using System; namespace Server; public class Point3DList { private static readonly Point3D[] m_EmptyList = Array.Empty(); private Point3D[] m_List; public Point3DList() { m_List = new Point3D[8]; Count = 0; } public int Count { get; private set; } public Point3D Last => m_List[Count - 1]; public Point3D this[int index] => m_List[index]; public void Clear() { Count = 0; } public void Add(int x, int y, int z) { if (Count + 1 > m_List.Length) { var old = m_List; m_List = new Point3D[old.Length * 2]; for (var i = 0; i < old.Length; ++i) { m_List[i] = old[i]; } } m_List[Count].m_X = x; m_List[Count].m_Y = y; m_List[Count].m_Z = z; ++Count; } public void Add(Point3D p) { if (Count + 1 > m_List.Length) { var old = m_List; m_List = new Point3D[old.Length * 2]; for (var i = 0; i < old.Length; ++i) { m_List[i] = old[i]; } } m_List[Count].m_X = p.m_X; m_List[Count].m_Y = p.m_Y; m_List[Count].m_Z = p.m_Z; ++Count; } public Point3D[] ToArray() { if (Count == 0) { return m_EmptyList; } var list = new Point3D[Count]; for (var i = 0; i < Count; ++i) { list[i] = m_List[i]; } Count = 0; return list; } }