No description
Find a file
2026-06-08 16:33:30 -07:00
.github Add Mac autobuild (#1248) 2025-09-28 17:43:53 -07:00
.vscode Adds vscode settings file with encoding settings (#978) 2024-10-20 09:34:53 -07:00
aws Fix handling of server 102 in reset verification (#1444) 2026-05-31 15:33:49 -07:00
bbgun Fix const correctness (#1285) 2025-12-02 14:26:46 -08:00
bin Upgrade flex and bison (#1242) 2025-09-27 10:43:47 -07:00
blakcomp feat: Add point-in-sector utility to check for presence in room sectors (#1189) 2026-01-22 11:20:20 -08:00
blakdeco Remove most server-side sprintfs. (#672) 2024-03-27 16:02:52 -07:00
blakserv Attempt to fix death by garbage collection (#1434) 2026-05-15 09:52:59 -07:00
clientd3d Increase client version number. 2026-06-08 16:33:30 -07:00
club Fix const correctness (#1285) 2025-12-02 14:26:46 -08:00
contrib build(deps): bump picomatch from 2.3.1 to 2.3.2 in /contrib/vscode/blakod-support (#1393) 2026-03-25 15:33:07 -07:00
dlg chore: regenerate dlg\dialog.txt from dlg\npc.tab (#1080) 2025-01-27 18:16:25 -08:00
doc feat: allow dropping multiple inventory items in one network message (#1361) 2026-01-21 19:42:59 -08:00
docs feature: add per-theme title bar and menu bar customization capability (theming part 4) (#1441) 2026-05-30 13:38:07 -07:00
external ccode: Adds new C function for string token replacement in Blakod (#1191) 2026-01-08 07:14:30 -08:00
include Remove advert tracking from login and char-pick (#1421) 2026-04-30 13:41:28 -07:00
install Fix DLL list in installer. 2026-01-03 10:11:10 -08:00
kod Make Spectral Mummies use dynamic light static (#1446) 2026-06-08 15:40:52 -07:00
lib Add minidump reporting. (#764) 2024-06-07 18:25:35 -07:00
makebgf Fix const correctness (#1285) 2025-12-02 14:26:46 -08:00
manual Regenerate manual PDF for Bound text fix. 2024-05-04 17:46:43 -07:00
module feature: add per-theme title bar and menu bar customization capability (theming part 4) (#1441) 2026-05-30 13:38:07 -07:00
resource fix: thin seam at A Deep Dark Spooky Icky Cave exit in hardware renderer (#1429) 2026-05-09 07:51:46 -07:00
roomedit Allow roomedit to build with Visual Studio 2026. 2026-05-12 12:14:36 -07:00
run Updates advertisements (#974) 2025-01-05 13:21:57 -08:00
util Make account name and password into std::strings (#1254) 2026-01-30 19:21:23 -08:00
.clang-format format: clang formatting of several files, updated clang-format rules (#1186) 2025-07-24 21:06:28 -07:00
.clang-format-ignore feat: Add clang-format configuration for C formatting support (#1168) 2025-05-29 07:02:19 -07:00
.gitignore Remove some old junk from .gitignore. (#1383) 2026-03-12 08:12:10 -07:00
blakston.pal Initial upload of Meridian 59 2012-09-15 14:06:57 -07:00
common.mak feature: add ogg streaming playback for music (#1388) 2026-03-21 21:12:24 -07:00
common.mak.linux Code cleanup and slight refactor of the Stats panel (Inventory/Spells/Skills/Stats) (#1362) 2026-01-25 15:09:25 -08:00
LICENSE Build wavemix audio DLL from source. 2018-01-22 11:10:27 -08:00
makefile feat: add OpenAL Soft audio engine to client (#1293) 2025-12-27 17:23:52 -08:00
MeridianPalette.BMP Initial upload of Meridian 59 2012-09-15 14:06:57 -07:00
README Update README for VS 2026 2026-05-13 06:49:02 -07:00
rules.mak No message when creating directory that exists. 2023-05-14 11:33:39 -07:00
rules.mak.linux fix up blakserv makefile, mutex for linux 2016-01-07 23:54:01 -08:00

Meridian 59 v1.1, January, 2015
Andrew Kirmse and Chris Kirmse

Copyright 1994-2026 Andrew Kirmse and Chris Kirmse
All rights reserved.  Meridian is a registered trademark.


LICENSE

This project is distributed under a license that is described in the
LICENSE file.  The license does not cover the game content (artwork,
rooms, audio, etc.), which are not included.

Note that "Meridian" is a registered trademark and you may not use it
without our written permission.

The license requires that if you redistribute this code in any form,
you must make the source code available, including any changes you
make.  We would love it if you would contribute your changes back to
the original source so that everyone can benefit.


WHAT'S INCLUDED AND NOT INCLUDED

The source to the client, server, game code, Blakod compiler, room
editor, and all associated tools are included.  Audio is handled by
OpenAL Soft, whose prebuilt binaries are included in external/.


BUILD INSTRUCTIONS

The code has been built successfully with Microsoft Visual Studio 2026
Community Edition, which you can download for free at 
https://visualstudio.microsoft.com/downloads/

1. Make sure Visual Studio's binaries are in your path, e.g. by using
the vcvars32.bat script that comes with Visual Studio.

2. Go to the top-level directory (the one that contains this README).

3. Type "nmake" to build debug versions, or "nmake RELEASE=1" to build
release versions.

RUN INSTRUCTIONS

After building the code, a server install is available in the
run\server directory.  Type "blakserv.exe" in that directory to run
the server.

A client install is available in the run\localclient directory.  You
will need to retrieve the artwork, rooms, and audio files from
elsewhere and copy them into the resource subdirectory.

The first thing you'll probably want to do is create an admin account
on the server so that you can log in.  Go to the "Administration" tab
on the server's interface and enter the command:

create account admin joe.smith password
 
(Don't use this default account name or password, or people will
likely take over your server. You'll get back a message like "Created
ACCOUNT 4".)

Then create a character slot on that account with

create admin 4

You'll now be able to log in with this account name and password.  Be
sure to "save game" from the server interface to save this new
account.

You can point your local client at your local server by running the
client (meridian.exe) with command line flags, like this:

meridian.exe /U:joe.smith /W:password /H:localhost /P:5959 


RUNNING THE SERVER ON LINUX OR MAC

The server can be built on Linux or Mac with the following commands:

cd blakserv
make -f makefile.linux

The blakserv.cfg file requires some manual changes to run on Linux.


THIRD-PARTY CODE

Meridian uses zlib, libpng, libarchive, and OpenAL Soft.  zlib, libpng,
and libarchive are built from source.  OpenAL Soft is included as a
prebuilt binary (LGPL; see external/openal-soft/ for license details).
libarchive was configured via cmake with the following cmake environment
variables set to use zlib:

ZLIB_INCLUDE_DIR points to the include directory
ZLIB_LIBRARY points to lib/zlib.lib


CONTACT INFORMATION

You can contact us at meridian59.email@gmail.com.  Our Web site is
https://meridian59.com, where you can also read about the history of
the game.