modernuo/Projects/Server/Localization/Localization.cs

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/*************************************************************************
* ModernUO *
* Copyright 2019-2022 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Localization.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.CompilerServices;
using System.Text;
using Server.Buffers;
namespace Server;
public static class Localization
{
private const bool _loadLocalizationOnStartup = false;
public const string FallbackLanguage = "enu";
private static Dictionary<int, LocalizationEntry> _fallbackEntries;
private static Dictionary<string, Dictionary<int, LocalizationEntry>> _localizations = new();
public static void Configure()
{
if (_loadLocalizationOnStartup)
{
foreach (var file in Core.FindDataFileByPattern("cliloc.*"))
{
var fi = new FileInfo(file);
LoadClilocs(fi.Extension.ToLowerInvariant(), file);
}
}
}
public static void Add(string lang, int number, string text)
{
var entry = new LocalizationEntry(lang, number, text);
if (!_localizations.TryGetValue(lang, out var entries))
{
entries = new Dictionary<int, LocalizationEntry>();
_localizations[lang] = entries;
if (lang == FallbackLanguage)
{
_fallbackEntries ??= entries;
}
}
entries.Add(number, entry);
}
public static bool Remove(string lang, int number)
{
if (!_localizations.TryGetValue(lang, out var entries) || !entries.Remove(number))
{
return false;
}
if (entries.Count == 0)
{
_localizations.Remove(lang);
}
return true;
}
public static Dictionary<int, LocalizationEntry> LoadClilocs(string lang) =>
LoadClilocs(lang, Core.FindDataFile($"cliloc.{lang}", false));
private static Dictionary<int, LocalizationEntry> LoadClilocs(string lang, string file)
{
Dictionary<int, LocalizationEntry> entries = _localizations[lang] = new Dictionary<int, LocalizationEntry>();
if (lang == FallbackLanguage)
{
_fallbackEntries = entries;
}
if (File.Exists(file))
{
using var fs = new FileStream(file, FileMode.Open, FileAccess.Read, FileShare.Read);
using var bin = new BinaryReader(fs);
bin.ReadInt32();
bin.ReadInt16();
byte[] buffer = null;
while (bin.BaseStream.Length != bin.BaseStream.Position)
{
var number = bin.ReadInt32();
var flag = bin.ReadByte(); // Original, Custom, Modified
var length = bin.ReadInt16();
if (buffer == null || buffer.Length < length)
{
buffer = GC.AllocateUninitializedArray<byte>(length);
}
var bytesRead = bin.Read(buffer, 0, length);
if (bytesRead != length)
{
throw new Exception($"Could not read enough bytes from {file}");
}
var text = Encoding.UTF8.GetString(buffer.AsSpan(0, length));
entries[number] = new LocalizationEntry(lang, number, text);
}
}
return entries;
}
/// <summary>
/// Returns the original text for a localization entry.
/// </summary>
/// <param name="number">Localization number</param>
/// <param name="lang">Language in ISO 6392 format</param>
/// <returns>Original text for the localizaton entry</returns>
public static string GetText(int number, string lang = FallbackLanguage) =>
TryGetLocalization(lang, number, out var entry) ? entry.Text : null;
/// <summary>
/// Gets a localization entry using the <see cref="FallbackLanguage" />.
/// </summary>
/// <param name="number">Localization number</param>
/// <param name="entry">Localization entry retrieved</param>
/// <returns>True if the entry exists, otherwise false.</returns>
public static bool TryGetLocalization(int number, out LocalizationEntry entry) =>
TryGetLocalization(FallbackLanguage, number, out entry);
/// <summary>
/// Gets a localization entry.
/// </summary>
/// <param name="lang">Language in ISO 639-2 format</param>
/// <param name="number">Localization number</param>
/// <param name="entry">Localization entry retrieved</param>
/// <returns>True if the entry exists, otherwise false.</returns>
public static bool TryGetLocalization(string lang, int number, out LocalizationEntry entry)
{
if (lang != FallbackLanguage)
{
if (!_localizations.TryGetValue(lang, out var entries))
{
entries = LoadClilocs(lang);
}
if (entries.TryGetValue(number, out entry))
{
return true;
}
}
_fallbackEntries ??= LoadClilocs(FallbackLanguage);
return _fallbackEntries.TryGetValue(number, out entry);
}
/// <summary>
/// Creates a formatted string of the localization entry using the specified language.
/// Uses string interpolation under the hood. This method is preferably relative to the object array method signature.
/// Example:
/// Localization.Format(1073841, "jpn", $"{totalItems}{maxItems}{totalWeight}");
/// </summary>
/// <param name="lang">Language in ISO 639-2 format</param>
/// <param name="number">Localization number</param>
/// <param name="handler">interpolated string handler used by the compiler as a string builder during compilation</param>
/// <returns>A copy of the localization text where the placeholder arguments have been replaced with string representations of the provided interpolation arguments</returns>
public static PooledArraySpanFormattable Format(
int number, string lang,
[InterpolatedStringHandlerArgument("number", "lang")]
ref LocalizationEntry.LocalizationInterpolationHandler handler
)
{
var chars = handler.ToPooledArray(out var length);
handler = default; // Defensive clear
return new PooledArraySpanFormattable(chars, length);
}
/// <summary>
/// Creates a formatted string of the localization entry using the <see cref="FallbackLanguage" />.
/// Uses string interpolation under the hood. This method is preferably relative to the object array method signature.
/// Example:
/// Localization.Format(1073841, $"{totalItems}{maxItems}{totalWeight}");
/// </summary>
/// <param name="number">Localization number</param>
/// <param name="handler">interpolated string handler used by the compiler as a string builder during compilation</param>
/// <returns>A copy of the localization text where the placeholder arguments have been replaced with string representations of the provided interpolation arguments</returns>
public static PooledArraySpanFormattable Format(
int number,
[InterpolatedStringHandlerArgument("number")]
ref LocalizationEntry.LocalizationInterpolationHandler handler
)
{
var chars = handler.ToPooledArray(out var length);
handler = default; // Defensive clear
return new PooledArraySpanFormattable(chars, length);
}
}