/************************************************************************* * ModernUO * * Copyright 2019-2024 - ModernUO Development Team * * Email: hi@modernuo.com * * File: Guild.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System; using System.Collections.Generic; namespace Server.Guilds; public enum GuildType { Regular, Chaos, Order } public abstract class BaseGuild : ISerializable { protected BaseGuild() { Serial = World.NewGuild; World.AddGuild(this); } protected BaseGuild(Serial serial) => Serial = serial; public abstract string Abbreviation { get; set; } public abstract string Name { get; set; } public abstract GuildType Type { get; set; } public abstract bool Disbanded { get; } public abstract void Delete(); public bool Deleted => Disbanded; [IgnoreDupe] [CommandProperty(AccessLevel.Counselor)] public Serial Serial { get; } [IgnoreDupe] [CommandProperty(AccessLevel.GameMaster, readOnly: true)] public DateTime Created { get; set; } = Core.Now; public byte SerializedThread { get; set; } public int SerializedPosition { get; set; } public int SerializedLength { get; set; } public abstract void Serialize(IGenericWriter writer); public abstract void Deserialize(IGenericReader reader); public abstract void OnDelete(Mobile mob); public static BaseGuild FindByName(string name) { foreach (var g in World.Guilds.Values) { if (g.Name.InsensitiveEquals(name)) { return g; } } return null; } public static BaseGuild FindByAbbrev(string abbr) { foreach (var g in World.Guilds.Values) { if (g.Abbreviation.InsensitiveEquals(abbr)) { return g; } } return null; } public static HashSet Search(string find) { var words = find.ToLower().Split(' '); var results = new HashSet(); foreach (var g in World.Guilds.Values) { var name = g.Name; bool all = true; foreach (var t in words) { if (name.InsensitiveIndexOf(t) == -1) { all = false; break; } } if (all) { results.Add(g); } } return results; } public override string ToString() => $"{Serial} \"{Name} [{Abbreviation}]\""; }