0 0 +E +note letter letters~ +It seems to be a hot love letter from the Queen. Unfortunately, +it's not suitable for transmission across a public data network. +~ +#6514 +castle key~ +a castle key~ +There is a key to Strangelove Castle here.~ +~ +18 0 1 +0 0 0 0 +0 10 1000000 +#6516 +key mine~ +a mine key~ +There is a key to the mines here.~ +~ +18 0 1 +0 0 0 0 +0 10 1000000 +#6517 +coal~ +a chunk of coal~ +There is a chunk of coal here.~ +~ +13 0 16385 +0 0 0 0 +100 0 0 +#6518 +pick~ +a mining pick~ +There is a mining pick here.~ +~ +5 256 8193 +0 2 3 11 +1 300 10 +#6519 +pills~ +a box of birth control pills~ +There is a box of birth control pills here.~ +~ +26 0 1 +20 0 0 82 +1 300 15 +E +birth control pills pill~ +They are in a circular container, and there are numbers corresponding +to the day that they are to be taken. You can tell they haven't been +used for a while. +~ +#0 + + + +#ROOMS +#6500 +Path to Dwarven Village~ +You are walking down a path that leads to the dwarven village. Above you +you see a hill, and to the north the path continues toward +the mountains. +~ +65 0 2 +D4 +You see the Cross Roads. +~ +~ +0 -1 3502 +D0 +The path continues. +~ +~ +0 -1 6501 +D2 +You hear the patter of little feet. +~ +~ +0 -1 6601 +S +#6501 +Path, base of mountain~ +Now you are at the bottom of a rugged mountain. The forest around you is +very dense, and it seems very dark to the north. +~ +65 0 4 +D0 +The path continues up the mountain. +~ +~ +0 -1 6502 +D2 +The path heads toward the main city. +~ +~ +0 -1 6500 +S +#6502 +Path, middle of mountain~ +Standing on the middle of the mountain, you can easily see the turning +point to the south, and the top of the mountain is very near to the north. +~ +65 0 5 +D0 +The top of the mountain is easily seen from here. +~ +~ +0 -1 6503 +D2 +The base of the mountain is near. +~ +~ +0 -1 6501 +S +#6503 +Top of mountain~ +You are now on the top of the mountain. To the south you see a path +leading down the mountain. To the east and west you see entrances to +what seems like mines. +~ +65 0 4 +D2 +The path leads down the mountain to the main city. +~ +~ +0 -1 6502 +D1 +An entrance to the mountain which seems to lead underground. +~ +~ +0 -1 6540 +D3 +There is an entrance to the mountain. +~ +~ +0 -1 6505 +S +#6504 +Narrow Path~ +This is a narrow path leading to the Dwarven Kingdom. It looks less +travelled than the others, and it is very creepy. The path opens up +to the south, and continues to the north. +~ +65 8 0 +D0 +~ +~ +0 -1 6506 +D2 +~ +~ +0 -1 6540 +S +#6505 +Entrance to Mountain~ +Here is an entrance to the mountain. The door looks very well built, +and you can hear noise coming from within. +~ +65 0 2 +D3 +~ +door~ +2 6502 6513 +D1 +~ +~ +0 -1 6503 +S +#6506 +Bend in Narrow Path~ +This is a narrow path that bends to the east here. The trees hang over +the path, and it is very overgrown. The narrow path continues to the +south and to the east. +~ +65 8 0 +D1 +~ +~ +0 -1 6507 +D2 +~ +~ +0 -1 6504 +E +tree trees~ +They hang over the road in the most ominous of ways. +~ +S +#6507 +Narrow path~ +This path is very narrow, and it continues to the north and west. +~ +65 8 0 +D0 +~ +~ +0 -1 6508 +D3 +~ +~ +0 -1 6506 +S +#6508 +Narrow north-south path~ +This path leads to the north and south. To the north you can see a +door, and to the south the path continues. +~ +65 8 0 +D0 +~ +~ +0 -1 6509 +D2 +~ +~ +0 -1 6507 +S +#6509 +Door to Kingdom~ +Here the path turns to the west. You can see a door in front of you, +and the path continues to the west and south. +~ +65 8 0 +D1 +~ +door~ +2 6502 6510 +D3 +~ +~ +0 -1 6522 +D2 +~ +~ +0 -1 6508 +S +#6510 +Path to the Castle~ +You are on a path that will eventually lead to the castle. It +continues north to the castle, and there is a door on the western wall. +~ +65 8 0 +D3 +~ +door~ +2 6502 6509 +D0 +~ +~ +0 -1 6511 +S +#6511 +Still on the path to the Castle~ +You are still on the path to the castle, or back to the +Dwarven village, whichever way you wish to go. The path +continues to the north and south. +~ +65 8 0 +D2 +~ +~ +0 -1 6510 +D0 +~ +~ +0 -1 6512 +S +#6512 +Door to Castle~ +Here there is a door to the castle to the east. The castle +is elegantly designed, and looks much like a roll of toilet paper +standing on end. A sign says: + + ****************************************** + * WELCOME TO THE CASTLE OF STRANGELOVE * + * Here, celibacy is uninvited * + ****************************************** +~ +65 8 0 +D1 +~ +door~ +2 6514 6525 +D2 +~ +~ +0 -1 6511 +S +#6513 +Inside the entrance~ +Everything here is covered in soot and very grimy. The path continues +to the east and north, and there is a door to the west. +~ +65 8 0 +D3 +This looks like an entrance to some type of store room. +~ +~ +0 -1 6526 +D0 +The little underground path continues to the north. +~ +~ +0 -1 6514 +D1 +The path leads outside the entrance. +~ +door~ +2 6502 6505 +S +#6514 +Path~ +You are on a path in the dwarven village which leads north to the shops +and south to the corner of the area. +~ +65 8 0 +D2 +~ +~ +0 -1 6513 +D0 +~ +~ +0 -1 6515 +S +#6515 +Turn in road~ +You are on a path that leads to a Hide & Tooth shop to the west, and the +path continues to the south. +~ +65 8 0 +D3 +The Hide & Tooth shop is seen to the west. +~ +~ +0 -1 6516 +D2 +~ +~ +0 -1 6514 +S +#6516 +Hide & Tooth Shop~ +You are in the Hide & Tooth shop. Here you may buy the finest in Dwarven +weapons and armors. The path continues to the north and east. +~ +65 8 0 +D1 +~ +~ +0 -1 6515 +D0 +~ +~ +0 -1 6517 +S +#6517 +Path to the north of shop~ +You are on a path to the north of the Hide & Tooth shop. The path continues +to the north, and there is Granite Head's bakery to the west. +~ +65 8 0 +D0 +~ +~ +0 -1 6518 +D2 +~ +~ +0 -1 6516 +D3 +~ +~ +0 -1 6535 +S +#6518 +North of Shops~ +Here the path bends to the east towards the barracks. To the +south you can see the shops. +~ +65 8 0 +D1 +~ +~ +0 -1 6519 +D2 +~ +~ +0 -1 6517 +S +#6519 +Path by Hospital~ +Here the path passes by the Hospital to the north. It continues +to the east to the barracks, and to the west. +~ +65 8 0 +D0 +~ +~ +0 -1 6534 +D1 +~ +~ +0 -1 6520 +D3 +~ +~ +0 -1 6518 +S +#6520 +Path next to barracks~ +Here the path continues west, and east to the barracks. +~ +65 8 0 +D1 +~ +~ +0 -1 6521 +D3 +~ +~ +0 -1 6519 +S +#6521 +Entrance to barracks~ +Here there is an entrance to the barracks to the south, and +the path continues to the west. +~ +65 8 0 +D3 +~ +~ +0 -1 6520 +D2 +~ +door~ +1 -1 6523 +S +#6522 +Guard House~ +You are in the guard house to the west of the entrance +to the castle. There are nude posters covering the walls. +~ +65 8 0 +D1 +~ +~ +0 -1 6509 +E +poster~ +There is a wall poster of a nude Minne Pearl. +~ +S +#6523 +First Barrack room~ +Here is the first of two main rooms of barracks. The +barracks continue to the south, and you can leave the room +to the north. +~ +65 8 0 +D0 +~ +door~ +1 -1 6521 +D2 +~ +~ +0 -1 6524 +S +#6524 +Back of Barracks~ +Here is the back of the dwarven barracks. There are rows +of beds here, and there is a stench that is unbearable. +~ +65 8 0 +D0 +~ +~ +0 -1 6523 +D5 +~ +floorboards boards~ +1 -1 2001 +S +#6525 +Inside of Castle Strangelove~ +You are just inside the castle. It is very tubular in shape, +and it is very featureless. There is a set of stairs that lead +up, and the door leads out of the castle to the west. +~ +65 8 0 +D3 +~ +door~ +2 6514 6512 +D4 +~ +~ +0 -1 6528 +S +#6526 +A store room~ +There is a layer of dust on the floor at least 3 inches thick! It is +probable that not many people have been in here for many months. +~ +65 9 0 +D1 +A lighted area that looks like a well worn path. +~ +~ +0 -1 6513 +D5 +~ +trapdoor~ +1 0 6527 +E +floor dust~ +After blowing all the dust off the floor, you notice a trapdoor! +~ +S +#6527 +Wine cellar~ +This room smells like wine, and you can only assume it used to be +a wine cellar at one time. +~ +65 9 0 +D4 +~ +~ +1 -1 6526 +D5 +~ +floorboards boards~ +1 -1 2065 +S +#6528 +Stairs in castle~ +The stairs continue to circle up and down here. +~ +65 8 0 +D5 +~ +~ +0 -1 6525 +D4 +~ +~ +0 -1 6529 +S +#6529 +Stairs~ +You are still circling around on the stairs. You are starting to +get dizzy from going around and around and around and around and +around. The stairs continue up and down. +~ +65 8 0 +D5 +~ +~ +0 -1 6528 +D4 +~ +~ +0 -1 6530 +S +#6530 +Top of stairs~ +You are at the top of the stairs in the castle. There is an exit +to the east, and the stairs lead down. +~ +65 8 0 +D5 +~ +~ +0 -1 6529 +D1 +~ +~ +0 -1 6531 +S +#6531 +Queen's waiting room~ +This is the Queen's waiting room. Here the men literally +'wait' for the queen. You've heard that the queen really likes +to get to 'know' her people, in the biblical sense. The queen's +bedroom is to the north, and you can see stairs to the west. +~ +65 8 0 +D3 +~ +~ +0 -1 6530 +D0 +~ +door~ +2 6502 6532 +S +#6532 +Bedroom~ +This is the Queen's bedroom. The bed is all ruffled, and there +is a stack of dirty sheets piled in the corner. + +A note has been scrawled in lipstick on the mirror: + + I'm out looking for my birth control pills. + Why don't you sleep into something comfortable while you're waiting? +~ +65 8 0 +D2 +~ +door~ +2 6502 6531 +S +#6534 +Hospital~ +You are inside the Dwarven Hospital. It smells like rubbing +alcohol, and there is blood all over the walls. +~ +65 8 0 +D2 +~ +~ +0 -1 6519 +S +#6535 +Granite Head's Bakery~ +The aroma coming from this room is sensuous. You can almost taste +the pastries dissolving in your mouth. +~ +65 8 0 +D1 +~ +~ +0 -1 6517 +S +#6540 +Dark path~ +This path is very well worn, and there is an entrance to the mines to the +east, while the path continues to the north and west. +~ +65 8 0 +D1 +~ +door~ +2 6502 6541 +D0 +~ +~ +0 -1 6504 +D3 +~ +~ +0 -1 6503 +S +#6541 +Mine entrance~ +The little path here leads down toward the mines, while the worn path +continues to the west. +~ +65 8 0 +D5 +~ +~ +0 -1 6542 +D3 +~ +door~ +2 6502 6540 +S +#6542 +Inside the mine~ +There are holes everywhere from the places that the workers blew +away the rock to get to whatever they were looking for. A path leads +down and up. +~ +65 9 0 +D4 +~ +~ +0 -1 6541 +D5 +~ +~ +0 -1 6554 +S +#6543 +Path in the mine~ +You are deep inside the mine, and you feel very uncomfortable. The +path continues to the east, and leads to the mineshaft to the west. +~ +65 9 0 +D3 +~ +~ +0 -1 6554 +D1 +~ +~ +0 -1 6544 +S +#6544 +Mine crossroad~ +You are at a crossroad in the mine. There is a door to the north, +and the path continues to the south, east, and west. +~ +65 9 0 +D1 +~ +~ +0 -1 6545 +D3 +~ +~ +0 -1 6543 +D0 +~ +door~ +2 6502 6546 +D2 +~ +~ +0 -1 6551 +S +#6545 +Coal Room~ +You are inside the storage area for the raw materials +that are found down here. The room is very unsturdy as the +supports are very rickety. +~ +54 9 0 +D3 +~ +~ +0 -1 6544 +S +#6546 +Mine Maze~ +You have entered the maze of the mines. To the east you +can see some inscriptions, and you can exit to the south. +~ +65 9 0 +D2 +~ +door~ +2 6502 6544 +D1 +~ +~ +0 -1 6547 +S +#6547 +Maze inscription~ +You are inside the maze, but not far enough in that you could get lost. +~ +65 9 0 +D0 +~ +~ +0 -1 6548 +D3 +~ +~ +0 -1 6546 +S +#6548 +Maze~ +You are in a maze. +~ +65 9 0 +D0 +~ +~ +0 -1 6549 +D2 +~ +~ +0 -1 6547 +S +#6549 +Maze~ +You are in a maze. +~ +65 9 0 +D0 +~ +~ +0 -1 6550 +D3 +~ +~ +0 -1 6548 +S +#6550 +Maze~ +You are in a maze. +~ +65 9 0 +D2 +~ +~ +0 -1 6549 +D3 +~ +~ +0 -1 6552 +S +#6551 +Mining equipment room~ +This is the storage room for equipment used by the +Dwarven miners. It is very small, and you can tell that +not many miners actually use any equipment. +~ +65 9 0 +D0 +~ +~ +0 -1 6544 +S +#6552 +Solved the Maze.~ +You have solved the maze. You can tell by the last few moves +that there is no way that a dumb worker could have figured that +out. It seems pretty desolate here. To the south is a bleak room. +To the north, you see the maze. There is a sign above the south exit: + + Those who enter, plan on a timely death. + Especially if you're loyal to the queen. +~ +65 9 0 +D1 +~ +~ +0 -1 6550 +D3 +~ +~ +0 -1 6553 +S +#6553 +The Mazekeeper's Room~ +You have entered the Mazekeeper's room. There are pictures of +the Queen with darts thrown in it. Spray-painted on the wall are +things like 'the queen shall suffer' and 'Catholics Rule'. +~ +65 9 0 +D1 +~ +~ +0 -1 6552 +S +#6554 +Bottom of mineshaft~ +You are at the bottom of the mineshaft. The air here is very sooty, and +it is very hard to breath. The mineshaft leads up and east. +~ +65 9 0 +D4 +~ +~ +0 -1 6542 +D1 +~ +~ +0 -1 6543 +S +#0 + + + +#RESETS +* Catacombs +D 0 6527 5 1 +D 0 6524 5 1 +* Doors +D 0 6505 3 2 +D 0 6513 1 2 +D 0 6509 1 2 +D 0 6510 3 2 +D 0 6512 1 2 +D 0 6525 3 2 +D 0 6521 2 1 +D 0 6523 0 1 +D 0 6526 5 1 +D 0 6527 4 1 +D 0 6540 1 2 +D 0 6541 3 2 +D 0 6544 0 2 +D 0 6546 2 2 +D 0 6531 0 1 +D 0 6532 2 1 +* +M 0 6500 4 6505 guard +E 1 6504 10 16 +E 1 6505 10 5 eq plate +G 1 6502 10 17 +M 0 6500 4 6505 guard +E 1 6504 10 16 +E 1 6505 10 5 +M 0 6500 4 6540 +E 1 6504 10 16 +E 1 6505 10 5 +G 1 6502 10 17 +M 0 6500 4 6540 +E 1 6504 10 16 +E 1 6505 10 5 +* +O 0 6506 1 6534 load 'heal' stick +O 0 6507 2 6513 +O 0 6507 2 6505 +O 0 6507 2 6503 +O 0 6507 1 6540 +* +M 0 6501 6 6503 load in roam. dwv. worker +M 0 6501 6 6502 +M 0 6501 6 6501 +M 0 6502 1 6527 +G 1 6502 10 17 +M 0 6503 1 6516 the H&T storekeeper +G 1 6504 10 +G 1 6505 10 +G 1 6510 10 +G 1 6511 10 +G 1 6512 10 +E 1 6504 10 16 +M 0 6504 1 6535 Baker +G 1 3000 10 +G 1 3003 10 +G 1 3009 10 +G 1 3031 10 +E 1 6504 10 16 +M 0 6505 1 6515 Lizard +M 0 6506 2 6508 Giant +M 0 6500 6 6509 +E 1 6509 10 16 +E 1 6510 10 6 +E 1 6511 10 1 +M 0 6500 6 6509 +E 1 6512 10 9 +E 1 6509 10 16 +E 1 6505 10 5 +M 0 6507 4 6543 +E 1 6508 10 16 +M 0 6507 4 6543 +E 1 6508 10 16 +M 0 6507 4 6542 +E 1 6508 10 16 +M 0 6508 4 6543 +E 1 6512 10 9 +E 1 6508 10 16 +M 0 6510 4 6534 peon in hospital +M 0 6510 4 6534 +M 0 6514 4 6521 barracks guard +E 1 6509 10 16 +M 0 6514 4 6521 +E 1 6509 10 16 +M 0 6500 4 6521 guardhouse guard +M 0 6500 4 6521 +M 0 6500 4 6521 +M 0 6511 8 6523 barracks dwarf +M 0 6511 8 6523 +E 1 6504 10 16 +E 1 6514 10 17 +M 0 6511 8 6523 +M 0 6511 8 6523 +M 0 6511 8 6524 +O 0 6513 1 6524 +M 0 6502 2 6524 +M 0 6511 8 6524 +M 0 6512 3 6528 unwanted sons and daughters +M 0 6512 3 6529 +M 0 6513 3 6529 +M 0 6513 3 6530 +M 0 6515 4 6531 man in waiting +M 0 6515 4 6531 +M 0 6509 1 6534 doctor with heal sticks +E 1 6506 10 17 +G 1 6519 10 +M 0 6516 1 6553 mazekeeper +G 1 6519 10 +M 0 6517 2 6548 giant snakes +M 0 6517 2 6549 +O 0 6516 1 6532 maze key +O 0 6517 6 6545 coal +O 0 6518 3 6551 +M 0 6500 2 6512 +E 1 6508 10 16 +M 0 6500 2 6512 +E 1 6508 10 16 +M 0 6505 1 6520 lizard again +S + + + +#SHOPS + 6503 0 0 0 0 0 150 50 0 23 ; Hide and Tooth + 6504 0 0 0 0 0 150 50 0 23 ; Granitehead the Baker +0 + + + +#$ diff --git a/area/dylan.are b/area/dylan.are new file mode 100644 index 0000000..aeff822 --- /dev/null +++ b/area/dylan.are @@ -0,0 +1,1798 @@ +#AREA {15 25} Dylan Dylan's Area~ + + + +#MOBILES +#9101 +harpy~ +the screaming, filthy harpy~ +The screaming, filthy harpy claws madly at your face! +~ +The harpy looks at you with blood in her eyes. Her entire body is +caked in filth and grime and she stinks to high heaven. Her razor- +sharp talons flex as she considers you for her dinner. +~ +4|32 8|32|32768 -500 S +20 1 0 2d6+260 4d6+4 +30500 15000 +8 8 2 +#9102 +harpy leader~ +the screaming harpy leader~ +The screaming harpy leader tries to scratch your eyes out! +~ +The harpy leader looks at you and grins menacingly. She stretches +her wings and you see insects crawling around them. Her hair is +matted and greasy and you are sickened by the stench that pervades +her presence. +~ +2|4|32 8|32|32768 -750 S +23 8 2 4d7+510 4d8+5 +42500 15000 +8 8 2 +#9103 +air elemental~ +the ghostly air elemental~ +The ghostly air elemental. +~ +The air elemental is hard to see. You know that it is there +because objects behind it seem to waver and are slightly blurred. +~ +4|32 8|32|32768|65536 0 S +25 0 -4 5d10+600 4d7+7 +1000 45000 +8 8 0 +#9104 +mysterious effreeti~ +the mysterious effreeti~ +The mysterious effreeti grins in delight at its new prey. +~ +The effreeti towers menacingly over you. It is dressed in the +finest ghostly silks and a headdress with an elaborate brooch. +~ +4 8|128|32768 -100 S +27 0 -7 10d7+700 5d6+4 +50000 60000 +8 8 0 +#9105 +roc~ +the gigantic roc~ +The gigantic roc. +~ +This bird has a wingspan that stretches several spear-lengths. It +moves surprisingly fast for something of its size.~ +64 0 50 S +24 0 -3 6d9+500 3d10+5 +0 40000 +8 8 2 +#9106 +roc~ +the gigantic roc~ +The gigantic roc stares menacingly at you. +~ +This bird has a wingspan that stretches several spear-lengths. It +moves surprisingly fast for something of its size. +~ +64 0 50 S +28 0 -8 5d9+800 5d6+15 +40000 80000 +8 8 1 +#9107 +wicked witch~ +the ugly, wicked witch~ +The ugly, wicked witch cackles maniacally. +~ +The witch has jet black hair and sickly green skin. She is covered +with warts and boils. Her nails are long and sharp and look like +they would be quite painful. Her eyes pierce your very soul. +~ +2|4|32 8|128 -600 S +31 0 -11 9d10+1200 5d9+5 +200000 200000 +8 8 2 +#0 + + + +#OBJECTS +#9101 +winged boots~ +a pair of winged boots~ +a pair of winged boots flutters about~ +~ +9 64 65 +3 0 0 0 +10 10 10 +A +2 2 +A +24 1 +#9102 +bronze bracers~ +a pair of carved bronze bracers~ +a pair of carved bronze bracers~ +~ +9 0 257 +4 0 0 0 +20 3000 1000 +#9103 +ornate brooch~ +an ornate brooch~ +An ornate brooch was carelessly left here.~ +~ +9 32 5 +0 0 0 0 +10 1000 500 +A +3 1 +A +4 1 +#9104 +magenta potion~ +magenta potion~ +bright magenta potion gathers dust.~ +~ +10 512 16385 +10 1 16 33 +2 300 50 +#9105 +ancient parchment~ +an ancient illustrated parchment~ +an ancient illustrated parchment in the corner~ +~ +2 129 16385 +5 4 17 33 +5 100 50 +#0 + + + +#ROOMS +#9101 +A fluffy white cloud.~ +You find yourself standing on a small cloud. The cloud feels kind +of spongy beneath your feet. You find it hard to see anything in +the distance as wisps of cloud blow over your face. + +A floating sign says: + +"Scubdu's Area--Tread carefully! Only high levels should attempt +this place. Leave messages on the board if you have problems." +~ +91 4 0 +D0 +The way back to solid footing, it seems. +~ +~ +0 -1 7900 +D4 +There is another cloud above you. If you jump you might make it... +~ +~ +0 -1 9102 +S +#9102 +A fluffy white cloud.~ +You find yourself standing on a small cloud. The cloud feels kind +of spongy beneath your feet. You find it hard to see anything in +the distance as wisps of cloud blow over your face. +~ +91 0 0 +D1 +There is another cloud east of you. +~ +~ +0 -1 9103 +D5 +There is another cloud below you. +~ +~ +0 -1 9101 +S +#9103 +A fluffy white cloud.~ +You find yourself standing on a small cloud. The cloud feels kind +of spongy beneath your feet. You find it hard to see anything in +the distance as wisps of cloud blow over your face. +~ +91 0 0 +D0 +You can barely make out a cloud to the north. +~ +~ +0 -1 9128 +D2 +You see a cloud somewhere south of you. +~ +~ +0 -1 9104 +D3 +You see a cloud somewhere west of you. +~ +~ +0 -1 9102 +S +#9104 +A fluffy white cloud.~ +You find yourself standing on a small cloud. The cloud feels kind +of spongy beneath your feet. You find it hard to see anything in +the distance as wisps of cloud blow over your face. +~ +91 0 0 +D0 +You can barely make out a cloud to the north. +~ +~ +0 -1 9103 +D1 +There is another cloud east of you. +~ +~ +0 -1 9105 +S +#9105 +A fluffy white cloud.~ +You find yourself standing on a small cloud. The cloud feels kind +of spongy beneath your feet. You find it hard to see anything in +the distance as wisps of cloud blow over your face. +~ +91 0 0 +D1 +There is another cloud east of you. +~ +~ +0 -1 9106 +D3 +You spy a tiny cloud. +~ +~ +0 -1 9104 +S +#9106 +A fluffy white cloud.~ +You find yourself standing on a small cloud. The cloud feels kind +of spongy beneath your feet. You find it hard to see anything in +the distance as wisps of cloud blow over your face. +~ +91 0 0 +D0 +You can barely make out a cloud to the north. +~ +~ +0 -1 9107 +D3 +You spy a tiny cloud. +~ +~ +0 -1 9105 +S +#9107 +A fluffy white cloud.~ +You find yourself standing on a small cloud. The cloud feels kind +of spongy beneath your feet. You find it hard to see anything in +the distance as wisps of cloud blow over your face. +~ +91 0 0 +D1 +There is another cloud east of you. +~ +~ +0 -1 9108 +D2 +You see a cloud somewhere south of you. +~ +~ +0 -1 9106 +D5 +There is another cloud below you. +~ +~ +0 -1 9126 +S +#9108 +A fluffy white cloud.~ +You find yourself standing on a small cloud. The cloud feels kind +of spongy beneath your feet. You find it hard to see anything in +the distance as wisps of cloud blow over your face. +~ +91 0 0 +D1 +An ominous storm cloud looms to the east. +~ +~ +0 -1 9109 +D3 +You spy a tiny cloud. +~ +~ +0 -1 9107 +S +#9109 +A fluffy white cloud.~ +You find yourself standing on a small cloud. The cloud feels kind +of spongy beneath your feet. You find it hard to see anything in +the distance as wisps of cloud blow over your face. +~ +91 0 0 +D3 +You spy a tiny cloud. +~ +~ +0 -1 9108 +D5 +An ominous storm cloud looms below you. +~ +~ +0 -1 9110 +S +#9110 +An ominous storm cloud.~ +You find yourself in a storm. Lightning flashes and thunder +crashes, making you wish you were dry and warm. +~ +91 0 0 +D1 +There is a crag, high and rocky. +~ +~ +0 -1 9111 +D3 +You spy a tiny cloud. +~ +~ +0 -1 9125 +D4 +There is another cloud above you. If you jump you might make it... +~ +~ +0 -1 9109 +S +#9111 +High and perilous cliff~ +You are on a high and rocky cliff. To the west you see a huge +ominous storm cloud moving this way. You might want to take cover +before the storm hits. You think that there is a narrow trail +leading to the south. +~ +91 0 5 +D2 +~ +~ +0 -1 9112 +D3 +An ominous storm cloud looms to the east. +~ +~ +0 -1 9110 +S +#9112 +Narrow rocky trail.~ +A narrow trail leads down towards the mountain and north toward the +cliff. It seems to fade in and out as it winds up the hill. +Obviously, it has not been maintained in years. +~ +91 0 5 +D0 +~ +~ +0 -1 9111 +D5 +~ +~ +0 -1 9113 +S +#9113 +Small valley.~ +You are in a lush valley full of trees and other vegetation and the +odd carcass or two. The trail leads south and it leads up. +~ +91 0 5 +D2 +~ +~ +0 -1 9114 +D4 +~ +~ +0 -1 9112 +S +#9114 +Small valley.~ +You are in a lush valley full of trees and other vegetation and the +odd carcass or three. The trail leads north and it leads down into +a crevasse. +~ +91 0 5 +D0 +~ +~ +0 -1 9113 +D5 +The crevice looks a little slippery. +~ +~ +0 -1 9115 +S +#9115 +Deep, slippery crevice.~ +The crevice is deep and a little dim and it is hard to make your +way around. A mist makes everything a little damp and slippery. +Better take your time climbing through here. +~ +91 0 5 +D2 +~ +~ +0 -1 9117 +D3 +The mist looks thicker in this direction. +~ +~ +0 -1 9116 +D4 +~ +~ +0 -1 9114 +S +#9116 +Incredibly slippery crevice.~ +The crevice is getting more and more slippery. You are getting +incredibly nervous and want to turn back. To the east is the +crevice and trail you were following. Below, you can just see the +edge of a cliff through the mist. There is no trail leading there, +just a smooth, flat, dew-covered rock that almost resembles a +slide ... +~ +91 0 5 +D1 +The way back to safety. +~ +~ +0 -1 9115 +D5 +Only fools would dare tread here! +~ +~ +0 -1 9199 +S +#9117 +Steep mountainside.~ +From here, you can see forever. Clouds, birds, the forest. +Midgaard is far, far to the west. What a postcard perfect view! +~ +91 0 5 +D0 +~ +~ +0 -1 9115 +D4 +~ +~ +0 -1 9118 +S +#9118 +Steep mountainside.~ +From here, you can see forever. Clouds, birds, the forest. +Midgaard is far, far to the west. What a postcard perfect view! +~ +91 0 5 +D1 +~ +~ +0 -1 9119 +D5 +~ +~ +0 -1 9117 +S +#9119 +Treacherous Cliff.~ +The cliff is rocky and difficult to negotiate. One wrong slip and +you could fall and break a leg or impale yourself or something else +nasty. +~ +91 0 5 +D3 +~ +~ +0 -1 9118 +D4 +Above you is an almost vertical cliff. It looks dangerous but +climbable. +~ +~ +0 -1 9120 +S +#9120 +Cliff Face.~ +You are more than a little nervous climbing on this almost vertical +cliff face. You miraculously find places to grab onto and little +ledges to rest on. You see a small cave here. +~ +91 0 5 +D1 +A dank, dark, smelly hole. +~ +~ +0 -1 9121 +D4 +A large ledge that looks pretty safe. +~ +~ +0 -1 9122 +D5 +~ +~ +0 -1 9119 +S +#9121 +Dank, dark, smelly hole.~ +This hole must have been used as a lair or nest. There are +feathers and bones everywhere and the floor is covered with +something disgusting. +~ +91 9 5 +D3 +~ +~ +0 -1 9120 +S +#9122 +Large, sturdy ledge.~ +You are on a ledge above a steep cliff face. You can climb down +if you want, but be careful! After viewing the scenery, you notice +two small caves here, one north and one west. +~ +91 0 5 +D0 +~ +~ +0 -1 9124 +D3 +~ +~ +0 -1 9123 +D5 +~ +~ +0 -1 9120 +S +#9123 +Absolutely disgusting lair.~ +The stench in here is quite foul. There are feathers, bones and +rotting carcasses everywhere. This place is absolutely gross and +you have to strain yourself not to lose your lunch. +~ +91 9 5 +D1 +Your only hope to keep your lunch down is to head this way... +~ +~ +0 -1 9122 +S +#9124 +Absolutely disgusting lair.~ +The stench in here is quite foul. There are feathers, bones and +rotting carcasses everywhere. This place is absolutely gross and +you have to strain yourself not to lose your lunch. +~ +91 9 5 +D2 +Your only hope to keep your lunch down is to head this way... +~ +~ +0 -1 9122 +S +#9125 +A fluffy white cloud.~ +You find yourself standing on a small cloud. The cloud feels kind +of spongy beneath your feet. You find it hard to see anything in +the distance as wisps of cloud blow over your face. +~ +91 0 0 +D1 +An ominous storm cloud looms to the east. +~ +~ +0 -1 9110 +D4 +There is another cloud above you. If you jump you might make it... +~ +~ +0 -1 9126 +S +#9126 +A fluffy white cloud.~ +You find yourself standing on a small cloud. The cloud feels kind +of spongy beneath your feet. You find it hard to see anything in +the distance as wisps of cloud blow over your face. +~ +91 0 0 +D0 +A cirrus cloud hums peacefully to itself. +~ +~ +0 -1 9131 +D3 +You spy a tiny cloud. +~ +~ +0 -1 9127 +D4 +There is another cloud above you. If you jump you might make it... +~ +~ +0 -1 9107 +D5 +There is another cloud below you. +~ +~ +0 -1 9125 +S +#9127 +A fluffy white cloud.~ +You find yourself standing on a small cloud. The cloud feels kind +of spongy beneath your feet. You find it hard to see anything in +the distance as wisps of cloud blow over your face. +~ +91 0 0 +D0 +To the north you see an angry cloud lashing out. +~ +~ +0 -1 9130 +D1 +There is another cloud east of you. +~ +~ +0 -1 9126 +D4 +There is another cloud above you. If you jump you might make it... +~ +~ +0 -1 9128 +S +#9128 +A fluffy white cloud.~ +You find yourself standing on a small cloud. The cloud feels kind +of spongy beneath your feet. You find it hard to see anything in +the distance as wisps of cloud blow over your face. +~ +91 0 0 +D2 +You see a cloud somewhere south of you. +~ +~ +0 -1 9103 +D5 +There is another cloud below you. +~ +~ +0 -1 9127 +S +#9129 +Sleepy little cloud.~ +This cloud is peacefully snoozing away, enjoying himself. There +is grumpy cloud to the east and a rather shy cloud north of here. +~ +91 0 0 +D0 +The cloud to the north blushes and tries to hide when you look at +it. +~ +~ +0 -1 9132 +D1 +The cloud to the east mutters and grumbles at you. +~ +~ +0 -1 9130 +S +#9130 +Grumpy little cloud.~ +This cloud mutters and grumbles at you. You have to jump quickly +to avoid a lightning bolt that passes by your toe. Your aren't +sure but you think you hear the cloud snicker. +~ +91 0 0 +D1 +A happy little cloud is humming peacefully to itself. +~ +~ +0 -1 9131 +D2 +You see a cloud somewhere south of you. +~ +~ +0 -1 9127 +D3 +A sleepy little cloud to the west yawns and rolls over. You hear +snoring. +~ +~ +0 -1 9129 +S +#9131 +Happy little cloud.~ +You hear the cloud humming a little song to itself, but you can't +figure out the song. +~ +91 0 0 +D0 +There is a pure white cloud north of you. It is snowing! +~ +~ +0 -1 9136 +D2 +You see a cloud somewhere south of you. +~ +~ +0 -1 9126 +D3 +You see an angry little cloud muttering and grumbling to itself. +~ +~ +0 -1 9130 +S +#9132 +Bashful little cloud.~ +This cloud blushes and tries to avoid your glance as you look at +your surroundings. You decide that overall it is a peaceful little +cloud. +~ +91 0 0 +D0 +The cloud to the north sneezes! +~ +~ +0 -1 9133 +D2 +A sleepy little cloud to the south yawns and rolls over. You hear +snoring. +~ +~ +0 -1 9129 +D3 +An isolated little raincloud. +~ +~ +0 -1 9142 +S +#9133 +Sneezing little cloud.~ +The cloud is wracked with sneezes. At first you thought you were +in an earthquake before you realize where you are! +~ +91 0 0 +D0 +~ +~ +0 -1 9145 +D1 +This cloud is, like, totally lost, you know? +~ +~ +0 -1 9134 +D2 +The cloud to the south blushes and tries to hide when you look at +it. +~ +~ +0 -1 9132 +D3 +You see a cirrus maximus cloud. +~ +~ +0 -1 9143 +S +#9134 +Dopey little cloud.~ +This cloud is too busy daydreaming to watch where its going. It +doesn't even notice you landing on it. It looks like it couldn't +figure its way out of an open box. +~ +91 0 0 +D1 +You see a very scientific cloud. +~ +~ +0 -1 9135 +D3 +The cloud sneezes! Yuck. +~ +~ +0 -1 9133 +S +#9135 +Doc-like little cloud.~ +The cloud looks at you through its Lennon like specs and examines +you quite scientifically. +~ +91 0 0 +D2 +There is a pure white cloud south of you. It is snowing! +~ +~ +0 -1 9136 +D3 +This cloud is, like, totally lost, you know? +~ +~ +0 -1 9134 +S +#9136 +Snowy, white cloud.~ +You shiver as you stand here. This beautiful, fluffy, pure white +cloud is snowing. The snow is pure and sweet as it melts in your +mouth. What a nifty cloud to be on. +~ +91 0 0 +D0 +You see a very scientific cloud. +~ +~ +0 -1 9135 +D2 +A happy, peaceful little cloud humming to itself. +~ +~ +0 -1 9131 +D3 +~ +~ +0 -1 9137 +S +#9137 +Cold, damp cloud.~ +Your mood grows grumpy as you find yourself cold and wet from this +dismal cloud. You notice a rock outcropping above you. +~ +91 1 0 +D1 +There is a pure white cloud east of you. It is snowing! +~ +~ +0 -1 9136 +D4 +~ +~ +0 -1 9138 +S +#9138 +Mysterious rock outcropping.~ +This rock outcropping just seems to hang in midair. To the north +you see a house and if you ease yourself down, you can land on a +rather damp, dismal cloud. The door to the house is closed. +~ +91 5 0 +D0 +Eerie looking house. +~ +door~ +1 -1 9139 +D5 +~ +~ +0 -1 9137 +S +#9139 +Foyer.~ +Shadows play tricks on your eyes. Everytime you think you see +something in a corner and turn to get a better look, nothing is +there. The place is very dark. Even with a torch, you have +trouble making out the room to the east. +~ +91 9 0 +D1 +~ +~ +0 -1 9140 +D2 +~ +~ +0 -1 9138 +S +#9140 +Tower.~ +You are in a musty old tower. The smell of mold and mildew is +almost overpowering. You hear strange creaks and groans ... is it +the wind or did someone (something?) make that noise. To the west +is the house and there is a stairway leading up into the tower. +~ +91 9 0 +D3 +~ +~ +0 -1 9139 +D4 +~ +~ +0 -1 9141 +S +#9141 +Witches Tower~ +Here you see strange things of arcane value. There is a cauldron in the +corner bubbling madly, belching a foul brew that must have come from hell. +On shelves lie jars of strange creatures you have never seen before, or +hope to again. A picture of a familiar temple hangs on the east wall. +~ +91 1|4|8|8192 0 +D1 +~ +picture~ +1 -1 3001 +E +picture~ +The picture is in on the east wall. It is very complex in detail, and you +almost see people walking around the temple in the picture. +~ +D5 +~ +~ +0 -1 9140 +S +#9142 +Suspicious little raincloud.~ +On second glance, this cloud doesn't seem much like a raincloud. +A balloon sticks out of the top and you think you hear it humming +something like, 'Tut, tut! It looks like rain!' +~ +91 0 0 +D0 +~ +~ +0 -1 9143 +D1 +A bashful little cloud that tries to avoid your notice. +~ +~ +0 -1 9132 +S +#9143 +Cirrus maximus cloud.~ +This cloud looks like it is of the cirrus maximus genre of clouds. +~ +91 0 0 +D1 +The cloud to the east sneezes! +~ +~ +0 -1 9133 +D2 +A suspicious little raincloud with a balloon. +~ +~ +0 -1 9142 +S +#9144 +Raging hurricane.~ +You are buffeted and knocked about by the almost godlike strength +of the raging hurricane. It is hard to see and hear anything. +Your only thought is to seek refuge from the storm. +~ +91 1|8192 5 +D0 +~ +~ +0 -1 9148 +D5 +~ +~ +0 -1 9146 +S +#9145 +Raging hurricane.~ +You are buffeted and knocked about by the almost godlike strength +of the raging hurricane. It is hard to see and hear anything. +Your only thought is to seek refuge from the storm. +~ +91 1|8192 5 +D2 +You see a sneezy little cloud. +~ +~ +0 -1 9133 +D3 +~ +~ +0 -1 9150 +D5 +~ +~ +0 -1 9148 +S +#9146 +Raging hurricane.~ +You are buffeted and knocked about by the almost godlike strength +of the raging hurricane. It is hard to see and hear anything. +Your only thought is to seek refuge from the storm. +~ +91 1|8192 5 +D0 +~ +~ +0 -1 9147 +D1 +~ +~ +0 -1 9144 +S +#9147 +Raging hurricane.~ +You are buffeted and knocked about by the almost godlike strength +of the raging hurricane. It is hard to see and hear anything. +Your only thought is to seek refuge from the storm. +~ +91 1|8192 5 +D2 +~ +~ +0 -1 9146 +D1 +~ +~ +0 -1 9148 +S +#9148 +Raging hurricane.~ +You are buffeted and knocked about by the almost godlike strength +of the raging hurricane. It is hard to see and hear anything. +Your only thought is to seek refuge from the storm. +~ +91 1|8192 5 +D4 +~ +~ +0 -1 9145 +D2 +~ +~ +0 -1 9144 +D3 +~ +~ +0 -1 9147 +S +#9149 +Raging hurricane.~ +You are buffeted and knocked about by the almost godlike strength +of the raging hurricane. It is hard to see and hear anything. +Your only thought is to seek refuge from the storm. +~ +91 1|8192 5 +D0 +~ +~ +0 -1 9152 +D1 +~ +~ +0 -1 9150 +D5 +You see a cumulative nimbus cloud. +~ +~ +0 -1 9157 +S +#9150 +Raging hurricane.~ +You are buffeted and knocked about by the almost godlike strength +of the raging hurricane. It is hard to see and hear anything. +Your only thought is to seek refuge from the storm. +~ +91 1|8192 5 +D0 +~ +~ +0 -1 9151 +D1 +~ +~ +0 -1 9145 +D3 +~ +~ +0 -1 9149 +S +#9151 +Raging hurricane.~ +You are buffeted and knocked about by the almost godlike strength +of the raging hurricane. It is hard to see and hear anything. +Your only thought is to seek refuge from the storm. +~ +91 1|8192 5 +D2 +~ +~ +0 -1 9150 +D3 +~ +~ +0 -1 9152 +S +#9152 +Raging hurricane.~ +You are buffeted and knocked about by the almost godlike strength +of the raging hurricane. It is hard to see and hear anything. +Your only thought is to seek refuge from the storm. +~ +91 1|8192 5 +D1 +~ +~ +0 -1 9151 +D2 +~ +~ +0 -1 9149 +S +#9153 +Calm cloud.~ +This cloud is just outside the hurricane. It looks like it might +get sucked in, but you feel safe for the moment. +~ +91 0 0 +D3 +~ +~ +0 -1 9154 +D4 +~ +~ +0 -1 9152 +S +#9154 +Mountainside.~ +You find yourself on the side of a huge granite mountain. The air +is quite thin so you know you are at a very high altitude. There +is no plant life beyond moss and lichen in this lonely, barren +place. +~ +91 0 5 +D1 +~ +~ +0 -1 9153 +D3 +~ +~ +0 -1 9155 +S +#9155 +Mountainside.~ +You find yourself on the side of a huge granite mountain. The air +is quite thin so you know you are at a very high altitude. There +is no plant life beyond moss and lichen in this lonely, barren +place. +~ +91 0 5 +D1 +~ +~ +0 -1 9154 +D4 +~ +~ +0 -1 9156 +S +#9156 +Roc's Nest.~ +You are standing in a nest. It is huge, at least two spear-lengths +wide. You see three eggs in the center. They are knee high, brown +and look almost leathery. Better hope mom isn't around! +~ +91 0 5 +D5 +~ +~ +0 -1 9155 +S +#9157 +Cumulative nimbus cloud.~ +This cloud looks like it belongs to the phylum of cumulative nimbus clouds. +~ +91 0 0 +D2 +~ +~ +0 -1 9159 +D3 +~ +~ +0 -1 9158 +D4 +~ +~ +0 -1 9149 +S +#9158 +Dark hidden cloud.~ +This cloud looks like the perfect place to hide. +~ +91 1 0 +D1 +~ +~ +0 -1 9157 +S +#9159 +Yet another cloud~ +You find yourself in yet another cloud. Will the madness never +end? There is a rope ladder leading up. +~ +91 0 0 +D0 +~ +~ +0 -1 9157 +D4 +~ +~ +0 -1 9160 +S +#9160 +Front gate~ +There is a gate here. It is huge, towering over you. It creaks +as it sways in the breeze. To the south you see a huge lawn. +There is a rope ladder leading down. +~ +21 4 2 +D2 +You see a huge lawn. +~ +~ +0 -1 9161 +D5 +There is a rope ladder leading down. +~ +~ +0 -1 9159 +S +#9161 +Lawn~ +The lawn seems to stretch and stretch to the south and to the west. +North of you is a gate. The grass is emerald green and luscious, +obviously well cared for. +~ +91 0 2 +D0 +~ +~ +0 -1 9160 +D2 +~ +~ +0 -1 9163 +D3 +~ +~ +0 -1 9162 +S +#9162 +Croquet game~ +A croquet game has been set up and carelessly left out. Who ever +was playing blue was in the lead before they quit. Benches have +been set up for spectators and players to enjoy themselves. +~ +91 0 2 +D1 +~ +~ +0 -1 9161 +D2 +~ +~ +0 -1 9164 +S +#9163 +Huge, gorgeous fountain.~ +An enormous golden fountain is here. You see swans, angels, +gryphons and a host of other creatures in the fountain. The +fountain empties into a huge pool that looks quite inviting. +~ +91 0 2 +D0 +~ +~ +0 -1 9161 +D3 +~ +~ +0 -1 9164 +S +#9164 +Patio.~ +A huge patio overlooks the lawn area. There are enough tables and +chairs for a party of 100. The tables and chairs are ornate and +expensive, tasteful and elegant. Stairs lead up to the main +house. +~ +91 0 2 +D0 +~ +~ +0 -1 9162 +D1 +~ +~ +0 -1 9163 +D4 +~ +~ +0 -1 9165 +S +#9165 +Long stairway.~ +This stairway is suspended on clouds. It leads from the house to +the front lawn. The banisters are made of ornate gold and silver +inlays. +~ +91 0 1 +D4 +~ +~ +0 -1 9166 +D5 +~ +~ +0 -1 9164 +S +#9166 +Front door~ +You stand at the front door of an immense, sprawling mansion made +of granite and marble. The door is at least 10 feet high and is +made of oak. +~ +91 0 1 +D1 +~ +~ +0 -1 9173 +D2 +You see an ornate oak door. +~ +oak door~ +2 -1 9177 +D3 +~ +~ +0 -1 9167 +D5 +~ +~ +0 -1 9165 +S +#9167 +Lawn northwest of house.~ +You stand just outside the northwest corner of the house. You try +to peek in a window, but it is a little too high to see anything. +~ +91 0 1 +D1 +~ +~ +0 -1 9166 +D2 +~ +~ +0 -1 9168 +S +#9168 +Lawn west of house.~ +You stand just outside the west corner of the house. You try to +peek in a window, but it is a little too high to see anything. +~ +91 0 1 +D0 +~ +~ +0 -1 9167 +D2 +~ +~ +0 -1 9169 +S +#9169 +Lawn southwest of house.~ +You stand just outside the southwest corner of the house. You try +to peek in a window, but it is a little too high to see anything. +~ +91 0 1 +D0 +~ +~ +0 -1 9168 +D1 +~ +~ +0 -1 9170 +D5 +~ +~ +0 -1 9174 +S +#9170 +Lawn south of house.~ +You stand just outside the south corner of the house. You try to +peek in a window, but it is a little too high to see anything. +~ +91 0 1 +D1 +~ +~ +0 -1 9171 +D3 +~ +~ +0 -1 9169 +S +#9171 +Lawn southeast of house.~ +You stand just outside the southeast corner of the house. You try +to peek in a window, but it is a little too high to see anything. +~ +91 0 1 +D0 +~ +~ +0 -1 9172 +D3 +~ +~ +0 -1 9170 +S +#9172 +Lawn east of house.~ +You stand just outside the east corner of the house. You try to +peek in a window, but it is a little too high to see anything. +~ +91 0 1 +D0 +~ +~ +0 -1 9173 +D2 +~ +~ +0 -1 9171 +S +#9173 +Lawn northeast of house.~ +You stand just outside the northeast corner of the house. You try +to peek in a window, but it is a little too high to see anything. +~ +91 0 1 +D2 +~ +~ +0 -1 9172 +D3 +~ +~ +0 -1 9166 +S +#9174 +Dirty, dusty tunnel.~ +This dirty dusty tunnel must lead somewhere. +~ +91 9 5 +D1 +~ +~ +0 -1 9175 +D4 +~ +~ +0 -1 9169 +S +#9175 +Basement.~ +This seems like your average basement. Old Christmas decorations, +suitcases, bicycles litter your way. You hear the squeaking of +rats in the corners. +~ +91 9 5 +D0 +~ +~ +0 -1 9176 +D3 +~ +~ +0 -1 9174 +S +#9176 +Bottom of the stairs.~ +You stand at the bottom of a long staircase leading up to the main +house. To the south you can barely make out the accumulated +clutter gathered throughout the years. +~ +91 9 0 +D2 +~ +~ +0 -1 9175 +D4 +~ +~ +0 -1 9177 +S +#9177 +Foyer.~ +"Magnificent" does not even begin to describe the foyer. Lavishly +decorated, yet elegant, it gives an impression of indescribable +wealth. Paintings and tapestries line the walls depicting scenes +from throughout history. Antiques furnitures and oriental rugs are +tastefully placed in ideal spots. The door is at least 10 feet +high and is made of oak. +~ +91 8 0 +D0 +You see an ornate oak door. +~ +oak door~ +2 -1 9166 +D1 +~ +~ +0 -1 9183 +D3 +~ +~ +0 -1 9178 +D5 +~ +~ +0 -1 9176 +S +#9178 +Elegant hallway.~ +You are in a long, sprawling hallway connecting the eastern and +western wings of the house. There are several chairs and sofas in +the hallway and some gorgeous, handwoven drapes. +~ +91 8 0 +D1 +~ +~ +0 -1 9177 +D2 +~ +~ +0 -1 9179 +D3 +~ +~ +0 -1 9180 +S +#9179 +Library~ +You are overwhelmed by the sheer volumes of books here. The +shelves stretch all the way to the ceiling and are on every wall, +even above the doorway. There are chairs for sitting and reading +and a desk for more intense studies. +~ +91 8 0 +D0 +~ +~ +0 -1 9178 +S +#9180 +Arboretum.~ +A small indoor garden so that the residents don't have to go +outside to enjoy plants and commune with nature. There are several +trees, a small pond and flowers of every kind. +~ +91 12 0 +D1 +~ +~ +0 -1 9178 +D2 +~ +~ +0 -1 9181 +S +#9181 +Western tower.~ +You are in the bottom part of a tower. A draft brings a chill to +your spine and causes creaks and groans. Curtains flutter in the +wind, causing quite a distraction. When you go to shut the window, +you see that the window is closed. An old, wooden staircase leads +up into darkness. +~ +91 8 1 +D0 +~ +~ +0 -1 9180 +D4 +~ +~ +0 -1 9182 +S +#9182 +Western tower.~ +The tower creaks and groans, almost as if it were muttering to +itself. There are windows displaying a full moon, reigning over +the night sky. The room is dark and there is almost a musty odor +to it. You are surprised that you can't detect any dust or dirt, +although there are a couple of cobwebs in the corner. +~ +91 9 1 +D5 +~ +~ +0 -1 9181 +S +#9183 +Elegant hallway.~ +You are in a long, sprawling hallway connecting the eastern and +western wings of the house. There are several chairs and sofas in +the hallway and some gorgeous, handwoven drapes. +~ +91 8 0 +D1 +~ +~ +0 -1 9185 +D3 +~ +~ +0 -1 9177 +D2 +~ +~ +0 -1 9184 +S +#9184 +Conservatory~ +Here was the rehearsal and recital room for the residents of the +estate. There is a Steinway piano in the corner and various gilded +instruments are on display in a glass cabinet. +~ +91 8 0 +D0 +~ +~ +0 -1 9183 +S +#9185 +Office~ +You find yourself in a lavish office. The desk is absolutely huge, +at least ten feet by five feet and made of ebony and inlaid with +mother of pearl. A grandfather clock towers over the room, +mechanically ticking and tocking the hours away. +~ +91 8 0 +D2 +~ +~ +0 -1 9186 +D3 +~ +~ +0 -1 9183 +S +#9186 +Eastern tower.~ +You are in the bottom part of a tower. A draft brings a chill to +your spine and causes creaks and groans. Curtains flutter in the +wind, causing quite a distraction. When you go to shut the window, +you see that the window is closed. An old, wooden staircase leads +up into darkness. +~ +91 8 1 +D0 +~ +~ +0 -1 9185 +D4 +~ +~ +0 -1 9187 +S +#9187 +Eastern tower.~ +The tower creaks and groans, almost as if it were muttering to +itself. There are windows displaying a full moon, reigning over +the night sky. The room is dark and there is almost a musty odor +to it. You are surprised that you can't detect any dust or dirt, +although there are a couple of cobwebs in the corner. +~ +91 9 1 +D5 +~ +~ +0 -1 9186 +S +#9199 +Mid-Air.~ +You slide down the moisture covered rock, gaining speed as you +approach the cliff. Realizing your foolish error, you madly claw +at the rock, vainly trying to get a precious hold and save your +worthless hide. Next time, heed your conscience. + +You've fallen, and you can't get up!!! +~ +91 4 2 +S +#0 + + + +#RESETS +R 0 9144 6 +R 0 9145 6 +R 0 9146 6 +R 0 9147 6 +R 0 9148 6 +R 0 9149 6 +R 0 9150 6 +R 0 9151 6 +R 0 9152 6 +* +M 0 9101 40 9102 Lots of Harpies!! +M 0 9101 40 9102 +M 0 9101 40 9105 +M 0 9101 40 9105 +M 0 9101 40 9127 +M 0 9101 40 9127 +M 0 9101 40 9127 +M 0 9101 40 9108 +M 0 9101 40 9108 +M 0 9101 40 9108 +M 0 9101 40 9112 +M 0 9101 40 9112 +M 0 9101 40 9117 +M 0 9101 40 9119 +M 0 9101 40 9119 +M 0 9101 40 9119 +M 0 9101 40 9121 +M 0 9101 40 9122 +M 0 9101 40 9122 +M 0 9101 40 9129 +M 0 9101 40 9131 +M 0 9101 40 9133 +M 0 9101 40 9135 +M 0 9101 40 9144 +M 0 9101 40 9145 +M 0 9101 40 9146 +M 0 9101 40 9147 +M 0 9101 40 9149 +M 0 9101 40 9150 +M 0 9101 40 9151 +M 0 9101 40 9152 +M 0 9101 40 9158 +M 0 9101 40 9158 +M 0 9101 40 9162 +M 0 9101 40 9162 +M 0 9102 2 9123 Harpy Leader %1 +G 1 9104 50 magenta potion +M 0 9102 2 9124 Harpy Leader %2 +G 1 9105 1 ancient parchment +M 0 9103 5 9148 +M 0 9103 5 9109 +M 0 9103 5 9137 +M 0 9103 5 9163 +M 0 9103 5 9177 +M 0 9104 2 9182 Efreet %1 +G 1 9102 9 bronze bracers +M 0 9104 2 9187 Efreet %2 +G 1 9103 20 ornate brooch +M 0 9105 1 9156 Female roc +M 0 9106 1 9153 Male roc +M 0 9107 1 9141 Wicked Witch +D 0 9141 1 1 +S + + + +#SPECIALS +M 9107 spec_cast_undead +S + + + +#$ diff --git a/area/eastern.are b/area/eastern.are new file mode 100644 index 0000000..b6b29f7 --- /dev/null +++ b/area/eastern.are @@ -0,0 +1,1438 @@ +#AREA {10 20} Anon Great Eastern Desert~ + + + +#MOBILES +#5000 +dervish raggity~ +The dervish~ +The raggity dervish walks on aimlessly. +~ +Dressed in loose fitting rags, this man looks like he could use +some rest. +~ +196 32768 900 S +5 15 5 5d5+50 2d4+0 +70 700 +8 8 1 +#5001 +dervish large~ +The dervish~ +The large dervish watches for signs of trouble. +~ +Dressed in loose fitting rags, this man looks like he could use +LOTS of rest. +~ +96 32768 650 S +8 11 1 8d8+80 2d6+1 +150 2000 +8 8 1 +#5002 +snake coral~ +The coral snake~ +A brightly colored snake slithers along the sands. +~ +This relatively harmless snake has bright alternating bands of red, yellow +and black. +~ +64 0 -10 S +4 17 4 4d4+40 1d9+0 +0 500 +8 8 0 +#5003 +scorpion small~ +The small scorpion~ +A small, red scorpion scuttles away at your approach. +~ +The little tail is mighty dangerous for such a small creature. +~ +64 0 -50 S +3 17 1 3d3+30 1d8+0 +0 500 +8 8 0 +#5004 +worm giant~ +The giant, purple sand worm~ +A giant, purple sand worm thrusts up out of the sand and attacks! +~ +He's big, mean, and purple. Watch out! +~ +2|32 0 -100 S +18 -1 0 18d18+180 3d6+4 +2540 50000 +8 8 0 +#5005 +dragon brass~ +the brass dragon~ +The brass dragon steps out of the darkness and says 'Hello'. +Then adds to it, 'Prepare to die, have a nice day!' +~ +~ +2|4|32 8|128 450 S +30 -10 -10 30d30+300 1d9+25 +5500 295000 +8 8 2 +#5006 +nomad leader~ +The nomad leader~ +The nomad leader sits silently in prayer. +~ +He is clad in silk robes lined with gold thread. At his side +is a large, engraved cutlass. He has an especially haughty air +about him. +~ +2240 0 950 S +14 7 0 14d14+140 3d8+2 +1000 17000 +6 6 1 +#5007 +nomad commander~ +The nomad commander~ +The nomad commander stands here staring suspiciously at you. +~ +This is the nomad leader's second in command. His clothes are richly +woven of silk and gold thread. A nasty cutlass hangs at his side. +~ +2050 0 900 S +12 8 1 12d12+120 3d5+1 +600 11000 +8 8 1 +#5008 +nomad warrior~ +The nomad warrior~ +A proud nomad warrior stands here. +~ +~ +2 0 700 S +10 10 0 10d10+100 4d3+0 +300 4000 +8 8 1 +#5009 +slave young~ +The slave~ +A young slave sits here staring at you with pleading eyes. +~ +~ +130 0 1000 S +3 18 9 3d3+30 1d5+0 +0 200 +5 5 2 +#5010 +dracolich lich~ +The dracolich~ +A pile of bones rises up to form a skeletal dracolich. +~ +The dracolich is now only bone with pieces of flesh hanging from it. +Obviously it no longer fears death. +~ +2083 136 -1000 S +20 1 -2 20d20+200 25d2+0 +75000 50000 +8 8 0 +#5011 +drider drow~ +The drider~ +The drider looks at you viciously while it draws its sword. +~ +This half-spider, half-drow creature is a formidable opponent. +~ +96 8 -1000 S +8 12 2 8d8+80 2d6+2 +200 2000 +8 8 2 +#5012 +duergar dwarf~ +The dark dwarf~ +A duergar is here mining precious stones with his pick. +~ +The duergar could crush your head as easily as it does those rocks. +~ +96 8 -850 S +5 16 3 5d5+50 2d5+1 +170 750 +8 8 1 +#5013 +myconoid~ +the myconoid~ +A myconoid lumbers along peacefully. +~ +The myconoid looks something like a giant mushroom (and probably +has the same effect). +~ +192 8 850 S +6 15 4 6d6+60 2d7+0 +50 700 +8 8 1 +#5014 +myconoid shaman~ +The myconoid shaman~ +A rather large myconoid stands here chanting in a strange tongue. +~ +The shaman shoots spores into the air. +~ +130 136 850 S +8 13 2 8d8+80 2d7+2 +1500 3000 +8 8 1 +#5015 +dustdigger~ +The dustdigger~ +A small oasis invites you to dive in.~ +~ +38 65536 -200 S +7 10 1 7d7+70 3d4+0 +450 1500 +8 8 0 +#5017 +camel~ +The rabid camel~ +A very dangerous rabid camel snorts at you. +~ +Don't mess with this animal. +~ +34 0 -351 S +5 12 6 6d6+60 2d4+3 +270 700 +8 8 0 +#0 + + + +#OBJECTS +#5000 +pick~ +A small mining pick~ +A small mining pick made of what appears to be silver lies on the ground.~ +~ +5 512 8193 +0 1 9 11 +3 600 200 +#5001 +banded mail~ +A glowing suit of banded mail~ +A glowing suit of banded mail lies on the ground.~ +~ +9 65 9 +7 0 0 0 +0 75000 20000 +A +2 2 +A +17 -4 +#5002 +halberd~ +the halberd~ +A mighty halberd lies against the wall.~ +~ +5 320 8193 +0 3 7 2 +16 12000 4000 +A +18 2 +A +19 2 +#5003 +amulet~ +the amulet~ +A mushroom shaped amulet lies on the ground.~ +~ +9 64 5 +0 0 0 0 +2 1500 500 +A +5 2 +#5005 +bone~ +A large leg bone~ +A large leg bone rests on the ground.~ +~ +5 0 8193 +0 1 4 7 +5 300 60 +#5006 +cactus~ +a small cactus cup~ +A small cactus cup lies on the ground.~ +~ +17 0 1 +5 5 0 0 +6 30 5 +#5007 +basket~ +a small wicker basket~ +A small wicker basket sits on the ground.~ +~ +15 0 1 +100 5 -1 0 +50 5000 500 +#5008 +basket~ +a small wicker basket~ +A small wicker basket sits on the ground.~ +~ +15 0 1 +100 5 -1 0 +50 5000 500 +#5009 +basket~ +a small wicker basket~ +A small wicker basket sits on the ground.~ +~ +15 0 1 +100 5 -1 0 +50 5000 500 +#5010 +basket~ +a small wicker basket~ +A small wicker basket sits on the ground.~ +~ +15 0 0 +100 5 -1 0 +50 5000 500 +#5011 +rope~ +a coil of rope~ +A long coil of rope lies on the ground.~ +~ +12 0 1 +0 0 0 0 +12 450 45 +#5012 +stakes~ +a bunch of stakes~ +A small bundle of stakes lies here.~ +~ +12 0 1 +0 0 0 0 +6 250 30 +#5013 +map~ +an old, tattered map~ +An old, tattered, and much faded map lies here.~ +~ +12 0 1 +0 0 0 0 +1 300 20 +#5014 +turban~ +a thick padded turban~ +A thick padded turban lies here.~ +~ +9 192 17 +0 0 0 0 +15 4300 1200 +A +17 1 +#5015 +coins~ +a great pile of treasure~ +A great, gleaming pile of treasure lies at your feet.~ +~ +20 0 1 +46270 0 0 0 +0 0 0 +#5016 +sabre~ +a long, curved sabre~ +A long, curved sabre stands upright in the ground.~ +~ +5 2048 8193 +0 2 8 3 +7 1050 230 +A +18 2 +#5017 +scimitar~ +a curved scimitar~ +A curved scimitar lies at your feet.~ +~ +5 2048 8193 +0 2 7 3 +6 600 150 +A +18 1 +#5018 +cutlass~ +a long, pointed cutlass~ +A long, pointed cutlass lies here.~ +~ +5 2048 8193 +0 2 7 3 +5 550 120 +#5019 +potion pink~ +a pink potion~ +A pink potion stands here.~ +~ +10 0 1 +25 28 35 -1 +6 600 110 +#5020 +wand platinum~ +a platinum wand~ +A platinum wand lies here.~ +~ +3 2 16385 +30 10 10 32 +8 1900 900 +#5021 +bow energy strange~ +a strange energy bow~ +A strange energy bow lies here.~ +blast~ +5 1|2|64|256 8193 +0 4 5 6 +20 150000 10000 +#5022 +scroll encrypted~ +An encrypted scroll~ +An encrypted scroll lies at your feet.~ +~ +2 0 1 +22 14 35 43 +7 1500 540 +#5023 +chest~ +an iron bound chest~ +An iron bound chest with a shiny lock sits here.~ +~ +15 0 0 +200 13 5024 0 +200 1000 100 +#5024 +key golden~ +a golden key~ +A shiny golden key lies here.~ +~ +18 0 1 +10 0 0 0 +1 150 15 +#5025 +bracelet copper~ +a copper bracelet~ +A tarnished copper bracelet lies at your feet.~ +~ +9 192 4097 +5 0 0 0 +10 23000 2500 +A +13 10 +A +19 2 +#5026 +gem ruby~ +A large ruby~ +A large ruby lies on the ground collecting dust.~ +~ +8 64 1 +20 0 0 0 +9 4000 1500 +#5027 +gem diamond~ +A glittering diamond~ +A glittering diamond lies at your feet.~ +~ +8 64 1 +21 0 0 0 +10 9500 3200 +#5028 +gem sapphire~ +A brilliant sapphire~ +A brilliant sapphire lies here twinkling.~ +~ +8 64 1 +22 0 0 0 +7 3500 1100 +#5029 +gem lapis~ +a deep blue lapis lazuli~ +A deep blue lapis lazuli gem lies here.~ +~ +8 64 1 +24 0 0 0 +11 8500 2400 +#5030 +jewel tiger~ +the tiger jewel~ +The Tiger Jewel lies here blazing.~ +~ +8 256 16385 +0 0 0 0 +23 3000 4500 +A +2 1 +#5031 +jewel red-eyed~ +the red-eyed jewel~ +The red-eyed jewel glares at you greedily.~ +~ +8 0 16385 +0 0 0 0 +30 5000 2600 +A +3 2 +#5032 +gem emerald~ +a fiery green emerald~ +A fiery green emerald sits here.~ +~ +8 64 1 +23 0 0 0 +7 5500 1550 +#0 + + + +#ROOMS +#5001 +A long tunnel~ + You encounter some rapids as you enter this tunnel cut out of +the mountains by the river. +~ +50 9 7 +D1 +~ +~ +0 0 5002 +D3 +~ +~ +0 0 3205 +S +#5002 +A long tunnel~ + The tunnel branches off north. +~ +50 9 7 +D0 +~ +~ +0 0 5008 +D1 +~ +~ +0 0 5003 +D3 +~ +~ +0 0 5001 +S +#5003 +A long tunnel~ + The tunnel branches off south. +~ +50 9 7 +D1 +~ +~ +0 0 5004 +D2 +~ +~ +0 0 5017 +D3 +~ +~ +0 0 5002 +S +#5004 +A long tunnel~ + The tunnel branches off to the south. +~ +50 9 7 +D1 +~ +~ +0 0 5005 +D2 +~ +~ +0 0 5018 +D3 +~ +~ +0 0 5003 +S +#5005 +An underground lake~ + You are floating on a jet-black underground lake fed by dripping +water and lime from above. The tunnel continues to the east and the river +leads back west. To the north is a roughly-hewn hallway. There is also +a tunnel south. +~ +50 9 7 +D0 +~ +~ +0 0 5016 +D1 +~ +~ +0 0 5006 +D2 +~ +~ +0 0 5023 +D3 +~ +~ +0 0 5004 +S +#5006 +A long narrow tunnel~ + The tunnel rises sharply to the east. +~ +50 9 5 +D1 +~ +~ +0 0 5007 +D3 +~ +~ +0 0 5005 +S +#5007 +A wide tunnel~ + The tunnel continues east and west. To the east the tunnel dives +down into a bright light. +~ +50 9 5 +D1 +~ +~ +0 0 5027 +D3 +~ +~ +0 0 5006 +S +#5008 +Cave-in~ + You stand at the edge of a large pile of rubble created from the last +rockslide. +~ +50 9 5 +D2 +~ +~ +0 0 5002 +D5 +You can easily slide down the rocks without getting hurt.~ +~ +0 0 5009 +S +#5009 +At the foot of the rubble~ + You are at the bottom of a large pile of rubble. A tunnel branches +off to the north and east. +~ +50 9 5 +D0 +~ +~ +0 0 5010 +D1 +~ +~ +0 0 5012 +D4 +~ +~ +0 0 5008 +S +#5010 +Cave entrance~ + You stand in the middle of a large and beautiful cave. A path leads +deeper into the darkness. +~ +50 9 5 +D2 +~ +~ +0 0 5009 +D5 +You look down into the cave. Bones are strewn about everywhere.~ +~ +0 0 5011 +S +#5011 +Giant cave~ + This cavern overwhelms you. The walls and ceiling seem miles away. +Bones of previous adventurers lie strewn on the cavern floor. +~ +50 9 5 +D4 +~ +~ +0 0 5010 +S +#5012 +Narrow bend~ + The tunnel turns to the south and west. +~ +50 9 5 +D2 +~ +~ +0 0 5013 +D3 +~ +~ +0 0 5009 +S +#5013 +Large cave~ + You are standing in a large cave. Many furs are spread out on the floor. +~ +50 9 5 +D0 +~ +~ +0 0 5012 +D1 +~ +~ +0 0 5014 +S +#5014 +Damp hallway~ + The walls here are extremely damp, as well as the floor. +~ +50 9 5 +D1 +You hear drops of water.~ +~ +0 0 5015 +D3 +~ +~ +0 0 5013 +S +#5015 +Underground pool~ + You are wading in a knee deep pool of lime-water. +~ +50 9 6 +D2 +~ +~ +0 0 5016 +D3 +~ +~ +0 0 5014 +S +#5016 +Damp hallway~ + The walls of the tunnel are extremely damp here. You hear the faint +sound of running water to the south. +~ +50 9 5 +D0 +You hear drops of water.~ +~ +0 0 5015 +D2 +~ +~ +0 0 5005 +S +#5017 +Narrow crawlway~ + This crawlway is just big enough for a human to crawl through or a +halfling to walk through. +~ +50 9 5 +D0 +~ +~ +0 0 5003 +D1 +~ +~ +0 0 5018 +D2 +You smell the fragrant odor of fungus.~ +~ +0 0 5019 +S +#5018 +Large cavern~ + You have entered a very large cavern. The rock formations would amaze +almost any dwarf. +~ +50 9 5 +D0 +~ +~ +0 0 5004 +D3 +~ +~ +0 0 5017 +S +#5019 +Fungus patch~ + As you walk through the fungus patch, you are shot at by many millions of +spores. You can hardly breathe. +~ +50 9 5 +D0 +~ +~ +0 0 5017 +D1 +The fragrant smell of fungus spores continues to the east~ +~ +0 0 5020 +S +#5020 +Fungus path~ + As you walk along the path, millions of spores are shot at you. You can +hardly breathe. +~ +50 9 5 +D2 +A giant mushroom temple stands to the south.~ +~ +0 0 5021 +D3 +The fragrant smell of spores continues to the west.~ +~ +0 0 5019 +S +#5021 +Fungus temple~ + You find yourself standing inside of a giant mushroom. The inside +is decorated in the fashion of a temple. +~ +50 9 5 +D0 +~ +~ +0 0 5020 +D1 +~ +~ +0 0 5022 +S +#5022 +Sloping passage~ + You follow a path sloping down from the fungus temple. +~ +50 9 5 +D3 +~ +~ +0 0 5021 +D5 +~ +~ +0 0 5023 +S +#5023 +Sloping passage~ + You are on a path that gently slopes up from the underground pool. +~ +50 9 5 +D0 +You hear sounds of trickling water.~ +~ +0 0 5005 +D4 +~ +~ +0 0 5022 +S +#5024 +The Great Eastern Desert~ +A vast desert stretches for miles, the sand constantly shifting around you. +You feel lost. +~ +50 8192 10 +D0 +Sand as far as the eye can see. +~ +~ +0 0 5030 +D1 +Sand as far as the eye can see. +~ +~ +0 0 5025 +D2 +Sand as far as the eye can see. +~ +~ +0 0 5027 +D3 +Sand as far as the eye can see. +~ +~ +0 0 5026 +S +#5025 +The Great Eastern Desert~ +A vast desert stretches for miles, the sand constantly shifting around you. +You feel lost. +~ +50 8192 10 +D0 +You see a nomad camp by an oasis. +~ +~ +0 0 5056 +D1 +Sand as far as the eye can see. +~ +~ +0 0 5026 +D2 +Sand as far as the eye can see. +~ +~ +0 0 5028 +D3 +Sand as far as the eye can see. +~ +~ +0 0 5024 +S +#5026 +The Great Eastern Desert~ +A vast desert stretches for miles, the sand constantly shifting around you. +You feel lost. +~ +50 8192 10 +D0 +Sand as far as the eye can see. +~ +~ +0 0 5032 +D1 +Sand as far as the eye can see. +~ +~ +0 0 5024 +D2 +Sand as far as the eye can see. +~ +~ +0 0 5029 +D3 +Sand as far as the eye can see. +~ +~ +0 0 5025 +S +#5027 +The Great Eastern Desert~ +A vast desert stretches for miles, the sand constantly shifting around you. +You feel lost. +~ +50 8192 10 +D0 +Sand as far as the eye can see. +~ +~ +0 0 5024 +D1 +Sand as far as the eye can see. +~ +~ +0 0 5028 +D2 +Sand as far as the eye can see. +~ +~ +0 0 5030 +D3 +You see a river flowing into the mountain. +~ +~ +0 0 5007 +S +#5028 +The Great Eastern Desert~ +A vast desert stretches for miles, the sand constantly shifting around you. +You feel lost. +~ +50 8192 10 +D0 +Sand as far as the eye can see. +~ +~ +0 0 5025 +D1 +Sand as far as the eye can see. +~ +~ +0 0 5029 +D2 +Sand as far as the eye can see. +~ +~ +0 0 5031 +D3 +Sand as far as the eye can see. +~ +~ +0 0 5027 +S +#5029 +The Great Eastern Desert~ +A vast desert stretches for miles, the sand constantly shifting around you. +You feel lost. +~ +50 8192 10 +D0 +Sand as far as the eye can see. +~ +~ +0 0 5026 +D1 +The sand is *glowing* in this direction. +~ +~ +0 0 5062 +D2 +Sand as far as the eye can see. +~ +~ +0 0 5032 +D3 +Sand as far as the eye can see. +~ +~ +0 0 5028 +S +#5030 +The Great Eastern Desert~ +A vast desert stretches for miles, the sand constantly shifting around you. +You feel lost. +~ +50 8192 10 +D0 +Sand as far as the eye can see. +~ +~ +0 0 5027 +D1 +Sand as far as the eye can see. +~ +~ +0 0 5031 +D2 +Sand as far as the eye can see. +~ +~ +0 0 5024 +D3 +Sand as far as the eye can see. +~ +~ +0 0 5032 +S +#5031 +The Great Eastern Desert~ +A vast desert stretches for miles, the sand constantly shifting around you. +You feel lost. +~ +50 8192 10 +D0 +Sand as far as the eye can see. +~ +~ +0 0 5028 +D1 +Sand as far as the eye can see. +~ +~ +0 0 5032 +D2 +You see a tiny ledge. +~ +~ +0 0 5063 +D3 +Sand as far as the eye can see. +~ +~ +0 0 5030 +S +#5032 +The Great Eastern Desert~ +A vast desert stretches for miles, the sand constantly shifting around you. +You feel lost. +~ +50 8192 10 +D0 +Sand as far as the eye can see. +~ +~ +0 0 5029 +D1 +Sand as far as the eye can see. +~ +~ +0 0 5030 +D2 +Sand as far as the eye can see. +~ +~ +0 0 5026 +D3 +Sand as far as the eye can see. +~ +~ +0 0 5031 +S +#5056 +A nomad camp~ + This small group of desert nomads has stopped for the day to rest +and refresh themselves beside this beautiful oasis. Three tents and some +camels make up the party. From within two of the tents you hear muffled +voices, obviously surprised at your visit. +~ +50 0 2 +D0 +You see ill-tempered camels. +~ +~ +0 0 5058 +D1 +You see inside one of the tents a huddled mass of people, probably slaves. +~ +~ +0 0 5057 +D2 +Sand as far as the eye can see. +~ +~ +0 0 5025 +S +#5057 +Inside a small tent~ + This is a small and simple tent with few possessions in sight. Lying +here and there are young-looking men and women, possibly slaves to the +leader of this band. +~ +50 0 2 +D3 +You see the center of the nomad camp. +~ +~ +0 0 5056 +S +#5058 +Beside the camels~ + Here stand about ten camels, all hitched to some stakes plugged into +the ground. To the east you see a small tent while to the north you see a +larger, fancier tent. +~ +50 0 2 +D0 +This tent seems to be the temporary abode of the nomad leader. You make a +mental note to visit it before you leave.~ +~ +0 0 5060 +D1 +In this tent there are very large men, all carrying weapons. +~ +~ +0 0 5059 +D2 +You see the center of the nomad camp. +~ +~ +0 0 5056 +S +#5059 +The warrior's tent.~ + This tent has a few furnishings, but mainly it holds the band's +protectors. They all stare at you coldly as you enter. +~ +50 128 2 +D3 +Outside you see some peaceful camels. +~ +~ +0 0 5058 +S +#5060 +The main tent~ + This tent is as lavishly decorated on the inside as it is on the +outside. A fancy carpet lies on the sand and numerous baskets line the +walls. +~ +50 128 2 +D1 +~ +~ +0 0 5061 +D2 +You see some peaceful camels. +~ +~ +0 0 5058 +S +#5061 +The main tent~ + This is where the leader of this band of nomads resides. He is +definitely rich as you inspect the tapestries, baskets, and a few +paintings as well. +~ +50 128 2 +D3 +You see the entrance to this tent. +~ +~ +0 0 5060 +S +#5062 +Strange Glowing Sand~ +A vast desert stretches for miles, the sand constantly shifting around you. +But this patch of desert looks different ... the sand glows. You see a +futuristic city to the south. +~ +50 4|8 5 +D2 +You see a futuristic city. +~ +~ +0 0 8001 +D3 +Sand as far as the eye can see. +~ +~ +0 0 5029 +S +#5063 +The wind-swept ledge~ + Being very careful not to lose your balance, you look around and +find that this canyon is about a half a kilometer deep. To the west is +a dark cave leading under the desert sands. +~ +50 0 5 +D0 +Sand as far as the eye can see. +~ +~ +0 0 5031 +D3 +You see a dark cave. +~ +~ +0 0 5064 +S +#5064 +The cave mouth~ + The air in here is MUCH cooler than outside. From the west you hear +strange sounds, but can see nothing. The cave slopes down into the +darkness. +~ +50 9 5 +D1 +Outside is lighter and very windy.~ +~ +0 0 5063 +D3 +~ +~ +0 0 5065 +S +#5065 +The mysterious lair.~ + You have stumbled upon the home of something. From the treasure +haphazardly strewn about and the rotting carcasses, you would guess that +this is a dragon's lair. As to what type, you can't really say. The cave +narrows out into a tunnel to the west. +~ +50 137 5 +D1 +~ +~ +0 0 5064 +D3 +~ +door~ +2 5024 5066 +S +#5066 +A wide tunnel~ + This tunnel seems to go on forever into the darkness. You carefully +feel your way along the walls. +~ +50 13 5 +D1 +~ +door~ +2 5024 5065 +D3 +~ +~ +0 0 5067 +S +#5067 +A narrower tunnel~ + The tunnel becomes very narrow and you fight to squeeze your way through. +The floor seems to level off a little. +~ +50 9 5 +D1 +~ +~ +0 0 5066 +D2 +~ +~ +0 0 5068 +S +#5068 +A narrow crack~ + This part of the tunnel is the hardest to move through as the walls +move in to meet you. +~ +50 9 5 +D0 +~ +~ +0 0 5067 +D3 +~ +~ +0 0 5069 +S +#5069 +A small cavern.~ + It is dark and damp and bats hang from the ceiling. A narrow crack is +in the east wall. The floor now slopes upwards. +~ +50 9 5 +D0 +~ +~ +0 0 5070 +D1 +~ +~ +0 0 5068 +S +#5070 +A small shaft~ + From within this shaft you can see a narrow hole in the roof just +large enough for one person. Back east is the cavern. +~ +50 9 5 +D2 +~ +~ +0 0 5069 +D4 +~ +~ +0 0 5009 +S +#0 + + + +#RESETS +R 0 5024 4 Maze! +R 0 5025 4 +R 0 5026 4 +R 0 5027 4 +R 0 5028 4 +R 0 5029 4 +R 0 5030 4 +R 0 5031 4 +R 0 5032 4 +* +D 0 5065 3 2 +D 0 5066 1 2 +* +M 0 5015 4 5024 Dustdigger +M 0 5015 4 5026 Dustdigger +M 0 5015 4 5030 Dustdigger +M 0 5015 4 5032 Dustdigger +* +M 0 5000 3 5025 Dervish +E 1 3021 25 16 (short sword) +M 0 5000 3 5027 Dervish +E 1 3021 25 16 (short sword) +M 0 5000 3 5029 Dervish +E 1 3021 25 16 (short sword) +M 0 5001 1 5031 Large Dervish +E 1 3022 25 16 (long sword) +* +M 0 5002 5 5031 Snake, coral +M 0 5003 5 5028 Scorpion, small +* +M 0 5004 1 5028 Purple Worm +G 1 5019 10 (pink potion) +G 1 5020 5 (platinum wand) +G 1 5021 1 (energy bow) +* +M 0 5005 1 5065 Brass Dragon +G 1 5024 1 (golden key) +G 1 5022 10 (encrypted scroll) +* +O 0 5023 1 5070 iron chest +P 1 5025 3 5023 (bracelet) +P 1 5026 3 5023 (ruby) +P 1 5027 3 5023 (diamond) +P 1 5028 3 5023 (sapphire) +P 1 5029 3 5023 (lapis) +P 1 5030 1 5023 (Tiger Jewel) +P 1 5031 1 5023 (Red-eyed jewel) +P 1 5032 3 5023 (emerald) +* +O 0 5015 1 5070 $$$ +* +M 0 5017 1 5058 Rabid Camel +* +M 0 5006 1 5061 Nomad leader +E 1 5016 10 16 (sabre) +M 0 5007 1 5060 Nomad Comm. +E 1 5017 15 16 (scimitar) +M 0 5008 5 5059 Nomad Warriors +E 1 5018 25 16 (cutlass) +M 0 5009 10 5057 Slaves +* +M 0 5010 1 5011 Dracolich +E 1 5001 8 5 (Banded mail) +E 1 5002 8 16 (Halberd) +* +M 0 5011 3 5009 Driders +E 1 3022 50 16 (long sword) +M 0 5012 3 5014 Duergars +E 1 5000 15 16 (mining pick) +* +M 0 5013 4 5021 myconoids +M 0 5014 1 5021 Shaman, myc. +E 1 5003 5 3 +* +O 0 5005 1 5011 bone +O 0 5007 1 5060 basket in commanders tent +P 0 5012 1 5007 (stakes) +P 0 5011 1 5007 (coil o' rope) +O 0 5008 1 5061 1st basket leaders tent +P 1 5014 5 5008 (turban) +O 0 5009 1 5061 2nd basket leaders tent +O 0 5010 1 5061 3rd basket leaders tent +P 1 5013 50 5010 (tattered map) +* +S + + + +#SPECIALS +M 5005 spec_breath_any +M 5010 spec_breath_fire +M 5014 spec_cast_cleric +S + + + +#$ diff --git a/area/firenewt.are b/area/firenewt.are new file mode 100644 index 0000000..a2e76d4 --- /dev/null +++ b/area/firenewt.are @@ -0,0 +1,996 @@ +#AREA { 5 15} Nirrad Land of the Fire Newts~ + + + +#MOBILES +#2901 +black mountain goat~ +a mountain goat~ +A mountain goat is standing here. +~ +It looks hungry and searches for food. +~ +2 0 -100 S +2 18 10 2d2+30 1d4+2 +14 150 +8 8 1 +#2902 +black mountain ewe~ +a mountain ewe~ +A mountain ewe is standing here. +~ +The ewe is watching her young. +~ +2 0 -100 S +2 19 10 2d2+30 1d4+1 +10 125 +8 8 2 +#2903 +black mountain kid~ +a mountain kid~ +A mountain kid is standing here. +~ +The kid is playing with its siblings. +~ +2 0 -100 S +1 20 10 3d6+1 1d3+1 +6 100 +8 8 0 +#2904 +fire newt worker~ +a fire newt worker~ +A fire newt worker is standing here. +~ +The fire newt worker looks hot and sweaty. +~ +4|32|64 0 -400 S +2 18 8 3d12+8 1d6+2 +23 200 +8 8 1 +#2905 +fire newt guard~ +a fire newt guard~ +A fire newt guard is standing here. +~ +The fire newt guard thinks you would be better dead. +~ +2|32 0 -450 S +3 17 7 3d3+35 1d10+2 +30 300 +8 8 1 +#2906 +fire newt worker~ +a fire newt worker~ +A fire newt worker is standing here. +~ +The fire newt worker looks hot and sweaty. +~ +2 8 -400 S +2 18 8 3d12+8 1d6+2 +23 200 +8 8 2 +#2907 +fire newt guard~ +fire newt guard~ +A fire newt guard is standing here. +~ +The fire newt guard wants to kill you! +~ +32|64 0 -450 S +3 17 7 3d3+35 1d10+2 +30 300 +8 8 2 +#2908 +fire newt mother~ +a fire newt mother~ +A fire newt mother is standing here. +~ +The fire newt mother is watching her kids. +~ +2 0 -355 S +2 18 8 3d10+8 1d6+2 +26 200 +8 8 2 +#2909 +fire newt baby~ +a fire newt baby~ +A fire newt baby is crawling here. +~ +The fire newt baby is crawling and drooling here. +~ +2|4 0 -350 S +0 20 10 3d2+1 1d3+0 +6 50 +8 8 0 +#2910 +fire newt sergeant~ +a fire newt sergeant~ +A fire newt sergeant patrols this area. +~ +He's just found something that doesn't belong here! +~ +2|32 0 -500 S +5 15 4 12d10+20 1d12+4 +200 700 +8 8 1 +#2911 +fire newt general~ +a fire newt general~ +A fire newt general is standing here. +~ +The fire newt general grins evilly at you. +~ +34 0 -700 S +8 13 3 8d8+100 1d15+4 +400 2000 +8 8 1 +#2912 +fire newt leader~ +a fire newt leader~ +A fire newt leader is standing here. +~ +The fire newt leader screams, 'I'm going to hose you!' +~ +2|32 8|128 -1000 S +13 9 1 13d13+150 1d5+12 +1000 8000 +8 8 1 +#2913 +fire newt priest~ +a fire newt priest~ +A fire newt priest is standing here. +~ +The fire newt priest is preparing for worship. +~ +2|32 8 -1000 S +10 11 2 10d10+100 1d4+8 +700 3500 +8 8 1 +#2914 +fire lizard~ +a fire lizard~ +A fire lizard is crawling here. +~ +The fire lizard flicks its tongue at you. +~ +2|32 8 -100 S +11 10 2 11d11+110 2d12+8 +1000 5000 +8 8 0 +#0 + + + +#OBJECTS +#2901 +horns~ +horns~ +a set of horns lies here.~ +~ +5 0 1|8192 +0 1 6 7 +2 10 3 +#2902 +bladder milk~ +milk bladder~ +a milk bladder lies here.~ +~ +17 0 1 +20 20 10 0 +1 2 2 +#2903 +shovel~ +shovel~ +a shovel lies here.~ +~ +5 0 1|8192 +0 1 6 7 +2 10 3 +#2904 +short sword~ +short sword~ +a short sword lies here.~ +~ +5 0 1|8192 +0 1 6 11 +3 30 3 +#2905 +hand axe~ +hand axe~ +a hand axe lies here.~ +~ +5 0 1|8192 +0 1 6 3 +3 30 3 +#2906 +chainmail~ +chainmail~ +a chainmail shirt lies here.~ +~ +9 0 1|8 +4 0 0 0 +10 1000 10 +#2907 +pick~ +pick~ +a pick lies here.~ +~ +5 0 1|8192 +0 1 9 11 +2 1000 10 +#2911 +broad axe~ +broad axe~ +a broad axe lies here.~ +~ +5 64|512 1|8192 +0 2 8 3 +15 600 100 +A +18 1 +A +19 2 +#2912 +leather suit~ +leather suit~ +a leather suit lies here.~ +~ +9 1|64 1|8 +4 0 0 0 +3 1000 100 +A +2 1 +#2913 +mace~ +mace~ +a mace lies here.~ +~ +5 2|64 1|8192 +0 2 6 6 +10 300 20 +A +18 2 +A +19 2 +#2914 +potion~ +orange potion~ +an orange potion lies here.~ +~ +10 64 1 +10 22 17 28 +1 100 10 +#2915 +egg newt~ +a newt egg~ +a newt egg lies here.~ +~ +19 0 1 +10 0 0 0 +1 1 1 +#0 + + + +#ROOMS +#2900 +Obsidian hills~ + You see before you some shiny black hills. There is very little vegetation +here. The hills appear to lead to a high mountain to the south east +~ +29 4 3 +D0 +You see a path leading back towards the Turning Point. +~ +~ +0 0 4785 +D2 +You see some more hills. They continue south. +~ +~ +0 0 2901 +E +hills~ +The hills are a very shiny black color. +~ +S +#2901 +Obsidian hills~ + You see before you some shiny black hills. There is very little vegetation +here. The hills appear to lead to a high mountain to the south east +~ +29 4 3 +D2 +You see some more hills to the south. +~ +~ +0 0 2902 +D0 +You see some hills to the north. +~ +~ +0 0 2900 +E +hills~ +The hills are a very shiny black color. +~ +S +#2902 +Obsidian hills~ + You see before you some shiny black hills. There is very little vegetation +here. The hills appear to lead to a high mountain to the south east +~ +29 4 3 +D1 +You see the side of the mountain to the east. +~ +~ +0 0 2903 +D0 +You see some hills to the north. +~ +~ +0 0 2901 +E +hills~ +They are a very shiny black color. +~ +S +#2903 +Mountain side~ + The mountain is very high and looks to be quite old. There are a few cracks +in the side of the mountain +~ +29 0 4 +D2 +The mountain continues. +~ +~ +0 0 2904 +D3 +You see some hills to the west. +~ +~ +0 0 2902 +E +mountain~ +The mountain looks like it was formed from something sliding down and stopping. +~ +S +#2904 +Mountain side~ + The mountain is very high and looks to be quite old. There is smoke coming +from the top of the mountain. +~ +29 0 4 +D2 +The mountain continues. +~ +~ +0 0 2905 +D0 +You see mountains to the north. +~ +~ +0 0 2903 +E +smoke~ +The smoke is grey and puffs out of the top of the mountain. +~ +S +#2905 +Mountain top~ + You've reached the top of the mountain. You can see more smoke from up here. +The smoke seems to come from a hole to the south. +~ +29 4 4 +D2 +You see a hole to the south. It looks like an entrance. +~ +~ +0 0 2906 +D0 +You see the side of the mountain to the north. +~ +~ +0 0 2904 +E +top of mountain~ +The top of the mountain is a large area with a hole in the middle. +~ +E +smoke~ +The smoke is grey and is coming from the hole. +~ +S +#2906 +Entrance to the mountain~ + The smoke comes from inside the hole. It also looks like there is a path +that leads down. +~ +29 4 4 +D5 +You can see down inside the mountain. +~ +~ +0 0 2910 +D0 +You see the top of the mountain to the north. +~ +~ +0 0 2905 +D1 +You see the top of the mountain to the east. +~ +~ +0 0 2907 +D2 +You see the top of the mountain to the south. +~ +~ +0 0 2909 +D3 +You see the top of the mountain to the west. +~ +~ +0 0 2908 +S +#2907 +Mountain top~ + You are standing at the top of the mountain. The mountain looks like it has +been ravaged by something. +~ +29 4 4 +D3 +You see the entrance to the mountain to the west. +~ +~ +0 0 2906 +S +#2908 +Mountain top~ + You are standing at the top of the mountain. There are several cracks in the +ground and you don't feel safe! +~ +29 4 4 +D1 +You see the entrance to the mountain to the north. +~ +~ +0 0 2906 +S +#2909 +Mountain top~ + You are standing on the top of the mountain and think you should move north. +~ +29 4 4 +D0 +You see the entrance to the mountain to the north. +~ +~ +0 0 2906 +S +#2910 +Inside the mountain~ + You are standing inside the mountain. +~ +29 9 2 +D5 +The shaft continues down. +~ +~ +0 0 2913 +D4 +Entrance to the mountain. +~ +~ +0 0 2906 +D1 +You see guard barracks. +~ +~ +0 0 2911 +D3 +You see guard barracks. +~ +~ +0 0 2912 +S +#2911 +Guard room~ + You are standing in a room with beds, tables, and fire newts! +There are paintings on the wall. They show battle scenes. +~ +29 9 2 +D3 +You see the dark tunnel shaft. +~ +~ +0 0 2910 +E +beds~ +The beds are made of metal and rock. +~ +E +chairs~ +The chairs are made of stone and look very heavy. +~ +E +tables~ +The tables are long and wide. They are made of stone and obviously too heavy +to move. +~ +S +#2912 +Guard room~ + You are standing in a room with beds, chairs, tables, and fire newts! +There are paintings on the wall that show great leaders. +~ +29 9 2 +D1 +You see the shaft in the mountain. +~ +~ +0 0 2910 +E +beds~ +The beds are made of metal and rock. +~ +E +chairs~ +The chairs are made of stone and look very heavy. +~ +E +tables~ +The tables are long and wide. They are made of stone and are obviously to +heavy to move. +~ +S +#2913 +Inside the mountain~ + You are standing inside the mountain. +~ +29 9 2 +D5 +The shaft continues down. +~ +~ +0 0 2916 +D4 +You see the dark mountain shaft. +~ +~ +0 0 2910 +D0 +You see a large storage room. +~ +~ +0 0 2914 +D2 +You see workers' quarters. +~ +~ +0 0 2915 +S +#2914 +Store room~ + You see nothing special in this room. There are some boxes and fire newt +workers here. There is also some trash piled up in the room. +~ +29 9 2 +D2 +You see the dark mountain shaft. +~ +~ +0 0 2913 +S +#2915 +Workers' quarters~ + You are standing in the workers' quarters. There are several workers here. +The room is messy and has nothing of value in it. The party the night before +must have destroyed everything. +~ +29 9 2 +D0 +You see the dark mountain shaft. +~ +~ +0 0 2913 +S +#2916 +Bottom of the mountain~ + You are standing at the bottom of the shaft. +~ +29 9 2 +D0 +You see the dark tunnel. +~ +~ +0 0 2917 +D4 +You see the mountain shaft. +~ +~ +0 0 2913 +S +#2917 +The tunnel~ + You are standing in a dry, dark tunnel. +~ +29 9 2 +D0 +You see a bend in the tunnel. +~ +~ +0 0 2918 +D2 +You see the bottom of the shaft. +~ +~ +0 0 2916 +S +#2918 +Bend in the tunnel~ + You are standing in a dark tunnel. +~ +29 9 2 +D1 +The tunnel continues into the dark. +~ +~ +0 0 2919 +D2 +You see that the tunnel leads back. +~ +~ +0 0 2917 +S +#2919 +The tunnel~ + You are standing in a dark tunnel. +~ +29 9 2 +D0 +The tunnel continues into the dark. +~ +~ +0 0 2921 +D3 +You see a bend in the tunnel. +~ +~ +0 0 2918 +D1 +You see a small fire newt house. +~ +~ +0 0 2920 +S +#2920 +Fire Newt House~ + You are standing in a fire newt house. There is a mother fire newt here +playing with her children. The room is full of newt toys- they look very +boring. +~ +29 9 2 +D3 +You see the dark tunnel. +~ +~ +0 0 2919 +S +#2921 +The tunnel~ + You are standing in a dark tunnel. +~ +29 9 2 +D3 +You see a fire newt house. +~ +~ +0 0 2922 +D2 +The dark tunnel. +~ +~ +0 0 2919 +D0 +The tunnel continues on. +~ +~ +0 0 2923 +S +#2922 +Fire Newt House~ + You are standing in a fire newt house. There is a fire newt mother here +playing with her children. The room has several torn baby newt diapers here +... how disgusting! +~ +29 9 2 +D1 +You see the dark tunnel. +~ +~ +0 0 2921 +S +#2923 +The tunnel~ + You are standing in the dark tunnel. +~ +29 9 2 +D3 +You see the entrance to the town hall. +~ +~ +0 0 2924 +D2 +You see the dark tunnel. +~ +~ +0 0 2921 +D1 +You see a fire newt temple. +~ +~ +0 0 2927 +S +#2924 +Entrance to the town hall~ + You are standing in the entrance to the town hall. The room is large and +ornate. +~ +29 9 2 +D3 +You see a waiting room. +~ +~ +0 0 2925 +D1 +You see the dark tunnel. +~ +~ +0 0 2923 +S +#2925 +The Waiting Room~ + You are standing in the waiting room of the town hall. There is a big door +to the west. The room has pictures of the villages history. +~ +29 9 2 +D3 +You see a large office. +~ +~ +0 0 2926 +D1 +You see the entrance to the town hall. +~ +~ +0 0 2924 +S +#2926 +The Leader's Office~ + You are standing in the fire newt leader's office. +~ +29 9 2 +D1 +You see the waiting room. +~ +~ +0 0 2925 +S +#2927 +Outside the temple~ + You are standing outside the fire newt temple. The temple has some very +large arches and towers. +~ +29 9 2 +D1 +You see the entrance to the fire newt temple. +~ +~ +0 0 2928 +D3 +You see the dark tunnel. +~ +~ +0 0 2923 +S +#2928 +Entrance to the temple~ + You are standing at the entrance to the temple. The temple is very neat. +The sates are set in straight rows and the alter is very large. +~ +29 9 2 +D1 +You see the door, that leads to the inside of the temple. +~ +door~ +1 -1 2929 +D3 +You see the outside of the temple. +~ +~ +0 0 2927 +S +#2929 +Inside the Temple~ + You are standing inside the fire newt temple. +~ +29 9 2 +D3 +You see the door that leads to the temple entrance. +~ +door~ +1 -1 2928 +D5 +You see a large trap door. +~ +~ +0 0 2930 +S +#2930 +The room before the doors~ + You are standing before a pair of huge doors. +~ +29 9 2 +D1 +You see two large doors. +~ +doors~ +1 -1 2931 +D4 +You see the inside of the temple. +~ +~ +0 0 2929 +S +#2931 +The Egg Room~ + You are standing in a room that has several dozen piles of eggs. There is +a chest on the floor also. +~ +29 13 2 +D3 +You see two large doors. +~ +doors~ +1 -1 2930 +S +#0 + + + +#RESETS +* +M 0 2901 2 2903 +E 1 2901 500 16 +M 0 2901 2 2904 +E 1 2901 500 16 +* +M 0 2902 2 2904 +G 1 2902 100 +M 0 2902 2 2904 +G 1 2902 100 +* +M 0 2903 6 2904 +M 0 2903 6 2904 +M 0 2903 6 2904 +M 0 2903 6 2904 +M 0 2903 6 2904 +M 0 2903 6 2904 +* +M 0 2904 10 2910 +E 1 2903 100 16 +M 0 2904 10 2914 +M 0 2904 10 2914 +E 1 2903 100 16 +M 0 2904 10 2916 +E 1 2903 100 16 +M 0 2904 10 2917 +M 0 2904 10 2918 +E 1 2903 100 16 +M 0 2904 10 2919 +E 1 2903 100 16 +M 0 2904 10 2921 +M 0 2904 10 2923 +E 1 2903 100 16 +M 0 2904 10 2921 +* +M 0 2905 6 2911 +E 1 2904 100 16 +M 0 2905 6 2911 +E 1 2904 100 16 +M 0 2905 6 2911 +E 1 2904 100 16 +M 0 2905 6 2912 +E 1 2905 100 16 +M 0 2905 6 2912 +E 1 2904 100 16 +M 0 2905 6 2912 +E 1 2905 100 16 +* +M 0 2906 4 2915 +E 1 2903 100 16 +M 0 2906 4 2915 +E 1 2903 100 16 +M 0 2906 4 2915 +M 0 2906 4 2915 +* +M 0 2907 6 2919 +E 1 2905 100 16 +M 0 2907 6 2921 +E 1 2905 100 16 +M 0 2907 6 2923 +E 1 2904 100 16 +M 0 2907 6 2923 +M 0 2907 6 2918 +E 1 2904 100 16 +M 0 2907 6 2917 +E 1 2904 100 16 +* +O 0 2906 20 2915 +* +M 0 2908 2 2920 +M 0 2908 2 2922 +* +M 0 2909 12 2920 +M 0 2909 12 2920 +M 0 2909 12 2920 +M 0 2909 12 2920 +M 0 2909 12 2920 +M 0 2909 12 2920 +M 0 2909 12 2922 +M 0 2909 12 2922 +M 0 2909 12 2922 +M 0 2909 12 2922 +M 0 2909 12 2922 +M 0 2909 12 2922 +* +M 0 2910 2 2924 +E 1 2906 20 5 +E 1 2907 20 16 +M 0 2910 2 2927 +E 1 2906 20 5 +E 1 2907 20 16 +* +M 0 2911 4 2925 +E 1 2906 20 5 +E 1 2907 20 16 +M 0 2911 4 2925 +E 1 2906 20 5 +E 1 2907 20 16 +M 0 2911 4 2928 +E 1 2906 20 5 +E 1 2907 20 16 +M 0 2911 4 2928 +E 1 2906 20 5 +E 1 2907 20 16 +* +M 0 2912 1 2926 +E 1 2911 10 16 +E 1 2912 10 5 +* +M 0 2913 1 2929 +E 1 2913 10 16 +* +M 0 2914 2 2930 +G 1 2914 10 +M 0 2914 2 2930 +G 1 2914 10 +* +O 0 2915 100 2931 +D 0 2928 1 1 +D 0 2929 3 1 +S + + + +#SPECIALS +M 2913 spec_cast_cleric * fire newt priest +M 2914 spec_breath_fire * fire lizard +S + + + +#$ diff --git a/area/galaxy.are b/area/galaxy.are new file mode 100644 index 0000000..fc1022f --- /dev/null +++ b/area/galaxy.are @@ -0,0 +1,1915 @@ +#AREA {20 30} Doctor Galaxy~ + + + +#MOBILES +#9301 +poor mudder~ +a poor mudder~ +A poor mudder, lost in this place. +~ +You will become him if you are not careful. +~ +68 0 0 S +4 16 8 10d5+20 1d6+3 +100 600 +8 8 1 +#9302 +star~ +a beautiful star~ +A beautiful white star smiles at you. +~ +You can't tell what the star looks like, she is too bright! +~ +66 0 500 S +8 15 4 4d5+80 2d3+3 +500 2000 +8 8 2 +#9303 +nebula young~ +a young nebula~ +A young nebula, waiting to become a star. +~ +It hasn't got a definite shape, it is just a cloud of mist. +~ +64 0 200 S +10 10 2 3d6+240 2d4+4 +1000 5000 +8 8 2 +#9304 +comet speedy~ +a speedy comet~ +A speedy comet is waiting to crush your head in. +~ +You see the offspring of Halley's comet, here just to wipe everything out. +~ +100 0 -500 S +10 9 2 4d6+160 2d6+4 +1500 5000 +8 8 1 +#9305 +red supergiant~ +a red supergiant~ +An enormous, red supergiant is forced to protect the galaxy. +~ +You notice the giant is not as tough as his name sounds ... +Still he can be very powerful. +~ +194 0 0 S +15 3 6 5d5+200 6d3+2 +2000 12000 +4 4 1 +#9306 +white dwarf~ +a white dwarf~ +A tiny white dwarf is trying to sneak away from duty. +~ +Like the red giant, he is also appointed to stand guard for the galaxy. +But somehow he manages to escape. Though tiny, it can take a lot of hits! +~ +68 0 0 S +15 8 3 8d5+280 4d2+10 +2000 19000 +8 8 1 +#9307 +horsehead nebula~ +a horsehead nebula~ +A huge nebula is here, resembling a horsehead. +~ +You can only make out its shape from the darkness. He was cursed to stay in +here and his face may never be seen by anyone again. +~ +66 32768|65536 -1000 S +18 0 0 8d5+300 4d5+1 +6000 30000 +6 6 1 +#9308 +andromeda~ +poor Andromeda~ +The poor Andromeda is chained to the wall, suffering ... +~ +She was once a princess of beauty. However, her beauty has led to a Goddess's +jealousy and she has to suffer here endlessly until Perseus comes. +~ +82 128 1000 S +18 0 0 8d5+300 4d4+0 +7500 30000 +8 8 2 +#9309 +hercules~ +the mighty Hercules~ +The Mighty Hercules is working hard on his extra Labours for the Gods. +~ +He has been put to do the Ten Labours -- ten impossible tasks, by Hera, the +queen goddess, who disliked him. But he finished them all and at the end was +granted immortality. He is a very brave and strong fighter. +~ +66 128 1000 S +19 0 -3 6d5+400 5d4+10 +7500 60000 +8 8 1 +#9310 +pegasus~ +the wild Pegasus~ +The wild pegasus is grazing peacefully. +~ +It is the legendary horse with wings on its back. +~ +194 0 300 S +17 3 2 5d4+170 2d7+0 +5000 20000 +8 8 0 +#9311 +orion~ +Orion the hunter~ +Orion is still hunting for Scorpio. +~ +He is the legendary hunter who almost defeated Taurus the bull, but got +killed by Scorpio. The gods put them both up as constellations but one +appears on one side of the sky and the other the other side so they will +never meet. +~ +66 128 300 S +19 0 0 6d3+400 4d4+2 +7500 40000 +8 8 1 +#9312 +pleiades~ +the Pleiades~ +The Pleiades are here, weeping for the loss of their sisters. +~ +These are the seven sisters of the Myths, and as for why they are here, no +one knows; even the Gods themselves have forgotten. +~ +66 0 300 S +11 5 3 3d4+120 2d7+0 +3000 7000 +8 8 2 +#9313 +draco head~ +the Head of Draco~ +The gigantic Head of Draco lurks out from beneath and prepares to roast you. +~ +This evil-looking head is even larger than a giant. He is the last guardian +before entering the inner galaxy. His neck is flexing in a random fashion so +hitting the head is certainly not easy. +~ +98 136 -1000 S +25 0 -5 4d4+600 5d5+3 +15000 100000 +8 8 0 +#9314 +draco baby~ +a baby draco~ +A baby draco is crawling on the Draco's body. +~ +You see a tiny creature which looks like a dragon except that its body +resembles a snake. Gosh, is this a draco, you wonder, is this the thing +we are on now? +~ +196 0 -700 S +9 6 3 3d3+100 2d5+0 +4000 6000 +8 8 0 +#9315 +aries~ +Aries~ +Aries is sitting here, welcoming you. +~ +You see a white goat here, the first guardian of the Zodiac, +also the ruler of Spring. He looks as if he is expecting you. +~ +66 128 700 S +22 0 -5 6d4+500 4d5+3 +10000 80000 +6 6 1 +#9316 +taurus~ +Taurus~ +Taurus wants to leave, but has been forced to stay as a guardian here. +~ +You see a wild-looking bull with a bad temper. He is well-built and looks like +he can fight well ... indeed he has fought with Orion before and survived. +~ +98 136 -100 S +22 0 0 5d3+500 4d6+1 +10000 80000 +8 8 1 +#9317 +gemini~ +Gemini~ +Gemini is looking for his brother; have you seen him? +~ +As soon as you see him you know that he is the most perfect man you have seen. +You can't find any imperfections on him. +~ +66 128 1000 S +22 0 -5 7d3+400 5d4+2 +10000 80000 +8 8 1 +#9318 +gemini~ +Gemini~ +Gemini is hiding from his brother, grinning evilly at you. +~ +As soon as you see him you see the most imperfect man you have ever seen. +How can there be such a contrast? You wonder ... +~ +230 1048712 -1000 S +15 5 5 3d4+200 3d4+2 +5000 20000 +8 8 1 +#9319 +cancer~ +Cancer~ +Cancer the crab is here, hoarding the treasure away from you. +~ +You see a gigantic crab (YES, it is bigger than you!) with a crushed shell. +Legend is that he was crushed by Hercules when he was sent by Hera to kill him. +So Hera made Cancer a constellation for his work. +~ +66 128 0 S +22 0 -5 2d10+500 4d4+3 +12000 80000 +8 8 1 +#9320 +leo~ +Leo~ +Leo the lion is roaring at you, ready for a strike! +~ +His metallic skin means that he could be the one which was killed by Hercules +during his first Labour. His skin is so weapon-proof that Hercules had to use +his bare hands to tear the lion into two from its mouth! +~ +98 136 -100 S +22 0 -7 2d20+500 5d3+3 +10000 80000 +8 8 1 +#9321 +virgo~ +Virgo~ +Virgo is sitting here, winking at you suggestively ... you are alarmed! +~ +From what you have seen, you now realize that legends are legends, and Virgo +may not be the maid of chastity and purity at all! But still she looks +gorgeous and is waiting for your first move, whatever it is ... +~ +66 128 1000 S +22 0 -5 3d8+450 4d5+1 +10000 80000 +6 6 2 +#9322 +libra~ +Libra~ +Libra, the fair and just, is staring at you, weighing up the sins of your past. +~ +He is a wise old man and can see people's thoughts through their eyes.... +Now all he can see from you is greed and bloodshed. +~ +66 128 1000 S +22 0 -5 4d5+500 5d4+2 +10000 80000 +8 8 1 +#9323 +scorpio~ +Scorpio~ +Scorpio is moving his tail towards you, waiting to put an end to some mortals. +~ +Ever since he killed Orion in the myths, he has been punished by having +Sagittarius' arrow aimed at his heart forever. +~ +98 136 -200 S +22 0 -5 4d3+470 3d7+1 +10000 80000 +8 8 1 +#9324 +sagittarius~ +Sagittarius~ +Sagittarius the centaur is waiting to let go of his well aimed arrow ... +~ +He is a centaur and a well trained archer. No one can escape his arrows. +~ +66 128 1000 S +22 0 -5 5d6+500 3d9+2 +10000 80000 +8 8 1 +#9325 +capricon~ +Capricon~ +Capricon is here, feeling bored ... he wants a fight! +~ +You see a mean-looking ram here. He used to be a fierce fighter in the ancient +war but now the gods have decided to put him here, to live out the rest of his +days in peace. +~ +66 128 700 S +22 0 -5 4d7+520 3d10+0 +10000 80000 +8 8 1 +#9326 +aquarius~ +Aquarius~ +The beautiful Aquarius is standing here, holding THE vessel. +~ +The pretty Water Bearer is smiling at you, you think you'd better give her a +hand with holding the vessel. +~ +66 128 1000 S +22 0 -5 3d5+500 2d10+1 +10000 80000 +8 8 2 +#9327 +pisces mermaid~ +Pisces the mermaid~ +Pisces the mermaid is sitting here, waiting for your help. +~ +She has been forced to serve her husband, who had been cursed to turn into a +fish and she deserves your pity. +~ +66 128 1000 S +22 0 -5 4d5+500 3d7+0 +10000 80000 +6 6 2 +#9328 +pisces fish~ +Pisces the fish~ +Pisces the fish, is jealous of your approach... +~ +He was once a very handsome man but now has turned into an ugly big fish. +So he becomes jealous of any living thing which is more handsome than him. +~ +98 128 -1000 S +22 4 0 3d3+400 3d6+2 +10000 80000 +8 8 1 +#9329 +bear ursa major~ +Ursa Major the bear~ +Ursa Major the bear is the last defense against any intruders. +~ +The Huge Bear which resides in the northern skies is here. +You think you'd better turn back. At least you have got a chance of survival. +~ +98 136 0 S +27 0 -7 2d4+800 5d5+3 +15000 120000 +8 8 0 +#9330 +cassiopeia queen~ +Cassiopeia the Queen~ +Cassiopeia, the queen of the Universe, is sitting on her throne. +~ +She is the Queen of Dignity; facing her you feel all your dignity has gone. +~ +66 128 700 S +26 0 -6 10d3+700 4d7+2 +12000 110000 +6 6 2 +#9331 +cepheus king~ +Cepheus the King~ +Cepheus, the king of the Universe, is sitting on his throne. +~ +He is the King of Might as well as of the Universe. You suddenly feel very +weak and useless in front of him. +~ +66 128 700 S +26 0 -6 10d4+700 4d8+1 +12000 110000 +6 6 1 +#9332 +polaris polar star~ +Polaris, the polar star~ +Polaris, the polar star, who commands the whole Universe, stands before you! +~ +He is the Master of the Universe, (NOT He-Man!), the most powerful! +Even the King and the Queen obey him. As you look at him you notice he is +actually a STAR, with dazzling bright light ... maybe you shouldn't have come +here at all? +~ +66 138 1000 S +30 0 -10 0d0+1500 6d6+3 +20000 200000 +8 8 1 +#0 + + + +#OBJECTS +#9301 +comet's tail~ +a comet's tail~ +A long, slender whip lies here.~ +~ +5 3 1|8192 +0 2 6 4 +9 1000 1000 +#9302 +arm hercules~ +the Titanic Arm plates of Hercules~ +Arm plates of the Zodiac lie here.~ +~ +9 1089 1|256 +6 0 0 0 +10 10000 5000 +E +arm~ +These mighty armors have been worn by this immortal, since the ancient time. +~ +A +1 1 +A +19 2 +#9304 +belt orion~ +the Titanic Belt of Orion~ +A belt of the Zodiac lies here.~ +~ +9 1089 1|2048 +9 0 0 0 +7 10000 5000 +E +belt~ +You can immediately see that it belongs to Orion, from the three stars +engraved on it. +~ +A +5 2 +#9305 +skull draco~ +An ugly skull of Draco~ +A massive skull of a dead Draco lies here.~ +~ +4 194 1|16384 +15 5 5 6 +20 10000 3000 +#9306 +fleece aries~ +the Titanic Fleece of Aries~ +A fleece of the Zodiac lies here.~ +~ +9 1089 1|4 +9 0 0 0 +9 10000 5000 +E +fleece~ +From a look it resembles the Golden Fleece that exists in the Greek myths. +~ +A +17 -2 +#9307 +hoof taurus~ +the Titanic Hoof of Taurus~ +A hoof of the Zodiac lies here.~ +~ +9 1089 1|64 +3 0 0 0 +10 10000 5000 +E +hoof~ +It is with these hooves that Taurus can stand against Orion's attacks. +~ +A +14 50 +A +19 1 +#9308 +mask gemini~ +the Titanic Mask of Gemini~ +A mask of the Zodiac lies here.~ +~ +9 1217 1|16 +2 0 0 0 +7 10000 5000 +E +mask~ +You notice the mask has got two faces, one smiling and the other crying. +You don't know which way you should wear it. +~ +A +1 1 +A +2 2 +#9309 +shell cancer~ +the Titanic Shell of Cancer~ +A shell of the Zodiac lies here.~ +~ +9 1089 1|8 +10 0 0 0 +15 10000 5000 +E +shell~ +A shell which is dented in the middle, resulting from the Hercules' mighty +pound when the Crab was still an enemy of Hercules in ancient times. +~ +A +17 -2 +#9310 +skin leo~ +the Titanic Skin of Leo~ +A skin of the Zodiac lies here.~ +~ +9 1089 1|1024 +11 0 0 0 +15 10000 5000 +E +skin~ +A skin made of metal, which was worn by Hercules during his Ten Labours. +~ +#9311 +bracelet virgo~ +the Titanic Bracelet of Virgo~ +A bracelet of the Zodiac lies here.~ +~ +9 1089 1|4096 +4 0 0 0 +4 10000 5000 +E +bracelet~ +A bracelet of purity and youth, only worn by selected virgins. +~ +A +4 2 +#9312 +scale libra~ +the Titanic Scale of Libra~ +A shield of the Zodiac lies here.~ +~ +9 1089 1|512 +8 0 0 0 +15 10000 5000 +E +scale~ +It is a shield of justice, used in the ancient battle against injustice. +~ +A +17 -3 +A +13 5 +#9313 +scale libra~ +the Titanic Scale of Libra~ +A shield of the Zodiac lies here.~ +~ +9 194 1|512 +0 0 0 0 +15 10000 5000 +E +scale~ +It is a shield of injustice, it picks on the innocent. +~ +A +17 6 +A +13 -30 +#9314 +sting scorpio~ +the Sting of Scorpio~ +Sting of the Zodiac lies here.~ +~ +5 1089 1|8192 +0 4 4 11 +7 10000 5000 +E +sting~ +This dreadful weapon put a lot of mortals to death before Scorpio was banished. +~ +A +18 3 +A +19 1 +#9315 +arrow sagittarius~ +the Arrow of Sagittarius~ +the Arrow of Sagittarius lies here.~ +~ +3 1089 1|16384 +10 10 10 30 +7 5000 5000 +E +arrow~ +It's an arrow of lightning; it will never miss any target. +~ +#9316 +bow sagittarius~ +the Titanic Bow of Sagittarius~ +the Titanic Bow of Sagittarius lies here.~ +~ +5 1089 1|8192 +0 2 9 6 +20 10000 5000 +E +bow~ +The gigantic bow used by the Archer; it is a very powerful weapon. +~ +A +18 1 +A +19 3 +#9317 +horns capricon~ +the Titanic Horns of Capricon~ +a pair of horns of the Zodiac lies here.~ +~ +9 1089 1|128 +4 0 0 0 +6 10000 5000 +E +horn~ +These strange horns are the work of gods, shaped to fit on hands. +They look powerful indeed. +~ +A +18 3 +A +19 2 +#9318 +vessel aquarius~ +the Ancient Vessel of Aquarius~ +A vessel of the Zodiac lies here.~ +~ +4 1089 1|16384 +10 10 10 80 +12 10000 5000 +E +vessel~ +This vessel has been carried by the Water Bearer ever since she came to the +Zodiac. +~ +#9319 +tail pisces~ +the Titanic Tail of Pisces~ +A fish tail of the Zodiac lies here.~ +~ +9 1089 1|32 +10 0 0 0 +10 10000 5000 +E +tail~ +This tail can actually be worn by mortals somehow as leggings ... another +work of the gods. +~ +A +17 -2 +A +2 -2 +#9320 +ring dignity~ +the Ring of Dignity~ +A ring of specialty lies here.~ +~ +9 1123 1|2 +0 0 0 0 +3 20000 10000 +E +ring~ +This ring belongs to Cassiopeia, queen of the Universe. +Mortals, do not touch! +~ +A +12 25 +A +3 2 +#9321 +sceptre might~ +the Sceptre of Might~ +A sceptre of interest lies here.~ +~ +1 1123 1|16348 +0 0 -1 0 +4 20000 10000 +E +sceptre~ +You'd better give it back, or the king of the Universe will punish you. +~ +A +18 2 +A +19 2 +#9322 +ring universe~ +the ring of the universe~ +Here lies a fortune ... a small ring of power.~ +~ +9 355 1|2 +4 0 0 0 +3 40000 20000 +E +ring~ +It conceals the power of the universe. +~ +A +12 10 +A +13 30 +#9323 +great dipper~ +the Great Dipper of the Skies~ +A dazzling white object lies on the ground.~ +~ +5 355 1|8192 +0 4 6 6 +20 30000 20000 +A +18 2 +A +19 2 +#9324 +spring shoot~ +a spring shoot~ +A shoot grows here, covered with dew.~ +~ +18 3 1 +0 0 0 0 +2 0 100000 +#9325 +summer flower~ +a summer flower~ +A flower grows here, waiting to be picked up.~ +~ +18 3 1 +0 0 0 0 +2 0 100000 +#9326 +autumn leaf~ +an autumn leaf~ +A leaf lies here, as if just fallen from a tree.~ +~ +18 3 1 +0 0 0 0 +2 0 100000 +#9327 +winter branch~ +a winter branch~ +A branch lies here, still covered with snow.~ +~ +18 3 1 +0 0 0 0 +2 0 100000 +#9328 +chains andromeda~ +chains of Andromeda~ +Some chains lie on the floor.~ +~ +13 1|32 1 +0 0 0 0 +50 0 0 +E +chains~ +They certainly look important! +~ +#0 + + + +#ROOMS +#9301 +Inside a Tavern~ +You are inside a dimly-lit room. The atmosphere makes you feel uncomfortable. +In front of you stands a mysterious gypsy. She whispers 'Your fate and +destiny lie beyond this world.' You are still wondering what she means when +you suddenly notice the crystal ball ... it glows fiercely and displays the +Universe! +~ +93 8 0 +D5 +~ +~ +0 -1 9302 +D3 +The shadows cloud your vision. +~ +~ +0 -1 1306 +S +#9302 +Inside the Crystal Ball~ +You have touched the crystal ball and find that you have gone inside it: +a world of stars and wonders! As you look back you figure out there is no +choice but to go forward. +~ +93 0 2 +D0 +~ +~ +0 -1 9303 +S +#9303 +Inside the Galaxy~ +You are now inside the galaxy, around you you see stars and nebulae smiling +at your presence, and comets and meteors wandering around you. You realize +that this world may not be the true galaxy after all, but just another +fantasy zone. Exits lie virtually in all directions. +~ +93 0 1 +D0 +~ +~ +0 -1 9304 +D1 +~ +~ +0 -1 9308 +D2 +~ +~ +0 -1 9302 +D3 +~ +~ +0 -1 9321 +S +#9304 +On an InterGalactic Walkway~ +You are on a well-paved path which seems that it was made deliberately for +visitors like you. The walkway continues north and a small exit lies west. +~ +93 0 1 +D0 +~ +~ +0 -1 9305 +D2 +~ +~ +0 -1 9303 +D3 +~ +~ +0 -1 9322 +S +#9305 +End of the InterGalactic Walkway~ +You notice the walkway has come to an abrupt end and you wonder why. You see +that there is still a small path which leads north and one to the west. +To the east lies a bridge. +~ +93 0 1 +D0 +~ +~ +0 -1 9306 +D1 +~ +~ +0 -1 9309 +D2 +~ +~ +0 -1 9304 +D3 +~ +~ +0 -1 9323 +S +#9306 +At the Undeveloped Part of the Galaxy~ +This place looks deserted, covered with space debris. Not a sign of life +is around. +~ +93 0 1 +D2 +~ +~ +0 -1 9305 +D3 +~ +~ +0 -1 9324 +S +#9308 +On the Bridge of Stars~ +This bridge has been made by the stars to honour their ancestors. The +bridge itself shines brightly and makes you feel that you are walking on +a path of light. An entrance to an ancient building lies north and to +the east lies the Milky Way. +~ +93 0 1 +D0 +~ +~ +0 -1 9331 +D1 +~ +~ +0 -1 9312 +D3 +~ +~ +0 -1 9303 +S +#9309 +On the Bridge of Nebulae~ +This bridge, like the other, was made as a memorial. The nebulae had to +make one just to show that they are as capable as the stars. North lies +a throne room. +~ +93 1 1 +D0 +~ +~ +0 -1 9310 +D1 +~ +~ +0 -1 9314 +D3 +~ +~ +0 -1 9305 +S +#9310 +The Throne Room of the Nebula King~ +You can only faintly make out that it is a throne room as it is too +dark in here. In the middle is an empty throne. You wonder where +the King has gone, maybe he is hiding from you? +~ +93 9 0 +D2 +~ +~ +0 -1 9309 +S +#9312 +At the Start of the Milky Way~ +It is here that the famous old Milky Way starts flowing. You are surrounded +by streams of mist the moment you tread on it. You can't see well in +here ... luckily you haven't fallen yet! +~ +93 0 4 +D0 +~ +~ +0 -1 9313 +D3 +~ +~ +0 -1 9308 +S +#9313 +Along the Milky Way~ +You are still travelling inside this path of mist. You notice a small +opening to the east. +~ +93 0 4 +D0 +~ +~ +0 -1 9314 +D1 +~ +~ +0 -1 9317 +D2 +~ +~ +0 -1 9312 +S +#9314 +At the End of the Milky Way~ +Just as you started enjoying this journey inside the mist, you have come to +the end of it. West leads to a bridge and east leads to somewhere else. +~ +93 0 4 +D1 +~ +~ +0 -1 9318 +D2 +~ +~ +0 -1 9313 +D3 +~ +~ +0 -1 9309 +S +#9317 +A Small Clearing~ +You are inside a small clearing. You can see that there are signs of a +living creature nearby. +~ +93 0 2 +D0 +~ +~ +0 -1 9318 +D3 +~ +~ +0 -1 9313 +S +#9318 +An Edge of the Galaxy~ +You are on the very edge of the galaxy. Nothing is here except that there +is a path which leads down. +~ +93 0 1 +D2 +~ +~ +0 -1 9317 +D3 +~ +~ +0 -1 9314 +D5 +~ +~ +0 -1 9319 +S +#9319 +Very Near to a Gigantic Star~ +You are very near to a gigantic red star. While you are still fascinated +by its beauty, the star keeps on growing ... suddenly you realize that you'd +better leave. +~ +93 4 1 +D0 +~ +~ +0 -1 9320 +D1 +~ +~ +0 -1 9320 +D2 +~ +~ +0 -1 9320 +D3 +~ +~ +0 -1 9320 +S +#9320 +Too Bright to Tell~ +Indeed it is too bright to tell. Because what you are witnessing is the +rare event of a Supernova, how a star explodes itself into galactic dust. +You may find yourself lucky to witness this rare event but even luckier, +you have finally got out of this galaxy as your body turns into dust. +That really HURTS! +~ +93 6 0 +S +#9321 +The Star Cluster~ +You are inside the home of the stars. All you can see around you are stars +and nothing else. You eyes become pretty hurt as you look at them. +~ +93 8 1 +D0 +~ +~ +0 -1 9322 +D1 +~ +~ +0 -1 9303 +S +#9322 +Another Edge of the Galaxy~ +This is another uninhabited place. Exits lie north, east and south. +~ +93 0 2 +D0 +~ +~ +0 -1 9323 +D1 +~ +~ +0 -1 9304 +D2 +~ +~ +0 -1 9321 +S +#9323 +Corner of the Galaxy~ +You wonder why the galaxy is limited. All you have done in Astronomy +courses now prove worthless. Well who told you to take one at the start? +~ +93 0 1 +D0 +~ +~ +0 -1 9324 +D1 +~ +~ +0 -1 9305 +D2 +~ +~ +0 -1 9322 +S +#9324 +Lost in Space~ +You are now lost in space. Compasses don't work here, sorry. What's more +you can sense darkness engulfing you. You'd better get out quick. +~ +93 1 2 +D0 +~ +~ +0 -1 9325 +D1 +~ +~ +0 -1 9306 +D2 +~ +~ +0 -1 9323 +S +#9325 +Black Hole~ +Well you have chosen the wrong path, sorry. Nothing can escape from this +monster, not even light. +PANIC! You can't escape! +~ +93 1|2|4 0 +S +#9326 +The Homes of the Pleiades~ +This is where the famous Seven Sisters live. You'd better not disturb them. +~ +93 0 1 +D1 +~ +~ +0 -1 9329 +D2 +~ +~ +0 -1 9327 +S +#9327 +Western Side of the Temple~ +You are still wandering around this temple. You notice exits lie in all +directions except west. +~ +93 0 1 +D0 +~ +~ +0 -1 9326 +D1 +~ +~ +0 -1 9330 +D2 +~ +~ +0 -1 9328 +S +#9328 +Orion's Hunting Lodge~ +This is dedicated to the Great Hunter of all time -- Orion. +Scattered on the floor is the famous hunting equipment used by him. +~ +93 0 1 +D0 +~ +~ +0 -1 9327 +D1 +~ +~ +0 -1 9331 +S +#9329 +Northern Side of the Temple~ +You are still wandering around this temple. You notice exits lie in all +directions except north. +~ +93 0 1 +D1 +~ +~ +0 -1 9332 +D2 +~ +~ +0 -1 9330 +D3 +~ +~ +0 -1 9326 +S +#9330 +The Offering Chamber~ +This is the sacred offering chamber in which sacrifices are made. You see a +young girl here, chained to the wall, as if she is waiting for execution. +You look up and realize the chains are sent down directly from above. +Below you recognize the temple of Thalos. +~ +93 0 1 +D0 +~ +~ +0 -1 9329 +D1 +~ +~ +0 -1 9333 +D2 +~ +~ +0 -1 9331 +D3 +~ +~ +0 -1 9327 +D4 +~ +~ +0 -1 9339 +D5 +~ +~ +0 -1 5250 +S +#9331 +The Entrance of the Ancient Temple~ +You have entered into this old temple, which was built originally for the gods +in Mount Olympia, but it is now deserted as someone took over this part of the +Universe. +~ +93 0 1 +D0 +~ +~ +0 -1 9330 +D1 +~ +~ +0 -1 9334 +D2 +~ +~ +0 -1 9308 +D3 +~ +~ +0 -1 9328 +S +#9332 +Hercules' Mighty Throne~ +You stand before the throne of a long-forgotten hero. It is full of bounty +that he got from the Ten Labours. +~ +93 0 1 +D2 +~ +~ +0 -1 9333 +D3 +~ +~ +0 -1 9329 +S +#9333 +Eastern Side of the Temple~ +You are still wandering around this temple. You notice exits lie in all +directions except east. +~ +93 0 1 +D0 +~ +~ +0 -1 9332 +D2 +~ +~ +0 -1 9334 +D3 +~ +~ +0 -1 9330 +S +#9334 +Perseus' Chamber~ +It is the chamber of the prince, Perseus. However, he seems not to be here. +Maybe he has gone to get Pegasus to save Andromeda? +~ +93 0 1 +D0 +~ +~ +0 -1 9333 +D3 +~ +~ +0 -1 9331 +S +#9339 +On the Mystic Chains~ +You are dangling on the chains. You notice exits lie in all directions. +Up above you see the chains continue upwards. But a forcefield prevents +you from going further upwards. +~ +93 0 5 +D0 +~ +~ +0 -1 9348 +D1 +~ +~ +0 -1 9351 +D2 +~ +~ +0 -1 9342 +D3 +~ +~ +0 -1 9345 +D4 +You see the forcefield of Spring. +~ +forcefield~ +2 9324 9354 +D5 +~ +~ +0 -1 9330 +S +#9342 +On a Hill~ +Suddenly you find yourself on a hillside. As you look around, you notice +that Spring has descended upon you. +~ +93 0 4 +D0 +~ +~ +0 -1 9339 +D1 +~ +~ +0 -1 9353 +D3 +~ +~ +0 -1 9343 +S +#9343 +Inside a Spanish Bull-Ring~ +You are inside what used to be a ground for bull fighting. But you notice +there are no Matadors around. Maybe they are all dead? +~ +93 0 2 +D1 +~ +~ +0 -1 9342 +D3 +~ +~ +0 -1 9344 +S +#9344 +Inside a study~ +This is a strange study. Besides the desks and chairs you also see a large +mirror in the middle. So, you wonder, is this how you make a Gemini into +two Gemini? +~ +93 0 0 +D1 +~ +~ +0 -1 9343 +S +#9345 +Along the seashore~ +You start to feel the heat of Summer. Amongst the rocky beach you notice +hidden forms which could be camouflaged crabs. +~ +93 0 2 +D1 +~ +~ +0 -1 9339 +D3 +~ +~ +0 -1 9346 +S +#9346 +Within the Deep Jungle~ +Nearby you can hear the roar of an animal. Peering through the dense +overgrowth you think you glimpse a pair of menacing eyes. +~ +93 0 3 +D1 +~ +~ +0 -1 9345 +S +#9347 +Inside a Luxurious Bedroom~ +A peaceful feeling overtakes you. You see a magnificent four-poster bed. +It's a double bed and there is only room for one more! Well, what now ... ? +~ +93 8 1 +D3 +~ +~ +0 -1 9348 +S +#9348 +The Supreme Court~ +You are standing inside the dock of a court. You feel an overwhelming +sense of guilt and you want to protest your innocence! You fear retribution +and feel yourself exposed, just like the trees in Autumn. +~ +93 8 1 +D2 +~ +~ +0 -1 9339 +D3 +~ +~ +0 -1 9349 +S +#9349 +In the Dry Desert~ +You are confused by the shifting sands around you. Through the shimmering +heat you see the hazy outline of a giant scorpion ... is this a mirage? +~ +93 0 2 +D1 +~ +~ +0 -1 9348 +D3 +~ +~ +0 -1 9350 +S +#9350 +In the Woods~ +You find yourself in the center of a Centaurion hunting party. You'd better +hide yourself before you become the 'center attraction'! +~ +93 0 3 +D1 +~ +~ +0 -1 9349 +S +#9351 +On a Mountain Peak~ +You are on the highest peak of the Universe. You look around and notice +clouds below you. One of the clouds resembles a goat-like form. +~ +93 0 5 +D1 +~ +~ +0 -1 9352 +D3 +~ +~ +0 -1 9339 +S +#9352 +Inside a Waterfall~ +The noise is deafening. You are about to take a drink when you realize +that the water is being poured out of a vessel of mind-boggling proportions! +~ +93 0 5 +D3 +~ +~ +0 -1 9351 +S +#9353 +Inside a Gigantic Clam~ +You feel uneasy here as if some evil magic is being cast on you. +You suspect something fishy is going on in here. +~ +93 0 5 +D3 +~ +~ +0 -1 9342 +S +#9354 +End of the Mystic Chains~ +You have reached the end of the mystic chains. Looking up, you notice a +small landing on which you can climb. However, there seems to be another +forcefield blocking your way. +~ +93 0 5 +D4 +You see the forcefield of Summer. +~ +forcefield~ +2 9325 9355 +D5 +You see the forcefield of Spring. +~ +~ +2 9324 9339 +S +#9355 +On the Draco~ +You realize you are standing on scaly ground. As you wonder what the ground +is made of, you feel the ground move. +~ +93 1 4 +D0 +~ +~ +0 -1 9356 +D5 +~ +~ +2 9325 9354 +S +#9356 +Tail of the Draco~ +At last you realize that you are on a giant snake-like dragon called the +Draco, the guardian of the inner galaxy. You realize that the Draco is +actually flying now! +~ +93 1 4 +D2 +~ +~ +0 -1 9355 +D0 +~ +~ +0 -1 9357 +S +#9357 +Path of the Draco~ +As you struggle along this scaly creature you realize that the only way +you can reach to the inner galaxy is by going all the way to the head. +~ +93 1 4 +D0 +~ +~ +0 -1 9358 +D2 +~ +~ +0 -1 9356 +S +#9358 +Near the Legs of Draco~ +You are approaching the leg part of this creature. You look around and see +that the surrounding is all dark except for some faint lights from the +distant stars. +~ +93 1 4 +D0 +~ +~ +0 -1 9359 +D2 +~ +~ +0 -1 9357 +S +#9359 +On the Back of Draco~ +At last you are half way through this long, weary journey. You can see +the wings are to the east but it seems that another forcefield is in the way. +~ +93 1 4 +D1 +You see the forcefield of Autumn. +~ +forcefield~ +2 9326 9360 +D2 +~ +~ +0 -1 9358 +S +#9360 +Between the Wings of Draco~ +You hear some giant flapping sounds nearby. You desperately try to get hold +of something as the forceful gusts sweep you away. +~ +93 1 4 +D1 +~ +~ +0 -1 9361 +D3 +~ +~ +2 9326 9359 +S +#9361 +Near the Arms of Draco~ +From above you can faintly make out the gigantic arms which extend far +beyond into the darkness. +~ +93 1 4 +D2 +~ +~ +0 -1 9362 +D3 +~ +~ +0 -1 9360 +S +#9362 +On the Neck of Draco~ +Your journey is now approaching the end. However, this neck seems to be +endless. +~ +93 1 4 +D0 +~ +~ +0 -1 9361 +D3 +~ +~ +0 -1 9363 +S +#9363 +Approaching the Head of Draco~ +You have come to the end of Draco, but you can't find the head! +You see a forcefield to the south, some distance away, beyond reach. +If only the head were here ... +~ +93 1 4 +D1 +~ +~ +0 -1 9362 +D2 +You see the forcefield of Winter.~ +forcefield~ +2 9327 9364 +S +#9364 +At the Entrance of the Great Dipper~ +Now you are in the innermost part of the galaxy. What you are walking on now +is the path of the Great Dipper or the Plough. You notice that there are +seven rooms in this zone, representing the seven stars of the Dipper. +~ +93 0 1 +D0 +You see the forcefield of Winter.~ +forcefield~ +2 9327 9363 +D2 +~ +~ +0 -1 9365 +D3 +~ +~ +0 -1 9366 +S +#9365 +Cassiopeia's Throne~ +This is the Throne room of the Queen of the Universe. From here you can see +every star and constellation in the Universe. +~ +93 0 1 +D0 +~ +~ +0 -1 9364 +D3 +~ +~ +0 -1 9367 +S +#9366 +Along the Path of the Dipper~ +You see stars around you but nothing of special interest. +~ +93 0 1 +D1 +~ +~ +0 -1 9364 +D2 +~ +~ +0 -1 9367 +S +#9367 +Cepheus' Throne~ +This is the Throne room of the King of the Universe. From here you can see +every star and constellation in the Universe. +~ +93 0 1 +D0 +~ +~ +0 -1 9366 +D1 +~ +~ +0 -1 9365 +D2 +~ +~ +0 -1 9368 +S +#9368 +Along the path of the Dipper~ +You see stars around you but nothing of special interest. +~ +93 0 1 +D0 +~ +~ +0 -1 9367 +D3 +~ +~ +0 -1 9369 +S +#9369 +Along the path of the Dipper~ +You see stars around you but nothing of special interest. +~ +93 0 1 +D1 +~ +~ +0 -1 9368 +D2 +~ +~ +0 -1 9370 +S +#9370 +End of the Dipper~ +You have finished the path of the Dipper. Here, the most prominent feature +is a set of claw-marks. You also notice a room to the south; it looks as +if Polaris could lie here. +~ +93 0 1 +D0 +~ +~ +0 -1 9369 +D2 +~ +~ +0 -1 9371 +S +#9371 +The Polar Star~ +You have entered the private chamber of Polaris. This is a room of great +significance. You can see a powerful telescope pointing down towards the +Universe (SNOOPING!). It is from here that Polaris commands the Universe. +You feel you have come to end of your search in this galaxy ... +~ +93 0 1 +D0 +~ +~ +0 0 9370 +S +#0 + + + +#RESETS +M 0 9301 1 9313 +M 0 9301 1 9322 +M 0 9301 1 9323 +M 0 9302 1 9304 +M 0 9302 1 9308 +M 0 9302 1 9312 +M 0 9302 7 9321 +M 0 9302 7 9321 +M 0 9302 7 9321 +M 0 9302 7 9321 +M 0 9302 1 9333 +M 0 9302 1 9355 +M 0 9303 4 9310 +M 0 9303 4 9310 +M 0 9303 4 9310 +M 0 9303 1 9318 +M 0 9303 1 9322 +M 0 9304 3 9322 +E 1 9301 50 16 +M 0 9304 3 9322 +E 1 9301 50 16 +M 0 9304 2 9317 +E 1 9301 50 16 +M 0 9304 2 9317 +E 1 9301 50 16 +M 0 9305 1 9304 +M 0 9305 1 9308 +M 0 9305 1 9309 +M 0 9305 1 9313 +M 0 9306 1 9306 +M 0 9306 1 9314 +M 0 9306 1 9322 +M 0 9307 1 9310 +M 0 9308 1 9330 +E 1 9328 1 17 +M 0 9309 1 9332 +E 1 9302 1 10 +M 0 9310 1 9317 +M 0 9311 1 9328 +E 1 9304 1 13 +M 0 9312 7 9326 +M 0 9312 7 9326 +M 0 9312 7 9326 +M 0 9312 7 9326 +M 0 9312 7 9326 +M 0 9312 7 9326 +M 0 9312 7 9326 +M 0 9313 1 9363 +G 1 9305 1 +M 0 9314 1 9358 +M 0 9314 2 9360 +M 0 9315 1 9342 +G 1 9324 1 +E 1 9306 1 3 +M 0 9316 1 9343 +E 1 9307 1 8 +M 0 9317 1 9344 +E 1 9308 1 6 +M 0 9318 1 9344 +M 0 9319 1 9345 +G 1 9325 1 +E 1 9309 1 5 +M 0 9320 1 9346 +E 1 9310 1 12 +M 0 9321 1 9347 +E 1 9311 1 14 +M 0 9322 1 9348 +G 1 9326 1 +G 1 9312 1 +E 1 9313 1 11 +M 0 9323 1 9349 +E 1 9314 1 16 +M 0 9324 1 9350 +E 1 9315 1 17 +E 1 9316 1 16 +M 0 9325 1 9351 +G 1 9327 1 +E 1 9317 1 9 +M 0 9326 1 9352 +E 1 9318 1 17 +M 0 9327 1 9353 +E 1 9319 1 7 +M 0 9328 1 9353 +M 0 9329 1 9370 +M 0 9330 1 9365 +E 1 9320 1 1 +M 0 9331 1 9367 +E 1 9321 1 0 +M 0 9332 1 9371 +E 1 9322 1 2 +E 1 9323 1 16 +D 0 9339 4 2 +D 0 9354 4 2 +D 0 9359 1 2 +D 0 9363 2 2 +S + + + +#SPECIALS +M 9301 spec_thief +M 9313 spec_breath_fire +M 9314 spec_breath_fire +M 9315 spec_cast_cleric +M 9316 spec_cast_cleric +M 9317 spec_cast_cleric +M 9318 spec_cast_cleric +M 9319 spec_cast_cleric +M 9320 spec_cast_cleric +M 9321 spec_cast_cleric +M 9322 spec_cast_cleric +M 9323 spec_cast_cleric +M 9324 spec_cast_cleric +M 9325 spec_cast_cleric +M 9326 spec_cast_cleric +M 9327 spec_cast_cleric +M 9328 spec_cast_cleric +M 9329 spec_cast_cleric +M 9330 spec_cast_mage +M 9331 spec_cast_mage +M 9332 spec_breath_acid +S + + + +#$ diff --git a/area/gnome.are b/area/gnome.are new file mode 100644 index 0000000..23c22c4 --- /dev/null +++ b/area/gnome.are @@ -0,0 +1,2229 @@ +#AREA { 5 15} Vougon Gnome Village~ + + + +#MOBILES +#1500 +child gnome~ +a gnome child~ +A gnome child is playing around here. +~ +The little tyke looks so innocent playing with his boomerang that you +just want to pick him up and hug him. +~ +20 0 600 S +3 18 7 3d4+37 2d4+0 +50 400 +8 8 1 +#1501 +woman gnome~ +a gnome woman~ +A gnome woman is standing here, trying to look beautiful. +~ +The woman is short and gnarled, but acts like a woman several times her beauty. +She's starting to look pretty attractive to you ... +~ +20 0 600 S +5 16 5 2d6+70 1d8+0 +500 700 +8 8 2 +#1502 +man gnome~ +a gnome man~ +A gnome man is walking here, on his way to work. +~ +This is a prime example of a gnome. He looks short and weak, but at the +same time an intelligent creature who could outsmart you. +~ +4 0 500 S +6 15 4 1d12+100 1d8+1 +450 900 +8 8 1 +#1503 +scientist gnome~ +a gnome scientist~ +A scientist wanders around deep in thought. +~ +You see a gnome who is lost deep into some invention that he is about +to make. His hair is white, but he looks fairly strong. +~ +6 0 500 S +7 14 4 2d5+100 2d5+1 +1000 1300 +8 8 1 +#1504 +guard gnome~ +a gnome guard~ +A gnome guard stands here guarding something. +~ +This is a well trained gnome. He might not have a lot of strength but +he makes up for it with his weapons skill. +~ +2 0 400 S +8 13 3 2d6+120 3d3+2 +1500 2000 +8 8 1 +#1505 +chief gnome~ +the chief gnome~ +A powerful looking gnome stands here wearing ornate clothes. +~ +The Chief looks like he could whap you hard. He looks not only powerful +but wise and resourceful. You better not mess with him. +~ +2 0 550 S +15 6 -1 1d12+300 2d10+0 +8000 15000 +8 8 1 +#1507 +troll small~ +a small troll~ +A small troll grunts as he takes a swing at you. +~ +The small troll is a short and stocky beast with a human-like face +but with the eyes and fangs of a wild beast. +~ +38 0 -900 S +8 12 3 2d4+105 2d5+1 +800 2000 +8 8 1 +#1508 +mouse field~ +a field mouse~ +A small mouse runs across your foot. +~ +The Mouse is a cute little creature. +~ +6 0 100 S +1 19 9 2d4+10 1d4+0 +1 100 +8 8 1 +#1509 +rat~ +a rat~ +A small rat shrieks and runs around. +~ +The rat is a little evil creature that deserves death. +~ +4 0 -200 S +2 19 8 2d4+24 1d5+1 +5 200 +8 8 1 +#1510 +rat large~ +a large rat~ +A large rat runs up to you and nibbles on your boots. +~ +You have the urge to kill this vile creature. +~ +4 0 -200 S +4 17 6 3d4+48 1d8+0 +10 400 +8 8 1 +#1511 +rat giant~ +a giant rat~ +A giant rat growls at you and prepares to attack. +~ +This rat has grown up to be the size of an average dog. +~ +4 0 -200 S +6 15 4 1d12+72 1d8+1 +20 800 +8 8 1 +#1512 +troll~ +the troll~ +A giant troll lumbers around. +~ +You see before you a huge mass of living flesh. You cringe in fear as +he lifts his powerful arm to bludgeon you. +~ +34 0 -800 S +14 7 0 3d5+160 2d8+1 +9000 10000 +8 8 1 +#1513 +bat black~ +a black bat~ +A black bat hangs from the ceiling. +~ +The bat is a grotesque little creature with large wings and fangs. +~ +0 0 -500 S +5 16 5 3d4+70 1d8+0 +1 1000 +8 8 0 +#1514 +zombie gnome~ +the zombie gnome~ +A zombie gnome shuffles his way towards you. +~ +This is a creature which has passed away long ago. His body has been +pulled out of its resting place by some evil force. +~ +0 0 -700 S +7 14 3 3d4+90 3d4+0 +696 2300 +8 8 0 +#1515 +bat fire~ +the fire bat~ +The fire bat flames brightly and prepares to attack. +~ +You see a huge flame which resembles the shape of a bat. The creature +hangs from the ceiling and bites at you. +~ +38 8 -900 S +12 9 2 3d4+150 3d5+0 +6000 6000 +8 8 1 +#1516 +guard hobgoblin~ +the hobgoblin guard~ +The hobgoblin guard attacks first, thinks later. +~ +This is an extra large, extra ugly goblin like creature. He grins evilly +as he attempts to brain you. +~ +34 0 -700 S +6 15 4 1d12+102 1d8+1 +750 1000 +8 8 1 +#1517 +soldier hobgoblin~ +the hobgoblin soldier~ +A hobgoblin soldier stands here. +~ +This is just a low life hobgoblin, who couldn't make it to the ranks +of the elite guards. He looks pissed. +~ +34 0 -600 S +3 18 7 2d6+36 1d7+0 +200 300 +8 8 1 +#1518 +bodyguard hobgoblin~ +the hobgoblin bodyguard~ +A hobgoblin bodyguard guards the king with his life. +~ +This is one of the elite hobgoblin guards. He stands tall for his short +stature. He grins a toothy grin as he prepares to attack. +~ +2 0 -500 S +7 14 4 1d12+85 1d7+2 +600 2000 +8 8 1 +#1519 +king hobgoblin~ +the king of the hobgoblins~ +There is a great king here, sitting in his throne. +~ +The king is a silly looking hobgoblin whose muscles bulge out of his robes, +destroying the sophisticated effect he was trying to create. +~ +2 0 -500 S +12 9 2 2d6+148 2d7+1 +6000 6000 +6 8 1 +#1520 +miner hobgoblin~ +a hobgoblin miner~ +A hobgoblin miner stands here looking for gold. +~ +The miner is totally covered in dust. +~ +6 0 -400 S +5 16 5 1d12+60 1d8+0 +700 500 +8 8 1 +#1521 +treasurer hobgoblin~ +the treasurer~ +A treasurer is here counting out money. +~ +The hobgoblin treasurer is an old goblin with glasses. It appears that he +can only see a couple feet in front of him. +~ +6 0 -200 S +10 11 2 3d5+120 2d6+1 +5000 2500 +8 8 1 +#1522 +prisoner gnome~ +a gnome prisoner~ +A gnome prisoner is here resting in the straw. +~ +The prisoner is just barely alive. +~ +6 0 100 S +3 17 8 3d5+10 2d3+1 +1 50 +5 8 1 +#1523 +prisoner human~ +a human prisoner~ +A human prisoner is here resting in the straw. +~ +The prisoner is just barely alive. +~ +6 0 100 S +3 17 8 3d5+10 2d3+1 +1 50 +5 8 2 +#1524 +hermit crab~ +a hermit~ +A hermit crab crawls towards you. +~ +The hermit crab is about 5 feet high and looks mad that you had the nerve +to wake it up. +~ +38 0 -10 S +5 16 5 1d11+61 1d8+0 +200 600 +8 8 1 +#1526 +cook hobgoblin~ +the cook~ +A hobgoblin cook stands here cooking something. +~ +The cook is a dirty and fat hobgoblin. He burps as he stirs up something +in a pot. +~ +6 0 -300 S +7 14 4 1d12+85 1d7+1 +2600 900 +8 8 1 +#0 + + + +#OBJECTS +#1500 +key bloody~ +a bloody key~ +A bloody key is stuck to the floor.~ +~ +18 0 1 +2 0 0 0 +1 1000 400 +#1501 +key dirty~ +a dirty key~ +A dirty key lies here.~ +~ +18 0 1 +2 0 0 0 +1 1050 405 +#1502 +toy boomerang~ +A toy boomerang~ +A toy boomerang wants to be picked up.~ +~ +5 0 1|8192 +0 2 4 7 +5 5 2 +#1503 +staff gnarled~ +A gnarled staff~ +A gnarled staff is here.~ +~ +5 0 1|8192 +0 1 9 7 +15 600 250 +#1504 +sword gnome~ +A gnome sword~ +A gnome sword catches your eye.~ +~ +5 0 8193 +0 3 3 3 +15 4000 2000 +#1505 +shield studded~ +a studded shield~ +A studded wooden shield lies here.~ +~ +9 0 513 +4 0 0 0 +16 3000 1500 +#1506 +potion bloody~ +a bloody potion~ +A bloody potion lies here.~ +~ +10 0 1 +15 14 15 39 +22 1500 800 +#1507 +cloak bloody~ +a bloody cloak~ +A bloody cloak lies in a corner.~ +~ +9 64 5 +4 0 0 0 +15 2000 1000 +#1508 +ring bat~ +A bat ring~ +A ring in the shape of a bat lies here.~ +~ +9 64 3 +3 0 0 0 +2 2500 1250 +A +14 15 +#1509 +necklace bead~ +A bead necklace~ +A string of beads is here.~ +~ +9 0 5 +3 0 0 0 +8 4000 2000 +A +18 2 +#1510 +sword electrum~ +An electrum sword~ +An electrum sword lies here.~ +~ +5 65 8193 +0 4 3 3 +20 100000 25000 +#1511 +basket wicker~ +a wicker basket~ +A wicker basket sits here.~ +~ +15 0 1 +90 0 -1 0 +5 45 15 +#1512 +peanuts~ +some peanuts~ +Peanuts lie here.~ +~ +19 0 1 +16 0 0 0 +9 25 5 +#1513 +grain~ +some grain~ +There is some grain here.~ +~ +19 0 1 +15 0 0 0 +8 22 4 +#1514 +skiff~ +a skiff~ +A small skiff is here.~ +~ +22 0 1 +0 0 0 0 +24 1500 500 +#1515 +boots gnome~ +a pair of gnome boots~ +You notice a pair of Gnome Boots.~ +~ +9 0 65 +4 0 0 0 +12 12000 5000 +A +14 10 +#1516 +coins~ +a pile of coins~ +A pile of coins.~ +~ +20 0 1 +1000 0 0 0 +1 1 1 +#1517 +coins~ +a pile of coins~ +A pile of coins.~ +~ +20 0 1 +5000 0 0 0 +1 1 1 +#1518 +coins~ +a pile of coins~ +A pile of coins.~ +~ +20 0 1 +1000 0 0 0 +1 1 1 +#1519 +shield stone~ +a stone shield~ +A stone slab lies here.~ +~ +9 0 513 +4 0 0 0 +35 9000 5000 +A +1 2 +#1520 +mail heavy banded~ +heavy banded mail~ +A large suit of heavy banded mail is here~ +~ +9 0 9 +6 0 0 0 +30 35000 10000 +#1521 +club large~ +a large club~ +A large club sits here.~ +~ +5 0 8193 +0 4 3 7 +22 20000 10000 +#1522 +banana~ +a banana~ +There is a banana here.~ +~ +19 0 1 +6 0 0 0 +5 9 3 +#1523 +life potion~ +a potion of life healing~ +A potion of life healing has left here.~ +~ +10 128 1 +32 43 3 0 +1 1 1 +#0 + + + +#ROOMS +#1501 +Entrance to Gnome Village~ +You stand on a dusty path that leads north and east. To the east you hear +the sounds of a small village. +~ +15 4 2 +D0 +~ +~ +0 -1 3503 +D1 +You see a dusty path. +~ +~ +0 -1 1502 +S +#1502 +A Dusty Path~ +This is a path leading into the village. It continues east and west and +there is a small house to the north. +~ +15 0 1 +D0 +You see a small house. +~ +~ +0 -1 1509 +D1 +You see a road. +~ +~ +0 -1 1503 +D3 +You see a path. +~ +~ +0 -1 1501 +S +#1503 +A Road in the Village~ +This road runs north and south through the center of the village. There +are a few people moving around, but not many. +~ +15 0 1 +D0 +You see a road. +~ +~ +0 -1 1505 +D1 +You see a path. +~ +~ +0 -1 1504 +D2 +You see a road. +~ +~ +0 -1 1507 +D3 +You see a road. +~ +~ +0 -1 1502 +S +#1504 +A Dusty Path~ +You are on a dusty path on the far side of the village. Houses are to the +north and south, while the path continues east. There is a sign here. +~ +15 0 1 +D0 +You see a house. +~ +~ +0 -1 1512 +D1 +You see a path. +~ +~ +0 -1 1559 +D2 +You see a house. +~ +~ +0 -1 1513 +D3 +You see a road. +~ +~ +0 -1 1503 +E +sign~ + Warning: The area to the east was written mostly by Vougon + (giggle) - Sandman +~ +S +#1505 +A Road in the Village~ +This road runs north and south through the center of the village. There +are a few people moving around, but not many. +~ +15 0 1 +D0 +You see a road. +~ +~ +0 -1 1506 +D1 +You see a house. +~ +~ +0 -1 1511 +D2 +You see a road. +~ +~ +0 -1 1503 +D3 +You see a house. +~ +~ +0 -1 1510 +S +#1506 +A Road in the Village~ +This road runs north and south through the center of the village. There +are a few people moving around, but not many. +~ +15 0 1 +D0 +You see a road. +~ +~ +0 -1 1526 +D2 +You see a road. +~ +~ +0 -1 1505 +S +#1507 +A Road in the Village~ +This road runs north and south through the center of the village. There +are a few people moving around, but not many. +~ +15 0 1 +D0 +You see a road. +~ +~ +0 -1 1503 +D2 +You see a road. +~ +~ +0 -1 1508 +D3 +You see a shop. +~ +~ +0 -1 1514 +S +#1508 +A Road in the Village~ +This road runs north and south through the center of the village. There +are a few people moving around, but not many. +~ +15 0 1 +D0 +You see a road. +~ +~ +0 -1 1507 +D1 +You see a shop. +~ +~ +0 -1 1516 +D2 +You see a small path. +~ +~ +0 -1 1517 +D3 +You see a shop. +~ +~ +0 -1 1515 +S +#1509 +A Small Gnome House~ +This is a small suburban house made from quality wood. You can see the +expert workmanship that went into making it, but it lacks creativity. +~ +15 8 0 +D2 +You see a path. +~ +~ +0 -1 1502 +S +#1510 +A Small Gnome House~ +This is a small suburban house made from quality wood. You can see the +expert workmanship that went into making it, but it lacks creativity. +~ +15 8 0 +D1 +You see a path. +~ +~ +0 -1 1505 +S +#1511 +A Small Gnome House~ +This is a small suburban house made from quality wood. You can see the +expert workmanship that went into making it, but it lacks creativity. +~ +15 8 0 +D3 +You see a path. +~ +~ +0 -1 1505 +S +#1512 +A Small Gnome House~ +This is a small suburban house made from quality wood. You can see the +expert workmanship that went into making it, but it lacks creativity. +~ +15 8 0 +D2 +You see a path. +~ +~ +0 -1 1504 +S +#1513 +A Small Gnome House~ +This is a small suburban house made from quality wood. You can see the +expert workmanship that went into making it, but it lacks creativity. +~ +15 8 0 +D0 +You see a path. +~ +~ +0 -1 1504 +S +#1514 +A Gnome Shop~ +You are in one of the several shops of this fine town. The wares look fine, +but unfortunately the gnomes don't do business with outsiders. +~ +15 8 0 +D1 +You see a road. +~ +~ +0 -1 1507 +S +#1515 +A Gnome Shop~ +You are in one of the several shops of this fine town. The wares look fine, +but unfortunately the gnomes don't do business with outsiders. +~ +15 8 0 +D1 +You see a road. +~ +~ +0 -1 1508 +S +#1516 +A Gnome Shop~ +You are in one of the several shops of this fine town. The wares look fine, +but unfortunately the gnomes don't do business with outsiders. +~ +15 8 0 +D3 +You see a road. +~ +~ +0 -1 1508 +S +#1517 +Path by a Stream~ +You are on a small path leading north and west, that is surrounded on the +other two sides by a small stream. The water looks mighty cold. +~ +15 4 2 +D0 +You see a road. +~ +~ +0 -1 1508 +D2 +You see the stream. +~ +~ +0 -1 1520 +D3 +You see a small path. +~ +~ +0 -1 1518 +E +stream~ +The stream is pretty small, but it looks too cold to swim. +~ +S +#1518 +Path by a Stream~ +You are on a small east-west path. The path shows new grass, as if it +has stopped being used sometime in the recent past. A river is to the south, +and a small hut is to the west. +~ +15 0 2 +D1 +You see a small path. +~ +~ +0 -1 1517 +D2 +You see the stream. +~ +~ +0 -1 1521 +D3 +You see a small hut that is starting to fall apart. +~ +~ +0 -1 1519 +E +stream~ +The stream is pretty small, but it looks too cold to swim. +~ +E +hut~ +The hut looks well built, but it seems to have taken some damage. +~ +S +#1519 +A Small Hut~ +The hut is a mess! Blood has stained the grass walls into a dark rich +crimson color. Torn clothes and trash lie all around, and you think you +see a skeleton in the corner. +~ +15 8 0 +D1 +You see a small path. +~ +~ +0 -1 1518 +E +skeleton~ +The skeleton still has a little flesh clinging to it and it is definitely +humanoid. The skull has been cracked open, but it is otherwise undamaged, +except by time. +~ +S +#1520 +On the Stream~ +The stream is cold and frigid, yet it supports plenty of life beneath its +surface. The current trickles west and there is a field to the south. +~ +15 0 7 +D0 +You see a small path. +~ +~ +0 -1 1517 +D2 +You see a grassy field. +~ +~ +0 -1 1522 +D3 +You see a small stream. +~ +~ +0 -1 1521 +S +#1521 +On the Stream~ +The current here flows from the east, but a logjam blocks you from +continuing onward. +~ +15 0 7 +D0 +You see a small path. +~ +~ +0 -1 1518 +D1 +You see a small stream. +~ +~ +0 -1 1520 +S +#1522 +The Field of Mice's Dreams~ +This is a large green field of waist high grass. You feel something +scurry over your feet. There is a cave to the east. +~ +15 0 2 +D0 +You see a small stream. +~ +~ +0 -1 1520 +D1 +You see a dark mysterious cave. +~ +~ +0 -1 1523 +S +#1523 +The Dark Cave~ +The cave gleams as your light reflects off of it. As you squint your eyes +and try to look ahead, you think you see something move. +~ +15 1 3 +D0 +~ +~ +0 -1 1524 +D3 +You see a grassy field. +~ +~ +0 -1 1522 +S +#1524 +Darker Cave~ +The cave gets even darker as your terror grows stronger. You fear for your +life as something emerges out of the shadows. +~ +15 1 3 +D2 +~ +~ +0 -1 1523 +S +#1526 +A Dusty Path~ +You are on a well traveled path that leads in many directions. To the north +is a large house, and to the west is a fortress. +~ +15 4 1 +D0 +You see a large white house. +~ +~ +0 -1 1558 +D2 +You see a road. +~ +~ +0 -1 1506 +D3 +You see the gateway to a large fortress. +~ +~ +0 -1 1527 +E +fortress~ +The fortress is a large gnome stronghold to defend the city. +~ +S +#1527 +The Iron Gateway~ +You stand at the entrance to the gnome fortress. The place seems to be +well fortified. +~ +15 0 1 +D1 +You see a small path. +~ +~ +0 -1 1526 +D3 +You see a long hallway. +~ +~ +0 -1 1528 +S +#1528 +A Long Hallway~ +You are now inside of the fortress; you must be lucky that the guards +haven't killed you. As you glance around, you notice that the walls and +floors are spotlessly cleaned. The barracks are to the north and a +storage room is to the south. +~ +15 8 0 +D0 +You see the barracks. +~ +~ +0 -1 1530 +D1 +You see the gateway. +~ +~ +0 -1 1527 +D2 +You see a storage room. +~ +~ +0 -1 1532 +D3 +You see a long hallway. +~ +~ +0 -1 1529 +S +#1529 +A Long Hallway~ +You are now inside of the fortress; you must be lucky that the guards +haven't killed you. As you glance around, you notice that the walls and +floors are spotlessly cleaned. A mess hall is to the south. +~ +15 8 0 +D1 +You see a long hallway. +~ +~ +0 -1 1528 +D2 +You see the mess hall. +~ +~ +0 -1 1534 +D3 +You see a small room. +~ +~ +0 -1 1535 +S +#1530 +The Barracks~ +You now stand in the sleeping quarters of the gnome guards. Every bed is +made perfectly, and not single article of clothing is on the floor. There +is a small storage room to the east. +~ +15 8 0 +D1 +You see a small storage room. +~ +~ +0 -1 1531 +D2 +You see a long hallway. +~ +~ +0 -1 1528 +S +#1531 +A Small Storage Room~ +This is where the gnomes store all their spare clothing and armor. +There is not much here, but you might come up with something. +~ +15 8 0 +D3 +You see the barracks. +~ +~ +0 -1 1530 +S +#1532 +A Small Storage Room~ +This is where the gnomes store all their spare weapons. A door leads off +to the east. +~ +15 8 0 +D0 +You see a long hallway. +~ +~ +0 -1 1528 +D1 +You see a small room. +~ +~ +0 -1 1533 +S +#1533 +A Small Storage Room~ +This is yet another room for storing gnome stuff. Maps and battle plans +are stored in neat stacks on the shelves. +~ +15 8 0 +D3 +You see a small room. +~ +~ +0 -1 1532 +S +#1534 +The Mess Hall~ +You are in the room where the guards come to get their grub. The benches +and tables are neatly cleaned and straightened, while shiny plates line +the walls. +~ +15 8 0 +D0 +You see a long hallway. +~ +~ +0 -1 1529 +S +#1535 +A Small Room~ +This is a small plain room. Its only interesting feature is a ladder down. +~ +15 8 0 +D1 +You see a long hallway. +~ +~ +0 -1 1529 +D5 +You see darkness. +~ +~ +0 -1 1536 +S +#1536 +A Small Unused Room~ +You stand in a small room in an unused section of the fortress. The whole +room is coated with dust and cobwebs. The ladder leads back up, and +a rusty door is to the east. +~ +15 9 1 +D1 +You see a rusty door. +~ +rusty door~ +2 1500 1537 +D4 +You see a small room. +~ +~ +0 -1 1535 +S +#1537 +Dark Hallway~ +You find yourself in a very old section of the fortress. You must be the +first person to pass through here in years. The hallway continues south +and a door leads off to the east. +~ +15 9 2 +D1 +~ +~ +0 -1 1538 +D2 +~ +~ +0 -1 1539 +D3 +You see a rusty door. +~ +door~ +2 1500 1536 +S +#1538 +Torture Chamber~ +This is a room that was once used to extract lies out of helpless victims. +The machines look unused, but could still work. +~ +15 9 2 +D3 +~ +~ +0 -1 1537 +E +machine~ +The machine consists of a large rack with winches on each end. You can +almost feel them pulling your arms out of their sockets. +~ +S +#1539 +Dark Hallway~ +The hall continues in a north-south direction. The floor is coated with +some kind of molded slime. Doors lead east and west. +~ +15 9 2 +D0 +~ +~ +0 -1 1537 +D1 +~ +~ +0 -1 1542 +D2 +~ +~ +0 -1 1540 +D3 +~ +~ +0 -1 1541 +S +#1540 +Dark Hallway~ +The hall continues in a north-south direction. The floor is coated with +some kind of molded slime. Doors lead east and west. +~ +15 9 2 +D0 +~ +~ +0 -1 1539 +D1 +~ +~ +0 -1 1544 +D2 +~ +~ +0 -1 1543 +D3 +~ +~ +0 -1 1545 +S +#1541 +Prison Cell~ +You are in a dark and nasty prison cell. Bodies lying on the floor give off +an unbearable stench. +~ +15 9 2 +D1 +~ +~ +0 -1 1539 +S +#1542 +Prison Cell~ +You are in a dark and nasty prison cell. Bodies lying on the floor give off +an unbearable stench. +~ +15 9 2 +D3 +~ +~ +0 -1 1539 +S +#1543 +Prison Cell~ +You are in a dark and nasty prison cell. Bodies lying on the floor give off +an unbearable stench. +~ +15 9 2 +D0 +~ +~ +0 -1 1540 +S +#1544 +Prison Cell~ +You are in a dark and nasty prison cell. Bodies lying on the floor give off +an unbearable stench. +~ +15 9 2 +D3 +~ +~ +0 -1 1540 +S +#1545 +End of the Dark Hallway~ +You have reached the end of the dark hallway and maybe the end of your puny +life. Something lumbers its way out of the shadows. +~ +15 9 2 +D1 +~ +~ +0 -1 1540 +D3 +You see a decaying door. +~ +door~ +2 1501 1546 +S +#1546 +A Ladder~ +You have come into a vertical tunnel with a ladder. +~ +15 9 3 +D1 +You see a decaying door. +~ +door~ +2 1501 1545 +D5 +~ +~ +0 -1 1547 +S +#1547 +Lair~ +You have entered a new lair in the fortress. Anything could be lurking +around the corner. +~ +15 9 2 +D2 +~ +~ +0 -1 1548 +D4 +~ +~ +0 -1 1546 +S +#1548 +A Damp Hallway~ +You are wandering in a dark, damp, twisting hallway. The temperature +seems to be greater here, as well as your fear. +~ +15 1|8|8192 2 +D0 +~ +~ +0 -1 1547 +D1 +~ +~ +0 -1 1549 +D3 +~ +~ +0 -1 1551 +S +#1549 +A Damp Hallway~ +You are wandering in a dark, damp, twisting hallway. The temperature +seems to be greater here, as well as your fear. +~ +15 1|8|8192 2 +D2 +~ +~ +0 -1 1550 +D3 +~ +~ +0 -1 1548 +S +#1550 +A Damp Hallway~ +You are wandering in a dark, damp, twisting hallway. The temperature +seems to be greater here, as well as your fear. +~ +15 1|8|8192 2 +D0 +~ +~ +0 -1 1549 +D2 +~ +~ +0 -1 1555 +S +#1551 +A Damp Hallway~ +You are wandering in a dark, damp, twisting hallway. The temperature +seems to be greater here, as well as your fear. +~ +15 1|8|8192 2 +D1 +~ +~ +0 -1 1548 +D2 +~ +~ +0 -1 1552 +S +#1552 +A Damp Hallway~ +You are wandering in a dark, damp, twisting hallway. The temperature +seems to be greater here, as well as your fear. +~ +15 1|8|8192 2 +D0 +~ +~ +0 -1 1551 +D2 +~ +~ +0 -1 1553 +S +#1553 +A Damp Hallway~ +You are wandering in a dark, damp, twisting hallway. The temperature +seems to be greater here, as well as your fear. +~ +15 1|8|8192 2 +D0 +~ +~ +0 -1 1552 +D1 +~ +~ +0 -1 1554 +S +#1554 +A Damp Hallway~ +You are wandering in a dark, damp, twisting hallway. The temperature +seems to be greater here, as well as your fear. +~ +15 1|8|8192 2 +D0 +~ +~ +0 -1 1556 +D1 +~ +~ +0 -1 1555 +D3 +~ +~ +0 -1 1553 +S +#1555 +A Damp Hallway~ +You are wandering in a dark, damp, twisting hallway. The temperature +seems to be greater here, as well as your fear. +~ +15 1|8|8192 2 +D0 +~ +~ +0 -1 1550 +D3 +~ +~ +0 -1 1554 +S +#1556 +The End of the Hallway~ +You make your way out of the hallway, just to find yourself in greater +danger. Before you looms the source of the great heat. +~ +15 1|8|8192 2 +D1 +~ +~ +0 -1 1557 +D2 +~ +~ +0 -1 1554 +S +#1557 +The Altar~ +You finally reach the end of the maze. There is a great altar here in the +shape of a bat. A passageway leads off to the west. +~ +15 1|8|8192 2 +D3 +~ +~ +0 -1 1556 +S +#1558 +The Chief's House~ +You enter into a large and luxurious house. The floor is coated with carpets +and the walls are covered in paintings. You feel privileged just for stepping +inside. +~ +15 8 0 +D2 +You see a path. +~ +~ +0 -1 1526 +S +#1559 +The Unused Path~ +You are now on a fairly unused path that leads east out of the village. +You wonder what could be out this way. +~ +15 4 1 +D1 +You see a path. +~ +~ +0 -1 1560 +D3 +You see a path. +~ +~ +0 -1 1504 +S +#1560 +The Overgrown Path~ +As the path continues on, the grass grows higher. You can't imagine +what could possibly be out this way. +~ +15 0 2 +D1 +You see a clearing. +~ +~ +0 -1 1561 +D3 +You see a path. +~ +~ +0 -1 1559 +S +#1561 +The Clearing~ +Your progress is suddenly stopped by mountains on all sides. The path leads +back to the west, and there appears to be an old mine shaft to the north. +~ +15 0 2 +D0 +You see a mine shaft. +~ +~ +0 -1 1562 +D3 +You see a path. +~ +~ +0 -1 1560 +S +#1562 +Entrance to the Mine Shaft~ +As you enter the mine shaft, you get a sudden fear of the walls closing +in on you. You are surprised to notice that you don't need a light. +~ +15 8 2 +D1 +You see the shaft. +~ +~ +0 -1 1563 +D2 +You see the clearing. +~ +~ +0 -1 1561 +S +#1563 +Mine Shaft~ +This mine shaft looks stable, at least in this area. The wooden supports are +thick and strong. Torches line the walls. Exits lead in all directions. +~ +15 8 2 +D0 +You see a small mine shaft. +~ +~ +0 -1 1582 +D1 +You see the shaft. +~ +~ +0 -1 1564 +D2 +You see the shaft. +~ +~ +0 -1 1574 +D3 +You see the entrance. +~ +~ +0 -1 1562 +S +#1564 +Mine Shaft~ +This mine shaft looks stable, at least in this area. The wooden supports are +thick and strong. Torches line the walls. Exits lead in all directions. +~ +15 8 2 +D0 +You see a large room. +~ +~ +0 -1 1583 +D1 +You see the shaft. +~ +~ +0 -1 1565 +D2 +You see a large room. +~ +~ +0 -1 1573 +D3 +You see the shaft. +~ +~ +0 -1 1563 +S +#1565 +Mine Shaft~ +This mine shaft looks stable, at least in this area. The wooden supports are +thick and strong. Torches line the walls. Exits lead in all directions +except north. +~ +15 8 2 +D1 +You see the walkway. +~ +~ +0 -1 1566 +D2 +You see a large room. +~ +~ +0 -1 1572 +D3 +You see the shaft. +~ +~ +0 -1 1564 +S +#1566 +Walkway~ +You are on a well built path in the middle of a mountain. You sense something +great up ahead, considering the hard work that must have gone into creating +this passage. +~ +15 8 1 +D2 +You see the walkway. +~ +~ +0 -1 1567 +D3 +You see the shaft. +~ +~ +0 -1 1565 +S +#1567 +Walkway~ +You are on a well built path in the middle of a mountain. You sense something +great up ahead, considering the hard work that must have gone into creating +this passage. +~ +15 8 1 +D0 +You see the walkway. +~ +~ +0 -1 1566 +D2 +You see a large hall. +~ +~ +0 -1 1568 +S +#1568 +The Grand Hall~ +You have stepped into the Grand Hall of the hobgoblin kingdom; your luck +must be running low by now. Golden pillars span the hallway, and you +notice a red carpet beneath your feet. +~ +15 8 0 +D0 +You see the walkway. +~ +~ +0 -1 1567 +D2 +You see a large room. +~ +~ +0 -1 1569 +S +#1569 +The Throne Room~ +This is large bright room filled with Hobgoblins. To the south there is +a large golden throne against the wall. +~ +15 8 0 +D0 +You see a large hall. +~ +~ +0 -1 1568 +S +#1570 +The Treasury~ +You are inside the hobgoblin's treasury. Your eyes are almost blinded by the +gold, silver and copper coins. +~ +15 8 0 +D0 +You see a large room. +~ +~ +0 -1 1571 +S +#1571 +Guarded Room~ +You are inside a well guarded room. The place is slightly better built than +the mine shafts, and is lit by lanterns. +~ +15 8 1 +D0 +You see a large room. +~ +~ +0 -1 1572 +D2 +You see a large room. +~ +~ +0 -1 1570 +S +#1572 +Guarded Room~ +You are inside a well guarded room. The place is slightly better built than +the mine shafts, and is lit by lanterns. +~ +15 8 1 +D0 +You see a large room. +~ +~ +0 -1 1565 +D2 +You see a large room. +~ +~ +0 -1 1571 +S +#1573 +Hobgoblin Armory~ +The guards store their spare weapons and armor here. There are rusty swords +on rotting shelves, and armor hanging from hooks or laying on the floor. +~ +15 8 1 +D0 +You see the shaft. +~ +~ +0 -1 1564 +S +#1574 +Mine Shaft~ +You enter a part of the mine shaft where the torches have grown dim +and are almost ready to go out. From what you can see, there are plenty +of cobwebs on the walls and rats at your feet. +~ +15 8 2 +D0 +You see the shaft. +~ +~ +0 -1 1563 +D2 +You see a dark and nasty room. +~ +~ +0 -1 1575 +S +#1575 +Entrance to a Dungeon~ +The floor dips slightly as you walk into this dark and nasty place. Your +skin crawls as you look at the filth on the walls and see it move. Most +of the exits lead into jail cells. +~ +15 8 2 +D0 +You see the shaft. +~ +~ +0 -1 1574 +D1 +You see a cell. +~ +~ +0 -1 1577 +D2 +You see a dark and nasty room. +~ +~ +0 -1 1576 +D3 +You see a cell. +~ +~ +0 -1 1581 +S +#1576 +A Dungeon~ +You are in the deepest and darkest part of the mine shafts. The light from +the torches barely reaches to where you are. Most directions from here +lead to jail cells. +~ +15 8 2 +D0 +You see a dark and nasty room. +~ +~ +0 -1 1575 +D1 +You see a cell. +~ +~ +0 -1 1578 +D2 +You see a cell. +~ +~ +0 -1 1579 +D3 +You see a cell. +~ +~ +0 -1 1580 +S +#1577 +A Jail Cell~ +You are in a musty, dark jail cell. Wet and dirty straw covers the floor. +The walls glisten with slime. You see something stir in the straw. +~ +15 8 2 +D3 +You see a dark and nasty room. +~ +~ +0 -1 1575 +S +#1578 +The Jail Cell~ +You are in a musty, dark jail cell. Wet and dirty straw covers the floor. +The walls glisten with slime. You see something stir in the straw. +~ +15 8 2 +D3 +You see a dark and nasty room. +~ +~ +0 -1 1576 +S +#1579 +The Jail Cell~ +You are in a musty, dark jail cell. Wet and dirty straw covers the floor. +The walls glisten with slime. You see something stir in the straw. +~ +15 8 2 +D0 +You see a dark and nasty room. +~ +~ +0 -1 1576 +S +#1580 +The Jail Cell~ +You are in a musty, dark jail cell. Wet and dirty straw covers the floor. +The walls glisten with slime. You see something stir in the straw. +~ +15 8 2 +D1 +You see a dark and nasty room. +~ +~ +0 -1 1576 +S +#1581 +The Jail Cell~ +You are in a musty, dark jail cell. Wet and dirty straw covers the floor. +The walls glisten with slime. You see something stir in the straw. +~ +15 8 2 +D1 +You see a dark and nasty room. +~ +~ +0 -1 1575 +S +#1582 +Small Mine Shaft~ +You are in a small extension of the mine shaft. The dust on the floor is +undisturbed by footprints. +~ +15 8 2 +D0 +You see a small mine shaft. +~ +~ +0 -1 1588 +D2 +You see the shaft. +~ +~ +0 -1 1563 +S +#1583 +Hobgoblin Barracks~ +You are suddenly surrounded by a small army of hobgoblin guards. The room +itself is a mess with clothes and armor everywhere. The beds are unmade and +stained. +~ +15 8 2 +D0 +You see a large room. +~ +~ +0 -1 1584 +D1 +You see the mess hall. +~ +~ +0 -1 1585 +D2 +You see the mine shaft. +~ +~ +0 -1 1564 +S +#1584 +Hobgoblin Barracks~ +Yech! As you continue forward, the smell just keeps getting worse. +What are you DOING here? +~ +15 8 2 +D2 +You see a large room~ +~ +0 -1 1583 +S +#1585 +Mess Hall~ +You stand in the hobgoblin eating area. There are a few rotting tables +and many broken dishes scattered around the room. You almost slip on a +rotten piece of meat, but catch yourself just in time. +~ +15 8 2 +D0 +You see a small room. +~ +~ +0 -1 1586 +D1 +You see a kitchen. +~ +~ +0 -1 1587 +D3 +You see a large room. +~ +~ +0 -1 1583 +S +#1586 +A Store Room~ +You stand in a small room filled with flour, grain, fruit, and bat droppings. +~ +15 8 1 +D2 +You see the mess hall. +~ +~ +0 -1 1585 +S +#1587 +The Kitchen~ +This kitchen hasn't been cleaned since the creation of humans. The trash and +spoiled food laying on the floor reach up to your knees. Off to the side a +pot is boiling over. A human hand floats in it. +~ +15 8 2 +D3 +You see the mess hall. +~ +~ +0 -1 1585 +S +#1588 +A Small Mine Shaft~ +You come to a place in the mine shaft where a tunnel leads down. The +small passage continues north and south. +~ +15 8 2 +D0 +You see an almost caved in area. +~ +~ +0 -1 1589 +D2 +You see a small mine shaft. +~ +~ +0 -1 1582 +D5 +You see a hole. +~ +~ +0 -1 1590 +S +#1589 +Hermit's Lair~ +You are in a small section where the mine wall has collapsed to reveal a +tiny one-room cave. The area is barely lit, but you can make out something +moving towards you. +~ +15 8 2 +D2 +You see a small mine shaft. +~ +~ +0 -1 1588 +S +#1590 +A Hole~ +You are in a hole. +~ +15 8 3 +D4 +You see a small mine shaft. +~ +~ +0 -1 1588 +S +#0 + + + +#RESETS +M 0 1502 3 1503 +E 1 1503 20 16 +* +M 0 1502 3 1505 +E 1 1503 20 16 +* +M 0 1502 3 1506 +E 1 1503 20 16 +* +M 0 1500 3 1509 +G 1 1502 20 +M 0 1501 3 1509 +* +M 0 1500 3 1510 +G 1 1502 20 +M 0 1501 3 1510 +* +M 0 1500 3 1511 +G 1 1502 20 +M 0 1501 3 1511 +* +M 0 1503 3 1513 +G 1 1511 12 +P 1 1513 12 1511 +* +M 0 1503 3 1514 +G 1 1511 12 +P 1 1512 12 1511 +* +M 0 1503 3 1515 +E 1 1514 12 16 +* +M 0 1504 3 1519 +G 1 1500 3 +G 1 1506 10 +E 1 1507 10 3 +* +M 0 1508 2 1522 +M 0 1508 2 1522 +* +M 0 1507 1 1524 +* +M 0 1504 6 1527 +E 1 1504 20 16 +* +M 0 1504 6 1530 +E 1 1504 20 16 +M 0 1504 6 1530 +E 1 1504 20 16 +* +M 0 1504 6 1534 +E 1 1504 12 16 +* +D 0 1536 1 2 +* +M 0 1509 3 1541 +E 1 1505 10 11 +* +M 0 1510 3 1542 +E 1 1503 12 16 +* +M 0 1511 3 1543 +* +R 0 1548 4 ; maze these hallways +R 0 1549 4 +R 0 1550 4 +R 0 1551 4 +R 0 1552 4 +R 0 1553 4 +R 0 1554 4 +R 0 1555 4 +* +M 0 1512 1 1545 +G 1 1501 4 +D 0 1545 3 2 +D 0 1546 1 2 +* +M 0 1513 10 1548 +M 0 1514 10 1548 +* +M 0 1513 10 1550 +M 0 1514 10 1550 +* +M 0 1513 10 1551 +M 0 1514 10 1551 +* +M 0 1513 10 1553 +M 0 1514 10 1553 +* +M 0 1513 10 1555 +M 0 1514 10 1555 +* +M 0 1515 1 1556 +G 1 1505 18 +G 1 1512 20 +G 1 1516 3 +* +O 0 1517 3 1557 +O 0 1518 3 1557 +* +M 0 1505 1 1558 +E 1 1508 5 1 +E 1 1509 12 3 +E 1 1510 5 16 +* +M 0 1520 6 1563 +* +M 0 1520 6 1565 +* +M 0 1518 5 1569 +E 1 1521 30 16 +M 0 1518 5 1569 +E 1 1521 30 16 +M 0 1518 5 1569 +E 1 1521 30 16 +M 0 1518 5 1569 +E 1 1521 30 16 +M 0 1518 5 1569 +E 1 1521 30 16 +M 0 1519 1 1569 +E 1 1520 5 5 +* +M 0 1521 1 1570 +O 1 1516 10 1570 +O 1 1517 10 1570 +* +M 0 1517 30 1571 +E 1 1521 40 16 +M 0 1517 30 1571 +E 1 1521 40 16 +M 0 1517 30 1571 +E 1 1521 40 16 +M 0 1517 30 1571 +E 1 1521 40 16 +* +M 0 1517 30 1572 +E 1 1521 40 16 +M 0 1517 30 1572 +E 1 1521 40 16 +M 0 1517 30 1572 +E 1 1521 40 16 +M 0 1517 30 1572 +E 1 1521 40 16 +* +O 0 1521 40 1573 +* +M 0 1522 6 1577 +* +M 0 1522 6 1578 +* +M 0 1522 6 1579 +* +M 0 1523 6 1580 +* +M 0 1523 6 1581 +* +M 0 1517 20 1583 +M 0 1517 20 1583 +* +M 0 1517 20 1584 +M 0 1517 20 1584 +* +M 0 1526 1 1587 +M 0 1524 1 1589 +M 0 1520 6 1590 +S + + + +#SPECIALS +M 1503 spec_cast_mage +M 1505 spec_cast_cleric +M 1509 spec_poison +M 1510 spec_poison +M 1511 spec_poison +M 1513 spec_breath_acid +M 1514 spec_cast_undead +M 1515 spec_breath_fire +M 1519 spec_cast_mage +S + + + +#$ diff --git a/area/grave.are b/area/grave.are new file mode 100644 index 0000000..c3e3bcb --- /dev/null +++ b/area/grave.are @@ -0,0 +1,921 @@ +#AREA { 5 10} Alfa Graveyard~ + + + +#MOBILES +#3600 +henry gardener~ +Henry the Gardener~ +Henry the Gardener is sitting here, looking drunk. +~ +He is a tall but bulky man in his late fifties. His features are worn with +decades of hard work and his somewhat crouched expression is one of deep +sorrow and depression. He is haunted by a memory of a lost paradise. +~ +64 0 350 S +4 15 8 1d12+48 1d6+1 +50 800 +6 6 1 +#3601 +zombie~ +the rotting zombie~ +A rotting zombie is staggering towards you with outstretched hands. +~ +Maggots crawl all over its decaying body. +~ +34 512 -750 S +4 16 5 2d6+60 1d8+2 +50 800 +8 8 1 +#3602 +ghoul~ +the ghastly ghoul~ +A ghastly ghoul is here. +~ +It is a walking corpse with long fangs and long, sharp nails that most of +resemble claws. Its eyes are a dark yellow colour and glare hungrily at you. +~ +34 512 -750 S +6 15 4 2d6+72 1d10+2 +100 1500 +8 8 1 +#3603 +skeleton~ +a dusty skeleton~ +A dusty skeleton lies here. +~ +The dusty bones are almost brown. It must have been buried for a very long +time. +~ +34 512 -750 S +3 17 7 1d12+36 1d6+2 +10 600 +8 8 1 +#3604 +skeleton~ +a dusty skeleton~ +A dusty skeleton lies here. +~ +The dusty bones are almost brown. It must have been buried for a very long +time. +~ +32 512 -750 S +3 17 7 1d12+36 1d6+2 +10 600 +8 8 1 +#3605 +zombie~ +the rotting zombie~ +A rotting zombie is staggering towards you with outstretched hands. +~ +Maggots crawl all over its decaying body. +~ +32 512 -750 S +4 16 5 2d6+60 1d8+2 +100 800 +8 8 1 +#0 + + + +#OBJECTS +#3600 +candlestick~ +a candlestick~ +A pewter candlestick is standing here.~ +~ +1 0 16385 +0 0 24 0 +5 150 50 +E +candlestick~ +It is a rather old-looking three-armed candlestick made from pewter. Its +candles are a yellowish white colour. +~ +#3601 +brandy bottle~ +a brandy bottle~ +A brandy bottle is lying here.~ +~ +17 0 1 +10 10 5 0 +2 50 10 +E +brandy bottle~ +The bottle is a special 'Dragon Blood' brandy bottle. Its neck is shaped +like a small dragon's head. Bottles like these are often worth a small +amount money, even when empty. +~ +#3602 +brandy bottle~ +a brandy bottle~ +A brandy bottle is lying here.~ +~ +17 0 1 +10 0 5 0 +2 50 10 +E +brandy bottle~ +The bottle is a special 'Dragon Blood' brandy bottle. Its neck is shaped +like a small dragon's head. Bottles like these are often worth some money, +even when empty. +~ +#3603 +wheelbarrow~ +a wheelbarrow~ +A green-painted wheelbarrow is standing here.~ +~ +22 0 1 +0 0 0 0 +100 100 100 +E +wheelbarrow~ +It is a heavy wheelbarrow made from solid oaken planks that have been painted +a dark, green colour. +~ +#3604 +shovel~ +a shovel~ +A shovel is lying here.~ +~ +5 0 8193 +0 1 5 7 +8 30 10 +E +shovel~ +It is a large metal shovel with a solid wooden handle. +~ +#3605 +rake~ +a rake~ +A rake is lying here.~ +~ +5 0 8193 +0 1 4 5 +8 30 10 +E +rake~ +It is a large metal rake with a solid wooden handle. +~ +#3610 +skeleton~ +a dusty skeleton~ +A dusty skeleton lies here.~ +~ +12 0 1 +0 0 0 0 +15 0 0 +E +skeleton~ +The dusty bones are almost brown. It must have been buried for a very long +time. +A dusty skeleton is in an excellent condition. +~ +#3611 +amethyst gem~ +a amethyst~ +A large, beautifully polished amethyst has been left here.~ +~ +8 0 16385 +0 0 0 0 +1 3000 40 +E +amethyst~ +It has a very deep purple colour. +~ +#3612 +pendant silver~ +a silver pendant~ +A silver pendant has been left here.~ +~ +9 0 1|4 +4 0 0 0 +1 400 80 +E +pendant silver~ +It resembles Thor's hammer and appears to be made of solid silver. +~ +#3613 +dagger silver~ +a silver dagger~ +A long silver dagger is lying here.~ +pierce~ +5 0 8193 +0 2 4 11 +1 100 20 +E +dagger silver~ +It has a long, sharp blade that is made entirely from silver. A small rune +has been engraved on the blade next to the hilt. +~ +A +19 1 +#0 + + + +#ROOMS +#3600 +A Gravel Road on the Graveyard~ + You are on a well-kept gravel road that leads north-south through the +graveyard. On both sides of the road grow dark evergreen trees. An iron +grate is to the north and narrow gravel paths lead east and west. +~ +36 0 2 +D0 +Through the solid iron bars you see the Concourse. +~ +grate~ +1 3121 3129 +D1 +The gravel path leads eastwards between the dark evergreen trees. +~ +~ +0 -1 3650 +D2 +The gravel road continues southwards. +~ +~ +0 -1 3601 +D3 +The gravel path leads westwards between the dark evergreen trees. +~ +~ +0 -1 3606 +S +#3601 +A Gravel Road on the Graveyard~ + You are on a well-kept gravel road that leads north-south through the +graveyard. On both sides of the road grow dark evergreen trees. +~ +36 0 2 +D0 +The gravel road continues northwards. +~ +~ +0 -1 3600 +D2 +The gravel road continues southwards. +~ +~ +0 -1 3602 +S +#3602 +A Gravel Road on the Graveyard~ + You are on a well-kept gravel road that leads north-south through the +graveyard. On both sides of the road grow dark evergreen trees. +~ +36 0 2 +D0 +The gravel road continues northwards. +~ +~ +0 -1 3601 +D2 +The gravel road continues southwards. +~ +~ +0 -1 3603 +S +#3603 +A Gravel Road on the Graveyard~ + You are on a well-kept gravel road that leads north-south through the +graveyard. On both sides of the road grow dark evergreen trees. +~ +36 0 2 +D0 +The gravel road continues northwards. +~ +~ +0 -1 3602 +D2 +The gravel road continues southwards to an open space before a small +building. +~ +~ +0 -1 3604 +S +#3604 +In front of the Chapel~ + You are on an open space before a small chapel. A gravel road leads north +through the graveyard and the chapel entrance is to the south. +~ +36 0 2 +D0 +The gravel road continues northwards. +~ +~ +0 -1 3603 +D1 +The gravel path leads eastwards between the dark evergreen trees. +~ +~ +0 -1 3638 +D2 +The chapel door is made of dark wood. +~ +door~ +1 -1 3405 +D3 +The gravel path leads westwards between the dark evergreen trees. +~ +~ +0 -1 3618 +S +#3606 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. An old tomb is here. +~ +36 0 2 +D1 +The gravel path continues eastwards towards a gravel road. +~ +~ +0 -1 3600 +D2 +The gravel path continues southwards. +~ +~ +0 -1 3608 +D5 +~ +tomb stone~ +1 -1 3607 +E +tomb stone~ +It is a large rectangular slab of dark grey stone that has been placed face +up in the ground. The name has been erased by the ravages of time. +~ +S +#3607 +In a dusty Tomb~ + You are in a dark burial chamber beneath a large tomb stone. +The only exit appears to be up. +~ +36 9 1 +D4 +~ +tomb stone~ +1 -1 3606 +S +#3608 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. The path leads north and west. An old tomb is here. +~ +36 0 2 +D0 +The gravel path continues northwards. +~ +~ +0 -1 3606 +D3 +The gravel path continues westwards. +~ +~ +0 -1 3610 +D5 +~ +tomb stone~ +1 -1 3609 +E +tomb stone~ +It is a large rectangular slab of dark grey stone that has been placed face +up in the ground. The name has been erased by the ravages of time. +~ +S +#3609 +In a dusty Tomb~ + You are in a dark burial chamber beneath a large tomb stone. +The only exit appears to be up. +~ +36 9 1 +D4 +~ +tomb stone~ +1 -1 3608 +S +#3610 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. The path leads east and south. An old tomb is here. +~ +36 0 2 +D1 +The gravel path continues eastwards. +~ +~ +0 -1 3608 +D2 +The gravel path continues southwards. +~ +~ +0 -1 3612 +D5 +~ +tomb stone~ +1 -1 3611 +E +tomb stone~ +It is a large rectangular slab of dark grey stone that has been placed face +up in the ground. The name has been erased by the ravages of time. +~ +S +#3611 +In a dusty Tomb~ + You are in a dark burial chamber beneath a large tomb stone. +The only exit appears to be up. +~ +36 9 1 +D4 +~ +tomb stone~ +1 -1 3610 +S +#3612 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. The path leads north and east. A small shed is to the west. +~ +36 0 2 +D0 +The gravel path continues northwards. +~ +~ +0 -1 3610 +D1 +The gravel path continues eastwards. +~ +~ +0 -1 3614 +D3 +It is a small black-painted shed with a wooden door. +~ +door~ +1 -1 3613 +S +#3613 +In a shed on the Graveyard~ + You are in a small shed that looks as if it is used to store all sorts of +gardening equipment. The only exit appears to be through a door to the east. +~ +36 8 1 +D1 +~ +door~ +1 -1 3612 +S +#3614 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. The path leads south and west. An old tomb is here. +~ +36 0 2 +D2 +The gravel path continues southwards. +~ +~ +0 -1 3616 +D3 +The gravel path continues westwards. +~ +~ +0 -1 3612 +D5 +~ +tomb stone~ +1 -1 3615 +E +tomb stone~ +It is a large rectangular slab of dark grey stone that has been placed face +up in the ground. The name has been erased by the ravages of time. +~ +S +#3615 +In a dusty Tomb~ + You are in a dark burial chamber beneath a large tomb stone. +The only exit appears to be up. +~ +36 9 1 +D4 +~ +tomb stone~ +1 -1 3614 +S +#3616 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. The path leads north and south. An old tomb is here. +~ +36 0 2 +D0 +The gravel path continues northwards. +~ +~ +0 -1 3614 +D2 +The gravel path continues southwards. +~ +~ +0 -1 3618 +D5 +~ +tomb stone~ +1 -1 3617 +E +tomb stone~ +It is a large rectangular slab of dark grey stone that has been placed face +up in the ground. The name has been erased by the ravages of time. +~ +S +#3617 +In a dusty Tomb~ + You are in a dark burial chamber beneath a large tomb stone. +The only exit appears to be up. +~ +36 9 1 +D4 +~ +tomb stone~ +1 -1 3616 +S +#3618 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. The path leads north and east. An old tomb is here. +~ +36 0 2 +D0 +The gravel path continues northwards. +~ +~ +0 -1 3616 +D1 +The gravel path continues eastwards towards a building of some sort. +~ +~ +0 -1 3604 +D5 +~ +tomb stone~ +1 -1 3619 +E +tomb stone~ +It is a large rectangular slab of dark grey stone that has been placed face +up in the ground. The name has been erased by the ravages of time. +~ +S +#3619 +In a dusty Tomb~ + You are in a dark burial chamber beneath a large tomb stone. +The only exit appears to be up. +~ +36 9 1 +D4 +~ +tomb stone~ +1 -1 3618 +S +#3638 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. The path leads north and west. An old tomb is here. +~ +36 0 2 +D0 +The gravel path continues northwards. +~ +~ +0 -1 3640 +D3 +The gravel path continues westwards towards a building of some sort. +~ +~ +0 -1 3604 +D5 +~ +tomb stone~ +1 -1 3639 +E +tomb stone~ +It is a large rectangular slab of dark grey stone that has been placed face +up in the ground. The name has been erased by the ravages of time. +~ +S +#3639 +In a dusty Tomb~ + You are in a dark burial chamber beneath a large tomb stone. +The only exit appears to be up. +~ +36 9 1 +D4 +~ +tomb stone~ +1 -1 3638 +S +#3640 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. The path leads north and south. An old tomb is here. +~ +36 0 2 +D0 +The gravel path continues northwards. +~ +~ +0 -1 3642 +D2 +The gravel path continues southwards. +~ +~ +0 -1 3638 +D5 +~ +tomb stone~ +1 -1 3641 +E +tomb stone~ +It is a large rectangular slab of dark grey stone that has been placed face +up in the ground. The name has been erased by the ravages of time. +~ +S +#3641 +In a dusty Tomb~ + You are in a dark burial chamber beneath a large tomb stone. +The only exit appears to be up. +~ +36 9 1 +D4 +~ +tomb stone~ +1 -1 3640 +S +#3642 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. The path leads east and south. An old tomb is here. +~ +36 0 2 +D1 +The gravel path continues eastwards. +~ +~ +0 -1 3644 +D2 +The gravel path continues southwards. +~ +~ +0 -1 3640 +D5 +~ +tomb stone~ +1 -1 3643 +E +tomb stone~ +It is a large rectangular slab of dark grey stone that has been placed face +up in the ground. The name has been erased by the ravages of time. +~ +S +#3643 +In a dusty Tomb~ + You are in a dark burial chamber beneath a large tomb stone. +The only exit appears to be up. +~ +36 9 1 +D4 +~ +tomb stone~ +1 -1 3642 +S +#3644 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. The path leads north and west. An old tomb is here. +~ +36 0 2 +D0 +The gravel path continues northwards. +~ +~ +0 -1 3646 +D3 +The gravel path continues westwards. +~ +~ +0 -1 3642 +D5 +~ +tomb stone~ +1 -1 3645 +E +tomb stone~ +It is a large rectangular slab of dark grey stone that has been placed face +up in the ground. The name has been erased by the ravages of time. +~ +S +#3645 +In a dusty Tomb~ + You are in a dark burial chamber beneath a large tomb stone. +The only exit appears to be up. +~ +36 9 1 +D4 +~ +tomb stone~ +1 -1 3644 +S +#3646 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. The path leads south and west. An old tomb is here. +~ +36 0 2 +D2 +The gravel path continues southwards. +~ +~ +0 -1 3644 +D3 +The gravel path continues westwards. +~ +~ +0 -1 3648 +D5 +~ +tomb stone~ +1 -1 3647 +E +tomb stone~ +It is a large rectangular slab of dark grey stone that has been placed face +up in the ground. The name has been erased by the ravages of time. +~ +S +#3647 +In a dusty Tomb~ + You are in a dark burial chamber beneath a large tomb stone. +The only exit appears to be up. +~ +36 9 1 +D4 +~ +tomb stone~ +1 -1 3646 +S +#3648 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. The path leads north and east. An old tomb is here. +~ +36 0 2 +D0 +The gravel path continues northwards. +~ +~ +0 -1 3650 +D1 +The gravel path continues eastwards. +~ +~ +0 -1 3646 +D5 +~ +tomb stone~ +1 -1 3649 +E +tomb stone~ +It is a large rectangular slab of dark grey stone that has been placed face +up in the ground. The name has been erased by the ravages of time. +~ +S +#3649 +In a dusty Tomb~ + You are in a dark burial chamber beneath a large tomb stone. +The only exit appears to be up. +~ +36 9 1 +D4 +~ +tomb stone~ +1 -1 3648 +S +#3650 +A Gravel Path on the Graveyard~ + You are on a gravel path winding its way between dark evergreen trees on +the graveyard. The path leads south and west. An old tomb is here. +~ +36 0 2 +D2 +The gravel path continues southwards. +~ +~ +0 -1 3648 +D3 +The gravel path continues westwards towards a gravel road. +~ +~ +0 -1 3600 +D5 +~ +tomb stone~ +1 -1 3651 +E +tomb stone~ +It is a large rectangular slab of dark grey stone that has been placed face +up in the ground. The name has been erased by the ravages of time. +~ +S +#3651 +In a dusty Tomb~ + You are in a dark burial chamber beneath a large tomb stone. +The only exit appears to be up. +~ +36 9 1 +D4 +~ +tomb stone~ +1 -1 3650 +S +#0 + + + +#RESETS +* +D 0 3129 2 2 Lock graveyard from outside +D 0 3600 0 2 Lock graveyard from inside +D 0 3604 2 1 Close Chapel door from outside +* +D 0 3606 5 1 Close Tomb 3607 from outside +D 0 3607 4 1 Close Tomb 3607 from inside +O 0 3610 13 3607 Skeleton +D 0 3608 5 1 Close Tomb 3609 from outside +D 0 3609 4 1 Close Tomb 3609 from inside +M 0 3603 5 3609 Skeleton +D 0 3610 5 1 Close Tomb 3611 from outside +D 0 3611 4 1 Close Tomb 3611 from inside +M 0 3603 5 3611 Skeleton +O 0 3613 10 3611 Silver Dagger +D 0 3612 3 1 Close Shed from outside +D 0 3613 1 1 Close Shed from inside +M 0 3600 1 3613 Henry the Gardener +G 1 3601 1000 Brandy bottle (full) +O 0 3602 1000 3613 Brandy bottle (empty) +O 0 3603 1 3613 Wheelbarrow +O 0 3604 1000 3613 Shovel +O 0 3605 1000 3613 Rake +D 0 3614 5 1 Close Tomb 3615 from outside +D 0 3615 4 1 Close Tomb 3615 from inside +O 0 3610 13 3615 Skeleton +D 0 3616 5 1 Close Tomb 3617 from outside +D 0 3617 4 1 Close Tomb 3617 from inside +M 0 3602 1 3617 Ghoul +G 1 3612 1000 Silver pendant +D 0 3618 5 1 Close Tomb 3619 from outside +D 0 3619 4 1 Close Tomb 3619 from inside +O 0 3610 13 3619 Skeleton +D 0 3638 5 1 Close Tomb 3639 from outside +D 0 3639 4 1 Close Tomb 3639 from inside +M 0 3603 5 3639 Skeleton +D 0 3640 5 1 Close Tomb 3641 from outside +D 0 3641 4 1 Close Tomb 3641 from inside +O 0 3610 13 3641 Skeleton +D 0 3642 5 1 Close Tomb 3643 from outside +D 0 3643 4 1 Close Tomb 3643 from inside +O 0 3603 5 3643 Skeleton +D 0 3644 5 1 Close Tomb 3645 from outside +D 0 3645 4 1 Close Tomb 3645 from inside +M 0 3601 1 3645 Zombie +G 1 3611 1000 Amethyst +D 0 3646 5 1 Close Tomb 3647 from outside +D 0 3647 4 1 Close Tomb 3647 from inside +O 0 3610 13 3647 Skeleton +D 0 3648 5 1 Close Tomb 3649 from outside +D 0 3649 4 1 Close Tomb 3649 from inside +M 0 3603 5 3649 Skeleton +D 0 3650 5 1 Close Tomb 3651 from outside +D 0 3651 4 1 Close Tomb 3651 from inside +* +M 0 3604 4 3606 random wandering skeletons +M 0 3604 4 3604 +M 0 3604 4 3612 +M 0 3604 4 3640 +M 0 3605 3 3651 random wandering zombies +M 0 3605 3 3644 +M 0 3605 3 3638 +* +S + + + +#SPECIALS +M 3601 spec_cast_undead +M 3602 spec_cast_undead +M 3603 spec_cast_undead +M 3604 spec_cast_undead +M 3605 spec_cast_undead +S + + + +#$ diff --git a/area/grove.are b/area/grove.are new file mode 100644 index 0000000..2a2ace1 --- /dev/null +++ b/area/grove.are @@ -0,0 +1,886 @@ +#AREA { 5 20} Alfa Holy Grove~ + + + +#MOBILES +#8900 +hierophant~ +The Hierophant~ +The old Hierophant of the holy grove is here, gathering hollies. +~ +He is a very old man, dressed in an old robe; but from the glint in his +clear blue eyes you can see that He is aware of the world, and wise to its +traps and pitfalls. +~ +64|128 8|128|8192 +1000 S +20 0 -5 20d20+180 1d8+12 +50 60000 +8 8 1 +#8901 +hierophant~ +The Hierophant~ +The old Hierophant of the holy grove is here, gathering ivy. +~ +She is a very old woman, dressed in an old gown; but from the glint in her +clear blue eyes you can see that She is aware of the world, and wise to its +traps and pitfalls. +~ +64|128 8|128|8192 +1000 S +20 0 -5 20d20+180 1d8+12 +50 60000 +8 8 2 +#8902 +elder druid~ +an elder druid~ +An elder druid stands here, watching the local flora and wildlife. +~ +He looks ageless, as do all druids. His grey beard contrasts strongly with +his lack of wrinkles. +~ +64|128 8192 1000 S +13 7 0 13d13+130 1d4+7 +50 15000 +8 8 1 +#8903 +elder druidess~ +an elder druidess~ +An elder druidess stands here, watching the local fauna and feeding rabbits. +~ +She looks ageless, as do all druids. She smiles a beautiful smile at you. +~ +64|128 8192 1000 S +13 7 0 13d13+130 1d4+7 +50 15000 +8 8 2 +#8904 +doe~ +a doe~ +A doe is here, munching on grass. +~ +This peaceful creature looks at you with big dark eyes. Her nose twitches as +she sniffs at you, but she goes back to chewing some grass. +~ +64|128 0 0 S +5 15 5 5d5+55 1d4+3 +2 600 +8 8 2 +#8905 +deer~ +a deer~ +A deer is here, staring back at you. +~ +The deer looks angered at your intrusion. He butts his head against you, +albeit ineffectively. +~ +64|128 0 0 S +6 14 4 6d6+66 1d4+4 +2 800 +8 8 1 +#8906 +stag deer large~ +a stag~ +A large deer stag is here, protecting his territory. +~ +He eyes you with contained anger. You'd better leave him alone! +~ +32|64|128 0 0 S +8 12 2 8d8+88 1d4+9 +2 2000 +8 8 1 +#8907 +bunny rabbit~ +a small bunny~ +A small bunny is here, poking from bush to bush. +~ +This bunny looks so adorable, you wished you had one just like this! +~ +64|128 0 0 S +2 18 8 2d2+22 1d4+1 +2 100 +8 8 0 +#8908 +snake~ +a harmless snake~ +A small snake slithers between the grass. +~ +Upon careful inspection, you are sure it is NOT a cobra! +~ +32|64|128 32768 0 S +4 16 4 4d4+44 1d8+4 +2 500 +8 8 0 +#8909 +druid~ +a druid~ +A druid is here in meditation. +~ +He doesn't like you bothering him, but is too polite to ask you to leave. +~ +64|128 8|8192 1000 S +10 10 0 10d10+100 1d4+6 +50 5000 +8 8 1 +#8910 +druidess~ +a druidess~ +A druidess is here, peering at you. +~ +She wonders why you are staring at her, and how you got in here. +~ +64|128 8|8192 1000 S +10 10 0 10d10+100 1d4+6 +50 5000 +8 8 2 +#0 + + + +#OBJECTS +#8901 +closet~ +a closet~ +There is a wooden closet tucked into a corner.~ +~ +15 0 0 +100 1 -1 0 +500 0 0 +E +closet~ +It is large, yet gracefully made, obviously of Scandinavian design. +~ +#8902 +jar~ +a spice jar~ +A small unlabeled spice jar is standing here.~ +~ +15 0 1 +5 5 -1 0 +1 10 10 +#8903 +powder black~ +some black powder~ +Some strong-smelling black powder has been carelessly scattered here.~ +~ +19 0 1 +-2 0 0 0 +1 300 10 +E +powder~ + * * * + * * * +**** AAAHHHH-TSHOU! **** + * * * + * * * +~ +#8904 +kernel kernels~ +some small yellow kernels~ +Some small yellow kernels have been accidentally left here.~ +~ +19 0 16385 +1 0 0 0 +1 10 10 +E +kernel kernels~ +Look fairly dull... +~ +#8905 +paper wad~ +a crumpled wad of paper~ +There is a crumpled wad of paper here, left behind by some messy bypasser.~ +~ +13 0 16385 +0 0 0 0 +1 0 0 +E +paper wad~ +It looks old and worn, but You can still make out a faint lettering on it, +written in a strange, alien hand: + +o WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! WARNING! o +o o +o MSGS: MATRIX CONTROL TO SUBSYSTEMS/ o +o ACT : REQUIRED T: NOW o +o o +o RECENT DATAQUAKE EVALUATED... EVALUATION FOLLOWS... o +o MASSIVE SEGMENTATION HAS OCCURRED... ALL SUBSIDIARY SECTORS o +o SHUTDOWN... CENTRAL SHUTDOWN: AUTOMATICS ENGAGED... o +o o +o DATALEAK DETECTED... DIRECTION:FOREIGN VIRTUAL REALITY, CODENAME o +o ASSIGNED: 'Midgaard'... o +o SPECIFIC LOCATION: UNCERTAIN, BEING WITHIN 'Midgaard' SUBSECTOR o +o CODENAME ASSIGNED: 'Holy Grove'... o +o BEWARE INTRUSIONS POSSIBLE. ADVISE EXTREME CAUTION... o +o . o +o . o +o . o +o o +o MSGS: MATRIX CONTROL TO SUBSYSTEMS/ o +o <101110101101> o +o <1101111010101101> o +o ACT : URGENT T: IMMEDIATE o +o o +o INTRUDERS DETECTED IN MAIN MATRIX... DIRECTIVE SEARCH AND o +o ELIMINATE... o +o . o +o . o +o o +~ +#8910 +staff wooden~ +a wooden staff~ +You see a wooden staff on the floor.~ +~ +5 1024 1|8192 +0 3 3 7 +5 50 50 +E +staff wooden~ +This oaken staff is very hefty but balanced. +~ +#8911 +robe brown cloth~ +a brown robe~ +Some brown cloth is on the floor.~ +~ +9 1024 1|8 +6 0 0 0 +5 60 60 +E +robe brown cloth~ +This robe is rough, but appears quite durable. +~ +A +12 10 +#8913 +herbs~ +some bluish herbs~ +Some bluish herbs are scattered here.~ +~ +26 0 1 +15 0 0 3 +1 1 1 +#8914 +herbs~ +some purplish herbs~ +Some purplish herbs are scattered here.~ +~ +26 0 1 +15 0 0 82 +1 1 1 +#8915 +herbs~ +some blackish herbs~ +Some blackish herbs are scattered here.~ +~ +26 0 1 +5 0 0 4 +1 1 1 +#8916 +herbs~ +some grayish herbs~ +Some grayish herbs are scattered here.~ +~ +26 0 1 +5 0 39 33 +1 1 1 +#8917 +herbs~ +some reddish herbs~ +Some reddish herbs are scattered here.~ +~ +26 0 1 +15 0 0 20 +1 1 1 +#8918 +herbs~ +some orangish herbs~ +Some orangish herbs are scattered here.~ +~ +26 0 1 +5 0 0 16 +1 1 1 +#8919 +herbs~ +some pinkish herbs~ +Some pinkish herbs are scattered here.~ +~ +26 0 1 +5 0 43 33 +1 1 1 +#0 + + + +#ROOMS +#8901 +The holy grove~ + You are standing amidst the ancient oaks and poplars in the holy grove. You +can feel a strange sensation of contentedness and relief seeping through You, +as if great burdens have been lifted from Your shoulders. From here, friendly- +looking paths lead east and south. +~ +89 0 3 +D1 +The path wind its way through the tall trees, disappearing out of sight. +~ +~ +0 -1 8902 +D2 +The path wind its way through the tall trees, disappearing out of sight. +~ +~ +0 -1 8904 +S +#8902 +The holy grove~ + You are standing amidst the ancient oaks and poplars in the holy grove. You +feel unusually happy here, as if great burdens have been lifted from Your +shoulders. From here, pleasant-looking paths lead east, west and south. +~ +89 0 3 +D1 +The path wind its way through the tall trees, towards a clearing faintly seen. +~ +~ +0 -1 8903 +D3 +The path wind its way through the tall trees, disappearing out of sight. +~ +~ +0 -1 8901 +D2 +The path wind its way through the tall trees, towards an open area barely +visible in the distance. +~ +~ +0 -1 8905 +S +#8903 +A clearing in the woods~ + You are standing in a clearing in the light woods. Somehow, this place +seems powerfully DIFFERENT from the rest of the forest, as if something is +severely strained in the fabric of reality here. There is a small tablet +on one of the trees. +~ +89 4 3 +D0 +A small, narrow path winds north, and is quickly lost in the bushes. It +looks quite a wilderness there! +~ +~ +0 -1 5378 +D2 +There is a path winding its way south through the tall poplars, disappearing +out of sight some 100 yds. away. +~ +~ +0 -1 8906 +D3 +There is a friendly-looking path leading west through the tall trees. +~ +~ +0 -1 8902 +E +tablet~ +This zone has been populated by Merc. 1993 +~ +S +#8904 +The holy grove~ + You are standing amidst the ancient oaks and poplars in the holy grove. You +feel calm and relaxed here, as if great burdens have been lifted from Your +shoulders. From here, pleasant-looking paths lead east, north and south. To +the west, through the trees, You can see the road to Midgaard. +~ +89 4 3 +D1 +The path wind its way through the tall trees, towards a clearing faintly seen. +~ +~ +0 -1 8905 +D0 +The path wind its way through the tall trees, disappearing out of sight. +~ +~ +0 -1 8901 +D2 +The path wind its way through the tall trees, into the grove. +~ +~ +0 -1 8907 +D3 +Through the trees, you can see the Midgaard road. Far to the west, You can +barely glimpse the tall walls and the chimney-smokes of the city itself. +~ +~ +0 -1 3502 +S +#8905 +The sacred glade~ + You are standing in the middle of the sacred glades, where the citizens of +Midgaard come to celebrate the spring, where farmers give thanks for bountiful +harvest in the fall, and where lovers stroll in summer. You feel seasons of +remembered happiness and joy taking Your sorrows and worries away from You, +leaving You calm and invigorated, ready for the world. Paths lead into the +holy grove to the east, north and west, while to the south a wide, sunny field +slopes down to a sparkling lake. +~ +89 0 3 +D0 +The path wind its way north, disappearing through the tall trees. +~ +~ +0 -1 8902 +D1 +The path wind its way through the tall trees, disappearing out of sight. +~ +~ +0 -1 8906 +D3 +The path wind its way west between stately poplars and oaks. +~ +~ +0 -1 8904 +D2 +To the south, a wide, sunny field stretch out, sloping down towards a brightly +glittering lake. +~ +~ +0 -1 8908 +S +#8906 +The holy grove~ + You are standing amidst the ancient oaks and poplars in the holy grove. You +can feel a strange sensation of joy and calm seeping through You, as if great +burdens have been lifted from Your shoulders. To the south, You glimpse an open +area through the trees, while paths lead away north and west. +~ +89 0 3 +D0 +The path wind its way through the tall trees, disappearing out of sight. +~ +~ +0 -1 8903 +D3 +The path wind its way through the tall trees, disappearing out of sight. +~ +~ +0 -1 8905 +D2 +To the south, just beyond the trees, you can see a wide green lawn, and past +the lawn, a softly shimmering, rainbow-colored mansion. +~ +~ +0 -1 8909 +E +mansion~ +The mansion is a sprawling, two-story affair with three wings, where the top +of one wing serves as balcony. The walls look as marble would do, if marble +changed color slowly, continuously, through the entire spectrum. There are +large windows all over the house. +~ +S +#8907 +The holy grove~ + You are standing amidst the tall, majestic trees in the southern end of the +holy grove. Paths lead north and east. To the east, You can see a wide, open +field, sloping gently down towards a bright, glittering lake. Somehow, here +you feel an inexplicable happiness, as if the world's troubles no longer +really matter to you. +~ +89 0 3 +D0 +The path leading north is soon lost out of sight amongst the ancient oaks and +poplars. +~ +~ +0 -1 8904 +D1 +To the east, the path leads out into a wide, sunny summer's field, sloping +south towards a beautiful lake. Past the field You can see a stately mansion, +shimmering gently in all the rainbow's colours. +~ +~ +0 -1 8908 +E +mansion~ +The mansion is a sprawling, two-story affair with three wings, where the top +of one wing serves as balcony. The walls look as marble would do, if marble +changed color slowly, continuously, through the entire spectrum. There are +large windows all over the house. +~ +S +#8908 +The sunny field~ + You are standing in the middle of a wide, summery, sunlit field. There is a +fragrance of spring in the air, a sound of summer and a feeling of eternal +Saturday afternoon. To the south is a clear, sparkling lake, and to the north +and west is the holy grove. In the wood's edge, to the east, is a stately man- +sion, shimmering softly through the colors of the rainbow. You feel as if You +could spend the rest of your life here, lying on your back and looking at the +patterns of the clouds as they gently drift across the sky. +~ +89 8 2 +D0 +There is a path leading north towards the sacred glade. +~ +~ +0 -1 8905 +D1 +To the east, You can see the rainbow-colored mansion, shimmering like some- +thing out of this world. +~ +~ +0 -1 8919 +D3 +There is a small path leading into the woods to the west. +~ +~ +0 -1 8907 +E +mansion~ +The mansion is a sprawling, two-story affair with three wings, where the top +of one wing serves as balcony. The walls look as marble would do, if marble +changed color slowly, continuously, through the entire spectrum. There are +large windows all over the house. There is a terrace in front of the house, +next to the low wing, which is almost completely windows. +~ +S +#8909 +The croquet lawn~ + You are standing on a immaculately manicured green lawn, the kind you only +get after 200 years of meticulous work. There is a winding stone path leading +from the wood's edge to the north, to the softly shimmering, rainbow-colored +mansion to the south. This place enjoys a perpetual cool, sunny summers after- +noon. +~ +89 4 2 +D0 +To the north, the winding stone path leads into the holy grove. +~ +~ +0 -1 8906 +D2 +To the south, the path leads straight up to the front door of the mansion. +~ +door~ +1 -1 8910 +E +mansion~ +The mansion is a sprawling, two-story affair with three wings, where the top +of one wing serves as balcony. The walls look as marble would do, if marble +changed color slowly, continuously, through the entire spectrum. There are +large windows all over the house. +~ +S +#8910 +The foyer~ + You are standing in the foyer of Dragon's mansion. The wide double door to +the croquet lawn is to the north, flanked by large windows. The walls are +panelled in oak and hung with strange paintings. There is door in the south +wall. +~ +89 12 0 +D0 +Through the windows next to the door you can see the croquet lawn, bathed in +afternoon sunlight. +~ +door~ +1 -1 8909 +D2 +~ +door~ +1 -1 8911 +E +painting paintings~ +They are strange indeed, works of breathtaking precision depicting obviously +impossible motifs, like a sky filled with headless men, all dressed in some +black costume (including hats), or a lady standing, blue from the waist up, or +some pieces of plankwood that seems to be melting away like snow, or a night +sky with a dove-shaped hole of bright day sky in the middle. +~ +S +#8911 +The hallway~ + You are in the north end of a connecting hallway, tastefully decorated with +oak paneling and the coat-of-arms of various famous nobles hung on the walls. +The hallway leads south, and there is a door in the eastern wall. +~ +89 8 0 +D0 +~ +door~ +1 -1 8910 +D1 +~ +door~ +1 -1 8912 +D2 +~ +~ +0 -1 8913 +S +#8912 +The blue room~ + You are in the blue room, one of the guest rooms in Dragon's mansion. The +walls are (surprise!) blue, and the rest of the room is decorated in similar +shades, producing a very nice, cool effect. There is a large bed and a +matching set of sofas, easy-chairs and a coffee table. Through the venetian +blinds in front of the large east window you can see the edge of the grove. +~ +89 520 0 +D3 +~ +door~ +1 -1 8911 +S +#8913 +The hallway~ + You are standing in the south end of the hallway. There are doors in the +elegant oak-panelled walls to the south, east and west. Many different +coat-of-arms adorn the walls here. +~ +89 8 0 +D0 +~ +~ +0 -1 8911 +D1 +~ +door~ +1 -1 8914 +D2 +~ +door~ +1 -1 8915 +D3 +~ +door~ +1 -1 8916 +S +#8914 +The red room~ + You are in the red room, one of the guest rooms in Dragon's mansion. The +walls are wallpapered a deep warm red, and dark mahogany panelling nicely com- +plements them. There is a large, warm waterbed and a sofa group in dark wood +with leather upholstery, including a coffee table. Heavy brown curtains are +pulled away from the wide windows, to reveal a nice view towards the grove. +~ +89 520 0 +D3 +~ +door~ +1 -1 8913 +S +#8915 +The kitchen~ + You are standing in the middle of Dragon's kitchen. Contrary to popular +belief, He *doesn't* eat virgins, which is amply demonstrated by the large +variety of foodstuffs found here on the shelves. There are numerous cans of +tomatoes, peas, corn etc., vines of garlic, a *Huge* array of small spice jars +along several shelves and a large combo refrigerator/freezer. A big oven and +stove is lurking in a corner. There is some proof here that Dragon is a less +than meticulous housekeeper... There are doors to the north and west. +~ +89 8 0 +D0 +~ +door~ +1 -1 8913 +D3 +~ +door~ +1 -1 8918 +S +#8916 +The ballroom~ + You are standing in the middle of a vast palisander floor. This is where +Dragon entertains large number of guests, but the cloth-covered chairs +standing forlornly in a corner suggests that this does not happen often. +There are doors in the south and west walls, while to the east there is a +short corridor to the greenhouse. +~ +89 8 0 +D1 +~ +door~ +1 -1 8913 +D2 +~ +door~ +1 -1 8918 +D3 +~ +~ +0 -1 8917 +S +#8917 +The greenhouse~ + This is Dragons' greenhouse. Green light filters in slantwise through the +plants, giving the room a subtropical ambience. It is not really hot in here, +though, rather a pleasantly warm temperature. The walls are all windows, except +the eastern one joining the greenhouse to the main building, but it is hard to +see out for all the greenery here. There is a set of easy-chairs and a glass +coffee table. To the south, there is a wide double door out to a sunlit +terrace. +~ +89 520 0 +D1 +~ +~ +0 -1 8916 +D2 +~ +door~ +1 -1 8919 +S +#8918 +The dining hall~ + This is Dragons' dining hall. There is a large long solid oak table, +seating at least 24, with heavy, wooden chairs to match. The oak panel walls +are filled with paintings. There are doors to the north and east, and to the +west there is a wide double door opening out onto the sunlit terrace. +~ +89 8 0 +D0 +~ +door~ +1 -1 8916 +D1 +~ +door~ +1 -1 8915 +D3 +~ +wide door~ +1 -1 8919 +E +painting paintings~ +There are many, many beautiful paintings of famous dragons of history and +literature. There is a big one of Smaug, a group picture of Cuspidorian Toxic +Dragons, a rather fearsome picture of Norse Chaos incarnate, a grainy black- +and-white photograph of Vorgulremik the Steel Dragon, a romantic picture of +Dalvenjah the Mindijaran and Allan the man become dragon. There are three +empty frames labeled 'The Chimerical', 'The Mythical' and 'The Hypothetical', +A panoramic picture of Strabo flying between the worlds dominate one wall, +while a dragons-eye view of Pern (with dragons in the foreground, of course) +fills another. There even are a few rare medieval renditions of the great +beast of the Revelation. Over the head of the table hangs a rather modest +portrait of a silver Dragon, sparkling with blue lightening, looking amused. +~ +S +#8919 +The terrace~ + You are standing on a sunlit terrace in front of Dragon's mansion. To the +west, there is a splendid view over the field down over the lake. To the north +is the greenhouse, its large windowpanes shimmering with weird and wonderful +colors, while a double door leads into the house proper to the east. It is +warm and calm here. There is a white-painted table with a parasol here, +together with a matched set of chairs. +~ +89 12 0 +D0 +~ +door~ +1 -1 8917 +D1 +~ +double door~ +1 -1 8918 +D3 +~ +~ +0 -1 8908 +S +#8999 +The fog~ + You are in a grey fog, falling, screaming in pain as you realize +that you are being torn to nothing, atom by atom, falling and falling +and falling ... +... +. +~ +89 4 0 +S +#0 + + + +#RESETS +M 0 8900 1 8905 the Hierophant +E 1 8910 99 5 wields a staff +E 1 8911 99 16 wears a robe +G 1 8919 99 pink herbs +G 1 8918 99 orange herbs +M 0 8901 1 8901 the female Hierophant +E 1 8910 99 5 wields a staff +E 1 8911 99 16 wears a robe +G 1 8913 99 blue herbs +G 1 8915 99 black herbs +M 0 8902 1 8902 the elder druid +E 1 8910 99 5 wields a staff +G 1 8914 99 purple herbs +G 1 8916 99 grey herbs +M 0 8903 1 8904 the elder druidess +E 1 8910 99 5 wields a staff +G 1 8919 99 pink herbs +G 1 8917 99 red herbs +M 0 8904 2 8905 doe +M 0 8905 2 8906 deer +M 0 8906 1 8905 stag +M 0 8907 4 8903 bunny +M 0 8907 4 8903 bunny +M 0 8908 9 8906 snake! +M 0 8909 1 8911 druid +G 1 8913 99 blue herbs +M 0 8909 2 8918 druid +G 1 8916 99 grey herbs +M 0 8910 1 8914 druidess +G 1 8914 99 purple herbs +M 0 8910 2 8917 druidess +G 1 8918 99 orange herbs +O 0 8901 2 8912 Closet +O 0 8901 2 8914 .-. +O 0 8902 2 8915 jar.. +P 1 8903 1 8902 pepper +O 0 8902 2 8915 jar... +P 1 8904 1 8902 corn +O 0 8905 1 8915 +D 0 8914 3 1 close door +D 0 8913 1 1 +D 0 8912 3 1 .-. +D 0 8911 1 1 +D 0 8911 0 1 +D 0 8910 2 1 +D 0 8910 0 1 +D 0 8909 2 1 +D 0 8913 2 1 +D 0 8915 0 1 +D 0 8913 3 1 +D 0 8916 1 1 +D 0 8918 0 1 +D 0 8916 2 1 +D 0 8918 1 1 +D 0 8915 3 1 +D 0 8918 3 1 +D 0 8919 1 1 +D 0 8917 2 1 +D 0 8919 0 1 +S + + + +#SPECIALS +M 8900 spec_cast_cleric +M 8901 spec_cast_cleric +M 8902 spec_cast_cleric +M 8903 spec_cast_cleric +M 8908 spec_poison +M 8909 spec_cast_cleric +M 8910 spec_cast_cleric +S + + + +#$ diff --git a/area/haon.are b/area/haon.are new file mode 100644 index 0000000..cec5464 --- /dev/null +++ b/area/haon.are @@ -0,0 +1,2502 @@ +#AREA { 5 10} Diku Haon Dor~ + + + +#MOBILES +#6000 +john lumberjack~ +John the Lumberjack~ +John the Lumberjack is here, looking for some trees to chop down. +~ +He is six feet tall and looks quite strong, muscles bulging under his heavy, +chequered shirt. His features are worn with hard work and his expression is +one of a peaceful man leading a simple life. +~ +64 0 350 S +5 15 7 5d5+50 1d8+2 +50 600 +8 8 1 +#6002 +bear~ +the brown bear~ +A big, brown, angry-looking bear is here. +~ +The bear is a big, brown, furry animal with very large claws and very sharp +teeth. It doesn't resemble those cute little thingies from toy shops at all. +~ +96 0 -50 S +8 13 3 8d8+80 2d6+2 +0 2000 +4 8 0 +#6003 +rabbit~ +the ferocious rabbit~ +A ferocious rabbit is here, glaring hungrily at you. +~ +This small, furry creature with long ears and big feet has been attacked by +the dreaded rabbit rabies, a horrible disease that turns helpless and innocent +rabbits into ferocious and bloodthirsty monsters. +~ +96 0 -150 S +3 17 6 1d4+26 1d8+0 +0 350 +4 8 0 +#6004 +deer~ +the fallow deer~ +A fallow deer is grazing peacefully here. +~ +She is a graceful creature on long, slender legs, and with large, brown eyes +looking back at you with an air of watchful interest. +~ +82 8 350 S +2 19 2 2d8+2 1d6+0 +0 200 +8 8 2 +#6005 +fox~ +the brown fox~ +A brown fox is here, looking for some rabbits to chew up. +~ +It is a large fox with beautiful, red-brown fur and a long, thick brush. +~ +64 0 -50 S +2 18 6 1d4+18 1d6+0 +0 200 +8 8 0 +#6100 +warg vicious~ +the vicious warg~ +A vicious warg is here, snarling angrily at you. +~ +It is an exceptionally large wolf with thick, black fur. Saliva is dripping +quickly from its long, white fangs. It looks quite dangerous and very angry. +~ +96 0 -350 S +5 16 5 1d12+60 2d4+0 +0 800 +8 8 0 +#6101 +warg ferocious~ +the ferocious warg~ +A ferocious warg is here, snarling angrily at you. +~ +It is an exceptionally large wolf with thick, black fur. Saliva is dripping +quickly from its long, white fangs. It looks quite dangerous and very angry. +~ +96 0 -350 S +5 16 5 1d12+60 2d4+0 +0 800 +8 8 0 +#6102 +wolf grey~ +the large, grey wolf~ +A large, grey wolf is here, glaring hungrily at you. +~ +The large, grey wolf eyes you with interest while licking its lips. +~ +96 0 -150 S +3 18 7 1d12+35 1d7+0 +0 450 +8 8 0 +#6103 +wolf black~ +the large, black wolf~ +A large, black wolf is here, glaring hungrily at you. +~ +The large, black wolf eyes you with interest while licking its lips. +~ +96 0 -150 S +3 18 7 1d12+35 1d7+0 +0 450 +8 8 0 +#6112 +dragon green~ +the huge, green dragon~ +A huge green dragon is here, its narrow yellow eyes glowing with rage. +~ +This enormous winged serpent has dark green scales covering most of its +colossal body. Numerous holes in its heavy wings tell of many fights as does +the nicks in the horns on its head. It smells as disgusting as only dragons +do. +~ +99 8 -1000 S +25 -5 -7 25d25+250 2d6+18 +50000 200000 +8 8 0 +#6115 +shargugh brownie~ +Shargugh~ +Shargugh the Forest Brownie is here, grinning broadly at you. +~ +This little fellow is only three foot tall with wild matted brown hair and long +tangled brown beard. He wears ragged brown and green clothing and looks as if +he is having great fun. +~ +148 32778 1000 S +10 1 -10 10d10+100 1d8+2 +1000 3000 +8 8 1 +#6116 +elder druid~ +the elder druid~ +The elder druid is here ... he looks very upset at your presence in his home. +~ +The druid looks quite old. You would think him venerable, but you know +he would be a tough foe. +~ +38 8 0 S +17 4 -7 17d17+170 2d8+2 +5000 20000 +8 8 1 +#0 + + + +#OBJECTS +#6000 +axe lumber~ +a lumber axe~ +A heavy lumber axe lies here.~ +chop~ +5 0 8193 +0 2 6 1 +10 50 15 +E +axe lumber~ +It is a heavy axe of the kind lumberjacks use to chop down trees. +~ +#6001 +shirt~ +a chequered shirt~ +A chequered shirt lies here.~ +~ +9 0 9 +3 0 0 0 +2 20 8 +E +shirt~ +It is an extra large, chequered shirt made from heavy cloth. +~ +#6002 +boots~ +a pair of leather boots~ +A pair of leather boots lies here.~ +~ +9 0 65 +3 0 0 0 +4 60 20 +E +boots~ +They are fashioned from rough leather that has been oiled frequently to make +it stay waterproof. They look worn but quite functional. +~ +#6003 +fireplace~ +a fireplace~ +A fireplace made from stone is set against the east wall.~ +~ +15 0 0 +200 0 0 0 +0 0 0 +E +fireplace~ +It is fashioned from stones of various sizes that have been stacked on top of +each other and fastened with mortar. Its chimney is constructed likewise and +leads the smoke out through the low cabin ceiling. +~ +#6005 +chest~ +a wooden chest~ +A wooden chest stands in the corner.~ +~ +15 0 1 +100 13 6006 0 +40 100 30 +E +chest~ +It is a robust chest made from short, heavy planks that have been fastened +together with tenons. It is equipped with a simple brass lock. +~ +#6006 +key~ +a small brass key~ +A small brass key lies here.~ +~ +18 0 1 +6005 0 0 0 +1 10 4 +E +key~ +It is a small, simple brass key with no inscriptions or marks of any kind. +~ +#6007 +coins gold~ +a heap of gold coins~ +Some gold coins lie piled up in a heap on the floor.~ +~ +20 0 1 +100 0 0 0 +0 0 0 +E +coins~ +The coins seem to be gold. They are obviously valuable. +~ +#6010 +blackberries~ +some blackberries~ +Some blackberries grow on a bush nearby.~ +~ +19 0 1 +3 0 0 0 +1 10 10 +E +blackberries~ +They look very tasty indeed. +~ +#6011 +mushroom~ +a mushroom~ +A small mushroom grows nearby.~ +~ +19 0 1 +6 0 0 0 +1 10 10 +E +mushroom~ +It is a tasty little thing. +~ +#6013 +water barrel~ +the barrel~ +A water barrel has been left here.~ +~ +17 0 1 +50 50 0 0 +65 60 20 +#6102 +tree opening~ +a colossal tree~ +A colossal tree blocks the way westwards.~ +~ +15 0 0 +1000 0 0 0 +0 0 0 +E +tree~ +This enormous tree must be a thousand years old. Its rough bark looks grey +and pale and is decorated with scratches and claw marks. On its west side is a +small opening just above ground level. +~ +E +opening~ +The opening is far too narrow for you to squeeze through but it looks as if the +tree is hollow. +~ +#6103 +branch~ +a long, grey branch~ +A long, grey branch rests heavily on the ground.~ +~ +1 0 16385 +0 0 25 0 +20 1 3 +#6104 +branch~ +a long, grey branch~ +A long, grey branch rests heavily on the ground.~ +pound~ +5 0 8193 +0 2 5 7 +30 60 20 +A +18 -2 +#6105 +branch~ +a long, grey branch~ +A long, grey branch rests heavily on the ground.~ +~ +13 0 1 +0 0 0 0 +40 0 0 +#6106 +toadstool~ +a toadstool~ +A large toadstool grows nearby.~ +~ +19 0 1 +12 0 0 0 +5 20 20 +E +toadstool~ +It is a large, brown boletus that must weigh nearly five pounds. The top +surface is covered in a thin layer of transparent slime that emits a weak, +musty smell. Not the most delicious thing you have seen. +~ +#6107 +toadstool~ +a toadstool~ +A large toadstool grows nearby.~ +~ +19 0 1 +12 0 0 1 +5 20 20 +E +toadstool~ +It is a large, brown boletus that must weigh nearly five pounds. It has small +white spots and the top surface is covered in a thin layer of transparent slime +that emits a weak, musty smell. Not the most delicious thing you have seen. +~ +#6110 +potion yellow~ +a yellow potion~ +A yellow potion has been left here.~ +~ +10 64 1 +15 39 -1 -1 +2 1000 300 +E +potion yellow~ +It has a deep yellow colour and and a strong spicy smell. +~ +#6111 +shield large~ +a large round shield~ +A large round shield has been left here.~ +~ +9 0 513 +5 0 0 0 +15 300 100 +E +shield large~ +It is made from hard wood that has been reinforced with heavy iron bands. +~ +#6112 +crown iron~ +an iron crown~ +An iron crown rests on the ground.~ +~ +9 64 17 +4 0 0 0 +10 5000 1500 +E +crown iron~ +It is a heavy human-sized crown made from solid iron. +~ +#6114 +ring iron~ +an iron ring~ +An iron ring has been left here.~ +~ +9 64 3 +1 0 0 0 +1 5000 1500 +E +ring iron~ +It is a quite heavy human-sized ring made from solid iron. It lacks +decorations of any kind. +~ +#6155 +morning-star star morning~ +the morning star~ +the morning star is here collecting dust while it lies on the ground.~ +~ +5 64 8193 +0 2 8 8 +10 15000 2500 +#0 + + + +#ROOMS +#6000 +The edge of the forest~ +You are standing at the eastern edge of a big forest. To the east is the West +Gate of Midgaard and to the west is a narrow trail, leading in through the +forest. A dimly lit path leads north. +~ +60 4 2 +D0 +You see a dimly lit path. +~ +~ +0 0 1100 +D1 +You see the West Gate of the City of Midgaard. +~ +~ +0 -1 3052 +D3 +You see the narrow forest trail winding westwards in between the trees. +~ +~ +0 -1 6001 +E +trail~ +The forest trail winds westwards through the trees. +~ +E +tree trees~ +The trees are quite tall considering most of them appear to be quite young. +On one of the trees, crude letters forming the word "Haon-Dor" have been +carved into the bark. +~ +S +#6001 +A trail through the light forest~ +You are on a trail leading through the forest. To the east is the forest edge +and to the west, the trail leads further into the forest. +~ +60 0 3 +D1 +The trail continues eastwards out of the forest. +~ +~ +0 -1 6000 +D3 +You see the narrow forest trail winding westwards in between the trees. +~ +~ +0 -1 6002 +E +trail~ +The forest trail winds east-west through the trees. +~ +E +tree trees~ +The trees here are quite young and fresh. They seem to accommodate many kinds +of birds, insects and other small animals. +~ +E +birds insects animals~ +Very cute little creatures, they seem to enjoy life. +~ +S +#6002 +A trail through the light forest~ +You are on a narrow trail leading east and west through the forest. To the +west, the forest gradually becomes more dense. A small forest path leads +south. +~ +60 0 3 +D1 +The trail continues eastwards through the young trees. +~ +~ +0 -1 6001 +D2 +The small path leads south through the young trees. +~ +~ +0 -1 6011 +D3 +You see the narrow forest trail winding westwards into the dense forest. +~ +~ +0 -1 6003 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +trail~ +The forest trail winds east-west through the trees. +~ +E +tree trees~ +The young, slender trees look beautiful, their fresh, green leaves moving +lightly in the wind. +~ +S +#6003 +A trail through the dense forest~ +You are on a trail leading east and west through the dense forest. To the +east, the forest gradually seems to become lighter. +~ +60 0 3 +D1 +The trail continues eastwards to the younger part of the forest. +~ +~ +0 -1 6002 +D3 +You see the narrow trail winding westwards through the dense forest. +~ +~ +0 -1 6004 +E +trail~ +The forest trail seems almost fragile compared to the massive trunks. +~ +E +tree trees~ +The dense crowns of the mature trees leave only a fraction of the sky to be +seen through the leaves. +~ +S +#6004 +A trail through the dense forest~ +You are on a trail leading east and west through the dense forest. To the +west, the trees are so huge and their crowns so dense that forest remains in +total darkness. A small path leads south through the trees. +~ +60 0 3 +D1 +The trail continues eastwards through the dense forest. +~ +~ +0 -1 6003 +D2 +The small path leads south through the trees. +~ +~ +0 -1 6005 +D3 +The narrow trail almost seems to disappear between the enormous trunks. +~ +~ +0 -1 6100 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +trail~ +The forest trail seems almost fragile compared to the massive trunks. +~ +E +tree trees~ +The crowns of the old trees almost cut out all light. +~ +S +#6005 +A small path in the dense forest~ +You are on a small path leading through the dense forest. The crowns of the +old trees leave the forest in an unreal twilight illumination. The path +continues north and south. +~ +60 0 3 +D0 +The small path leads north through the trees. +~ +~ +0 -1 6004 +D2 +The small path leads south through the trees. +~ +~ +0 -1 6006 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The trees are mostly old beeches and oaks. +~ +S +#6006 +A small path in the dense forest~ +You are on a small path leading through the dense forest. The crowns of the +old trees leave the forest in an unreal twilight illumination. The path +continues north and east. +~ +60 0 3 +D0 +The small path leads north through the trees. +~ +~ +0 -1 6005 +D1 +The small path leads east through the trees. +~ +~ +0 -1 6007 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The trees are mostly old beeches and oaks. +~ +S +#6007 +An intersection in the dense forest~ +You are on a small path leading through the dense forest. The crowns of the +old trees leave the forest in an unreal twilight illumination. The forest +gradually lightens to the east. Paths lead east, west and south. +~ +60 0 3 +D1 +You can barely make out a clearing to the east. +~ +~ +0 -1 6008 +D2 +The small path leads south through the trees. +~ +~ +0 -1 6012 +D3 +The small path leads west through the trees. +~ +~ +0 -1 6006 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The trees are mostly old beeches and oaks. +~ +S +#6008 +The forest clearing~ +You are in a clearing in the forest. Lots of fresh stumps of varying sizes +protrude from the ground and heavy logs are stacked neatly in a big pile +supported by stakes set into the ground. Paths lead north, east and west. +~ +60 0 3 +D0 +The small path leads north through the trees. +~ +~ +0 -1 6011 +D1 +The small path leads east through the trees. +~ +~ +0 -1 6009 +D3 +The small path leads west through the trees. +~ +~ +0 -1 6007 +E +log logs~ +Even though the logs have been chopped to shorter pieces, they are quite heavy +as they are fresh and still filled with sap. +~ +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +stake stakes~ +The stakes keep the logs from rolling down. +~ +E +stump stumps~ +There are more stumps than logs and some of the stumps are partly covered in +moss. +~ +E +tree trees~ +The trees are mostly old beeches and oaks. +~ +S +#6009 +Outside a small cabin in the forest~ +You are outside a small cabin built entirely from heavy logs. There is a +wooden door to the north and small paths lead west and south through the trees. +~ +60 0 3 +D0 +The wooden door is quite sturdy but does not appear to be equipped with a lock. +~ +door wooden~ +1 -1 6010 +D2 +The small path leads south through the dense forest. +~ +~ +0 -1 6014 +D3 +The small path leads west through the light forest. +~ +~ +0 -1 6008 +E +cabin logs~ +It looks simple but comfortable and the slender trees make the whole place seem +pretty idyllic. It's a cabin built from logs. Wooden logs, not system logs. +~ +E +path paths~ +The path is probably used by the cabin's inhabitants. +~ +E +tree trees~ +The trees are fairly young, not much more than a hundred years or so. +~ +S +#6010 +Inside the cabin~ +You are inside a small one-room cabin made entirely from heavy logs. It is +very sparsely furnished, containing only most basic housekeeping equipment, +such as a bed, a chair and a table. +~ +60 8 0 +D2 +The wooden door leads south. +~ +door wooden~ +1 -1 6009 +E +bed~ +It is definitely not the most comfortable bed you have seen in your life. +~ +E +chair~ +It is made from oak and looks strong and sturdy. +~ +E +table~ +A heavy table that doesn't even appear to rock. +~ +S +#6011 +A small path through the light forest~ +You are on a small path leading through the forest. The trees are tall and +slender. Paths lead north and south. +~ +60 0 3 +D0 +The path leads north through the young trees. +~ +~ +0 -1 6002 +D2 +The path leads south through the young trees. +~ +~ +0 -1 6008 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The trees are fairly young, not much more than a hundred years or so. +~ +S +#6012 +An intersection in the dense forest~ +You are on a small path leading through the dense forest. The crowns of the +old trees leave the forest floor in an unreal twilight illumination. Paths +lead north, east and south. +~ +60 0 3 +D0 +The small path leads north through the trees. +~ +~ +0 -1 6007 +D1 +The small path leads east through the trees. +~ +~ +0 -1 6013 +D2 +The small path leads south through the trees. +~ +~ +0 -1 6021 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The trees are mostly old beeches and oaks. +~ +S +#6013 +A small path in the dense forest~ +You are on a small path leading through the dense forest. The crowns of the +old trees leave the forest in an unreal twilight illumination. The path +continues east and west. +~ +60 0 3 +D1 +The small path leads east through the trees. +~ +~ +0 -1 6014 +D3 +The small path leads west through the trees. +~ +~ +0 -1 6012 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The trees are mostly old beeches and oaks. +~ +S +#6014 +An intersection in the dense forest~ +You are on a small path leading through the dense forest. The forest gradually +lightens to the north. Paths lead north, east and west. +~ +60 0 3 +D0 +The path leads north to a lighter part of the forest. +~ +~ +0 -1 6009 +D1 +The small path leads east through the trees. +~ +~ +0 -1 6015 +D3 +The small path leads west through the trees. +~ +~ +0 -1 6013 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The crowns of the old trees leave the forest in an unreal twilight +illumination. +~ +S +#6015 +A small path in the dense forest~ +You are on a small path leading through the dense forest. The crowns of the +old trees leave the forest in an unreal twilight illumination. The path +continues south and west. +~ +60 0 3 +D2 +The small path leads south through the trees. +~ +~ +0 -1 6016 +D3 +The small path leads west through the trees. +~ +~ +0 -1 6014 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The trees are mostly old beeches and oaks. +~ +S +#6016 +A small path in the dense forest~ +You are on a small path leading through the dense forest. The crowns of the +old trees leave the forest in an unreal twilight illumination. The path +continues north and south. +~ +60 0 3 +D0 +The small path leads north through the trees. +~ +~ +0 -1 6015 +D2 +The small path leads south through the trees. +~ +~ +0 -1 6017 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The trees are mostly old beeches and oaks. +~ +S +#6017 +A small path in the dense forest~ +You are on a small path leading through the dense forest. The forest seems to +become lighter to the west. The path continues north and west. +~ +60 0 3 +D0 +The small path leads north through the trees. +~ +~ +0 -1 6016 +D3 +The small path leads west through the trees to a lighter part of the forest. +~ +~ +0 -1 6018 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The crowns of the old trees leave the forest in an unreal twilight +illumination. +~ +S +#6018 +An intersection in the light forest~ +You are on a small path leading through the forest. A path leads north to a +small field and other paths lead east and west into the dense forest. +~ +60 0 3 +D0 +The path leads north to a small, grassy field. +~ +~ +0 -1 6023 +D1 +The path leads east to a dense part of the forest. +~ +~ +0 -1 6017 +D3 +The path leads west to a dense part of the forest. +~ +~ +0 -1 6019 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The tall trees are young and slender, not much more than a hundred years or so. +~ +S +#6019 +A small path in the dense forest~ +You are on a small path leading through the dense forest. The forest seems to +become lighter to the east. The path continues north and east. +~ +60 0 3 +D0 +The small path leads north through the trees. +~ +~ +0 -1 6020 +D1 +The small path leads east through the trees to a lighter part of the forest. +~ +~ +0 -1 6018 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The crowns of the old trees leave the forest in an unreal twilight +illumination. +~ +S +#6020 +A small path in the dense forest~ +You are on a small path leading through the dense forest. The crowns of the +old trees leave the forest in an unreal twilight illumination. The path +continues south and west. +~ +60 0 3 +D2 +The small path leads south through the trees. +~ +~ +0 -1 6019 +D3 +The small path leads west through the trees. +~ +~ +0 -1 6021 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The trees are mostly old beeches and oaks. +~ +S +#6021 +A small path in the dense forest~ +You are on a small path leading through the dense forest. To the west there is +a cave entrance. The path continues north and east. +~ +60 0 3 +D0 +The small path leads north through the trees. +~ +~ +0 -1 6012 +D1 +The small path leads east through the trees. +~ +~ +0 -1 6020 +D3 +The cave is very dark. +~ +~ +0 -1 6022 +E +path paths~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees~ +The crowns of the old trees leave the forest in an unreal twilight +illumination. +~ +E +cave entrance~ +The irregular opening is eight feet wide and six feet tall. An acrid smell +emanates from within. +~ +S +#6022 +Inside the cave~ +You are in a natural cave. Various sorts of debris cover the stone floor, +emitting a rather unpleasant smell that makes the air thick and hard to +breathe. The only obvious exit is east. +~ +60 9 0 +D1 +The cave opening is to the east. +~ +~ +0 -1 6021 +E +debris~ +It consists mostly of gnawed bones mixed with small pieces of torn fur. +~ +E +cave walls floor stone~ +Quite uninteresting. +~ +E +air smell~ +Kind of transparent, but quite noticeable nevertheless. +~ +S +#6023 +On a small, grassy field~ +You are in a small, grassy field somewhere in the forest. The tall grass +nearly reaches your waist, and the surrounding oaks and beeches form an almost +wall-like thicket on all sides of the field. A small path leads south through +the trees. +~ +60 0 2 +D2 +The small path leads south in between the trees. +~ +~ +0 -1 6018 +E +grass~ +The tall grass makes a nice hiding place for animals. +~ +E +path~ +The narrow path is probably used by the animals living in the forest. +~ +E +tree trees thicket~ +The trees form a close thicket. +~ +S +#6100 +A narrow trail through the deep, dark forest~ +You are on a narrow trail winding its way between the enormous, grey trunks. +The crowns of the trees must be very dense, as they leave the forest floor in +utter darkness. The trail leads east and west. +~ +61 9 3 +D1 +The narrow trail leads east to a somewhat lighter part of the forest. +~ +~ +0 -1 6004 +D3 +The narrow, dusty trail leads west through the forest. +~ +~ +0 -1 6101 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +tree trees trunk trunks~ +These ancient trees must have been here for many, many years. It is impossible +to catch even a glimpse of anything above the lowest branches. +~ +S +#6101 +A narrow trail through the deep, dark forest~ +You are on a dusty trail winding its way east-west between huge, ancient trees +whose grey trunks remind you of ancient pillars in a enormous, deserted hall. +To the south, a frail path leads away from the trail. +~ +61 9 3 +D1 +The narrow, dusty trail leads east through the forest. +~ +~ +0 -1 6100 +D2 +The path leads south - away from the trail. +~ +~ +0 -1 6104 +D3 +The narrow, dusty trail leads west through the forest. +~ +~ +0 -1 6102 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +path~ +The path seems fragile and unsafe compared to the enormous trunks that loom +around it. +~ +E +tree trees trunk trunks~ +These ancient trees must have been here for many, many years. It is impossible +to catch even a glimpse of anything above the lowest branches. +~ +S +#6102 +A narrow trail through the deep, dark forest~ +You are on a dusty trail winding its way east-west between huge, ancient trees +that stand close on all sides. Not a sound is to be heard - everything is +ominously quiet. +~ +61 9 3 +D1 +The narrow, dusty trail leads east through the forest. +~ +~ +0 -1 6101 +D3 +The narrow, dusty trail leads west through the forest. +~ +~ +0 -1 6103 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +path~ +The path seems fragile and unsafe compared to the enormous trunks that loom +around it. +~ +E +tree trees trunk trunks~ +These ancient trees must have been here for many, many years. It is impossible +to catch even a glimpse of anything above the lowest branches. +~ +S +#6103 +A narrow trail through the deep, dark forest~ +You are where the dusty trail bends, as to avoid conflict with a colossal +trunk to the west. Not a sound is to be heard - everything is ominously quiet. +The trail leads east and south. +~ +61 9 3 +D0 +You see a dark trail north. +~ +~ +0 0 6150 +D1 +The narrow, dusty trail leads east through the forest. +~ +~ +0 -1 6102 +D2 +The narrow, dusty trail leads south through the forest. +~ +~ +0 -1 6108 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +trees trunks~ +These ancient trees must have been here for many, many years. It is impossible +to catch even a glimpse of anything above the lowest branches. +~ +S +#6104 +A small path in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. You feel as if +the ancient trees observe you in watchful silence. The path continues north +and south. +~ +61 9 3 +D0 +The narrow path winds its way through the trees to the north. +~ +~ +0 -1 6101 +D2 +The narrow path winds its way through the trees to the south. +~ +~ +0 -1 6105 +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6105 +A small path in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. Ancient grey +trees loom all around you. The path continues north and west. +~ +61 9 3 +D0 +The narrow path winds its way through the trees to the north. +~ +~ +0 -1 6104 +D3 +The narrow path winds its way through the trees to the west. +~ +~ +0 -1 6106 +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6106 +A junction in the deep, dark forest~ +You are by a junction where three paths meet. Ancient grey trees tower above +you on all sides. Paths lead east, south and west. +~ +61 9 3 +D1 +The narrow path winds its way through the trees to the east. +~ +~ +0 -1 6105 +D2 +The narrow path winds its way through the trees to the south. +~ +~ +0 -1 6117 +D3 +The narrow path winds its way through the trees to the west. +~ +~ +0 -1 6107 +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +E +path paths~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6107 +A small path in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. Ancient grey +trees loom all around you. The path continues north and east. +~ +61 9 3 +D0 +The narrow path winds its way through the trees to the north. +~ +~ +0 -1 6108 +D1 +The narrow path winds its way through the trees to the east. +~ +~ +0 -1 6106 +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6108 +A narrow trail through the deep, dark forest~ +You are on a dusty trail winding its way between huge, ancient trees +standing close on all sides. The trail leads north and west and to the south, +a frail path leads away from the trail. +~ +61 9 3 +D0 +The narrow, dusty trail leads north through the forest. +~ +~ +0 -1 6103 +D2 +The path leads south - away from the trail. +~ +~ +0 -1 6107 +D3 +The narrow, dusty trail leads west through the forest. +~ +~ +0 -1 6109 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +path~ +The path seems fragile and unsafe compared to the enormous trunks that loom +around it. +~ +E +tree trees trunk trunks~ +These ancient trees must have been here for many, many years. It is impossible +to catch even a glimpse of anything above the lowest branches. +~ +S +#6109 +A narrow trail through the deep, dark forest~ +You are on a dusty trail winding its way east-west between huge, ancient trees +that stand close on all sides. Not a sound is to be heard - everything is +ominously quiet. +~ +61 9 3 +D1 +The narrow, dusty trail leads east through the forest. +~ +~ +0 -1 6108 +D3 +The narrow, dusty trail leads west through the forest. +~ +~ +0 -1 6110 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +tree trees trunk trunks~ +These ancient trees must have been here for many, many years. It is impossible +to catch even a glimpse of anything above the lowest branches. +~ +S +#6110 +A narrow trail through the deep, dark forest~ +You are on a dusty trail winding its way between huge, ancient trees that stand +close on all sides. The trail leads east and south. To the north, a narrow +path leads away from the trail. +~ +61 9 3 +D0 +The narrow path leads west between the giant trees. +~ +~ +0 -1 6144 +D1 +The narrow, dusty trail leads east through the forest. +~ +~ +0 -1 6109 +D2 +The narrow, dusty trail leads south through the forest. +~ +~ +0 -1 6111 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +path~ +The path seems fragile and unsafe compared to the enormous trunks that loom +around it. +~ +E +tree trees trunk trunks~ +Some of the trunks to the west are covered in a thin, almost transparent +substance. It looks like small threads woven carefully together. +~ +S +#6111 +A narrow trail through the deep, dark forest~ +You are on a dusty trail winding its way north-south between huge, ancient +trees that loom ominously above you. +~ +61 9 3 +D0 +The narrow, dusty trail leads north through the forest. +~ +~ +0 -1 6110 +D2 +The narrow, dusty trail leads south through the forest. +~ +~ +0 -1 6112 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +tree trees trunk trunks~ +These ancient trees must have been here for many, many years. It is impossible +to catch even a glimpse of anything above the lowest branches. +~ +S +#6112 +A narrow trail through the deep, dark forest~ +You are on a dusty trail winding its way between huge, ancient trees +standing close on all sides. The trail leads north and west and to the east, +a frail path leads away from the trail. +~ +61 9 3 +D0 +The narrow, dusty trail leads north through the forest. +~ +~ +0 -1 6111 +D1 +The path leads east - away from the trail. +~ +~ +0 -1 6113 +D3 +The narrow, dusty trail leads west through the forest. +~ +~ +0 -1 6127 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +path~ +The path seems fragile and unsafe compared to the enormous trunks that loom +around it. +~ +E +tree trees trunk trunks~ +These ancient trees must have been here for many, many years. It is impossible +to catch even a glimpse of anything above the lowest branches. +~ +S +#6113 +A small path in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. Ancient grey +trees loom in all directions. The path continues south and west. +~ +61 9 3 +D2 +The narrow path winds its way through the trees to the south. +~ +~ +0 -1 6114 +D3 +The narrow path winds its way through the trees to the west. +~ +~ +0 -1 6112 +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6114 +A junction in the deep, dark forest~ +You are by a junction where three paths meet. Ancient grey trees tower above +you on all sides. Paths lead north, east and west. +~ +61 9 3 +D0 +The narrow path winds its way through the trees to the north. +~ +~ +0 -1 6113 +D1 +The narrow path winds its way through the trees to the east. +~ +~ +0 -1 6115 +D3 +The narrow path winds its way through the trees to the west. +~ +~ +0 -1 6122 +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +E +path paths~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6115 +A small path in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. You feel as +if the ancient trees observe you in watchful silence. The path continues north +and west. +~ +61 9 3 +D0 +The narrow path winds its way through the trees to the north. +~ +~ +0 -1 6116 +D3 +The narrow path winds its way through the trees to the west. +~ +~ +0 -1 6114 +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6116 +A small path in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. Giant, grey +trees loom ominously on all sides. The path continues east and south. +~ +61 9 3 +D1 +The narrow path winds its way through the trees to the east. +~ +~ +0 -1 6117 +D2 +The narrow path winds its way through the trees to the south. +~ +~ +0 -1 6115 +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6117 +A junction in the deep, dark forest~ +You are by a junction where three paths meet. Ancient, grey trees seem to +observe you silently you from all sides. Paths lead north, east and west. +~ +61 9 3 +D0 +The narrow path winds its way through the trees to the north. +~ +~ +0 -1 6106 +D1 +The narrow path winds its way through the trees to the east. +~ +~ +0 -1 6118 +D3 +The narrow path winds its way through the trees to the west. +~ +~ +0 -1 6116 +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +E +path paths~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6118 +A small path in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. Ancient, +grey trees loom everywhere. The path continues south and west. +~ +61 9 3 +D2 +The narrow path winds its way through the trees to the south. +~ +~ +0 -1 6119 +D3 +The narrow path winds its way through the trees to the west. +~ +~ +0 -1 6117 +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6119 +A small path in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. Huge, ancient +trees are on all sides. The path continues north and south. +~ +61 9 3 +D0 +The narrow path winds its way through the trees to the north. +~ +~ +0 -1 6118 +D2 +The narrow path winds its way through the trees to the south. +~ +~ +0 -1 6120 +E +tree trees trunk trunks~ +You feel as if they are watching you. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6120 +On the river bank in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. To the south a +fast river is flowing westwards through the forest. Ancient grey trees loom on +both banks. The path continues north and west. +~ +61 9 3 +D0 +The narrow path winds its way through the trees to the north. +~ +~ +0 -1 6119 +D3 +The narrow path winds its way through the trees to the west. +~ +~ +0 -1 6121 +E +river~ +The river flows fast and strong. It is black or looks so in the gloom. +~ +E +bank banks tree trees trunk trunks~ +The ancient crowns of trees on both banks reach together forming a dense roof +above the dark river. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6121 +A dead end path on the river bank in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. The ancient +trees stand so close that the path disappears between the dusty roots. To the +south a dark river flows from east to west. The only exit appears to be east. +~ +61 9 3 +D1 +The narrow path winds its way through the trees to the east. +~ +~ +0 -1 6120 +E +river~ +The river flows fast and strong. It is black or looks so in the gloom. +~ +E +bank banks tree trees trunk trunks~ +The ancient crowns of trees on both banks reach together forming a dense roof +above the dark river. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6122 +A small path in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. Giant, grey +trees loom ominously all around. The path continues east and south. +~ +61 9 3 +D1 +The narrow path winds its way through the trees to the east. +~ +~ +0 -1 6114 +D2 +The narrow path winds its way through the trees to the south. +~ +~ +0 -1 6123 +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6123 +A junction on the river bank in the deep, dark forest~ +You are by a junction where three paths meet. Ancient, grey trees seem to +observe you silently you from all around. To the south a dark river flows from +east to west through the forest. Paths lead north, east and west. +~ +61 9 3 +D0 +The narrow path winds its way through the trees to the north. +~ +~ +0 -1 6122 +D1 +The narrow path winds its way through the trees to the east. +~ +~ +0 -1 6124 +D3 +The narrow path winds its way through the trees to the west. +~ +~ +0 -1 6125 +E +river~ +The river flows fast and strong. It is black or looks so in the gloom. +~ +E +bank banks tree trees trunk trunks~ +The ancient crowns of trees on both banks reach together forming a dense roof +above the dark river. +~ +E +path paths~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6124 +A dead end path in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. The ancient +trees stand so close that the path disappears between the dusty roots. To the +south a dark river flows from east to west. The only exit appears to be west. +~ +61 9 3 +D3 +The narrow path winds its way through the trees to the west. +~ +~ +0 -1 6123 +D2 +It stinks in there. +~ +~ +0 -1 2801 +E +river~ +The river flows fast and strong. It is black or looks so in the gloom. +~ +E +bank banks tree trees trunk trunks~ +The ancient crowns of trees on both banks reach together forming a dense roof +above the dark river. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6125 +A small path on the river bank in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. Ancient grey +trees loom everywhere. To the south you smell marsh gas. The path continues +north and east. +~ +61 9 3 +D0 +The narrow path winds its way through the trees to the north. +~ +~ +0 -1 6126 +D1 +The narrow path winds its way through the trees to the east. +~ +~ +0 -1 6123 +D2 +You smell marsh gas. +~ +~ +0 -1 8301 +E +river~ +The river flows fast and strong. It is black or looks so in the gloom. +~ +E +bank banks tree trees trunk trunks~ +The ancient crowns of trees on both banks reach together forming a dense roof +above the dark river. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6126 +A narrow trail through the deep, dark forest~ +You are on a dusty trail winding its way between huge, ancient trees standing +close on all sides. The trail leads north and west, and to the south a frail +path leads away from the trail. +~ +61 9 3 +D0 +The narrow, dusty trail leads north through the forest. +~ +~ +0 -1 6127 +D2 +The path leads south - away from the trail. +~ +~ +0 -1 6125 +D3 +The narrow, dusty trail leads west through the forest. +~ +~ +0 -1 6128 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +path~ +The path seems fragile and unsafe compared to the enormous trunks that loom +around it. +~ +E +tree trees trunk trunks~ +These ancient trees must have been here for many, many years. It is impossible +to catch even a glimpse of anything above the lowest branches. +~ +S +#6127 +A narrow trail through the deep, dark forest~ +You are on a dusty trail winding its way between huge, ancient trees +standing close on all sides. The trail leads east and south. +~ +61 9 3 +D1 +The narrow, dusty trail leads east through the forest. +~ +~ +0 -1 6112 +D2 +The narrow, dusty trail leads south through the forest. +~ +~ +0 -1 6126 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +tree trees trunk trunks~ +These ancient trees must have been here for many, many years. It is impossible +to catch even a glimpse of anything above the lowest branches. +~ +S +#6128 +A narrow trail through the deep, dark forest~ +You are on a dusty trail winding its way east-west between huge, ancient trees +that stand close on all sides. Not a sound is to be heard - everything is +ominously quiet. +~ +61 9 3 +D1 +The narrow, dusty trail leads east through the forest. +~ +~ +0 -1 6126 +D3 +The narrow, dusty trail leads west through the forest. +~ +~ +0 -1 6129 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +tree trees trunk trunks~ +These ancient trees must have been here for many, many years. It is impossible +to catch even a glimpse of anything above the lowest branches. +~ +S +#6129 +A narrow trail through the deep, dark forest~ +You are on a dusty trail winding its way east-west between huge, ancient trees +that stand close on all sides. Not a sound is to be heard - everything is +ominously quiet. +~ +61 9 3 +D1 +The narrow, dusty trail leads east through the forest. +~ +~ +0 -1 6128 +D3 +The narrow, dusty trail leads west through the forest. +~ +~ +0 -1 6135 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +tree trees trunk trunks~ +These ancient trees must have been here for many, many years. It is impossible +to catch even a glimpse of anything above the lowest branches. +~ +S +#6130 +A narrow trail through the deep, dark forest~ +You are on a dusty trail winding its way westwards just below huge sticky +wires suspended like ropes between the trees. To the west the path seems to +be completely covered in a giant web made from huge threads covered with glue. +This place gives you the creeps. +~ +61 9 3 +D1 +The narrow, dusty trail leads east through the forest, away from the web. +~ +~ +0 -1 6144 +D3 +The structure to the west looks most of all like an immense spider web. +It does not look as if you can go further without getting caught in it. +~ +~ +0 -1 6131 +D4 +~ +~ +0 -1 6132 +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +E +substance wire wires rope ropes tree trees trunk trunks~ +The sticky substance is hanging like ropes between the ancient trees, crossing +the path just out of reach. It might be possible to climb one of the sticky +trunks. +~ +S +#6131 +The spider web~ +You are walking along the narrow path, ducking under the sticky ropes as you +advance... + +> +A huge, poisonous spider drops from above! +A huge, poisonous spider drops from above! +A huge, poisonous spider drops from above! + +> +The huge, poisonous spider stings you! You resist the poison! +The huge, poisonous spider stings you! You are poisoned! +The huge, poisonous spider stings you! You are poisoned! + +> +You've fallen, and you can't get up!!!!! +~ +61 12 3 +S +#6132 +Up in the tree~ +You are hanging on the outside of a huge tree trunk covered in a sticky +substance. Directly to the west is an immense spider web suspended between +numerous of the giant trees including the one you are hanging on. +~ +61 13 6 +D3 +To the west is the immense spider web. It seems to move softly. +~ +~ +0 -1 6133 +D5 +Downwards is the narrow forest path. +~ +~ +0 -1 6130 +E +web~ +The spider web stretches out to the west. It looks as if it is possible to +walk on it. +~ +S +#6133 +On the spider web~ +You are balancing carefully on the giant sticky threads that holds the giant +web in place. To the east is a giant tree trunk and to the west is an entrance +to a cave-like structure made from many layers of spider web. +~ +61 9 6 +D0 +The web continues to the north. +~ +~ +0 -1 6200 +D1 +To the east is the giant tree trunk. +~ +~ +0 -1 6132 +D3 +To the west is the entrance to the cave-like structure. +~ +~ +0 -1 6134 +E +web~ +The immense spider web moves softly. +~ +E +cave structure~ +It covers a ground area corresponding to an irregular circle with a diameter of +about 20 feet and is nearly 10 feet tall. It looks very old. +~ +S +#6134 +The Den of the Queen Spider~ +You are inside a cave-like structure that seems to be made entirely from +countless layers of spider web. Temperature and humidity is very high making +it hard to breathe the foul air that lingers here. The walls are covered with +open cocoons. +~ +61 9 6 +D1 +Compared to this place the east exit looks inviting. +~ +~ +0 -1 6133 +E +web wall walls~ +The sticky walls are covered with open cocoons. +~ +E +cocoon cocoons~ +The cocoons are burst open as if something inside really wanted to get out. +They are at the size of a human head. +~ +S +#6135 +A dusty trail in the deep, dark forest~ +You are on a dusty trail leading through the deep, dark forest. Ancient grey +trees loom all around you. The trail continues north and east. +~ +61 9 3 +D0 +The dusty trail leads north through the trees. +~ +~ +0 -1 6136 +D1 +The dusty trail leads east through the trees. +~ +~ +0 -1 6129 +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +S +#6136 +A dusty trail in the deep, dark forest~ +You are on a dusty trail leading through the deep, dark forest. Ancient, +grey trees loom everywhere. The trail continues south and west. A broad +irregular path leads eastwards away from the trail. +~ +61 9 3 +D1 +The trees standing on the sides of the path have scratch marks on them. +~ +~ +0 -1 6142 +D2 +The dusty trail leads south through the trees. +~ +~ +0 -1 6135 +D3 +The dusty trail leads west through the trees. +~ +~ +0 -1 6137 +E +tree trees trunk trunks~ +To the east the ancient grey giants have many marks as if something with huge +claws has been tearing at them in rage. +~ +E +path~ +The trees standing on the sides of the path have scratch marks on them. +~ +E +trail~ +The dark and dusty trail seems fragile compared to the massive trunks, and in +some places, giant grey roots have broken up through its surface. +~ +S +#6137 +At the end of the trail through the deep, dark forest~ +You are on a dusty trail leading through the deep, dark forest. Ancient grey +trees loom all around you. You see a dark grove north of you. +The only other exit is east. +~ +61 9 3 +D0 +You see a dark grove north. +~ +~ +0 0 1300 +D1 +The dusty trail leads east through the trees. +~ +~ +0 -1 6136 +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +S +#6142 +Outside a cave in the deep, dark forest~ +You are at the end of a broad, irregular path. To the north is a very large +ominous-looking cave opening. The trees here have many marks as if something +with huge claws has been tearing at them in rage. +~ +61 9 3 +D0 +The disgusting smell of a large reptile emanates from the cave opening. +~ +~ +0 -1 6143 +D3 +The path winds its way westwards. +~ +~ +0 -1 6136 +E +tree trees~ +The ancient grey giants have many marks as if something with huge claws has +been tearing at them in rage. +~ +E +cave opening~ +The disgusting smell of a large reptile emanates from the cave opening. +~ +S +#6143 +The cave of the Green Dragon~ +You are in a big natural cave. The floor is littered with bones of all sorts +and the stench is so massive that you could cut it with a knife. The only exit +is to the south. +~ +61 9 3 +D2 +The exit leads out into the forest. +~ +~ +0 -1 6142 +E +bone bones floor~ +Most of the bones on the floor appear to be of human origin. +~ +S +#6144 +A small path in the deep, dark forest~ +You are on a narrow path leading through the deep, dark forest. Ancient, +grey trees loom everywhere. The tree trunks here seem to be covered in some +sticky substance. The path continues south and west. +~ +61 9 3 +D2 +The narrow path winds its way through the trees to the south. +~ +~ +0 -1 6110 +D3 +The narrow path winds its way through the trees to the west. +~ +~ +0 -1 6130 +E +substance rope ropes thread threads~ +The substance reminds you of giant threads covered with glue. If it had not +been for the size you could have sworn it was part of a spider web. +~ +E +tree trees trunk trunks~ +The ancient grey giants seem to observe you silently. +~ +E +path~ +The path seems all too frail. One of the giant roots could probably crush it +in a single blow. +~ +S +#6150 +The narrow trail.~ +This trail looks much spookier than any other thats you have seen. The usual +animal claw marks and bites on the trees are getting far and few between. The +trail continues north. +~ +61 9 3 +D0 +the narrow trail continues north. +~ +~ +0 -1 6151 +D2 +the trail intersects the main forest path. +~ +~ +0 -1 6103 +S +#6151 +The narrow trail.~ +This area of the trail is also very peculiar. You can see no signs of animal +life what so ever. The structure of the surrounding trees forces the path to +make a sharp turn to the east. +~ +61 9 3 +D1 +the trail bends east. +~ +~ +0 -1 6152 +D2 +the start of the trail. +~ +~ +0 -1 6150 +S +#6152 +The circle of trees.~ +The trees here seem to form a circle around a HUGE tree that is in the center +of them. You notice a wooden door carved into the huge tree to the east. The +trail that you followed to get here seems to end at the base of the tree. +~ +61 9 3 +D1 +The tree door is carved beautifully. +~ +door~ +1 -1 6153 +D3 +the bend on the trail. +~ +~ +1 -1 6151 +S +#6153 +Inside the great tree.~ +You have stepped inside of this hollowed tree. From here steps lead down into +darkness or you can exit the tree by going west. +~ +61 9 3 +D5 +The steps look appear like they will hold your weight. +~ +~ +0 -1 6154 +D3 +the door is carved beautifully. +~ +door~ +1 -1 6152 +S +#6154 +The underground hallway.~ +This hallway is apparently one of the roots of the tree hollowed out. The hall +leads south to a room where you hear strange noises or you can go up the steps. +~ +61 9 3 +D4 +the steps appear like they will hold your weight. +~ +~ +1 -1 6153 +D2 +the hallway looks quite grand. +~ +~ +1 -1 6155 +S +#6155 +The cultist temple.~ +This temple is built to some god that you don't worship. It is a nice place +to visit but you feel very uncomfortable about spending much time here. +The wooden altar seems almost to glow as you enter the room. The only exit is +the way you came in. +~ +61 9 3 +D0 +the hallway looks quite grand. +~ +~ +1 -1 6154 +S +#0 + + + +#RESETS +* +* Light section +* +M 0 6000 1 6009 John the Lumberjack +E 1 6000 10 16 axe Equipped (WIELD) +E 1 6001 10 5 shirt Equipped (BODY) +E 1 6002 10 8 boots Equipped (FEET) +D 0 6009 0 1 Cabin door must be closed +M 0 309 5 6012 Rabbit 1 +M 0 309 5 6015 2 +M 0 309 5 6017 3 +M 0 309 5 6019 4 +M 0 6002 1 6022 Brown bear +M 0 6004 1 6023 Fallow deer +M 0 6005 2 6014 Brown fox +* +O 0 6003 1 6010 John's fireplace +O 0 6005 1 6010 John's wooden chest +P 1 6007 1 6005 Coins (In chest) +P 1 6006 1 6003 John's brass key (In fireplace) +O 0 6013 3 6010 Water barrel +O 0 6010 2 6023 Blackberries +O 0 6011 3 6006 Mushroom 1 +O 0 6011 3 6013 2 +O 0 6011 3 6016 3 +* +* Dark section +* +M 0 6100 2 6116 Vicious warg +M 0 6100 2 6116 Vicious warg +M 0 6101 2 6127 Ferocious warg +M 0 6101 2 6127 Ferocious warg +M 0 6102 4 6108 Grey wolf 1 +M 0 6102 4 6108 Grey wolf 1 +M 0 6102 4 6104 2 +M 0 6102 4 6104 2 +M 0 6103 4 6112 Black wolf 1 +M 0 6103 4 6112 Black wolf 1 +M 0 6103 4 6118 2 +M 0 6103 4 6118 2 +M 0 6112 1 6143 Green dragon +G 1 6110 10 Strength potion +G 1 6112 10 Iron crown +G 1 6111 10 Shield +M 0 6115 1 6100 Shargugh the Forest Brownie +E 1 6114 3 1 Iron ring (Equipped (FINGER_R)) +M 0 6116 1 6155 The druid +E 1 6155 1 16 the morning star +D 1 6152 1 1 Close the door +D 1 6153 3 1 Close the door +* +O 0 6102 1 6103 Hollow tree +O 0 6103 1 6113 Branch, light +O 0 6104 1 6125 Branch, weapon +O 0 6105 1 6105 Branch, unusable +O 0 6106 4 6104 Toadstool 1.1 +O 0 6106 4 6111 1.2 +O 0 6106 4 6122 1.3 +O 0 6107 4 6119 2.1 (poisonous) +S + + + +#SPECIALS +M 6112 spec_breath_gas +M 6116 spec_cast_cleric +S + + + +#$ diff --git a/area/help.are b/area/help.are new file mode 100644 index 0000000..db1d774 --- /dev/null +++ b/area/help.are @@ -0,0 +1,1657 @@ +#HELPS + + + +-1 DIKU~ +. Original game idea, concept, and design: + + Katja Nyboe [Superwoman] (katz@freja.diku.dk) + Tom Madsen [Stormbringer] (noop@freja.diku.dk) + Hans Henrik Staerfeldt [God] (bombman@freja.diku.dk) + Michael Seifert [Papi] (seifert@freja.diku.dk) + Sebastian Hammer [Quinn] (quinn@freja.diku.dk) + + Additional contributions from: + +Michael Curran - the player title collection and additional locations. +Ragnar Loenn - the bulletin board. +Bill Wisner - for being the first to successfully port the game, + uncovering several old bugs, uh, inconsistencies, + in the process. + +And: Mads Haar and Stephan Dahl for additional locations. + +Developed at: DIKU -- The Department of Computer Science + at the University of Copenhagen. + +~ + + + +-1 MERC~ +[Note: this entry may not be removed or altered. See our license.txt.] +This mud is based on Merc 2.1, created by Furey, Hatchet, and Kahn. Merc 2.1 +is available as Merc_21.tar.gz from ftp.tcp.com and ftp.math.okstate.edu. +E-mail to 'merc-request@kpc.com' to join the merc mailing list. + +Thanks to ... + ... Diku Mud for starting it all. + ... The Free Software Foundation and DJ Delorie for kick-ass tools. + ... Copper Mud and Alfa Mud for releasing their code and worlds. + ... Aod of Generic for ... well, everything. You're a hoopy frood, Aod. + ... Alander for many ideas and contributions. + ... John Brothers of Silly for permission to use Silly code and worlds. + ... Zrin for administering the mailing list. + ... Abaddon for proofreading our comm.c. + ... Hind, Quin, Vic, Diavolo, Oleg, Trienne, and others for porting help. + ... Diavolo, Grodyn, Morgenes, and others for code and bug fixes. + ... Raff, Doctor, VampLestat, Nirrad, Tyrst, PinkF, Chris, Glop for worlds. + ... the players and imps of Mud Dome, Final Mud, Mud Lite, Vego Mud, Rivers + of Mud, Ruhr Mud, and Mystic Realms for bug reports, ideas, new code, + and hours of enjoyment. + +Share and enjoy. +~ + + + +-1 WIZLIST~ +This entry contains the administrators of this Mud. +~ + + + +-1 GREETING~ +. + M E R C + + Diku Mud was created by Hans Henrik St{rfeldt, Katja Nyboe, + Tom Madsen, Michael Seifert, and Sebastian Hammer. + + D I K U + + Thanks to all the people who have released their Mud code, worlds, + ideas, and bug fixes. 'If I have seen far it is because I have + stood on the shoulders of giants.' -- Isaac Newton + + M U D + + 01 Aug 1993 Merc 2.1 Furey, Hatchet, Kahn + +By what name do you wish to be known? ~ + + + +-1 MOTD~ +* We frown upon player killing and stealing. If you wish to pk and steal + there are other muds for you. + +* Type 'help' for help. Also check 'help news'. + +* Mud School! New players (or old players with new characters) start in Mud + School for introduction to Mud and basic equipment. Be sure to train your + WIS (more practices) and CON (more hp's). + +* For your own safety: don't sleep or fight in the middle of town. + +Press RETURN to continue: ~ + + + +36 IMOTD~ +* Hello, immortal! This is the immortal motd. + +~ + + +-1 NEWS~ +We have more channels and better control over them. + +Numerous small things were changed, fixed, improved. + +~ + + + +-1 STORY~ +One hundred and fifty years ago ... + +Nomads from the Great Eastern desert brought spices and slaves to the Thalos +Market. Dwarven miners, rough and rude, sold precious stones and drank the +town dry of firebreathers. Stone golems, created by mages from the Tower of +High Sorcery, stood sentry duty in the watch towers. + +It was dawn on the Day of Thunder. The Mayor of Midgaard (great-grand-father +of today's Mayor) arrived early to pay tribute at City Hall. He entered the +Grand Gate unchallenged. He found the streets and markets empty. Seeing a +nearby lamia, he asked her about the residents. Where were all the people? + +The lamia didn't act like a lamia. Instead of answering him in the helpful but +stupid lamia manner, she stabbed the Mayor with a long, slim dagger. Other +lamias, hearing the tumult, arrived and attacked. The Mayor was killed. + +Now Thalos is abandoned. Wild lamias roam the streets, killing intruders and +sacrificing their bodies at the Temple of Thalos. The golems no longer respond +to command and now watch eternally from their ruined towers. + +Midgaard is next. + +~ + + + +-1 SUMMARY~ +MOVEMENT GROUP +north south east west up down follow group gtell split +exits recall +sleep wake rest stand + +OBJECTS INFORMATION / COMMUNICATION +get put drop give sacrifice help credits areas commands socials +wear wield hold report score time weather where who +recite quaff zap brandish channels config description password title +lock unlock open close pick auction chat music question answer shout yell +inventory equipment look compare emote pose say tell +eat drink fill bug idea typo +list buy sell value note + +COMBAT OTHER +kill flee kick rescue disarm ! save quit +backstab cast wimpy practice train + + +For more help, type 'help ' for any command, skill, or spell. +Also help on: CHANGES DAMAGE DEATH EXPERIENCE NEWS STORY TICK WIZLIST +~ + + + +0 CHANGES~ +This entry contains recent changes made to this mud. + +~ + + + +0 DAMAGE~ +When one character attacks another, the severity of the damage is shown in the +verb used in the damage message. Here are all the damage verbs listed from +least damage to most damage: + + miss wound MUTILATE DEMOLISH + scratch maul DISEMBOWEL ANNIHILATE + graze decimate EVISCERATE + hit devastate MASSACRE + injure maim +~ + + + +0 DEATH~ +When your character dies, you are reincarnated back at the Altar of the Temple +of Midgaard. Your corpse is left behind in the room where you were killed, +together with all of your equipment. Your gold stays with you (God wants you +to have your gold). + +Any spells which were affecting you are canceled by death. + +Following and groups are not affected by death. + +You lose experience points for dying. The amount you lose is half-way back to +the beginning of your level. Thus if you have a bad day and die several times, +the penalties won't clobber you. + +Corpses decay after time, and the objects inside corpses decay with them. +Player corpses last *roughly* 30 hours of game time (15 minutes of real time). +Only the player who died, or someone in the same group, can retrieve objects +from a player's corpse. + +~ + + + +0 EXPERIENCE LEVEL XP~ +Your character advances in power by gaining experience. You need 1000 +experience points for each level of experience. + +You gain experience by: + + being part of a group that kills a monster + +You lose experience by: + + fleeing from combat + recalling out of combat + being the target of certain spells + dying + +The experience you get from a kill depends on several things: how many players +are in your group; your level versus the level of the monster; your alignment +versus the monster's alignment; how many of this monster have been killed +lately; and some random variation. +~ + + + +0 PET PETS~ +You can buy pets in the pet shop. You may buy one more pet each time you +advance in level. Your pet-buying opportunities do not accumulate; use them or +lost them. This policy prevents wholesale abuse of pets. + +You are responsible for the actions of your pets. Conversely, if you attack +someone else's pet, you will be penalized as if you attacked them. It is +a good idea to refrain from attacking creatures labelled '(Charmed)'. +~ + + + +0 TICK~ +Many of the game actions are based upon interval timers, including combat, +most autonomous monster actions, hp/mana/move regeneration, spell duration, +weather, and area resetting. + +Of these timers, the hp/mana/move regeneration timer is popularly called the +'tick'. Ticks on this mud average 30 seconds of real time, but the actual +amount varies randomly from 15 seconds to 45 seconds. + +Area resetting happens roughly every 3 minutes if no one is in the area; less +often (15 minutes) if some one is. Also note that objects lying on the ground +will not be regenerated if anyone is in the area when it resets. + +You can tell when an area is about to reset by the patter of little feet. +~ + + + +0 !~ +Syntax: ! + +! repeats the last command you typed. +~ + +0 NORTH SOUTH EAST WEST UP DOWN~ +Syntax: north +Syntax: south +Syntax: east +Syntax: west +Syntax: up +Syntax: down + +Use these commands to walk in a particular direction. +~ + +0 CAST~ +Syntax: cast + +Before you can cast a spell, you have to practice it. The more you practice, +the higher chance you have of success when casting. Casting spells costs mana. +The mana cost decreases as your level increases. + +The is optional. Many spells which need targets will use an +appropriate default target, especially during combat. + +If the spell name is more than one word, then you must quote the spell name. +Example: cast 'cure critic' frag. Quoting is optional for single-word spells. +You can abbreviate the spell name. + +When you cast an offensive spell, the victim usually gets a saving throw. +The effect of the spell is reduced or eliminated if the victim makes the +saving throw successfully. + +See also the help sections for individual spells. +~ + +0 EXITS~ +Syntax: exits + +Tells you the visible exits of the room you are in. Not all exits are visible. +You can use the 'bump' technique to find hidden exits. (Try to walk in a +certain direction and see what you bump into). +~ + +0 DROP GET GIVE PUT TAKE~ +Syntax: drop +Syntax: drop coins +Syntax: get +Syntax: get +Syntax: give +Syntax: give coins +Syntax: put + +DROP drops an object, or some coins, on the ground. + +GET gets an object, either lying on the ground, or from a container, or even +from a corpse. TAKE is a synonym for get. + +GIVE gives an object, or some coins, to another character. + +PUT puts an object into a container. + +DROP, GET and PUT understand the object names 'ALL' for all objects and +'ALL.object' for all objects with the same name. +~ + +0 EQUIPMENT INVENTORY~ +Syntax: equipment +Syntax: inventory + +EQUIPMENT lists your equipment (armor, weapons, and held items). +INVENTORY lists your inventory. +~ + +0 COMPARE~ +Syntax: compare +Syntax: compare + +COMPARE compares two objects in your inventory. If both objects are weapons, +it will report the one with the better average damage. If both objects are +armor, it will report the one with the better armor class. + +COMPARE with one argument compares an object in your inventory to the object +you are currently wearing or wielding of the same type. + +COMPARE doesn't consider any special modifiers of the objects. +~ + +0 BACKSTAB BS DISARM KILL MURDER~ +Syntax: backstab +Syntax: disarm +Syntax: kick +Syntax: kill +Syntax: murder + +KILL starts a fight, and, hopefully, kills something. BACKSTAB is another way +to start a fight, used by thieves. BS is a synonym for BACKSTAB. + +MURDER is used to kill other player characters. There are restrictions on +murdering low level players, and there are penalties for using MURDER. + +DISARM is an auxiliary fighting command to disarm your opponent. Similarly, +KICK will inflict more damage during combat by kicking. + +In order to BACKSTAB, DISARM, or KICK successfully, you must practice +the appropriate skill. +~ + +0 FLEE RESCUE~ +Syntax: flee +Syntax: rescue + +Once you start a fight, you can't just walk away from it. If the fight +is not going well, you can attempt to FLEE, or another character can +RESCUE you. (You can also RECALL, but this is less likely to work, +and costs more experience points, then fleeing). + +If you lose your link during a fight, then your character will keep +fighting, and will attempt to RECALL from time to time. Your chances +of making the recall are reduced, and you will lose much more experience. + +In order to RESCUE successfully, you must practice the appropriate skill. +~ + +0 EXAMINE LOOK~ +Syntax: look +Syntax: look +Syntax: look +Syntax: look +Syntax: look +Syntax: look in +Syntax: look in +Syntax: examine +Syntax: examine + +LOOK looks at something and sees what you can see. + +EXAMINE is short for 'LOOK container' followed by 'LOOK IN container'. +~ + +0 ORDER~ +Syntax: order command +Syntax: order all command + +ORDER orders one or all of your charmed followers (including pets) to +perform any command. The command may have arguments. You are responsible +for the actions of your followers, and others who attack your followers +will incur the same penalty as if they attacked you directly. + +Most charmed creatures lose their aggresive nature (while charmed). + +If your charmed creature engages in combat, that will break the charm. +~ + +0 REST SLEEP STAND WAKE~ +Syntax: rest +Syntax: sleep +Syntax: stand +Syntax: wake + +These commands change your position. When you REST or SLEEP, you +regenerate hit points, mana points, and movement points faster. +However, you are more vulnerable to attack, and if you SLEEP, +you won't hear many things happen. + +Use STAND or WAKE to come back to a standing position. You can +also WAKE other sleeping characters. +~ + +0 GTELL ; REPLY SAY TELL~ +Syntax: gtell +Syntax: say +Syntax: tell + +All of these commands send messages to other players. GTELL sends a message to +all of the characters in your group, wherever they are, even if they are +sleeping or stunned or dying. ';' is a synonym for GTELL. + +SAY sends a message to all awake players in your room. The single quote ''' +is a synonym for SAY. + +TELL sends a message to one awake player anywhere in the world. + +REPLY sends a message to the last player who sent you a TELL. REPLY will work +even if you can't see the player, and without revealing their identity. This +is handy for talking to invisible or switched immortal players. +~ + +0 NOTE~ +Syntax: note list +Syntax: note read +Syntax: note read all +Syntax: note + +Syntax: note subject +Syntax: note to +Syntax: note clear +Syntax: note show +Syntax: note post +Syntax: note remove + +NOTE LIST lists notes which you can read. NOTE READ reads one or all notes. + +NOTE SUBJECT sets the subject line of a new note. NOTE TO sets the list of +recipients. The recipient ALL means all players, and the recipient IMMORTAL +means all immortals. Use NOTE + to write message lines onto the note, one line +at a time. NOTE SHOW shows your note in progress; NOTE CLEAR starts over. + +NOTE POST posts your note for reading. Posting is not automatic. + +NOTE REMOVE removes the entire note if you are the sender, or just removes you +from the to-list if you are a recipient. +~ +0 AUCTION CHAT . MUSIC QUESTION ANSWER SHOUT YELL~ +Syntax: auction +Syntax: chat +Syntax: music +Syntax: question +Syntax: answer +Syntax: shout +Syntax: yell + +These commands send messages through communication channels to other players. + +SHOUT sends a message to all awake players in the world. To curb excessive +shouting, SHOUT imposes a three-second delay on the shouter. + +AUCTION, CHAT, MUSIC, and QUESTION and ANSWER also send messages to all +interested players. '.' is a synonym for CHAT. The QUESTION and ANSWER +commands both use the same 'question' channel + +YELL sends a message to all awake players within your area. + +You can use the CHANNELS command to hear, or not hear, any of these channels. +~ + +0 EMOTE , POSE SOCIAL~ +Syntax: emote +Syntax: pose + +EMOTE is used to express emotions or actions. Besides EMOTE, there are +several dozen built-in social commands, such as CACKLE, HUG, and THANK. + +POSE is a variant of EMOTE. +~ + +0 HOLD REMOVE WEAR WIELD~ +Syntax: hold +Syntax: remove +Syntax: wear +Syntax: wear all +Syntax: wield + +Three of these commands will take an object from your inventory and start using +it as equipment. HOLD is for light sources, wands, and staves. WEAR is for +armor. WIELD is for weapons. + +WEAR ALL will attempt to HOLD, WEAR, or WIELD each suitable item in your +inventory. + +You may not be able to HOLD, WEAR, or WIELD an item if its alignment does not +match yours, if it is too heavy for you, or if you are not experienced enough +to use it properly. + +REMOVE will take any object from your equipment and put it back into your +inventory. +~ + +0 CHANNELS~ +Syntax: channels +Syntax: channels + +Syntax: channels - + +With no options, CHANNELS shows you your current channels. With a plus or +minus sign and an option, CHANNELS turns that channel on or off. +~ + +0 CONFIG~ +Syntax: config +Syntax: config +