using ModernUO.Serialization; namespace Server.Items; [SerializationGenerator(0, false)] public partial class LocalMap : MapItem { [Constructible] public LocalMap() { SetDisplay(0, 0, 5119, 4095, 400, 400); } public override int LabelNumber => 1015230; // local map public override void CraftInit(Mobile from) { var skillValue = from.Skills.Cartography.Value; var dist = 64 + (int)(skillValue * 2); SetDisplay(from.X - dist, from.Y - dist, from.X + dist, from.Y + dist, 200, 200); } }