/*************************************************************************
* ModernUO *
* Copyright 2019-2024 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: Guild.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see . *
*************************************************************************/
using System;
using System.Collections.Generic;
namespace Server.Guilds;
public enum GuildType
{
Regular,
Chaos,
Order
}
public abstract class BaseGuild : ISerializable
{
protected BaseGuild()
{
Serial = World.NewGuild;
World.AddGuild(this);
}
protected BaseGuild(Serial serial) => Serial = serial;
public abstract string Abbreviation { get; set; }
public abstract string Name { get; set; }
public abstract GuildType Type { get; set; }
public abstract bool Disbanded { get; }
public abstract void Delete();
public bool Deleted => Disbanded;
[IgnoreDupe]
[CommandProperty(AccessLevel.Counselor)]
public Serial Serial { get; }
[IgnoreDupe]
[CommandProperty(AccessLevel.GameMaster, readOnly: true)]
public DateTime Created { get; set; } = Core.Now;
public byte SerializedThread { get; set; }
public int SerializedPosition { get; set; }
public int SerializedLength { get; set; }
public abstract void Serialize(IGenericWriter writer);
public abstract void Deserialize(IGenericReader reader);
public abstract void OnDelete(Mobile mob);
public static BaseGuild FindByName(string name)
{
foreach (var g in World.Guilds.Values)
{
if (g.Name.InsensitiveEquals(name))
{
return g;
}
}
return null;
}
public static BaseGuild FindByAbbrev(string abbr)
{
foreach (var g in World.Guilds.Values)
{
if (g.Abbreviation.InsensitiveEquals(abbr))
{
return g;
}
}
return null;
}
public static HashSet Search(string find)
{
var words = find.ToLower().Split(' ');
var results = new HashSet();
foreach (var g in World.Guilds.Values)
{
var name = g.Name;
bool all = true;
foreach (var t in words)
{
if (name.InsensitiveIndexOf(t) == -1)
{
all = false;
break;
}
}
if (all)
{
results.Add(g);
}
}
return results;
}
public override string ToString() => $"{Serial} \"{Name} [{Abbreviation}]\"";
}