/************************************************************************* * ModernUO * * Copyright 2019-2023 - ModernUO Development Team * * Email: hi@modernuo.com * * File: PacketHandler.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System.Buffers; namespace Server.Network; public unsafe class PacketHandler { private readonly int _length; public PacketHandler( int packetID, delegate* onReceive, int length = 0, bool inGameOnly = false, bool outGameOnly = false ) : this(packetID, length, inGameOnly, outGameOnly, onReceive) { } public PacketHandler(int packetID, int length, bool inGameOnly, bool outGameOnly, delegate* onReceive) { _length = length; PacketID = packetID; InGameOnly = inGameOnly; OutOfGameOnly = outGameOnly; OnReceive = onReceive; } public int PacketID { get; } public virtual int GetLength(NetState ns) => _length; public delegate* OnReceive { get; } public delegate* ThrottleCallback { get; set; } public bool InGameOnly { get; } public bool OutOfGameOnly { get; } }