using ModernUO.Serialization; namespace Server.Items; [Flippable(0xA97, 0xA99, 0xA98, 0xA9A, 0xA9B, 0xA9C)] [SerializationGenerator(0)] public partial class LibraryBookcase : FillableContainer { [Constructible] public LibraryBookcase() : base(0xA97) => Weight = 1.0; public override bool IsLockable => false; public override int SpawnThreshold => 5; protected override int GetSpawnCount() => 5 - GetItemsCount(); public override void AcquireContent() { if (ContentType != FillableContentType.None) { return; } ContentType = FillableContentType.Library; } } [Flippable(0xE3D, 0xE3C)] [SerializationGenerator(0)] public partial class FillableLargeCrate : FillableContainer { [Constructible] public FillableLargeCrate() : base(0xE3D) => Weight = 1.0; } [Flippable(0x9A9, 0xE7E)] [SerializationGenerator(0)] public partial class FillableSmallCrate : FillableContainer { [Constructible] public FillableSmallCrate() : base(0x9A9) => Weight = 1.0; } [Flippable(0x9AA, 0xE7D)] [SerializationGenerator(0)] public partial class FillableWoodenBox : FillableContainer { [Constructible] public FillableWoodenBox() : base(0x9AA) => Weight = 4.0; } [Flippable(0x9A8, 0xE80)] [SerializationGenerator(0)] public partial class FillableMetalBox : FillableContainer { [Constructible] public FillableMetalBox() : base(0x9A8) { } } [SerializationGenerator(0)] public partial class FillableBarrel : FillableContainer { [Constructible] public FillableBarrel() : base(0xE77) { } } [Flippable(0x9AB, 0xE7C)] [SerializationGenerator(0, false)] public partial class FillableMetalChest : FillableContainer { [Constructible] public FillableMetalChest() : base(0x9AB) { } } [Flippable(0xE41, 0xE40)] [SerializationGenerator(0, false)] public partial class FillableMetalGoldenChest : FillableContainer { [Constructible] public FillableMetalGoldenChest() : base(0xE41) { } } [Flippable(0xE43, 0xE42)] [SerializationGenerator(0, false)] public partial class FillableWoodenChest : FillableContainer { [Constructible] public FillableWoodenChest() : base(0xE43) { } }