using System; using System.Collections.Generic; namespace Server.Commands.Generic { public class RegionCommandImplementor : BaseCommandImplementor { public RegionCommandImplementor() { Accessors = new[] { "Region" }; SupportRequirement = CommandSupport.Region; SupportsConditionals = true; AccessLevel = AccessLevel.GameMaster; Usage = "Region [condition]"; Description = "Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects."; } public override void Compile(Mobile from, BaseCommand command, ref string[] args, ref object obj) { try { var ext = Extensions.Parse(from, ref args); if (!CheckObjectTypes(from, command, ext, out var items, out var mobiles)) { return; } var reg = from.Region; var list = new List(); if (mobiles) { foreach (var mob in reg.GetMobiles()) { if (BaseCommand.IsAccessible(from, mob) && ext.IsValid(mob)) { list.Add(mob); } } } if (items) { foreach (var item in reg.GetItems()) { if (BaseCommand.IsAccessible(from, item) && ext.IsValid(item)) { list.Add(item); } } } ext.Filter(list); obj = list; } catch (Exception ex) { from.SendMessage(ex.Message); } } } }